Outlast-Hell Is An Experiment You Can't Survive.
So, Well, Hey there. This is gonna be my first article. I am not serious about going into Videogame Journalism but still, I decided I'd do something 'productive' with my time. I'll begin with a game I fell in love with, but sadly, can't marry it, Outlast.
Outlast, the description is terrifying in it's own sense. The game is about a guy called 'Miles Upshur' who is a freelance journalist. He receives an anonymous tip from a guy who says that he worked in the Mount Massive Asylum. Miles feels this is gonna be a nice thing to take down the Murkoff Corporation and goes. Indeed, Miles had a bad childhood since he didn't watch much horror movies or he would've known what was gonna happen, but anyways, Miles did that so that we may enjoy.
BACK TO THE TOPIC.
Outlast is developed by Red Barrels, a company composed of ex-AAA developers. The devs used to work under big names like Ubisoft and EA. Well, Red Barrels used Unreal Engine to power their game.
The game has stunning visuals for an Indie. The description itself says, 'AAA Quality'.
To provide us with immersion, the game has amazing soundtrack, sound effects, and of course, No HUD. Yep, no HUD. Of course, this is not a typical FPS.
I'm a soundtrack-♥♥♥♥♥. I'll play any game with good soundtrack. And seriously, this game has a DOPE Soundtrack.
Starting with Gameplay
The game is a FPS. Of course, you knew that. The gameplay is like Mirror's Edge with horror. It focuses on your camcorder and quick wits rather than those twitch reflexes.
The controls are not too extensive like Bohemia Interactive's Arma. There is a key for journal, another for Nightvision. Just these two. The remaining are simple WASD, Shift and Space.
Let's get to the mechanics.
As I said, the game features no HUD. You don't fight, you run. Yep, Run and hide. But majority of the gameplay, you'll be hiding. Why? You'll simply be toooooo scared to go on. Like me.
The game has good physics, although, Environment doesn't play a major role, except from climbing. To be honest, if you've played Mirror's Edge, and then play this, you'll notice striking resemblance in freerunning and parkour mechanics. Although, Outlast doesn't have wallrunning and stuff, of course, Miles is just a journalist.
You happen to have a camcorder with you during the game which let's you record events, on which Miles writes his notes. I prefer having the camera out all the time because you never know which event is important. Your camcorder also has a Nightvision inbuilt, which you'll be using all the time. Realistically, your camcorder requires AA batteries to function. You'll have to think before turning on your NV or else you'll be running blindfolded from the variants until colliding with a wall and getting beaten to death.
Yeah, the game has a good storyline. It feels real. Although, it's not open ended. The game is linear and thus the choices don't affect the story. You don't get any choices to be exact. The only choices you get are whether you should run or hide. Yup. Just those two.
Aaand remember, for the first time, Hide.
Is it difficult?
Well, not really. Everything is difficult at first. There are a few difficulty levels. I recommend you Nightmare, sounds tough, but I recommend it for high immersion and fun. Insane is not recommended because you don't get saves.
Stunningly good for an indie. 10/10. Runs at the Medium on my potato.
Gameplay and Mechanics.
Good. Feels realistic. Not a lot of features but good. Extremely atmospheric.
The game is worth 20$
Amaaaaaaaaaaazing! I love it. I love the soundtrack. The BGM is amazing.
So, Should you buy it?
I'll be honest. If you liked Mirror's Edge, you'll love this game. A tinge of puzzle with buckload of horror. If you're into atmospheric and storyline, buy this.
Well, if you liked my review, join this group:-http://steamcommunity.com/groups/JustAnotherIndieGamer
I think I'll start writing crapload of reviews now because of this Curator function.
Originally posted on some random blog I made months ago:-http://justanotherindiegamer.blogspot.in/