Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Rogue-like elements, striking visuals, and dynamic music.
Análisis de usuarios:
Variados (13 análisis) - 53% of the 13 user reviews in the last 30 days are positive.
Mayormente positivos (1,303 análisis) - El 74% de los 1,303 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 13 sep. 2013

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Actualizaciones recientes Ver todos (14)

8 de diciembre de 2015

Update new version Upsilon 0.95

For those of you in the open beta, trying out the new Interactive streaming mode, here are some updates! (If you want to join the open beta and try streaming follow this guide!)

v0.95 change log!
Fixed Horrible Audio bug on 26th floor
Fixed Snake Sticks not dropping from inventory.
Added Low HP warning sounds
Nerfed Level up potions (after 8 their effects diminish)

You can also read our blog post about this, which also talks about a Fan Art (steam card) event, and LoD:M updates.

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“It's challenging to play, pretty to watch and heaps of fun...”

“Legend of Dungeon looks scrumptious”
Rock, Paper, Shotgun

“If nothing else, Legend of Dungeon is a master class in how to make the tried and true feel fresh again.”

Acerca de este juego

As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if you make it out alive) will make you a legend.

Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Rogue-like elements, striking visuals, and dynamic music.

Key Features

  • 26 Floors of Randomized Dungeon
  • Unlockable Classes!
  • Tameable Pets!
  • Tons of Items, Weapons and Magic!
  • Hats, hats, hats!
  • Free Range Boss Monsters with special item drops
  • Random encounter NPC’s to buy from and gamble with etc.
  • Real-Time Beat'em'up style combat
  • Up to 4 Player Cooperative Gameplay (same PC, multiple controllers)
  • Permadeath (with 2+ players, you become a ghost, and collect spirit orbs to resurrect)
  • Randomized Dynamic Music built from over 300 tracks!
  • VR Mode!
  • Full Controller support
  • Local and Online Score Board
  • Dynamically Shaded Pixel Art and Real-Time Shadows

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows XP
    • Procesador: 2.0 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Almacenamiento: 500 MB de espacio disponible
    • SO: Mac OS X 10.5
    • Procesador: 2.0 GHz Intel
    • Memoria: 2 GB de RAM
    • Gráficos: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Almacenamiento: 500 MB de espacio disponible
    • SO: Ubuntu Linux 10.10
    • Procesador: 2.0 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Almacenamiento: 500 MB de espacio disponible
Análisis de usuarios
Customer Review system updated! Learn more
Variados (13 análisis)
Mayormente positivos (1,303 análisis)
Publicados recientemente
( 47.5 h registradas )
Publicado el 25 de mayo
I thought it would be a great game to play with friends, and it has the potential to be such. However in its current state i cant recommend this game to anyone.
-There is very little blance in terms of damage, some monster will do absurd damage
-Most fights are one of two 1)desperatly wating for your summons or spells to killeverything, or waiting for environment to kill everything
- there is no reasonable method to heal, so its a slow decent to death.
- DId i mention the balance is bad, cause it is.
- you can play with 4 people and all be mad together
¿Es útil? No Divertido
( 4.5 h registradas )
Publicado el 24 de mayo
Might of been fun if it had online multiplayer but it gets old fast solo. I'm actually not even sure why I don't like it either. I went into it excited but by the time I died on my first run I just felt nothing. No rage, no frustration, but also no desire to try one more run. Just kinda indifferent. (I only actually played it for about a hour, the rest of my playtime is leaving it running for the trading cards.)

Unfortunately I bought 2 keys on chrono.gg because I remembered online multiplayer being mentioned a video and am now stuck with an extra key I don't have a use for and can't refund.
¿Es útil? No Divertido
Mr. Xyphrr™
( 0.4 h registradas )
Publicado el 9 de mayo
Producto recibido de forma gratuita
¿Es útil? No Divertido
( 17.2 h registradas )
Publicado el 8 de mayo
Fun dungeon crawler, gets repetitive at times but overall it is very atmospheric, colorful, strategic, and HARD, 8=D. There are a large variety of enemies, bosses weapons and areas. Each seed is generated randomly, like minecraft or terraria. This games gets a 7/10 for me mostly because of the price and it gets repetitive at times. 8=D
¿Es útil? No Divertido
( 0.4 h registradas )
Publicado el 7 de mayo
Meh, I tried it for a bit, and as a dungeon crawler lover, I can say it's actually boring, repetitive, mediocre. It all feels empty, confused... I don't know, I just think it's not enjoyable, the combat isn't good, nothing is very good.
Buy Hammerwatch instead, it's so much funnier.
¿Es útil? No Divertido
( 20.2 h registradas )
Publicado el 5 de mayo
Never gonna give you up, never gonna let you down.
Never gonna run around and desert you.
Never gonna make you cry, never gonna say goodbye.
Never gonna tell a lie and hurt you.
¿Es útil? No Divertido
( 2.3 h registradas )
Publicado el 28 de abril
Super vicio, ideal para coperativo.
¿Es útil? No Divertido
( 135.9 h registradas )
Publicado el 28 de abril
Many broken achievements. If the developer isn't competent to implement something as simple as achievements, how competent can the game really be ?
¿Es útil? No Divertido
( 0.3 h registradas )
Publicado el 21 de abril
I really want to love this game. It looks absolutely fantastic, the graphical style and effects are brilliant. But it isn't a great game. Firstly it is not gamepad friendly. Configuring controls is an exercise in frustration and virtually requires the keyboard. The music is OK but gets annoying very quickly and while the 2 1/d are some interesting gameplay flavour, it's just not really that fun. And there just doesnt feel like much co-op in the co-op. The level design is repetitive and bland and personally it just doesn't live up to its potential. If only Bit Dungeon had a local co-op mode ...
¿Es útil? No Divertido
( 0.5 h registradas )
Publicado el 20 de abril
Played for 30m in Vive VR mode, and found it frustrating.

Attacking moves the player forward slightly, which is constantly. It's also exceedingly annoying to line up enemies on the correct y-axis, resulting in constant frustration.

The "How to Play" is a single screen that doesn't actually explain much of anything, so the player is left to parse what's possible and what stats are/mean for themselves. I'm a huge fan of roguelikes that don't explain themselves much, but this is failing to explain basic gameplay - it's frustrating, not a fun avenue of exploration.
¿Es útil? No Divertido
( 1.0 h registradas )
Publicado el 18 de abril
LoD has been in my library forever, I couldn't get into. Enter VR support [beta]... Night and day difference, VR brings clarity and immersion that makes this a dungeon crawler I can sit and play for an extended period.
¿Es útil? No Divertido
( 0.8 h registradas )
Publicado el 18 de abril
Great game with endless amounts of fun, could sit and play this for hours on end.
¿Es útil? No Divertido
Bjorn Dunkelheit
( 2.3 h registradas )
Publicado el 13 de abril
Gameplay becomes stale after a few tries; difficulty is too high with repetetive gameplay makes it last all too short.
¿Es útil? No Divertido
( 10.2 h registradas )
Publicado el 8 de abril
There are better games in the genre. The Age of Indie has run its course. We need graphics, complexity, the total package, once again!
¿Es útil? No Divertido
Ben Dover
( 3.8 h registradas )
Publicado el 27 de marzo
Started game.
The game tells me to hold down to enter.
I hold down.
Nothing happens.

10/10 would bang
¿Es útil? No Divertido
( 7.9 h registradas )
Publicado el 24 de marzo
If you don't have an Oculus Rift: Meh, there's better games out there, can't really recommend this one too much.
If you have an Oculus Rift: BUY THIS NOW IT IS AMAZINGLY GOOD!

Recommended, because I have an Oculus Rift.
¿Es útil? No Divertido
Red Pool
( 1.5 h registradas )
Publicado el 22 de marzo
this game has a couple of problems.

First, leveling. when you level up, you gain an additional 10 health. What's wrong with that? Your current state of health stays the same. So if I level up from 1 to 2, I gain +10 to my maximum health (100 to 110) but my health stays the same (1/100 to 1/110). I wish it would gain me health, as I die very often from the monsters in this game. Oh, and you have to collect green balls to level up.

The monsters. Most of them aren't problems, but some of them are. My most recent dungeon (as of 3/22/16, 8:02 PM) I activated a switch that game me a monster that did 25% of my health on the second floor. Mind you was only level 2 (24/110 health at the time). So this was a instant kill for me, and something that made me want to stop playing. The monsters also have a pretty good chunk of health, and it doesn't show how much damage they do. Showing how much damage they do is just a personal prefrence, as I would like to know who I could and couldn't take on

The controls. I play on an xbox 360 controller (it's personal prefrence) and you're able to rebind the controls. Nice! But the way the rebinding is made is a bit inconveient. It goes in an order saying "press a key to make it do "certain action"". It's a nice idea, but the action/use button is your main use of a button, and I wish in the main menu the A key or right trigger would be it untill the game starts. It's a lot easier to remember, and having to come back to this game after a long time would be confusing to have the X be the "accept" button.

One more thing: this game is unforgiving. Unless you have friends (or amazing RNG), then there's no point to playing. I've got to level 6 because of good RNG, but died because of 2 bosses (it was my fault :P) in the same room that we're too challenging for me. From what I can tell, Unlike Borderlands 2, the monsters stay the same health even if there are more players. It feels like the devs are saying that you need to buy some more copies/have friends to get this game to make the game eaiser. This feels like a cheap trick, as I probably would rather have something saying "pay another $0.99 to continue!" (i'm kidding.). The worst part is it sounds like the devs would do that. I read a review about this game about a player who had a problem, so he refunded. The devs then asked for him to buy it just to try and fix it. Like really? (if you don't believe me: http://imgur.com/kPA0vdJ )

The gameplay. You see what you get, spam a key/button to kill a monster to get experience to level up to win the game. It's very repetitive, but the monster variations make it a little more fun. There's nothing really much else to say about it.

Is it fun? Yes. Is it a good game? Yes. So why am I giving this a thumbs up? Because I know that this game can improve, and something about this game makes me come back every time. I really do like playing this game, but it does need a couple of fixes.

Edit: I also tried getting the PETA achievement. It didn't work. That means I killed a cat for no reason. I feel bad now.
¿Es útil? No Divertido
( 0.3 h registradas )
Publicado el 16 de marzo
¿Es útil? No Divertido
( 51.8 h registradas )
Publicado el 9 de marzo
great game for anyone who likes to crawl dungeons with friends (virtually)

spiritual successor to toejam and earl

¿Es útil? No Divertido
( 5.7 h registradas )
Publicado el 6 de marzo
u run around a cave and die.

harder than darksouls and i like it when i shoot lasers and summon robots.

11/overusedjoke -rotten tomatoes
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Análisis más útiles  En los últimos 180 días
A 8 de 8 personas (100%) les ha sido útil este análisis
20.0 h registradas
Publicado el 13 de enero
Legend of Dungeon es un rogue like en 25 niveles pregenerados, dispuestos en forma de pozo en los que podremos, a través de una salida del nivel, subir y/o bajar un piso con libertad, sin métodos de teletranporte. El objetivo es conseguir un tesoro en el último nivel.

La jugabilidad recae en un control bastante hábil y muy poco táctico que tendremos con el personaje en atravesar las salas, luchando y moviendos por la sala con el salto como la acción más importante del juego, sin embargo la suerte en encontrar armas, armaduras o pociones buenas es la que marca bastante la partida. El conocimiento a base de morir está muy bien cuidado para lo que representa.

La estructura de los niveles y del juego conforman en cada nivel un minilaberinto de salas pregeneradas y semi aleatorias, conectadas por puertas-tuneles, que nos cambian de orientación para no trazar ningún plano cardinal, y de esta forma se logra gran parte de su diversión. Cada sala conformará un encuentro, dedicados mayormente a combates en tiempo real. El punto fuerte son sus combates pero habrá bastantes salas con secretos, con trampas, vacias, etc.

La generación de los niveles se hacen por trozos y parece ser que no hay relación estable en unas normas claras, el conocimiento del juego a base de morir es el que garantiza la experiencia necesaria para ganar. Aún así las posibilidades del juego no son muy extensas, traduciéndose en un juego de partidas rápidas, en el que la suerte de encontrar cosas chulas determina casi por completo el éxito de la partida. Estas cosas chulas a veces las consideraremos de necesarias y muchas partidas no nos gustarán. La diversión alcanza su mejor grado en partidas intermedias, cuando vemos que hay cositas muy interesantes.

El juego podría ser que esté enfocado para jugar en cooperativo con un amigo con el que compenetrar dos estilos de combate, podría ser un gran rogue like para jugar en coop. No lo alabo pero el juego se defiende muy bien de las críticas, es un rogue like muy válido.
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A 29 de 49 personas (59%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
8.6 h registradas
Publicado el 12 de diciembre de 2015
I got this game on a whim back when I was experimenting with rogue-likes.

What you see in the videos on the store page is what you get. You absolutely can judge this game based on those videos. I wish more Steam games had videos that were actually representative of the games they advertised.

I personally found the gameplay to be mediocre. The game is initially entertaining, but gets old pretty fast. The combat is unrefined - I didn't feel like there was anything new I would or could have learned to become better at defeating enemies. The game doesn't change much from one playthrough to the next, which is a real negative for a roguelike.

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Análisis más útiles  Overall
A 8 de 10 personas (80%) les ha sido útil este análisis
25.8 h registradas
Publicado el 29 de diciembre de 2013
Legend of Dungeon es un juego muy simple y a la vez, un poco complejo. En LoD eres un aventurero en busca de un maravilloso tesoro que, se cuenta en las tavernas, se esconde en lo mas profundo del nivel 26 de la mazmorra. Empuñando tu gran espada, te adentras en las profundidades en busca de tu recompensa.

LoD no hace grandes alardes: graficos simples y retro, musica con aires de 8 bits que varía de tono y melodía en función de la sala donde te encuentres. Una iluminación dinámica de curioso estilo visual. Nada nuevo en un juego indie sin mucha pretensión que hacer pasar un buen rato.

Lo mejor es cuando empiezas a jugar y ves que todo el mapeado de las mazmorras es generado aleatoriamente. Ninguna partida es igual a la anterior. Todo cambia: objetos, enemigos, items, trampas...

Lo peor es cuando te das cuenta que no puedes grabar partida, que la muerte si es el final, y que debes andarte con mucho cuidado para que un enemigo, una trampa, la falta de curación o la simple oscuridad no te lleven a la muerte. Además las pociones tienen nombres extraños, cuyos efectos solo conocerás cuando pruebes una por primera vez. ¿Poción verde asquerosa? Puede curar vida, restar ataque o mermar la armadura. Siempre hará lo mismo, pero en otra partida su efecto variará. Aleatoriedad 100%.

LoD es un juego en el que empiezas sintiendote un poco perdido, tras unas cuantas muertes con la consiguiente vuelta a empezar, un poco frustrado, pero que poco a poco te va atrapando en el reto de llegar mas profundo y de conseguir el tesoro. Lo recomiendo, aunque aprovechando una oferta con el precio reducido.


Tras probar la beta del parche que se avecina, donde puedes desbloquear clases jugables, tener mascotas y mercenarios que te acompañan, y con muchos mas objetos y enemigos que descubrir, el juego gana mucho.
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A 2 de 2 personas (100%) les ha sido útil este análisis
14.6 h registradas
Publicado el 26 de diciembre de 2013
Brillant, awsomness, epicness... I just love this game, everything is perfect and if you are an Rogue-Like gamer... you'll love it too. The roleplaying on it is wonderfull if you are creative and like play roles on your games.

Just try it by yourself.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.2 h registradas
Publicado el 11 de junio de 2014
Clasico juego de calabozos con iluminacion moderna y graficos retro, muy bueno.
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A 2 de 3 personas (67%) les ha sido útil este análisis
12.6 h registradas
Publicado el 2 de julio de 2014
Legend of dungeon es un juego casual indie muy entretenido que permite jugar partidas muy entretenidas, similar a la mecanica de hero of siege (consigue objetos para hacerte mas fuerte y procura no morir por que si no no empiezas de nuevo) y todas las partidas son aleatorias, la mazmorra nunca es la misma, y no estan las cosas en el mismo sitio, no obstante cuando pillas la mecanica del juego eres capaz de avanzar mas.

Aun tendria que mejorar mucho, permitir partidas multijugador online, y sistema de autoguardado.

por lo demas...

Estilo visual: 7
Musica: 7
Jugabilidad: 7
Diversion: 8
Horas: ilimitadas.

Nota media: 7,5
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A 1 de 2 personas (50%) les ha sido útil este análisis
8.4 h registradas
Publicado el 19 de abril de 2015
Demasiado bueno para ser verdad.
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
11.4 h registradas
Publicado el 27 de diciembre de 2013
I really like the game "Legend of Dungeo", it is a great way to spend your time. I really enjoy it. The only error is that there is not online multiplayer, which really it is necessary for a complete expirence.
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A 8 de 17 personas (47%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
1.0 h registradas
Publicado el 28 de diciembre de 2013
Aunque visualmente sea muy llamativo gracias a unos efectos de iluminación muy logrados, este juego falla en su ejecución. Como rogue-like no encontramos niveles demasiado diferentes; tampoco encontramos retos en ellos, resumiéndose en activar palancas que probablemente no tengan ningún uso; La interfaz es muy tosca y sin ningún tutorial por lo que no entiendes las estadísticas de tu personaje; el combate se resume en atacar con tu arma que no tiene ninguna característica especial; el acceso al inventario es muy poco dinámico y la variedad de objetos se limita a los sombreros que te puedes equipar, los cuales no tienen ningún tipo de descripción que te diga cual es mejor y cual es peor.

En definitiva, no lo recomiendo precisamente porque en ningún momento tienes la sensación de aleatoriedad que te ofrecen otros juegos como Binding of Isaac, Dungeons of Dredmor o FTL y a la larga se hace monótono, una pena.
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A 0 de 3 personas (0%) les ha sido útil este análisis
No recomendado
0.3 h registradas
Publicado el 14 de diciembre de 2013
Prometio mucho mas de lo que realmente es
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A 193 de 210 personas (92%) les ha sido útil este análisis
191 personas han encontrado divertido este análisis
23.4 h registradas
Publicado el 4 de abril de 2015
I used to think this was a bad game before the update

Then I found a bear
Then I tamed him
He mauled a necromancer
The necromancer dropped a spell
The spell summoned anything
My bear killed anything
The spell summoned death
We defeated Death
Death joined the party
I ate some apples
The spell summoned more everything
More killing everything
I was level 18 on the 2nd floor
The spell summoned a massive demonic skull
I died in two seconds

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A 60 de 67 personas (90%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
23.8 h registradas
Publicado el 22 de noviembre de 2014
It's a rogue indie game, but it's not another rogue indie game. Legend of Dungeon is an addictive romp on classic dungeon crawlers. The graphics in this mix 8- bit characters, modern day textures, and AMAZING lighting that work so well together you'll find yourself just stopping to appreciate it time and again.
The story is simple, you are generic adventurer A in search of treasure, and go searching a dungeon. You make your way down gaining exp as you desecend by killing monsters. The farther you go down the stronger the enimies, with it all being random each playthrough.

Items give the game a good idea of how seriously you should take the game. Hats are the armour for the game. Different hats giving different stats. They can vary from a miners hat that lights up an area, to a cat helmet, to a literal cat sitting on your head and so much more. Weapons vary from all shapes and sizes. You can be very lucky with weapons, or just get nothing. I've had playthroughs where on the 5th floor obtained a Scythe that did +199 damage, and enimies were mearly targets, until a giant minatour appeared from a trap door and tossed me to the side. The only way to heal yourself is by eating apples, or finding a health potion, but potions are random depending on their color. An Aqua potion could be a health potion one game, and make you vomit the next game.
In the end Legend of Dungeon will always have me trying again to see if I can make it to the bottom of the dungeon. It's simple and easy on the eyes, but provides a challenge if the playthough allows it. It's a great time consumer and is definetly worth the buy.
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A 95 de 128 personas (74%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
29.3 h registradas
Publicado el 31 de diciembre de 2013
If you havn't completed this game then shouldn't be writing a review for this game as alot of the reviews people have written are stating incorrect facts.
"You can only move and do one type of sword attack" wrong you can do charged attacks, shoot guns, bows&arrows, cats with laser beam eyes etc.
"You can only use items such as apples to refill your health" apart from the 30hp and 100hp heal potions ?
"Your appearance is randomized every once in a while" you can change your appearance at any time in the tavern even going back to the beginning to do so. Gear also changes your appearance.
"The combat engine is: attack button." you can move and jump to dodge attacks, cast spells(alot of spells including enchanted weapons shooting skulls from being able to summon allied monsters or every item in the game meaning boxes with apples and snakes inside to powerful weapons and enemy monsters), ranged attacks (rocket launchers, muskets, lasers),

Its a great game and the only downfall of this dungeon crawler is that it isnt online multiplayer.
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A 56 de 67 personas (84%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
10.1 h registradas
Publicado el 24 de junio de 2014
When I started playing this, I thought that the controls were too simple to make an interesting game. There’s only movement, a jump button, an action button, and a simple inventory system.

But it turns out that there’s such a variety of interesting items to use, that it’s not a simple game at all. You’ve got melee weapons, guns, spell books that can summon monsters, different hats to equip for different abilities, potions with random effects, light sources, item magnets, cats which shoot lasers from their eyes, unicorn shaped shields, and other stuff. And there’s also a massive variety of enemies, which will require different strategies to defeat or avoid.

There’s a lot of interesting ways that the entities in the game can interact with each other. For example: I summon a bunch of skeletons to defeat my foes, one of the skeletons touches a torch and is set on fire, the fire spreads to the other skeletons and eventually to me, and I burn to death.

I should also mention that the lighting effects in Legend of Dungeon are amazing, especially in the dark rooms where you need to carry a light source with you. The game is best played in a dark room, for maximum atmosphere. I found the controls quite hard to master on a keyboard, but they work very well with a controller.

Also, the shield is overpowered.
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A 55 de 67 personas (82%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
27.0 h registradas
Publicado el 27 de diciembre de 2014
Legend of Dungeon has no story whatsoever. You are simply an adventurer (or four adventurers, if you have three friends who are willing to crowd around your computer screen) attempting to reach the 26th floor of the dungeon to find and retrieve the legendary treasure there. The controls are configurable, and gamepads are supported, so a session full of yelling at three friends to give you that new helmet can be yours if you've got the hardware for it. There aren't many buttons required for each player, but I don't relish the idea of putting more than two people on the same keyboard; a gamepad just feels more natural for this game. Still, as long as one player remains alive, anyone who dies has the chance to avoid the aforementioned permadeath by collecting orbs that will bring them back to life, and that's the kind of perk that makes a little keyboard crowding feel like less of a hassle.

Whether you're playing alone or with friends, randomness is the main characteristic of Legend of Dungeon. The levels are randomly-generated, as are the enemies you find there and the items you pick up along the way. In fact, although you find a rainbow's worth of potions as you progress, even those are randomized at the start of each playthrough. In one play, the inky black potion may put you to sleep, but in another, it may heal 100 HP. The game never tells you what a potion does, even if you've already tried one of that color during the current game, but the developers have hinted that this may change in a future patch.

How you feel about this chaos will almost entirely determine your overall reaction to the game. I've played it quite a few times now, and I've never reached the end, but the intrigue of what items may appear next time brings me back. Will I get a machine gun? A top hat that spews smoke like a chimney? A miner's helmet with a light for dark rooms? Or maybe something else that I've never seen before? There's no way to know, and the creativity the developers put into the items makes it fun to find out each time. Of course, the flip side is that when you don't know what you'll get, every time you play can begin to feel the same and you may feel that there's more luck involved in your success than skill.

The game's visual presentation is another element that could strike some gamers differently than others. It's an intentionally pixelated style, similar to that seen in Superbrothers: Sword and Sworcery. There's no denying that it is a frequently-used style these days, and that turns some gamers off, but I think it's done well here. Legend of Dungeon's environments and enemies are all clearly defined, and the particle effects fit well with the game's overall look.

Light can play a big factor in your survival, so it's fortunate that plenty of attention was focused into creating a lighting engine that works well. Some rooms are pitch black and, unless you've found an item that provides more light, you must inch forward and watch for any hint of a monster coming near your tiny pool of visibility. And even if you have your own light, is it a helmet, or is it something you'll have to carry in your hands instead of a weapon? Is that worth the risk?

The sounds of enemies play a similar role in your survival, particularly in those dark rooms. Each type makes a distinct noise when they notice you and come to attack, and you quickly begin to recognize common foes. This helps not just in dark rooms, but in knowing how to time your attacks in any room where you're facing a number of enemies. There is no voice acting and only occasional, but perfectly serviceable, music. This might be a negative in some games, but in this one the crucial need to hear the monsters makes the lack of constant music a good thing.

Legend of Dungeon is fun to play, but it's a game that you're unlikely to actually finish without trying a great number of times. And since you can't save your game, each attempt is a fresh start. The question is whether you'll continue to enjoy the game's randomness long enough to attempt it that many times. As for me, it's the kind of game I find myself thinking about when I'm not playing it; making plans for the next round; trying to decide what I could do better and how to progress farther. I'd rate that as a pretty good indicator of success for any game.


Be sure to check out Nerd House Gaming for more reviews!
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I made this, so... maybe I'm a little biased? But its good times guys.
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Simple and fun. Wander around a dungeon and beat up various monsters who try to screw you up in various ways. Chug colorful potions and regret it when you start puking rainbows. Blast mummies in the face with a tommygun while wearing a cat on your head. Encounter a gigantic evil skull and abandon all hope of survival forever.

It's great is what i'm saying. One of those games where failiure merely encourages you to try harder and try again.
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That may seem surprising if you just look at the screenshots, but this game actually supports the Oculus Rift. And that literally adds a whole new dimension to it.

Played normally, it's a 2d game that uses 3d techniques for its rendering but sill looks and feels very 2d and retro. But in the Rift you can see the whole level in true 3d from any angle just by moving your head. It's like the game is an animated diorama or board game. That works surprisingly well and I'm sure this kind of perspective will become very common in VR games in the future.

This is not the type of game I would normally consider playing on a flat screen, but in the Rift it's a lot of fun.

(Note: currently steam does not count my play time in VR as it's a different .exe)
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As with most of my reviews I'll keep this straight and to the point, Legend of Dungeon is a great game and deserves a lot more than it recieves though it has some annoying flaws. As of when this review was written, I have played 25.1 hours of Legend of Dungeon.

The Pros and Cons.

  • There are lots of good items, each with randomized stats and perks though it is nothing compared to BoI: Rebirth
  • Enemies are varied and require multiple strategys to defeat
  • Bosses are EXTREMELY hard
  • The potion system works very well and provides an intresting twist into the game
  • CATS!
  • The Class sytem works very well [BETA]
  • The way to complete the game (retrieving the treasure) makes it different from other games in which you 'kill the boss and The End'
  • Multiplayer is very useful and makes it more fun to play, it's better together!
  • You die a LOT!
  • Game sometimes gets repetitive as you adapt to a routine strategy
  • Updates are released every 4 months
  • A giant rebalance of Monsters should be done, some are really OP whereas some aren't. Though they have tried to balance them in Wraith [BETA], only the slime has been worked on so it's more of a challenge.
  • Gameplay gets repetitive after a while
  • Updates are somewhat infrequent

My Opinion
I think it's really fun to play but needs to have some things looked at.

Final Score
I give Legend of Dungeon an:
Because: They need to adress some minor problems and add more content in but it's an overall fun experience, if you have friends to play it with.
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I was really hoping this game would be good. You can only move and do one type of sword attack, and use items such as apples to refill your health. The level art is always the same no matter what dungeon floor you are on. The game lacks a good inventory system for the tons of items you pick up. Your only way of switching items is cycling through them in a long list.

The little art that appears in the game is fantastic, and the music is great too.

It might be more fun as a co-op game, but you can only play local co-op. I'm not sure who does that on PC. For some reason the pre-release videos of this game made me assume that you had a party of AI heroes, but that is not the case.

Overall, feels a bit half-baked, like an early access title. The game has no back story or lore, it is like an Atari game with pretty graphics. Could be great with some more features such as block and roll commands, real inventory system, and changing dungeon art design every few floors. Needs a save system too. I played for awhile yesterday, came back today and my progress was nowhere to be found.

Edit: After playing the game some more I managed to have a decent run until the game crashed on Level 7. Still not sure I could recommend it yet, but that was the most fun I had with it. Got a badass fire sword and upgraded the hell out of it at the random blacksmith. Also had a magic item that summoned a dark warrior to fight for me. Pretty cool. Realllly needs a quicksave system like Dungeons of Dredmor so you can stop and come back to that point later. I don't have the time to sit down and try to run through all at once.
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