How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?
Recenzje użytkowników:
Mieszane (256) - 42% z 256 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 23 Maj, 2013

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Kup Skyward Collapse

OFERTA TYGODNIOWA! Koniec oferty: 1 sierpnia


Pakiety zawierające tę grę

Kup Skyward Collapse Complete Edition

Zestaw 2 produktów: Skyward Collapse, Skyward Collapse: Nihon no Mura

OFERTA TYGODNIOWA! Koniec oferty: 1 sierpnia



"I can never play Skyward Collapse again. I work from home. Frankly, having it – and the accompanying temptation – within arm's reach would be detrimental to my productivity."
Richard Mitchell, Joystiq

"Skyward Collapse offers a unique twist on a stagnant genre"
9/10 - Rob Savillo , GamesBeat

O tej grze

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith. You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud. Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds. Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings. Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Game Features

  • A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
  • Make towns and war as the boardgame-like floating continent continues to construct itself around you.
  • Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
  • 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
  • Level up your player profile by winning games. Twelve unlockable buildings in all!
  • Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
  • Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one. There's no one best way to win!
  • Co-op multiplayer for up to 8 players.

Wymagania systemowe

Mac OS X
SteamOS + Linux
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    • OS:Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz
    • Memory:2 GB RAM
    • Graphics:Resolution at least 720px high, and 1024px wide.
    • Hard Drive:500 MB HD space
Recenzje klientów
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Mieszane (256)
Niedawno opublikowane
Pre Zombie
( 1.2 godz. łącznie )
Zamieszczono: 24 czerwca
Not exactly the best

The premise of the game is to build up 2 distinct factions warring with each other. And to keep things interesting a thrid mean faction shows up and trying to wreck the balance between your trying to create between your two. I think idea behind this game is good it just doesn't turn out to be satifying to play.

A fun thing to expirement with but not something I'd want vest my time in.
Przydatne? Tak Nie Zabawna
( 0.5 godz. łącznie )
Zamieszczono: 4 czerwca
I only played for 30 minutes (without finishing the tutorial), so caveat lector.

This game offers a strange set of mechanics that are difficult to buy into, and the premise is not motivating. For me, building plain-looking buildings with resource-related effects is not the fun part of land-based strategy games.

It might be well-balanced from a game theory standpoint, but there isn't any kind of hook to make me care. I'd rather just let the factions kill each other!
Przydatne? Tak Nie Zabawna
Gay Witch Cyrin
( 74.3 godz. łącznie )
Zamieszczono: 3 czerwca
Very well done, but confusing
Przydatne? Tak Nie Zabawna
( 2.3 godz. łącznie )
Zamieszczono: 14 kwietnia

A strategy god game in which you learn about homeostasis by building up two factions at the same time and keeping their military strength equal. Military is important because in order to progress in the game blood must be spilled to earn enough points to keep going.

'Skyward Collapse' offers many unique and divergent design ideas that make it worth checking out what when right and wrong in the final product. As a spoiler to what went wrong, the game starts incredibly slow and would benefit greatly from better feedback for the current state of the gameboard.
Przydatne? Tak Nie Zabawna
( 0.4 godz. łącznie )
Zamieszczono: 10 kwietnia
It's a normal game, however the music is fantastic.
Przydatne? Tak Nie Zabawna
( 2.0 godz. łącznie )
Zamieszczono: 31 marca
Not worth playing.
Przydatne? Tak Nie Zabawna
( 6.7 godz. łącznie )
Zamieszczono: 30 marca
I am sad to see this game get such negative reviews, because I liked it. The idea is to keep 2 civilizations balanced as they go to war with each other, and prevent each civilization from destroying the other, for as long as possible. The civs have unique units, like minotaurs and such, and you can build Military buildings and infastructure in one side if its in danger. But be careful! the military infastructure might tip the scales, but then the other side will be in danger. I remember this as a very fun game. Not sure why its getting so much negativity.
Przydatne? Tak Nie Zabawna
( 3.0 godz. łącznie )
Zamieszczono: 6 marca
Przydatne? Tak Nie Zabawna
( 3.3 godz. łącznie )
Zamieszczono: 13 lutego
Cool concept let down by shallow repetitive gamely.
Przydatne? Tak Nie Zabawna
( 1.9 godz. łącznie )
Zamieszczono: 3 lutego
Like others have said this is a game you really want to like. The animation is nice and understated, which I didn't mind at all. The goal is to balance the factions, and it's hard, but mostly because it's confusing. It's probably a really nice game if you like running without solid instructions and like exploration, but ultimately I just found myself trying to do as little as possible and ended up stopping playing during the tutorial.
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
4 z 4 osób (100%) uważa, że ta recenzja jest pomocna
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
1.3 godz. łącznie
Zamieszczono: 17 maja, 2014
Jesteśmy bogiem i naszym zadaniem jest pilnowanie stałego rozwoju i harmonii między dwoma państwami. Do pomocy mamy siły natury, mitologiczne stworzenia oraz naturalne moce. Wszystko dzieje się na latających wyspach.
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 7 osób (57%) uważa, że ta recenzja jest pomocna
0.6 godz. łącznie
Zamieszczono: 27 września, 2014
Dość ciężka, statyczna strategia turowa z elementami symulatora boga. W połączeniu z bardzo skromną oprawą graficzną i dźwiękową odrzuciła mnie dość szybko od monitora. Słabiutkie.
Czy ta recenzja była pomocna? Tak Nie Zabawna
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
1.3 godz. łącznie
Zamieszczono: 21 grudnia, 2013
nie podoba mi sie . brak informacji, statystyk ekonomicznych, prymitywna walka pod kontem taktycznym, zbyt planszowa i statyczna
Czy ta recenzja była pomocna? Tak Nie Zabawna
0 z 6 osób (0%) uważa, że ta recenzja jest pomocna
1.3 godz. łącznie
Zamieszczono: 15 października, 2014
wtf is that ♥♥♥♥
Czy ta recenzja była pomocna? Tak Nie Zabawna
73 z 86 osób (85%) uważa, że ta recenzja jest pomocna
6.1 godz. łącznie
Zamieszczono: 15 czerwca, 2014
This is probably the first Arcen game that didn't hit the mark. All of their games so far have been fresh and quite fun, but have also always been flawed. None of them have been perfect, but they were innovative, and always try a different formula of game and were ultimately fun to mess around.

Skyward Collapse is another really cool idea, but the game doesn't come together. Resource management is tedious, the idea is really cool, but the execution leaves a lot to be desired. Turns keep taking longer, and every turn becomes a bit more boring than the last. I really want to like this game, but the longer it drags on, the more you see the game's flaws come together and create this game where there's a lot of different parts of the game that either don't feel fun, or feel out of place.

If you're interested, make sure you watch some gameplay, or try out some demo's. This game just isn't for me.
Czy ta recenzja była pomocna? Tak Nie Zabawna
79 z 113 osób (70%) uważa, że ta recenzja jest pomocna
0.5 godz. łącznie
Zamieszczono: 24 lutego, 2014
Perhaps I had too high of expectations for this game, but unfortunately, it didn't live up to them.

In more ways than one, Skyward Collapse feels more like a mobile game than one which, it seems to me, was developed for desktop computing. Its simple graphical sprites would feel right at home on a tablet, but seem out-of-place on a PC. Making matters worse, the clunky user interface manages to simultaneously overwhelm the player with information, while not giving her enough data with which to learn the game.

Though the tutorial helps by walking the player through the early steps of gameplay, it seems very fond of telling her about things you'll have to worry about later on in gameplay, without telling her any appropriate steps to take when she does encounter them.

By and large, however, the major strike against this game is, well, it's boring. After the initial setup period, gameplay becomes unbearably slow, a pain which is only mitigated by the shortness of the games themselves. The position the game puts the player in changes throughout the game, leading to what are arguably contradictions: she has both the power to summon wild beasts and unquestioningly place down buildings to aid the mortals, but is subject to the resources they have on hand. Resources the game is fond of telling the player she's missing, but not how to acquire without a scavenger hunt through the long-winded information prompts scattered throughout the game.

While Skyward Collapse shows great potential through its promotional screenshots and videos, it fails to live up to it in execution, leading me as a player to be very disappointed in the overall game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
32 z 44 osób (73%) uważa, że ta recenzja jest pomocna
6.5 godz. łącznie
Zamieszczono: 11 września, 2014
If being a God is like this game, it's pretty lame. Let's be honest: it's not the worst game ever, it's a game that is just average in everything. The graphics are pretty simple, and I understand that top notch graphics aren't required to a game be any good, but the lack of things like character animation make this title looks worst than most of f2p cell phone games.

The objective is very inovative and distinctive from other God games: you should keep the balance between the factions. But it's simple boring, sometimes I just skip to the next turn waiting for something to happen, sometimes you need to make your "civs" ready to wage war, because there are an amount of points required to win the match in each difficult. And... that's it.

The interface is kinda messy, the game doesn't do a very good job in order to show to you what is needed to be built and what are the requirements for each unit... I'm not saying that this info isn't available, it's just so much pain to get to it.

So, let's wrap up: the concept is great, the interface is messy and clunk, the graphics are sub par and the music is quite good. Thats it, I can't recommend this game, but I would like to see this concept in a more polished and diversified game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
44 z 67 osób (66%) uważa, że ta recenzja jest pomocna
0.5 godz. łącznie
Zamieszczono: 1 lipca, 2014
My biggest problem with this game is that the ai does not do anything. both sides will stagnate and not do anything if left alone, and you are tasked with growing them to defend against bandits while stoping them from killing eachother, this is not entertaining. you end up having to grow both sides while defending against bandits, and it fails to feel like these are 2 civilizations, they are more like blocks you throw down, compleately inanimate.

This can be fun, but you end up having to build the entire game and create everything becuse they won't build a single hut on thier own. I would enjoy the game alot more, if they showed a little bit of autonomy.
Czy ta recenzja była pomocna? Tak Nie Zabawna
28 z 39 osób (72%) uważa, że ta recenzja jest pomocna
59.2 godz. łącznie
Zamieszczono: 19 lipca, 2014
Skyward Collapse asks its player to take on the role of a mighty demon, sworn to maintain the world in a state of war for all eternity. For three ages, he must torment mankind with the endless misery of constant war, balancing the bloodshed and destruction so that neither side of the conflict wipes the other out. Only if the ground is soaked with enough blood and tears will he be victorious. It's not billed to the player that way, of course.

Skyward Collapse is an odd little turn-based strategy game where the player controls the building but not the movements of both sides of an ongoing war. The player chooses where each civilization's 5x5 towns will be placed on the game's isometric rhombic grid, and what buildings will be in them in what arrangement. Once units start coming out of those buildings, however, they do whatever they want.

While the player can exert some control by altering the landscape of the constantly-growing field of play, doing so drains actions he could be using to enhance his cities. The core idea here is actually quite clever, and maintaining the balance of power under these conditions poses a fair challenge.

The game is divided into three "ages," and the player has to meet a score requirement at the end of each to continue (or, in the final age, to win). The only way to score, however, is for units to die or buildings to get destroyed. I suppose it's obvious that I found that representation distasteful.

Skyward Collapse adds to the challenge with "Woes," which are random events that can cause most of the map to turn into mountain terrain, or all the units to wander around aimlessly, or giant monsters to appear everywhere. Bandit Keeps full of non-aligned units also form frequently, sometimes quite close to towns, and can pose a serious danger to the civilization balance because their units tend to be seriously overpowered.

The mighty bandits and deadly catastrophes mean that most of the time the game's civilizations are endangered more by the environment than each other. To meet these threats, the player has the ability to summon magical creatures and objects for either side, some of which can unleash the power of ancient gods worshiped by the denizens of his tiny world.

The gods and monsters come from Greek and Norse mythology. While each has an impressive array of specific units, unique monsters and appropriate deities, most of the buildings are nonspecific, which gives the towns a samey feel. This is compounded, especially in the early game, by the fact that no matter how different the buildings look, the resources and support buildings needed to produce specific units are pretty much the same. As a result, most of the towns end up being pretty similar.

The endgame suffers from a complementary problem. Once the production of units is well and truly going (and especially if the sides really are evenly matched) there's not a lot for the player to do. In most of my games I spent the endgame fast-forwarding as much as I could, only making adjustments when a town was in serious danger. The AI sometimes has curious priorities—I once watched a massive army parade peacefully past a minotaur that was destroying their city—but it generally works well enough that there's no need to interfere by altering the landscape.

This means that of the game's three ages, only 1.5 or so end up being interesting. The foundational work of making the first towns is too similar, while the player's role in the final conflicts is too passive. That compounds the unpleasant premise of Skyward Collapse with somewhat boring play. Not only did I have to be incredibly evil, I didn't even get to have fun doing it.

The core idea of a balancing a strategy game with limited player control is intriguing, but I found the execution of that idea, and the representations it used, unsatisfying. Arcen has made an ongoing and admirable effort to keep tweaking the game, but I'm just not sure that anything they can do will address the essential dullness of its opening and closing phases.
Czy ta recenzja była pomocna? Tak Nie Zabawna