Hell is an experiment you can't survive in Outlast, a first-person survival horror game developed by veterans of some of the biggest game franchises in history. As investigative journalist Miles Upshur, explore Mount Massive Asylum and try to survive long enough to discover its terrible secret... if you dare.
User reviews: Overwhelmingly Positive (14,730 reviews)
Release Date: Sep 4, 2013

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Recommended By Curators

"The game unfolds with merely you and your camera. There's no combat, but the atmosphere just sucks you in and jump scares you off to the finish."


“Easily one of the scariest games I've ever played”
9.5/10 – Bloody Disgusting

“"...what (Outlast) can definitely claim to be is a great game... It’ll also intrigue, terrify and surprise you. Outlast is not an experiment in how games can be scary, it’s an exemplification...”
Rock Paper Shotgun

“Outlast is the perfect nightmare. ...it's absolutely petrifying. I love it”
4.5/5 – Joystiq

About This Game

Hell is an experiment you can't survive in Outlast, a first-person survival horror game developed by veterans of some of the biggest game franchises in history. As investigative journalist Miles Upshur, explore Mount Massive Asylum and try to survive long enough to discover its terrible secret... if you dare.


In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, the asylum has been operating in strict secrecy… until now.

Acting on a tip from an anonymous source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line between science and religion, nature and something else entirely. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive.

Outlast is a true survival horror experience which aims to show that the most terrifying monsters of all come from the human mind.


  • True Survival Horror Experience: You are no fighter - if you want to survive the horrors of the asylum, your only chance is to run... or hide
  • Immersive Graphics: AAA-quality graphics give players a detailed, terrifying world to explore
  • Hide and Sneak: Stealth-based gameplay, with parkour-inspired platforming elements
  • Unpredictable Enemies: Players cannot know when - and from where - one of the asylum’s terrifying inhabitants will finally catch up to them
  • Real Horror: Outlast’s setting and characters are inspired by real asylums and cases of criminal insanity


Outlast contains intense violence, gore, graphic sexual content, and strong language. Please enjoy.

System Requirements

    • OS: Windows Vista / 7 / 8 - 64 bits
    • Processor: 2.8 GHz Quad Core CPU
    • Memory: 3 GB RAM
    • Graphics: 1GB NVIDIA GTX 460 / ATI Radeon HD 6850 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX Compatible
Helpful customer reviews
869 of 892 people (97%) found this review helpful
2 people found this review funny
41.7 hrs on record
Posted: October 8, 2014
Having 42 hours on record and 100% achievements on this game, I think I can provide a useful review. This is a great game and excels at what it was made for. That said, it is not for everybody. Thus, I shall be listing what to and what not to expect from it.

What to expect:
- Survival horror: there is no fighting (on your part), running and hiding is the aim of the game.
- Jump scares: yes, it's a survival HORROR for a reason. Keep a spare pair of underwear available when you are playing this game.
- Explicit and dark: violence, gore, vulgar language, some nudity and sexually related incidents all play a part in creating the dark, horrifying atmosphere of Outlast.
- Interesting storyline and background information: The storyline has a bit of a twist in the tale, things aren't exactly as you expected them to be. Also, with all the notes and documents one collects in this game, one gets a decent amount of background information which helps with the atmosphere of the game, develops the plot (and player understanding thereof) and gives the player insight as to the nature of the silent protagonist, as well as some of the antagonists you'll be facing.

What not to expect:
- Hours of replay value: your first playthrough will probably be about 5-6 hours and the DLC about 1-2 hours. As the game progression is always the same, there is little reason to play it again (with the exception of wanting to get achievements).
- Competitiveness: There is no form of multiplayer or leaderboards of any kind.
- Something suitable for children (you should have picked that up by now)
- Sunshine and roses
- Clean underwear
- Being able to sleep at night (slightly exaggerated)

I absolutely loved this game and highly recommend it to anyone that is a fan of the horror genre, whether it be movies or games. I hope the information listed will help you in your decision of whether or not to purchase this game.

Happy Gaming!
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779 of 840 people (93%) found this review helpful
5 people found this review funny
1.1 hrs on record
Posted: October 9, 2014
The hours on record represent the time it took me to attempt to play the game. Basically, I paid full price for a game I'm too afraid to play.
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301 of 321 people (94%) found this review helpful
1 person found this review funny
6.3 hrs on record
Posted: October 31, 2014
Let's get one thing straight: I am not a fan of horror. I'm a giant wuss, a man baby that screams at every jump scare and closes his eyes when things get too gruesome. It's a genre that is quite frankly too much for me and one I tend to avoid for the betterment of my own sanity.

All the same horror fascinates me. I'm intrigued by why anyone would voluntarily choose to experience something designed to terrify them, compelled by the different ways horror can be effective, and find myself continuously drawn to horror games especially it's the most difficult to do well and as a result the most interesting and impressive when it's done right.

Outlast might not be the absolute pinnacle of interactive horror, but it's certainly close and an impressive bar for other developers to shoot for. It knows how to not only startle you, but to petrify you in fear from the force of the terrors within it. It's vile and grotesque beyond question, perhaps the most disturbing game I've ever witnessed that is still making me cringe as I recall some of its most horrific moments. It does all this however in a way that's oddly, even scarily compelling, almost as if some dark part of you wants to see how far the developers are willing to take it or if there is ever any light at the end of a perpetually dark tunnel.

Outlast achieves much of this through an incredibly dense and oppressive atmosphere, and a deep understanding of its own mechanics. Your helpless in Outlast, forced to sneak and hide from enemies that can often see and hear you much better than you can them, but the game never becomes frustrating or tedious do to an almost constant supply of hiding places, or the ability to outrun your pursuers should you be spotted. This doesn't mean it's an easy game, or one you can casually run through without worrying over enemies, but it places you into situations you can't handle and never feels punishing the way too many horror games have a tendency to when they rely so heavily on trial and error.

This is thanks in part also to how well Outlast cements you into its world. There's never a moment where you feel like anything more than a helpless journalist with a camera, and this vulnerability and immersion is one of the most important factors in why this is such a terrifying game. Every stumble, heavy breathe, cut and bruise, and nervous peek of your character is presented in a way that makes you really feel as if you're inhabiting your character. He might be a blank slate in every other respect, but when you step into his shoes the real world seems to melt away as you traverse an almost literal hell on earth.

Everything in Outlast becomes secondary to scaring the living daylights out of you almost the second you grab your camera and step out of your car unprepared for what awaits you inside Mount Massive Asylum, and it's because it's so effective at this goal that it's easier to forgive some of its less polished aspects. A general lack of direction and inability to recall your objectives means it's easy to get lost running in circles, even more so with the nearly impenetrable darkness around you that often hides doors and pathways, and without any map to speak of even just retracing your own steps to try and rule out where you haven't been becomes a challenge that at times removed me from the experience as I was forced to resort to a guide just to progress.

The narrative as well, for as interesting is it is when you can see it cohesively laid out on paper, is told in such a way as to be all to often jumbled and convoluted past the point of anything intelligible if you aren't paying incredibly close attention to every line of dialogue and document picked up. Even then, it switches gears often enough as to seem almost intentionally written in such a way as to keep you constantly in the dark, guessing at the few threads that are thrown at you what it all might mean. There's a reluctance to commit traced throughout the entirety of Outlast, as if it's concerned about spending too much time on one character of story moment lest you begin to assume it's the main focus of the game. The end result is something that's consistently intriguing but rarely satisfying.

The most disappointing part of the experience though is the final chapter, which jumps the shark not only in terms of narrative, but also its setting which loses almost all of the terror of the areas that preceded it and closes the game out on a rather odd note. I didn't dislike it because of the ending, so much as I did what it did to the game as a whole, which up until that point had been nothing but consistently excellent.

But it should be taken as rather large praise that despite Outlast's very present issues, they rarely become more than a minor disappointment or anything you have time to think about with how intense and stressful just surviving in this asylum is. Developer Red Barrel doesn't know how to craft a narrative or direct the player particularly well, but they understand acutely how to do first person survival horror to a degree that deserves commendation. If you have any interest in horror of the most unsettling and macabre nature, Outlast deserves your time. As someone that appreciates horror for what it is more than what it does to me, Outlast succeeded in ways that truly surprised me, and now has me hesitantly interested in discovering more of the genre I've tried so hard to stay away from.

You can read more of my writing on Kritiqal.
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690 of 821 people (84%) found this review helpful
11 people found this review funny
10.0 hrs on record
Posted: November 15, 2014
*starts new game*

*gets out of car and looks at asylum*

*quits game and erases my hard drive*

10/10 would erase my hard drive again
Was this review helpful? Yes No Funny
380 of 441 people (86%) found this review helpful
6 people found this review funny
0.9 hrs on record
Posted: November 8, 2014
As soon as I get out of here I am going to write a poor review for this hospital on Yelp.
Was this review helpful? Yes No Funny
379 of 445 people (85%) found this review helpful
6 people found this review funny
0.2 hrs on record
Posted: October 9, 2014
I played this for barely even 11 minutes 3 months ago and have been too afraid to play anymore since.

Was this review helpful? Yes No Funny
175 of 187 people (94%) found this review helpful
1 person found this review funny
11.1 hrs on record
Posted: November 23, 2014

Developer: Red Barrels
Engine: Unreal Engine 3.5
Genre: Survival horror
Mode: Single-player
Release year: 2013

The Good
☺Very atmospheric, dark soundtrack
☺Intense and thrilling chase moments
☺Interesting story of the crazy asylum
☺Well designed levels that are fun to explore
☺Graphically a nice looking game

The Bad
☹Relies too much on jumpscares
☹Hiding in same lockers and under same beds gets repetitive

Worth Noting
  • The game contains a lot of gore and nude content. If you don't mind seeing a few corpses and whistles from time to time, it shouldn't be a huge issue. But seriously, I wouldn't recommend this game for younger audience.

The Verdict
Personal Rating: "Worth playing"
Traditional Rating: 8/10

"A sick ride, but in a good way. Definitely one of my favorite horror games on PC."
Was this review helpful? Yes No Funny
285 of 334 people (85%) found this review helpful
2 people found this review funny
0.8 hrs on record
Posted: October 6, 2014
I told my gf horror games don't scare me. I screamed like a little girl.

10/10 won't play again.
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99 of 108 people (92%) found this review helpful
1 person found this review funny
13.7 hrs on record
Posted: October 23, 2014
Outlast is a true horror game. This game scared me more often than many horror films to date. If you want to experience the fear and adrenaline of running through dark hallways with an injured leg while being chased by men that can only be described as nightmares incarnate, then you must play this game. There are plenty of horrific characters you meet along the way and a false sense of hope around every corner and at each door. Please, do yourself a favor and play this EXPERIENCE. As a sidenote i just finished the dlc Whistleblower and it was well executed too. I give this game a 10/10.
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82 of 87 people (94%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: November 25, 2014
"What are you going to play next?"
"Umm. Outlast I guess. It's been in my backlog since summer. Supposed to be scary or something."

And there I went. Oblivious to what I was getting into. Honestly, I had only watched 2 minutes of vids online
and a Conan O Brian review. Then came the game; immediately creepy. And it quickly moved on to scary and terrifying.
The world seemed a bit Portal 2-ish, but the actual gameplay...was amazing. Pacing, story, real HORROR, and tension
like I had not really felt in a horror game. Not that I have played a ton of horror titles, but I would put it on par with early Silent Hill games.

I won't go into the details. Really, it would spoil it for you. Honestly, very basic. You are a reporter checking out the weird stuff
happening at the aslyum. And then you walk in into an evil Wonderland complete with menacing large evil killers and a nutso with
no pants.

Speaking of that, tweedle-nude and tweedle-nuder didn't get me once. I was kinda proud of that.

You can't fire a gun or use a weapon. The only defense is running, hiding, ducking, and having your heart up in your throat
as Chris Walrider walks by you...aw! He found me! AwHHHHHH!! RUNNNN!!!

Of all the games I have played this year, this has to be one of the best made in totality. The length is just right. Cues and
progression move at an exact rhythm that does not allow you to slow your scare down. The jumpscares are there, but are by no means
the meat of the game. There are no useless time wasting missions. Everything has a reason and the most annoying mission in the game
is perhaps one of the most terrifying when you do not know what will happen next at all. Normal difficulty is not impossible and not once
did I get stuck on geometry. A few things are not apparent - that much is true. Granted, if they were the game would not be hard enough.
It's just right. Really. It's absolutely just right. Kudos to the dev team.

At one point I told my buddy I was really wasn't super scared anymore by about the middle of the game. BUT. I could not play for more than
an hour or so or my heart would not slow down enough for me to sleep well. Too much tension. Then he said "Isn't that what terrifying means?"
He was right. Even when the horrific graphics no longer phased me, it was the sheer tension of the game that kept me in it's grip.
That is amazing, and impressed me more than many AAA titles I've played in the past.
Was this review helpful? Yes No Funny
178 of 227 people (78%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: October 13, 2014
New Pants needed
Was this review helpful? Yes No Funny
108 of 129 people (84%) found this review helpful
2 people found this review funny
2.0 hrs on record
Posted: October 31, 2014
I do not scare easily, for my heart is filled with darkness and I probably have no soul. I marathon horror films in the middle of the night, solo. I went to Great America's Halloween Haunt and annoyed the employees by trying to scare them instead. I also jumped off a building one time. I'm kind of like Will Smith in that crappy After Earth movie, but without the scientology and a bad actor known as Jaden Smith.

This game, however, changed things for me. It put fear back into my heart. Its tendrils, so tenderly burrowed its way into my amygdala, from the very bottom of my bunghole.

I started out in a car. When I got out, there was a building. I realized I was very tall. This pleased me, because in reality, I am not that tall. I got through a gate door and fiddled around with the controls to learn the game. Walking to the building, I discovered the door was locked, so I had to find another path. To the left, there was a small opening that I had to crawl through like a dog. Dog is the preferred meat source of my people. Getting through that hole, I saw an open window a few stories up. I had to climb like Assassin's Creed.

Once I got inside, the lights turned off. I got scared and jumped back out the window. Then I decided to kill myself because I did not want to go any further, so I jumped over the edge. I plummeted to my death, only to be ressurected by the stupid game.

I knew I had to continue, so I walked around. I went into another room across a hallway. The TV turns on, but that doesn't scare me. I keep moving. I see vending machines and a vent. I don't want to go into the vent, but I guess I have to. Going through the vent, I see some guy running around. I'm scared so I stay there for a while.

After a while, I decide to jump down. There is a door, I open it. Something jumps out at me. I scream at the top of my lungs. I hide back in the vent for a while. I finally am brave enough to leave the vent and continue through the dark room filled with corpses. I come across a guy dying. He tells me random things. I don't really care. I'm scared.

I find batteries in a bathroom. There is a hand sticking out of the toilet. I wonder if It will wipe me.

I leave the bathroom and continue on. There is no way to go except for this tiny passageway I have to squeeze through. I decide to squeeze through. Out of nowhere, some giant fat dude with no skin grabs me and says something. I scream at the top of my lungs as he throws me through the tinted window. I continue screaming for a while at the top of my lungs. I see some guy going through my things.

I can't do this anymore. This game is too scary. Save and Exit.

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62 of 67 people (93%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: December 27, 2014
Click for Gameplay Trailer
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ great lighting effect
+ detailed villains
+ magnificent night view mode
- some low-detail minor characters ...
- are repeated often

+ excellent stress situations
+ helplessness and panic
+ successful mix of quiet moments and panic passages
+ ubiquitous insanity

+ great (english) speakers
+ well working surround effects
+ successful background noise
+ absolutely appropriate background music

+ many automatic checkpoints
+ fair distribution of battery
+ automatic notebook
- but this requires the use of the camera
- trial & error moments

Level Design:
+ atmospheric designed madhouse
+ small outdoor areas
+ well-placed shocking moments
+ hidden documents
- fairly simple tasks

+ good, but not particularly original horror story
+ consists of documents and notes
+ which explains the history of the villains
- unsatisfactory end

+ exciting notebook entries
+ soliloquies of the occupants
+ crazy dialogues with main villains

+ wonderful wacky enemies
+ cover all varieties of insanity
- pale main character

Game Size:
+ varied sections
- solo playtime around 4 hours
- little replay value

Multiplayer: no multiplayer

Naked cannibals, mad doctors and we middle of it. Outlast sends us the test on a real horror trip. In the role of the journalist Miles Upshur, we equip the asylum Mount Massive an investigative visit. According to one insider tips are there going on mysterious things. It was even rumored illegal experiments on inmates. Of course we want to make the matter thoroughly. The most important tool is our camera, with which we document the visit.

It quickly becomes clear: Patients were systematically driven to madness, the military has probably something to do with the matter, and easy to escape from the asylum, we can forget. The story, of which we deliberately do not want to give too much away, although the wheel does not invent new and leaves us with a rather unsatisfactory end. Also, our protagonist is quite pale.

Nevertheless, the well-written documents such as medical records and Doctor Reviews for high voltage ensure, not least because we do not just read about the occupants, but this just insane how brilliantly drawn characters will actually run later on the way.

As in Amnesia we are totally unarmed go. As soon as we hit enemies, we should run, there's no tomorrow, and as quickly as possible look for a suitable hiding place. We rush through courses, barricade doors to give us a lead, crawl under beds, in closets or ventilation shafts and sincerely hope that we are not yet discovered.
These escape sequences are staged fantastic play fluently and are not for the faint of heart. Only some trial and error moments where we just do not have the faintest idea which way to flee, tarnish the otherwise brilliant overall impression of these passages.

In a game that is as consistent with its atmosphere and falls like Outlast, of course, the staging of has to be right - and the corresponding soundscape anyway. Although at times low detail standard occupant repeat very often, but the occasional boss battles are beyond reproach, and the lighting effect can create just acting in conjunction with the authentic night vision mode again goosebumps moments. Simply brilliant way to fall from the soundtrack and sound effects.

From the oppressive fear in the air, to the wonderfully insane inmates who like to chat nice with me and then rip out my organs want - Outlast understood quite excellent on me not only to shock, but to really strike fear. Playful little to me but is offered. Behind the unnerving horror stuck a fairly simple creep mechanics, undemanding climbing passages and Simple tasks of the brand "find the key card." These weaknesses are but soon forgotten once again is a crazy doctor after me and I will cut off my feet ...

Score: 80 / 100

Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

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Was this review helpful? Yes No Funny
73 of 87 people (84%) found this review helpful
1 person found this review funny
9.7 hrs on record
Posted: November 8, 2014
The first time I played this game, I decided that leaning back in my chair was a good idea.
It wasnt a good idea.

Constipated? Have a seat on the toilet while playing this game and watch all of your problems "go right down the crapper".

10/10 would ♥♥♥♥ myself and fall backwards in my chair again.
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61 of 73 people (84%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: October 14, 2014
Best male reproductive organs in a game ever. I felt like I was constantly being molested by lunatics charged with indecent exposure.
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49 of 56 people (88%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: December 23, 2014
1. Buy This game
2. Get in asylum
3. Scared
4. Delete this game

Was this review helpful? Yes No Funny
38 of 40 people (95%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: February 22
Outlast is a survival horror game that takes place in the Mount Massive Asylum. You are Miles Upshur, a journalist who has come to Mount Massive having received an email from someone within the facility (the main character in Whistleblower) which raised concerns about the safety of the facility and Murkoff, the company who run it. You will not encounter any scary monsters in this game, those who you run from are men, twisted by Murkoff.

A word of warning, this game is extremely graphic and contains some very disturbing scenes, this game is absolutely not appropriate for a younger audience.

+Gorgeous graphics which help add to the immersion of the game
+Interesting setting
+Truly terrifying and not just because of the jumpscares but because of the atmosphere of the game
+The game's sound design is fantastic and helps contribute to the above point
+You cannot fight what you come across in the asylum, you can only run and hide
+Unpredictable enemies makes the game even more scary
+Intense chase scenes
+Outstanding voice acting adds to the immersion of the game
+Some very interesting characters
+The 'people' you come across in the asylum who were once patients feel very real, mainly due to their unpredictability and the voice acting, and it really helps add to the immersiveness and atmosphere of the game

+/-Some very graphic and disturbing scenes, some may find these too much but I feel they help to add to the realism of the game
+/-You don't have time to catch your breath as there are no parts of this game where a scare isn't lurking around the corner

-Very little replay value
-You're gonna need more underwear


An outstanding horror experience made great by its atmosphere and characters more than anything. A must have for survival horror fans.

El K.
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55 of 71 people (77%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: October 14, 2014
at night, I do not dare to play

So this is the best Horror game i ever played
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40 of 48 people (83%) found this review helpful
7.8 hrs on record
Posted: October 17, 2014
Yep, I probably said this many times while playing this game. What a nice way to kick off a review right? Let's get into it.
So, Outlast is a first person horror game in (mostly) see-through-camera perspective.

With breath-taking jumpscares you get right into this glorious and disturbing adventure by getting the job to inpsect the Mount Massive Asylum, this criminally insane (partly) abandoned Asylum sets the atmosphere of this game fairly... well f*cking creepy. It was originally run by Nazi Germans to conduct researches for the USA, but 1971 it was finally closed - caused by the brutal murder of three scientists.

Enough spoilers, let's look at it graphically. I must say, aesthetically this game indeed serverd a great job of giving you the shivers... from dark creepy places to corpse-filled bloody rooms, it has all the horror classics you can imagine... well let's forget about the forest-cliché. Story-wise, I am... fairly dissapointed. Excitement was not really built up, the storyline was pretty casual but I guess that's a matter of taste, right? Controls were casual, artwork was great, overall a pretty shivering horror game, but definetely nothing for people with weak nerves.

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35 of 43 people (81%) found this review helpful
4 people found this review funny
10.5 hrs on record
Posted: October 12, 2014
▄░▐░░░▄▄░█░▀▀ THIS GAME IS
░░░░░░▐▌▀▄▀▄▀▐▄ 2 SPOOKY 4 ME
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