Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Rogue-like elements, striking visuals, and dynamic music.
사용자 평가:
Recent:
복합적 (평가 12 개) - 58% of the 12 user reviews in the last 30 days are positive.
Overall:
대체로 긍정적 (평가 1,303 개) - 이 게임에 대한 사용자 평가 1,303개 중 74% 가 긍정적입니다.
출시 날짜: 2013년 9월 13일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Legend of Dungeon 구매

이 게임의 다운로드할 수 있는 콘텐츠

 

최신 업데이트 모두 보기 (14)

2015년 12월 8일

Update new version Upsilon 0.95

For those of you in the open beta, trying out the new Interactive streaming mode, here are some updates! (If you want to join the open beta and try streaming follow this guide!)

v0.95 change log!
Fixed Horrible Audio bug on 26th floor
Fixed Snake Sticks not dropping from inventory.
Added Low HP warning sounds
Nerfed Level up potions (after 8 their effects diminish)

You can also read our blog post about this, which also talks about a Fan Art (steam card) event, and LoD:M updates.

댓글 7 개 더 읽어보기

평가

“It's challenging to play, pretty to watch and heaps of fun...”
Joystiq

“Legend of Dungeon looks scrumptious”
Rock, Paper, Shotgun

“If nothing else, Legend of Dungeon is a master class in how to make the tried and true feel fresh again.”
Gamezebo

게임에 대해

As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if you make it out alive) will make you a legend.

Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Rogue-like elements, striking visuals, and dynamic music.

Key Features


  • 26 Floors of Randomized Dungeon
  • Unlockable Classes!
  • Tameable Pets!
  • Tons of Items, Weapons and Magic!
  • Hats, hats, hats!
  • Free Range Boss Monsters with special item drops
  • Random encounter NPC’s to buy from and gamble with etc.
  • Real-Time Beat'em'up style combat
  • Up to 4 Player Cooperative Gameplay (same PC, multiple controllers)
  • Permadeath (with 2+ players, you become a ghost, and collect spirit orbs to resurrect)
  • Randomized Dynamic Music built from over 300 tracks!
  • VR Mode!
  • Full Controller support
  • Local and Online Score Board
  • Dynamically Shaded Pixel Art and Real-Time Shadows

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows XP
    • 프로세서: 2.0 GHz
    • 메모리: 2 GB RAM
    • 그래픽: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • 저장공간: 500 MB 사용 가능 공간
    최소:
    • 운영체제: Mac OS X 10.5
    • 프로세서: 2.0 GHz Intel
    • 메모리: 2 GB RAM
    • 그래픽: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • 저장공간: 500 MB 사용 가능 공간
    최소:
    • 운영체제: Ubuntu Linux 10.10
    • 프로세서: 2.0 GHz
    • 메모리: 2 GB RAM
    • 그래픽: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • 저장공간: 500 MB 사용 가능 공간
Customer reviews
Customer Review system updated! Learn more
Recent:
복합적 (평가 12 개)
Overall:
대체로 긍정적 (평가 1,303 개)
Recently Posted
SKELETOR
( 48.6 시간 기록 )
게시 일시: 2016년 5월 25일
I thought it would be a great game to play with friends, and it has the potential to be such. However in its current state i cant recommend this game to anyone.
Cons
-There is very little blance in terms of damage, some monster will do absurd damage
-Most fights are one of two 1)desperatly wating for your summons or spells to killeverything, or waiting for environment to kill everything
- there is no reasonable method to heal, so its a slow decent to death.
- DId i mention the balance is bad, cause it is.
Pros
- you can play with 4 people and all be mad together
Daminite
( 4.5 시간 기록 )
게시 일시: 2016년 5월 24일
Might of been fun if it had online multiplayer but it gets old fast solo. I'm actually not even sure why I don't like it either. I went into it excited but by the time I died on my first run I just felt nothing. No rage, no frustration, but also no desire to try one more run. Just kinda indifferent. (I only actually played it for about a hour, the rest of my playtime is leaving it running for the trading cards.)

Unfortunately I bought 2 keys on chrono.gg because I remembered online multiplayer being mentioned a video and am now stuck with an extra key I don't have a use for and can't refund.
Mr. Xyphrr™
( 0.4 시간 기록 )
게시 일시: 2016년 5월 9일
Product received for free
LoD
๖ۣۜℱƑƦᎧϛƬʀʊϞ™
( 18.5 시간 기록 )
게시 일시: 2016년 5월 8일
Fun dungeon crawler, gets repetitive at times but overall it is very atmospheric, colorful, strategic, and HARD, 8=D. There are a large variety of enemies, bosses weapons and areas. Each seed is generated randomly, like minecraft or terraria. This games gets a 7/10 for me mostly because of the price and it gets repetitive at times. 8=D
FoxRedTail
( 0.4 시간 기록 )
게시 일시: 2016년 5월 7일
Meh, I tried it for a bit, and as a dungeon crawler lover, I can say it's actually boring, repetitive, mediocre. It all feels empty, confused... I don't know, I just think it's not enjoyable, the combat isn't good, nothing is very good.
Buy Hammerwatch instead, it's so much funnier.
Kek
( 20.2 시간 기록 )
게시 일시: 2016년 5월 5일
Never gonna give you up, never gonna let you down.
Never gonna run around and desert you.
Never gonna make you cry, never gonna say goodbye.
Never gonna tell a lie and hurt you.
Mijhelob
( 2.3 시간 기록 )
게시 일시: 2016년 4월 28일
Super vicio, ideal para coperativo.
TristanMike
( 135.9 시간 기록 )
게시 일시: 2016년 4월 28일
Many broken achievements. If the developer isn't competent to implement something as simple as achievements, how competent can the game really be ?
wildsaf
( 0.3 시간 기록 )
게시 일시: 2016년 4월 21일
I really want to love this game. It looks absolutely fantastic, the graphical style and effects are brilliant. But it isn't a great game. Firstly it is not gamepad friendly. Configuring controls is an exercise in frustration and virtually requires the keyboard. The music is OK but gets annoying very quickly and while the 2 1/d are some interesting gameplay flavour, it's just not really that fun. And there just doesnt feel like much co-op in the co-op. The level design is repetitive and bland and personally it just doesn't live up to its potential. If only Bit Dungeon had a local co-op mode ...
Grayson
( 0.5 시간 기록 )
게시 일시: 2016년 4월 20일
Played for 30m in Vive VR mode, and found it frustrating.

Attacking moves the player forward slightly, which is constantly. It's also exceedingly annoying to line up enemies on the correct y-axis, resulting in constant frustration.

The "How to Play" is a single screen that doesn't actually explain much of anything, so the player is left to parse what's possible and what stats are/mean for themselves. I'm a huge fan of roguelikes that don't explain themselves much, but this is failing to explain basic gameplay - it's frustrating, not a fun avenue of exploration.
numbskull
( 1.0 시간 기록 )
게시 일시: 2016년 4월 18일
LoD has been in my library forever, I couldn't get into. Enter VR support [beta]... Night and day difference, VR brings clarity and immersion that makes this a dungeon crawler I can sit and play for an extended period.
Archer
( 0.8 시간 기록 )
게시 일시: 2016년 4월 18일
Great game with endless amounts of fun, could sit and play this for hours on end.
Bjorn Dunkelheit
( 2.3 시간 기록 )
게시 일시: 2016년 4월 13일
Gameplay becomes stale after a few tries; difficulty is too high with repetetive gameplay makes it last all too short.
Illimitus
( 10.2 시간 기록 )
게시 일시: 2016년 4월 8일
There are better games in the genre. The Age of Indie has run its course. We need graphics, complexity, the total package, once again!
Ben Dover
( 3.8 시간 기록 )
게시 일시: 2016년 3월 27일
Started game.
The game tells me to hold down to enter.
I hold down.
Nothing happens.

10/10 would bang
Feathers_Fell
( 7.9 시간 기록 )
게시 일시: 2016년 3월 24일
If you don't have an Oculus Rift: Meh, there's better games out there, can't really recommend this one too much.
If you have an Oculus Rift: BUY THIS NOW IT IS AMAZINGLY GOOD!

Recommended, because I have an Oculus Rift.
Red Pool
( 1.5 시간 기록 )
게시 일시: 2016년 3월 22일
this game has a couple of problems.

First, leveling. when you level up, you gain an additional 10 health. What's wrong with that? Your current state of health stays the same. So if I level up from 1 to 2, I gain +10 to my maximum health (100 to 110) but my health stays the same (1/100 to 1/110). I wish it would gain me health, as I die very often from the monsters in this game. Oh, and you have to collect green balls to level up.

The monsters. Most of them aren't problems, but some of them are. My most recent dungeon (as of 3/22/16, 8:02 PM) I activated a switch that game me a monster that did 25% of my health on the second floor. Mind you was only level 2 (24/110 health at the time). So this was a instant kill for me, and something that made me want to stop playing. The monsters also have a pretty good chunk of health, and it doesn't show how much damage they do. Showing how much damage they do is just a personal prefrence, as I would like to know who I could and couldn't take on

The controls. I play on an xbox 360 controller (it's personal prefrence) and you're able to rebind the controls. Nice! But the way the rebinding is made is a bit inconveient. It goes in an order saying "press a key to make it do "certain action"". It's a nice idea, but the action/use button is your main use of a button, and I wish in the main menu the A key or right trigger would be it untill the game starts. It's a lot easier to remember, and having to come back to this game after a long time would be confusing to have the X be the "accept" button.

One more thing: this game is unforgiving. Unless you have friends (or amazing RNG), then there's no point to playing. I've got to level 6 because of good RNG, but died because of 2 bosses (it was my fault :P) in the same room that we're too challenging for me. From what I can tell, Unlike Borderlands 2, the monsters stay the same health even if there are more players. It feels like the devs are saying that you need to buy some more copies/have friends to get this game to make the game eaiser. This feels like a cheap trick, as I probably would rather have something saying "pay another $0.99 to continue!" (i'm kidding.). The worst part is it sounds like the devs would do that. I read a review about this game about a player who had a problem, so he refunded. The devs then asked for him to buy it just to try and fix it. Like really? (if you don't believe me: http://imgur.com/kPA0vdJ )

The gameplay. You see what you get, spam a key/button to kill a monster to get experience to level up to win the game. It's very repetitive, but the monster variations make it a little more fun. There's nothing really much else to say about it.

Is it fun? Yes. Is it a good game? Yes. So why am I giving this a thumbs up? Because I know that this game can improve, and something about this game makes me come back every time. I really do like playing this game, but it does need a couple of fixes.

Edit: I also tried getting the PETA achievement. It didn't work. That means I killed a cat for no reason. I feel bad now.
christianmclark92
( 0.3 시간 기록 )
게시 일시: 2016년 3월 16일
W A R N I N G: THIS GAME DOES NOT HAVE ONLINE CO-OP CAPABILITIES.
Shekhinah
( 0.2 시간 기록 )
게시 일시: 2016년 3월 14일
매우 화나는 망겜입니다. 처음부터 게임을 할 수가 없게 만들어놨네요.


1. 초기 키배치는 멋대로인데, 그걸 고치려 하니 고쳐지지가 않음(초기 설정대로 안 두면 타이틀 화면으로 돌아갈 수 조차 없음)

2. 이름치고 게임 시작하면 터번인데... 터번에서 그 다음 화면으로 넘어가는 것 조차 마음대로 할 수가 없음.

3. 이렇게 불편한 인터페이스를 가진 주제에 기본적인 조작법에 대한 설명 그딴 거 없음.

4. 게임조작법을 알아보기 위해 15분을 애쓰다가... 포기하게 됨. 더불어서 터번에서 버튼을 찾아 눌러보다 보니, UP키가 타이틀 화면으로 되돌아가는 기능(!)을 가지게 된 걸 발견.

뭐 이런 기본적인 버그가 존재하냐고! 게임을 할 수가 없잖아! ㅈ망겜입니다. 사지 마세요. 게임 숫자 늘리려고 산 줄 아나 본데, 난 로그라이크 게임유저란 말이다!!
barl
( 51.8 시간 기록 )
게시 일시: 2016년 3월 9일
great game for anyone who likes to crawl dungeons with friends (virtually)

spiritual successor to toejam and earl

10/10
Most Helpful Reviews  In the past 180 days
8명 중 8명(100%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
추천
25.1 시간 기록
게시 일시: 2015년 12월 19일
'킬링타임용으로 나쁘지 않은' 게임. 목표는 지하의 크리스탈을 회수해서 돌아갑시다~ 라는 하이스코어링.

13년도에 사서 플레이했을때는 정말 쿠소계급 밸런싱과 편의성을 자랑했으나 계속된 업데이트로 정말 많이 괜찮아짐.
1-2년 전에는 펫이나 직업. 핫키는 존재하지도 않았고 몹들이 정말 미쳐 날뛰었으니..


전체적인 난이도는 상.


지도가 없는데 비밀문까지 존재해서 맵이 매우 헷갈리고. 어두운 지형까지 존재함.
// 스프레이,펜같은 아이템으로 벽에 표식를 남기며 돌아다녀야 함. 어두운 지형은 랜턴같은 빛나는 아이템이 필요.

체력은 큰 폭으로 깎이는데 (10~100 단위) 회복수단은 5 채워주는 사과와 아-주 가끔나오는 포션들.
// 사과가 생각보다 많이 나와서 자잘한 피해는 치유 가능하지만, 후반부 가면 구멍을 매꾸기 힘듬.

대부분의 몬스터들을 와리가리로 잡아야 하는지라 리치가 긴 무기 나오기 전에는.. 고통받는 플레이를 해야 함. 거기다 몬스터가 정말 끔찍하게 많음.

포션을 먹어도 감정이 되지 않아 일일히 적어가며 플레이해야 하고. 키 바인딩.. 핫키는 딱 '2개' 까지만 지원함.


아무튼.. 나름의 재미가 있긴 하지만 살 거라면 정가에 사지 말고 할인할 때만 구입할 것.
이 평가가 유용한가요? 아니요 재미있음
50명 중 30명(60%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
비추천
8.6 시간 기록
게시 일시: 2015년 12월 12일
I got this game on a whim back when I was experimenting with rogue-likes.

What you see in the videos on the store page is what you get. You absolutely can judge this game based on those videos. I wish more Steam games had videos that were actually representative of the games they advertised.

I personally found the gameplay to be mediocre. The game is initially entertaining, but gets old pretty fast. The combat is unrefined - I didn't feel like there was anything new I would or could have learned to become better at defeating enemies. The game doesn't change much from one playthrough to the next, which is a real negative for a roguelike.

4/10.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  Overall
5명 중 4명(80%)이 이 평가가 유용하다고 함
추천
10.0 시간 기록
게시 일시: 2013년 12월 24일
Unexpected fun!!

If you love '80's 90's old arcade style game, you must play it.


P.S. Devs, plz give us an in-game leaderboard!
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
추천
1.7 시간 기록
게시 일시: 2013년 12월 22일
정말로 안타까운 점은 이 게임은 멀티가 안된다는 점이다. 분명히 킥스타터 때는 멀티를 지원 한다고 했었는데.. 로컬만 아니라면 최고의 게임
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
비추천
2.2 시간 기록
게시 일시: 2014년 1월 7일
핵 앤 슬래쉬 로그-라이크-라이크

장점
-분위기 좋음. 랜덤 브금 생성 시스템이라는데 잘 모르겠고
-빛 효과 신기함

단점
-몹 잡으면서 내려가는게 끝임. 다른 요소가 없음
-그나마 몹도 맨날 나오는것만 나옴
-아주 가끔 원거리 무기 나오긴 하는데 안나오면 근접해서 때리는 수 밖에 없음
-스토리나 세계관도 없음
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
비추천
2.4 시간 기록
게시 일시: 2013년 12월 30일
로컬 멀티플레이 기능을 넣기 위해서 너무 많은 부분을 희생한 작품입니다. 랜덤 생성되는 던전의 구조는 너무 단순하다보니 미지의 장소에서 숨겨진 보물에 대한 기대가 별로 생기지 않고, 간략화된 조작에 걸맞는 전투 역시 상당히 지루합니다. 해골 소환 같은 마법서라도 얻고나면 그 진행의 루즈함은 극에 달합니다. 싱글 플레이와 로컬 멀티플레이간의 난이도 차이가 제법 있다보니 로컬 멀티를 하는 경우 게임플레이가 던전 탐색이 아니라 던전 달리기 수준이 되어버리기도 합니다. 끝에가서 나오는 하이스코어가 이 게임이 어떤 게임인지를 말해주는 듯 해서 씁쓸합니다. 이 게임을 구매할바엔 차라리 Hack, Slash, Loot를 구매하는걸 추천해 드립니다.(물론 둘 다 추천하지 않습니다.) 보다 자세한 내용은 블로그 포스트( http://etude87.tistory.com/83 )를 참고.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
5.6 시간 기록
게시 일시: 2014년 6월 21일
예전에 사두고 넣어만 놨다가 갑자기 생각나서 플레이 해봤는데 재...재밌다. 클래식한 로그라잌게임인데 8bit 그래픽도 상당히 귀엽고 광원효과랑 파티클이 굉장히 예쁘다. 볼륨이 작아보이는데 RPG가 갖춰야할건 그럭저럭 다 갖춘 느낌. 아이템도 되게 다양해졌고 비밀통로에 트랩같은것도 있다. 죽지만 않으면 이어 할수 있는데 일단 시작하면 죽을때까지 해버려서 아직 그 장점을 누리지 못하고 있음. 로컬코옵만 지원한다는 단점이 있지만 이런 종류 게임에 익숙하다면 추천하고 싶음.
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
비추천
3.1 시간 기록
게시 일시: 2014년 1월 5일
2D 도트 게임을 하는데 멀미가 일어나는 기묘한 노잼 게임
1.5달러 주고 샀지만 그마저도 아깝다
이 평가가 유용한가요? 아니요 재미있음
3명 중 1명(33%)이 이 평가가 유용하다고 함
추천
8.3 시간 기록
게시 일시: 2014년 1월 14일
ㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇ
이 평가가 유용한가요? 아니요 재미있음
3명 중 1명(33%)이 이 평가가 유용하다고 함
비추천
0.4 시간 기록
게시 일시: 2015년 6월 23일
내가 뭘 하고있는지
전혀 감을 잡을 수 없는게임.
왜 다들 추천하는지 모르겠음.

FEZ보다도 길찾기 어려운듯.
이 평가가 유용한가요? 아니요 재미있음
1명 중 0명(0%)이 이 평가가 유용하다고 함
추천
24.1 시간 기록
게시 일시: 2014년 3월 2일
멀티 플레이는 언제......
이 평가가 유용한가요? 아니요 재미있음
1명 중 0명(0%)이 이 평가가 유용하다고 함
비추천
2.5 시간 기록
게시 일시: 2013년 12월 3일
♥♥♥♥ game
이 평가가 유용한가요? 아니요 재미있음
1명 중 0명(0%)이 이 평가가 유용하다고 함
추천
20.5 시간 기록
게시 일시: 2013년 12월 31일
뭔가 빛효과가 쓸데없이 코퀄인게 두근두근거리네요. 야레야레 캐릭터가너무 카와이하면모야메룽다.
이 평가가 유용한가요? 아니요 재미있음
11명 중 4명(36%)이 이 평가가 유용하다고 함
비추천
0.4 시간 기록
게시 일시: 2014년 4월 17일
그래픽 뽕밖에 없다.
이 평가가 유용한가요? 아니요 재미있음
212명 중 194명(92%)이 이 평가가 유용하다고 함
191명이 이 평가가 재미있다고 함
추천
23.4 시간 기록
게시 일시: 2015년 4월 4일
I used to think this was a bad game before the update

Then I found a bear
Then I tamed him
He mauled a necromancer
The necromancer dropped a spell
The spell summoned anything
My bear killed anything
The spell summoned death
We defeated Death
Death joined the party
I ate some apples
The spell summoned more everything
More killing everything
I was level 18 on the 2nd floor
The spell summoned a massive demonic skull
I died in two seconds

gg
이 평가가 유용한가요? 아니요 재미있음
67명 중 60명(90%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
추천
23.8 시간 기록
게시 일시: 2014년 11월 22일
It's a rogue indie game, but it's not another rogue indie game. Legend of Dungeon is an addictive romp on classic dungeon crawlers. The graphics in this mix 8- bit characters, modern day textures, and AMAZING lighting that work so well together you'll find yourself just stopping to appreciate it time and again.
The story is simple, you are generic adventurer A in search of treasure, and go searching a dungeon. You make your way down gaining exp as you desecend by killing monsters. The farther you go down the stronger the enimies, with it all being random each playthrough.

Items give the game a good idea of how seriously you should take the game. Hats are the armour for the game. Different hats giving different stats. They can vary from a miners hat that lights up an area, to a cat helmet, to a literal cat sitting on your head and so much more. Weapons vary from all shapes and sizes. You can be very lucky with weapons, or just get nothing. I've had playthroughs where on the 5th floor obtained a Scythe that did +199 damage, and enimies were mearly targets, until a giant minatour appeared from a trap door and tossed me to the side. The only way to heal yourself is by eating apples, or finding a health potion, but potions are random depending on their color. An Aqua potion could be a health potion one game, and make you vomit the next game.
In the end Legend of Dungeon will always have me trying again to see if I can make it to the bottom of the dungeon. It's simple and easy on the eyes, but provides a challenge if the playthough allows it. It's a great time consumer and is definetly worth the buy.
이 평가가 유용한가요? 아니요 재미있음
67명 중 56명(84%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
10.1 시간 기록
게시 일시: 2014년 6월 24일
When I started playing this, I thought that the controls were too simple to make an interesting game. There’s only movement, a jump button, an action button, and a simple inventory system.

But it turns out that there’s such a variety of interesting items to use, that it’s not a simple game at all. You’ve got melee weapons, guns, spell books that can summon monsters, different hats to equip for different abilities, potions with random effects, light sources, item magnets, cats which shoot lasers from their eyes, unicorn shaped shields, and other stuff. And there’s also a massive variety of enemies, which will require different strategies to defeat or avoid.

There’s a lot of interesting ways that the entities in the game can interact with each other. For example: I summon a bunch of skeletons to defeat my foes, one of the skeletons touches a torch and is set on fire, the fire spreads to the other skeletons and eventually to me, and I burn to death.

I should also mention that the lighting effects in Legend of Dungeon are amazing, especially in the dark rooms where you need to carry a light source with you. The game is best played in a dark room, for maximum atmosphere. I found the controls quite hard to master on a keyboard, but they work very well with a controller.

Also, the shield is overpowered.
이 평가가 유용한가요? 아니요 재미있음
129명 중 95명(74%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
29.3 시간 기록
게시 일시: 2013년 12월 31일
If you havn't completed this game then shouldn't be writing a review for this game as alot of the reviews people have written are stating incorrect facts.
"You can only move and do one type of sword attack" wrong you can do charged attacks, shoot guns, bows&arrows, cats with laser beam eyes etc.
"You can only use items such as apples to refill your health" apart from the 30hp and 100hp heal potions ?
"Your appearance is randomized every once in a while" you can change your appearance at any time in the tavern even going back to the beginning to do so. Gear also changes your appearance.
"The combat engine is: attack button." you can move and jump to dodge attacks, cast spells(alot of spells including enchanted weapons shooting skulls from being able to summon allied monsters or every item in the game meaning boxes with apples and snakes inside to powerful weapons and enemy monsters), ranged attacks (rocket launchers, muskets, lasers),

Its a great game and the only downfall of this dungeon crawler is that it isnt online multiplayer.
이 평가가 유용한가요? 아니요 재미있음
68명 중 56명(82%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
27.0 시간 기록
게시 일시: 2014년 12월 27일
Legend of Dungeon has no story whatsoever. You are simply an adventurer (or four adventurers, if you have three friends who are willing to crowd around your computer screen) attempting to reach the 26th floor of the dungeon to find and retrieve the legendary treasure there. The controls are configurable, and gamepads are supported, so a session full of yelling at three friends to give you that new helmet can be yours if you've got the hardware for it. There aren't many buttons required for each player, but I don't relish the idea of putting more than two people on the same keyboard; a gamepad just feels more natural for this game. Still, as long as one player remains alive, anyone who dies has the chance to avoid the aforementioned permadeath by collecting orbs that will bring them back to life, and that's the kind of perk that makes a little keyboard crowding feel like less of a hassle.

Whether you're playing alone or with friends, randomness is the main characteristic of Legend of Dungeon. The levels are randomly-generated, as are the enemies you find there and the items you pick up along the way. In fact, although you find a rainbow's worth of potions as you progress, even those are randomized at the start of each playthrough. In one play, the inky black potion may put you to sleep, but in another, it may heal 100 HP. The game never tells you what a potion does, even if you've already tried one of that color during the current game, but the developers have hinted that this may change in a future patch.

How you feel about this chaos will almost entirely determine your overall reaction to the game. I've played it quite a few times now, and I've never reached the end, but the intrigue of what items may appear next time brings me back. Will I get a machine gun? A top hat that spews smoke like a chimney? A miner's helmet with a light for dark rooms? Or maybe something else that I've never seen before? There's no way to know, and the creativity the developers put into the items makes it fun to find out each time. Of course, the flip side is that when you don't know what you'll get, every time you play can begin to feel the same and you may feel that there's more luck involved in your success than skill.

The game's visual presentation is another element that could strike some gamers differently than others. It's an intentionally pixelated style, similar to that seen in Superbrothers: Sword and Sworcery. There's no denying that it is a frequently-used style these days, and that turns some gamers off, but I think it's done well here. Legend of Dungeon's environments and enemies are all clearly defined, and the particle effects fit well with the game's overall look.

Light can play a big factor in your survival, so it's fortunate that plenty of attention was focused into creating a lighting engine that works well. Some rooms are pitch black and, unless you've found an item that provides more light, you must inch forward and watch for any hint of a monster coming near your tiny pool of visibility. And even if you have your own light, is it a helmet, or is it something you'll have to carry in your hands instead of a weapon? Is that worth the risk?

The sounds of enemies play a similar role in your survival, particularly in those dark rooms. Each type makes a distinct noise when they notice you and come to attack, and you quickly begin to recognize common foes. This helps not just in dark rooms, but in knowing how to time your attacks in any room where you're facing a number of enemies. There is no voice acting and only occasional, but perfectly serviceable, music. This might be a negative in some games, but in this one the crucial need to hear the monsters makes the lack of constant music a good thing.

Legend of Dungeon is fun to play, but it's a game that you're unlikely to actually finish without trying a great number of times. And since you can't save your game, each attempt is a fresh start. The question is whether you'll continue to enjoy the game's randomness long enough to attempt it that many times. As for me, it's the kind of game I find myself thinking about when I'm not playing it; making plans for the next round; trying to decide what I could do better and how to progress farther. I'd rate that as a pretty good indicator of success for any game.

Recommended

Be sure to check out Nerd House Gaming for more reviews!
이 평가가 유용한가요? 아니요 재미있음
75명 중 60명(80%)이 이 평가가 유용하다고 함
14명이 이 평가가 재미있다고 함
추천
538.6 시간 기록
게시 일시: 2013년 8월 13일
I made this, so... maybe I'm a little biased? But its good times guys.
이 평가가 유용한가요? 아니요 재미있음