The world’s most irreverent co-op action adventure returns! In the next chapter of Magicka, players ascend from the ruins of Aldrheim to experience a Midgård almost wiped free of Wizards after the Wizard Wars, with the few that do remain having either gone mad or extremely hostile toward all...
User reviews:
Mostly Positive (62 reviews) - 72% of the 62 user reviews in the last 30 days are positive.
Mostly Positive (2,666 reviews) - 70% of the 2,666 user reviews for this game are positive.
Release Date: May 26, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested


About This Game

The world’s most irreverent co-op action adventure returns! In the next chapter of Magicka, players ascend from the ruins of Aldrheim to experience a Midgård almost wiped free of Wizards after the Wizard Wars, with the few that do remain having either gone mad or extremely hostile toward all others.

To rid the world of evil, again, up to four Wizards, and their guide Vlad, will traverse Midgård armed with the next iteration of the famous Magicka dynamic spellcasting system, as players reprise their roles as the most overpowered, unpredictably funny Wizards ever known to fantasy!

FREE UPDATE: Learn to Spell Again... Again!

Ye olde hybrid elements Steam and Ice from Magicka 1 are back, joined by the brand new Poison! This means tons of new spells to cast at friends and foes - complete with larger explosions and greatly improved graphics!

Learn to Spell Again

As an all-powerful Wizard, you will have thousands of spells at your fingertips to experiment and defeat evil with, use them together with special Magicks to annihilate foes or give necessary aid to your companions.
  • Combine up to five elements at a time and work together with—or against—your friends for that full Magicka co-op experience.
  • Four Player Friendly Fire Compatible Co-op
  • Full co-op support! All levels and game modes in Magicka 2 will be supported for four player co-op with hot join, checkpoints, and other supportive features and functionality.
  • Friendly fire is always on, promoting emergent gameplay humor as players accidentally hurt or kill their friends in their attempts to annihilate enemies.

Be the Wizard You Want to Be!

With tons of robes, staffs, and weapons you can play as the robed Wizard of your choice to wreak havoc amongst hordes of fantasy creatures as you see fit. Magicka 2's dynamic spellcasting system can be used in many different ways, offering hours of experimentation for players to figure out which spells belong in their repertoire. Add both co-op and friendly fire on top of that and you have a recipe for hilarious disasters.

Replay the Next Chapter with Artifacts

Magicka 2 offers players a story-driven campaign mode set in a lush fantasy world influenced heavily by Nordic folklore. New to the franchise are "Artifacts," which act as different switches and options for players to customize and change the gameplay experience, adding more replayability when utilized.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7, 8 or 10
    • Processor: CPU: 3GHz Dual Core (Intel Pentium G3220 or higher / AMD A4-4000 or higher)
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 550 or better / ATI Radeon HD 5850 or better
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: Windows 7, 8 or 10
    • Processor: 2.8GHz Quad Core (Intel Core i5-2300 or higher / AMD A8-3850 or higher)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 640 or better / ATI Radeon HD 6670 or better
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: OSX 10.7
    • Processor: Intel Core i5, 1.7GHz Dual-Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 3 GB available space
    • OS: OSX 10.7
    • Processor: Intel Core i5, 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6750M
    • Storage: 3 GB available space
    • OS: Ubuntu 12.04
    • Processor: 3GHz Dual Core (Intel Pentium G3220 or higher / AMD A4-4000 or higher)
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 550 or better / ATI Radeon HD 5850 or better
    • Storage: 3 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.8GHz Quad Core (Intel Core i5-2300 or higher / AMD A8-3850 or higher)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 640 or better / ATI Radeon HD 6670 or better
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (62 reviews)
Mostly Positive (2,666 reviews)
Recently Posted
( 3.7 hrs on record )
Posted: June 25
wizard r real cool you know good yes?
Helpful? Yes No Funny
( 7.1 hrs on record )
Posted: June 25
If you loved magicka 1 you will love magicka 2. Same awesome humour and playstyle that you will recognize from the first game mixed with some approvements.

One of the new awesome thinks is that you can now have your magicks on a actionbar so they are easier to use, this I love cause I didnt use the magicks very much in Magicka cause it was a bit complicated. At the smae time you dont have to cause you can still use the keycombination if you like. Best if both worlds so to speak. Another function I like is that the weapons you pick up can be found in the main menu and you can equip whatever standard weapon you like to your character.
Helpful? Yes No Funny
( 13.9 hrs on record )
Posted: June 25
Magicka 2. You can see an unpleasant amount of negative reviews. And yes, they've got a great point. Magicka 2 feels like an expansion to Magicka. People compare these two a lot. And I mean A LOT. Yes, the campaign is fairly short and there are quite harder enemies.
But, you mostly can't see them mentioning to use the new mechanics. The enemies are hard, yes, however if you use the new movement system to your advantage, they become much easier. It is hard to get used to, don't be mislead, but once you get the hang of it, you fly (not literally). People dislike the fact that now you can't SPAM. Yes, literally. You cannot spam the same op spell combo for the whole game. You have to differ your attacks. And people hate it. Enemies have elemental resistances which, in my opinion, is a great thing. You now have to use different combinations and A-S-S (lightning-death-death) or A-R-S-E (lightning-cold-death-shield) are not the way to go the whole campaign. And the thing about magicks having a global cooldown? Meh. I don't mind.

In conclusion people got so used to Magicka, they cannot accept the new mechanics. And look at how much time most people that reviwed negatively have put in the game! Less than me! (and I don't have much) It is a matter of adaptation. If you adapt to this game, you will love it (especially if you are new to the Magicka "franchise"). But if you can't adapt to this new thing, then you won't enjoy it. And you won't find out until you have bought the game (lols). I really recommend you adapt to this system. And if you do, I can almost guarantee you will enjoy the game :-)
Helpful? Yes No Funny
( 1.2 hrs on record )
Posted: June 24
very good game with a good funny story and challenging game play. only down side id say is that the controles are really stupid and annoying to deal with when ur being attacked with from all sides. but once u get use to it the game is really enjoyable.
Helpful? Yes No Funny
Frelseren ツ
( 8.7 hrs on record )
Posted: June 24
It's waaay too easy if you've played the first game all the way through on your own. I expected more when i played this, but if you want a simpler version of the first one with less comboes, possibilities and lower difficulty i guess you won't be dissapointed.
Helpful? Yes No Funny
( 1.3 hrs on record )
Posted: June 24
Darp ♥♥♥ hell
Helpful? Yes No Funny
( 9.7 hrs on record )
Posted: June 21
Awsome at the beggining but once you beat the game its really boaring
Helpful? Yes No Funny
TheEcho |
( 10.7 hrs on record )
Posted: June 20
This game is great, but there are a few bad choices in game design, which all revolve around one simple skill, multitasking.

It's an inherent rule that you cannot use 2 elements of opposite types when using magic, and it is infuriating to fight more than 1 element you must fight against, and it is incredibly hard when at least 2 of them are opposites.
The other issue, is that enemies just LOVE to group around you, and chip off health at an alarming rate, making it so that you're forced to spam death and AOE every second, which is bad game design. It's even worse in multiplayer, where colateral damage leaves only 1 person alive who's forced to revive someone before they die.

If anyone has reached the final boss, you know that you must fight against the flying knives which set you on fire, and drain your quick action slots (which you should never do unless the area is really easy), and then you have to fight a golem which has both physical and cold elements, making it impossible to protect yourself against one side without being exposed. What's even worse is that it is impossible to move the little energy balls around when you do disable Lok, and you have to do it FOUR TIMES.

Now, a few things are wrong with Lok, the first being that you shouldn't have to fight multiple elements, and the second being that you don't actually fight Lok herself, but rather her golem.
I would've just had a regular 1v1 fight with her, where you do no damage, but as the fight progresses you disable each of her beams, until she runs out of options. That would be good game design, but no. Paradox wanted to be original, and built one of the most infuriating bosses I have ever encountered.

I still recommend the game, for being an original concept and pretty fun to screw around, and the jokes are hilarious at times. But the actual combat is very much sided against the player, and difficulty is very random even when you go to the menu to swap your gear out for something better suited for your current situation.
Helpful? Yes No Funny
( 1.0 hrs on record )
Posted: June 19
Just play Magicka 1 instead. Seriously. Even if you've clocked it, just play it again.
Helpful? Yes No Funny
( 24.8 hrs on record )
Posted: June 18
Fantastic game. Controls for controllers are much simpler than in Magicka 1.

I disagree with all the hate on this game compared to Magicka 1. I really like them both.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
9 of 12 people (75%) found this review helpful
8 people found this review funny
9.5 hrs on record
Posted: June 5
Best way to lose friends due to anger caused via teamkilling. Would Play again 10/10 Great Game.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
4 people found this review funny
5.5 hrs on record
Posted: June 16
If you have played magicka YOU MUST PLAY IT I COMPEL YOU
If not:
-Diverse Gameplay
-Creative Spellcasting
-Kill your Friends!
-Play magicka 1 as well
-The Safeword is Banana
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
10.2 hrs on record
Posted: June 13
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
854 of 920 people (93%) found this review helpful
27 people found this review funny
17.4 hrs on record
Posted: June 4, 2015
First of all,
I've read many negative reviews about Magicka 2 and I partly agree with some of them, but overall I'll think that Magicka 2 deserves to be a "good game".
Here comes why.

I am going to compare Magicka 2 with Magicka 1 right here because it's the point why the most people complain about Magicka 2.
To see why Magicka 2 differs so much from Magicka 1 we have to look at the spellcasting system and gameplay.

Magicka 1:
  • Water (Q) and Fire (F) combine themselves to the NEW element Steam
  • Cold (R) and Water (Q) combine themselves to the NEW element Ice
  • Combos like QFASAA or EQRQRRS can be created like that
  • You cannot walk while casting spells
  • You controle the movement of your whizard with clicking and dragging the mouse, if you stop clicking, your whizard stops walking
  • Magicks have no cooldown AT ALL
  • You cannot stagger while having a stone shield (ED) on yourself
  • You cannot heal through stone shields (ED) on yourself
  • When attacked by any source (fire not inclueded), nothing goes through the stone shield (ED) on yourself
  • The more elements used (DF x DFFFF) the more AOE the spell has

Magicka 2:
  • Water (Q) and Fire (F) do combine, but don't create a new element in the element bar (Steam)
  • Cold (R) and Water (Q) do combine, but don't create a new element in the element bar (Ice)
  • Combos like QFASAA or EQRQRRS cannot be created like that
  • You can walk while casting spells
  • You controle the movement of your whizard with clicking and dragging the mouse, if you stop clicking, your whizard walks to the last point where your mouse was
  • Magicks have a small cooldown when casted manually (like WA x SPACE)
  • You can stagger while having a stone shield (ED) on yourself
  • You can heal through stone shields (ED) on yourself
  • When attacked by any source, mostly everything but pure physical attacks go through the stone shield (ED) on yourself. The shield gets also damaged by that
  • Usage of more elements do not (or very slightly) increase the AOE, but only the damage

Those are the most differences between Magicka 1 and Magicka 2 refering on spellcasting and gameplay (those, that many are complaining about).
I think the other differences are almost visible so I'll gotta tell you, why I prefer Magicka 2 over Magicka 1.


People who played Magicka 1 as long as me do have the most problems with getting into the new System of Magicka 2.
Most of your old spell combinations don't work anymore or feel weak. Everything just felt weak when I've started playing Magicka 2.
That was, mostly, because I didn't knew what I was doing because I was playing like I played Magicka 1.
That is a fault. And I would recommend every new Magicka 2 player who comes from Magicka 1 to test new spells and combinations because some (*caugh* Spam QSR *caugh*) are more powerful than they were in Magicka 1.
It is something you have to get into. It takes time, but also makes more fun to play than in Magicka 1.
That comes because it is now harder to survive and you need more knowledge (weakness of several enemies) and reaction (or friends who revive you) in order to be effective.
But it also feels better if you made it through a level just by *knowing what you're doing*.
Also I prefer the new graphics and music, there is still some good humor in the game and its more long-time-motivating because of artifacts and things you can unlock by playing on higher difficulties (also playing on higher difficulties itself is challenging but fun, too).

So, my statement overall is: This game takes its time until it shows you its potential and fun factor, and you have to try out new things, which you also did in Magicka 1, you only have to remember. Give this game a chance and the game will totally be in love with you ;)

I know that my Review was mostly focused on the comparison between Magicka 1 and Magicka 2 and I'm sorry if you waited for a "standalone game review for Magicka 2" but it just shows my own experience and I think that many other people had such an experience.

I hope, I helped you guys with my Review,

cheers =)


Magicka 2 Update:
"Added Steam and Ice as Individual Elements. Just as it was in Magicka 1 these will take up one slot in the element queue:

  • Steam is made from Water and Fire
  • Ice is created from Water and Cold"
Was this review helpful? Yes No Funny
212 of 223 people (95%) found this review helpful
5 people found this review funny
7.5 hrs on record
Posted: October 1, 2015
The game has been updated since it's initial release. They brought back rebindable keys, and the old spell and movement system. Steam and Ice are their own element, as well as adding a new element, poison to change up the balance of the game without negating the old balance altogether. The Jokes are funnier than ever, the multiplayer is better than ever (you can drop in and out). The campaign is a little weak, but it really is Magicka 2.0. If this was the game that had come out instead of the original version released in May, then nobody would be complaining as much as they were. I still don't think it personally holds a candle to the epic scale of the original campaign, but it is definetly a solid product overall.

Update: They just keep updating it. You can ping for revives (though you should be using voice chat anyways), they added two new magicks (teleport and thunderbolt), They made it easier to differentiate new enemies, they made ice and earth armor have "no knockdown" like in Magicka 1. Most of all, these changes signify they're in it for the long haul. They want to make this game as well-loved as the original and are willing to do whatever is necessary to make it that way. I expect the campaign won't get any additional levels, but there's going to be a lot of long term support for this game and it won't just be DLC made to milk us. They're taking care of the community before anything else, which I think is awesome.
Was this review helpful? Yes No Funny
479 of 603 people (79%) found this review helpful
14 people found this review funny
29.4 hrs on record
Posted: May 27, 2015

EDIT: The return of combined element slots (for steam and ice) and the addition of a completely new Poison element have drastically changed Magicka 2. They return not only to restore what once was, but add even more to the game. If you had any doubts before, they are now gone.

The devs have gone above and beyond to continue to improve the game, so much so that a 64% approval rating on steam is simply an insult. As a member of steam I trust you all to rate this game as it deserves to be rated.

I will now readdress all of my previous points with the update in consideration.

1. Complexity

The complexity of Magicka 1 is back and more. Steam and Ice Slotting has returned with Poison to add into the mix. Do your classic combos and more.

2. Enemy Difficulty

Singleplayer difficulty has been made easier with patches and you can revive your familiar. Stay mobile and use weaknesses. You can do it!

3. Movement
Not only is it an improvement IMO, but you can now revert to the original game's click and hold to move. Keep in mind though, this prevents scoot-n-shooting and makes things harder.

4. Rebind Keys
Added in a patch.

5. Pvp
Still want this

------- Slightly outdated review below ---------

As someone who has greatly enjoyed Magicka 1, I find many of the complaints people have regarding Magicka 2 to be mainly due to losing footing in their new environment. It's by no means a perfect game, I just want to share my opinion on some of the issues people have, and ways people can improve. (My time in Magicka 2 so far mostly consists of about 7 hours of the Sneek Peek)

1. One of the complaints I see the most is a complaint about less complexity because of an effective rebalance to spells that used to combine multiple elements into one slot (frost + water = ice, fire + water = steam). In Magicka 2, the elements stay in their base form, taking an effective limit of 10 elements (if all were steam or ice) to a hard cap of 5. The elements are all there, but the combined ones now take up more room.

A: You could rightly say that this removed complexity from the game. However, you would not be taking into consideration the developer's desire to base game balance on a true limit of 5 elements. I can understand it's fun to know and use only the best spells, but it is now more important to focus on the weakness of your opponent than just using the same combination of elements in 80% of all fights. The main use of combinations utilizing these elements was just the DPS increase. This change forces players to introduce diversity into their casting, and make more informed elemental choices.

2. Enemy difficulty. So, it has been brought up that in Magicka 2 that enemies are harder to kill, and this makes the game very difficult for solo play. This is true. If you simply take Magicka and head right into Magicka 2, it is going to be a lot harder. The focus on elemental weaknesses and game rebalance have a lot to do with that. Enemies are fast. It's now harder to just block them with walls. Ranged units are more accurate.

A: What I found myself not taking into account until I got more accustomed to the game, was movement. In Magicka 2, the game expects you to keep mobile while charging spells and casting. This takes a little getting used to, but your movement as a wizard is now essential. While moving, ranged units have much more trouble hitting you, and melee units struggle more to keep up. Just set your path away from enemies and use whatever elements you want to take them down. Feel free to stay just out of range while moving and casting electric varieties of spells. Take more advantage of the frost element to slow enemies. Also, as a slight aside, you now get a free revive from a little wisp buddy which helps the singleplayer difficulty.

3. Movement. I've seen some complaints about the movement system in Magicka 2 feeling too slick.

A: I am in support of allowing people to use Magicka 1's system of movement as an option menu choice. Constant movement is a big change. Having to manage your elements, movement, and aim can be tough. However, you'll be at a major disadvantage as far as kiting enemies, casting spells, and dodging projectiles are concerned if you revert back to the movement of the first game. The game has been balanced with its movement in mind (go figure), and frankly after actually adapting to it, I like it.

4. The ability to rebind all of the keys.

A: Needs to happen

5. Official PvP mode

A: Needs to happen.
Was this review helpful? Yes No Funny
125 of 151 people (83%) found this review helpful
5 people found this review funny
9.6 hrs on record
Posted: June 8, 2015

EDIT: I was a bit harsh in my comparison with the original; I recently replayed the first game and after a little longer with Magicka 2 I can see the benefits of the balance changes that were made.

Magicka 2 is different from the original. It doesn't feel like it has improved greatly on it in any meaningful way, however it does feel more polished and there is a sense of freedom that was not present in the first game. Being able to move while you cast is part of the way you have to play the new game. My cohort and I had fun, but I can't say whether I had more or less fun than in the first game. Without my rose coloured glasses, I'd say this is a solid sequel. But the buzz killing bugs really bit me hard.


Learning to Spell Again

When I saw this in my Steam feed I bought it immediately as I reasoned that if it was as good as the first, it would be worth it. It downloaded in a couple of minutes and my first impression was not good; everything felt a little "detached" compared to the original; I think it might have been the camera, but also the controls didn't feel quite as responsive. I played through the prologue and put it aside as it just wasn't as fun playing by myself as it was with others and I didn't want to ruin it by playing through it on my own so I put it aside until a few more friends had bought it.

It wasn't shelved for long as this weekend my brothers and I found ourselves with an evening to spare, so they both picked it up and we jumped on the opportunity to learn to spell again.

We had started on Normal difficulty but because I had already played through the prologue and when I clicked "Adventure" the game decided to start from Chapter 1, so we restarted (on one of my brothers machines) and increased the difficulty while we were at it as we were kind of breezing through the first chapter even without remembering what we were doing. We started again on Bananas and it was a lot of fun, we really felt as though we were battling to make progress, wiping on the first few encounters until we found our rhythm and got our comms back up to scratch. It was quite rewarding on this difficulty level, and while occasionally frustrating it meant that we really felt like we were battling.

There was an encounter in the early chapters involving some crabs. It took us a few waves to figure out how we could stop them spawning, and we beat the encounter. We were also exploring the levels as much as we could, trying to find the inevitable jokes hidden around. We were loving it. Until it glitched.

My brother (the host, unfortunately) had gotten stuck somewhere off the map. There are no checkpoints after encounters so at this point we tried basically everything we could to get him out of that spot. We didn't have any emergency teleport spell at that point, but he was unable to summon any elements anyway so he couldn't have cast anything. The camera for some reason at that point wouldn't let us leave a man behind (while it quite willingly leaves people off screen in other situations, more on that later). All the fun and reward that we were experiencing while we were playing the game on Bananas difficulty was instantly converted into anger and frustration when we were unable to progress in a level because of an engine bug.

Angry, we quit the level and switched out for a mini retrospective while we took a short break.

What went well?

  • The game was fun and challenging.

What didn't go so well?

  • The game crashed, punishing us for playing it, especially on higher difficulties.

What would we do differently?

  • Introduce a suicide option so when a player is glitched they can opt to die and a fellow player can res them.

Oh wait we didn't build this. OK...

What could we do differently as players?

  • We were out of the refund window
  • Stop doing things like pushing each other off the map
  • Stop trying to explore every little corner of the map
  • Don't spend as much time in the game so it's less likely to crash out (rush through it)
  • Don't spend as much time on encounters so if it does bug out it is less punishing (reduce the difficulty)
  • All the above basically boils down to: have less fun.

And we did.


  • Buggy animations; sprites would often remain electrocuted or in other states incorrectly
  • New graphics are really nice
  • UI/HUD takes up way too much of the screen
  • Wizard sword effects would randomly not be shown, or would show even if they were already used
  • Camera gets way too excited about cutscenes and leaves players behind


  • Buggy: conjuring some elements and then casting using the "right click" too quickly would often miss mouse input; this happened many, many times and forced me to introduce a conscious mental delay between when I would cast an element and when I would click the button to cast. That broke my immersion greatly and really frustrated me as it felt like I was battling with the input system. I didn't remember any such frustration in the first game, which I remember being far more responsive. I think this may have been latency related as I don't feel like it happened at all when I was playing single player.
  • Movement sometimes jerked around, probably netcode (we really felt this during the final battle with the orbs)


  • Buggy. Every level started with NO sound effects, just music, for like the first few seconds. We couldn't figure out a reason why, and it broke our immersion every time.
  • Music was enjoyable and fit the atmosphere
  • Sound effects were fitting when they worked, but didn't play a huge part of the game; I would have liked more audible feedback for some aspects of casting, like some kind of clearly audible sound that indicated that you had successfully started charging an earth element's casting.


  • Similar to the first - pick your elements, spells and combinations based on your opponents and the situation
  • Spells didn't carry the same powerful feeling as they did in the first game
  • Reduced number of elements and made combinations simpler; less fun, less tricky to cast things
  • Quick cast slots in addition to above nerfage
  • Bizarre HUD in multiplayer; really don't need to see the HUD of my teammates. Show me more of the world.


Overall, we enjoyed the experience but nowhere near as much as we had hoped. The game has a few bugs, and not fun ones. The experience of being a wizard feels nerfed from the original; spells feel less powerful, We had issues with controls, we had issues with stability and we had engine glitches that lost us progress and we had consistent sound bugs.

As a fan of the first game, I feel a little let down. The first game was buggy as all hell, especially in the early days, and this game feels more polished but still has the sort of rage-inducing issues that hurt its overall enjoyment.

If you are playing on a console or have some kind of physical impairment that means you can use a controller but not a keyboard+mouse, this game is probably a better choice than the original as casting has been simplified and you don't have to remember spells anymore. But if you are a veteran wizard who was looking forward to using all 8 fingers on your left hand again, you may be disappointed as it feels as though casting has been nerfed.
Was this review helpful? Yes No Funny
342 of 469 people (73%) found this review helpful
38 people found this review funny
47.0 hrs on record
Posted: May 30, 2015
Magicka 2 is a fantastic game from what I have played. I feel the negative press is from those who expected to be as good at this initially as they were after many hours in magicka 1. On most of the thumbs down, the justification has been a comparison to magicka 1, usually on THESE grounds:

They say: There's quickcast now! Filthy casuals!
I say: It's optional and disincentivized by cooldowns. It can be handy in a pinch.

They say: There are cooldowns! This is so toned down.
I say: They do not apply if you do not quick cast, apart from like a 2 or 3 second default cooldown, which provides a
necessary balance to overpowered spell spam in the first game like lightning bolt or summon elemental. You could rapid
fire those spells as fast as you could type to win any battle, eliminating challenge/balance.

They say: It's like wizard wars now I don't like the controls! I run off cliffs 2 die D:
I say: Controls were improved to allow move and shoot, channeling healing, and other little tweaks, persistent sword buffs etc. If you ran off the cliff its because you clicked off the cliff. You'll be revived in 2 seconds if you're playing multiplayer anyway, I'm sorry you have involuntary tourettes of the wrist, but your ♥♥♥♥♥♥♥♥ spasms do not justify giving poor reviews to the developers and their product. The only con is nonremappable keys, which I'm sure will be patched soon. Most fans played magicka 1 with default controls anyway, and would likely play 2 as such even given the option, its not really an illogical layout.

They say: The spellcasting is too simplified, I no longer get combined elements!
I say: So if you wanted 5 steam in the past, you had to hit 5 water and 5 fire, 10 keystrokes. Each icon of fire or water would turn into an icon of steam when its counterpart was added to the queue. Now everything is streamlined to 5 inputs out of 8 elements x 4 cast types, that is to say, icons do not combine into secondary elements now. Spell strengths are mostly equivalent to what they were before but with less keystrokes, and all of the steam and ice sickles etc are still doable. I fail to see the problem.

I say: So the more professional team balancing and creating this game decided to take away your crutch of a press to win button, and now you're crying. I'm sorry that you can't adapt and play a game with strategy reaction and teamwork the way it was intended?

Also on pros: Working netcode. Drop in drop out. Weapon/staff unlocks and selections. Better balance and challenge, new story blah blah blah. I haven't really seen any cons.

All the bad press is from actual fans of the first game, which are slinging mad bias because if the first game didn't exist and this was the big innovator, most of us would agree the reviews would be like 90% positive at least. Its a grave injustice, I find it ironic that its the biggest fans of the game raising the biggest stink. Just get it for yourself and a buddy.

In a nutshell, its a 15$ game thats more fun than diablo 3. Quit herp derping and just buy one for yourself and a friend. It is quite enjoyable and everyone I've played in game with shared my sentiments here expressed.
Was this review helpful? Yes No Funny
217 of 290 people (75%) found this review helpful
208 people found this review funny
10.0 hrs on record
Posted: August 17, 2015
-Bought game for me and my friends
-Booted up game to play the story
-We play for 5 hours
-We are still at the beginning killing eachother

10/10 would recommend for the entire family
Was this review helpful? Yes No Funny
193 of 264 people (73%) found this review helpful
13 people found this review funny
Not Recommended
9.1 hrs on record
Posted: January 6
First off, some fo the good things:

The graphics look absolutely gorgeous, multiplayer has FINALLY had the fix the entire community was waiting for in that you can now add players in the middle of a level, there are some new magicks and the boss fight mechanics are new and challenging in most cases.

So why do I not recommend this game?

In short: it's boring. Don't get me wrong, the chaos is still a lot of fun, but it doesn't really change, the story is virtually nonexistent, and it is so obviously intended for people who have already played magicka 1, yet it fails EXACTLY to bring that one thing magicka 1 players have been waiting for for years: something new.

Magicka 2 is simply another expansion to the original game with slightly altered game mechanics and improved graphics. To be totally honest, I find presenting it as a whole new game a form of rudeness.

I mean, sure, it has a lot of humour, but there is a problem with that as well:
In most games, it is fun to find the occasional easter egg and laugh about it. In THIS game, there is so much humour around every corner and under every stone that it feels like the makers tried to conceal the lack of story with a boatload of cheap humour. In my honest opinion Seitokai no Ichizon had less reference jokes than this game.

In short: if feel to me like the purpose of this game was not to bring a new and original challenge, not to please the dedicated fans, not to broaden the game's audiance by making a wholly new game from it (because with the amount of bugs in Magicka 1 a wholly new game was much needed)(not that this game is free of bugs, though it has considerably less), it feels like the purpose was to appeal to an audiance as broad as possible in order to rake in as much money as possible. They got me hook, line and sinker, but I have 9 hours in this game and I finished all relevant parts of it.

And the extra content? Costs more money. Sorry Paradox but this is not what I paid for.
Was this review helpful? Yes No Funny