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Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization.
Release Date: Jan 14, 2014
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Deluxe Edition includes The Banner Saga and The Banner Saga - Soundtrack


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Downloadable Content For This Game

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The Banner Saga Patch 2 - Release Notes - 2.6.45

June 20th, 2014

Major Updates:
  • Translated into 6 Languages: Deutsch, Français, Русский, Português (Brasil), Polski, and Español!
  • Added Save Profile Slots!
  • Balanced and Tuned the Bellower fight!
  • You can set your desired language by right-clicking the game and changing Properties, or from within the game itself via the Options menu. If you change to a non-English language, Subtitles will automatically be enabled.
Save Slots:
  • There are now 5 Save Profiles that you can use. All of your existing save games will be automatically migrated into 'Profile 1' when you start the game.
Bellower Fight:
  • The difficulty curve has been tuned. Your party's injuries are now healed before the Bellower fight due to your long stay in Boersgard. Bellower and his minions are not as strong in Normal difficulty.
  • Added and updated many Kickstarter Backer names
  • Deleted the tents on the left side of the forest camp for medium population
  • Changed Dredge Splinter Passive to no longer triggers Bellower's enrage attack
  • Made the Bellower fight easier by lowering his max str/arm for the second round in normal and easy mode. Also made henchmen lower tiers
  • Added confirmation box to delete progress and start new game
  • Added video disable command line option for people experiencing video crashes: '-video_disable'
  • Updated FMOD to 4.44.34
  • Added confirmation dialog to skip introductory Videos
  • Converted both intro videos to 720p 24fps FLV
  • Added sound effect occurs when clicking the Help button in the Heroes menus.
  • Added sfx when dragging and dropping character cards on Heroes & Assemble screens
  • Character portraits in Heroes Details now load as needed instead of all loading when Heroes opens
  • Zeno Content editing tool is now included with the game. See the forums for information about how to Mod The Banner Saga.
Bug Fixes:
  • FIXED: Party Injuries do not heal as days pass in Boersgard
  • FIXED: Shooting Silver Arrow while at 1 Strength causes Game Over
  • FIXED: Level 5 characters do not show equipped items description while in battle
  • FIXED: Occasional issue in Chapter 3 that prevent save files from saving
  • FIXED: Items cannot be purchased from the Market when loading from some save games
  • FIXED: Issue with credits crawl slowing down near the end of the credits
  • FIXED: Character equipped with Eyeless Rift still sees chance to hit percentage
  • FIXED: Pressing Esc while information is up on Heroes screen will exit fullscreen
  • FIXED: Clicking an item in the marketplace after closing the Options menu creates a console error
  • FIXED: Item highlight in marketplace flicks on and off if cursor is directly below the item
  • FIXED: Continue button text is not centered in the button on the Heroes page
  • FIXED: Credits do not exit after reaching the end
Build Number: 2.6.45
The build number is displayed in the titlebar of the game window, and at the beginning of your log files.

Log file location:
Windows: %HOMEPATH%\AppData\Roaming\TheBannerSaga\Local Store\logs\
  • Open Windows Explorer
  • Paste the path into the location bar textbox and hit Enter
Mac OS X: ~/Library/Application Support/TheBannerSaga/Local Store/logs/
  • Open Finder
  • Hit Command-Shift-G to open the “Go to the folder:” popup dialog
  • Paste the path into the textbox and hit Enter

58 comments Read more

Humble Bundle Daily Deal + Update

May 15th, 2014

Howdy Folks!

We're working on our next update and hoping to get it out to you soon! Check out the steam discussions page for more info.

We're also pleased to announce that we're the featured deal on the Humble Bundle store today - so you can grab the game at a great price and help out an awesome charity. Head to www.humblebundle.com to learn more.

24 comments Read more


“Game of Thrones Meets Vikings Meets Disney. The Banner Saga is blindingly lovely and arguably just as intriguing to play. Built atop a world that all but demands the attention of travel documentaries, it's epic in the literal sense of the word.”
100% – US Gamer

“With a refreshingly unique aesthetic, well-written story, and challenging gameplay, The Banner Saga is an excellent adventure well worth your time.”
90% – Games Radar

“The Banner Saga deserves commendation for the strength of its art and music experience alone, which shatters conventions.”
86% – IGN

Digital Deluxe Edition

The Deluxe Edition – Combines The Banner Saga with the official soundtrack which includes 29 tracks by Grammy nominated, and two time BAFTA Award winning, composer Austin Wintory, performed by the Dallas Winds orchestra plus a powerhouse trio of acclaimed YouTube sensations: vocalists Peter Hollens and Malukah and violinist Taylor Davis.

About the Game

Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.

Key Features

  • Player choice that drives your own narrative – every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds.
  • Over 25 playable characters from 2 different races, human and varl, the horned giants – embark on your epic journey with a variety of characters from 7 different classes, each with unique abilities and upgrade options to fit your play style.
  • Strategic combat with consequences - victory or defeat and even the permanent loss of a character depends on which characters you choose to take into battle and what decisions you make afterwards.
  • The journey is as important as battle – your role in building and managing your caravan as you travel the vast frozen landscape is critical to not only your own survival but the survival of an entire civilization.
  • An epic Viking saga brought to life in 2D glory – beautifully hand drawn combat sequences and animations, accompanied by an evocative score from Grammy-nominated composer Austin Wintory, will immerse you into a fantasy realm inspired by Norse mythology.
  • Multiplayer Combat Enhanced – sharpen your combat skills in the free multiplayer game “Factions”. Compete against other players with many of the character classes you see in The Banner Saga.

PC System Requirements

    • OS: Windows XP SP3
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    • OS: Windows 7 SP1
    • Memory: 4 GB RAM
    • Hard Drive: 6 GB available space

Mac System Requirements

    • OS: MAC OSX 10.7.5
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    • OS: MAC OSX 10.7.5
    • Memory: 4 GB RAM
    • Hard Drive: 6 GB available space
Helpful customer reviews
26 of 33 people (79%) found this review helpful
1,246 products in account
9 reviews
11.0 hrs on record
I've seen some mixed opinions about this game so I thought I'd give you mine.
I'm at what I think is the last or one of the last battles in this game so I'm pretty far in.

I noticed this game on the "coming soon" list some time ago and without hesitation I pre-ordered it. Why? Simply based on the artwork, turnbased combat and the setting of the game. And mostly, your decisions affect your journey! I played The Walking Dead and The Wolf Among us and I like to have some choice in the direction a story is heading.
Basically it's Vikings on the Run (would have been a good title as well, but not nearly as cool as The Banner Saga). You're fleeing from a "robotic" army called the Dredge. On your journey you meet people, villages and enemies. You meet a lot of those so you have to make a lot of decisions on how to approach each situation.
For example: A Village you pass is under attack by Dredge. Will you help the villagers (chance of casualties or other surprises and possibly a cool reward), wil you sneak past (no casualties if you aren't discovered) or will you watch the fight (and later check out the village and maybe kill the remaining Dredge)?
All decisions lead to a different situation, and they can not be taken back. Luckily there is no time limit on your decision so you can take your time to think it through. Whatever you choose, you never know what's going to happen. You might even lose main characters by "bad" decisions, and believe me, you WILL make bad decisions ;)

So you're on the run with a rather large crew of Vikings: Warriors, women, old people, giants, kids... a whole community.
Lot of people means a lot of problems. You're not only fighting the Dredge, there's a lot more happening. Intrigue, jealousy, betrayel, you name it. And they need food too, so you have to keep that in mind as well.

Now the fighting part. You fight a lot in this game so don't underestimate it.
It's turnbased and actually imo it's the worst part of the game. Once you find a tactic that works you can stick to that most of the game. There isnt much variation in fighters: you have your tanks, archers, warriors and a rare magician. All characters have different special skills, but you can finish most battles without thinking too hard which characters to use (simply those who have the highest skills). Oh, and each character can equip 1 special item to boost some stats. These special items can be found on your journey or bought at a town market.
Your enemies are of the same type: big ones, small ones, magic ones and those that can do ranged attacks. Sounds basic? Yes it is. At this moment I've seen a lot of battles and they bore me.

If youre looking for a Viking version of a good turnbased combat game this isnt for you. If youre looking for a RPG look further. If you want a fast game, tough luck.

"That's a lot of bad stuff you wrote, why did you give it a thumbs up?"
Yes it has some major flaws but the story keeps me going, even though it's not even the best I've ever seen in a game. The graphics are beautiful. The amount of decisions you have to make is impressive. The soundtrack is good, nothing fancy.
It's a game that makes me want more, which is impressive. I consider myself a bit spoiled and I'm not easily impressed by a game anymore. I play 1h -1.5h sessions almost every day (my gaming time is limited and my backlog is huge). I'm sure I'll finish this soon and I'm looking forward to the next part(s).
Posted: January 30th, 2014
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15 of 17 people (88%) found this review helpful
2,014 products in account
765 reviews
11.3 hrs on record
Wow, just wow. The Banner Saga blew me away. Incredible art and animation, and a fabulous turn-based strategy game with RPG elements in general. I couldn't stop thinking about this game for days after I finished it and I normally don't even like turn-based strategy games (or it has to be something like Advance Wars).

This game is deep, as far as the story is concerned at least. You'll be losing plenty of people over the course of the game, and it's not necessarily because you made the wrong choice. It's because the choices *are* tough and there usually isn't a right answer to begin with. The game autosaves so you can't go back and try it again, and you can't save manually.

The artstyle and animations are just beautiful. I appreciated it, and enjoyed it, for the entire length of the game. There's just so many detail. The characters and the environments, especially when you're fighting. Normally all you see is empty looking environments with a tree or something, but here you have dead bodies lying around and destroyed villages. Nothing looks the same (as far as I can see). They put *a lot* of love in this game.

It also feels, and is, incredibly polished. It's simply amazing. The UI is small, clear and unobtrusive, but some things could've been explained a bit better. Some things are a bit unclear if you go to the character management screen, for example. It could benefit from more and better explanation. Still, no biggie.

One other thing that stuck with me are the difficulty spikes. These are random but annoying. However, you can change the difficulty on-the-fly so it's usually just a matter of pressing a button.
The game itself can take about 9-12 hours to complete, so it's a pretty big game. I personally never got bored of it.

Now I'm anxiously awaiting the sequels, because man, this one set the bar pretty high for me. If they can maintain the same quality and polish it will be awesome, even if they decide to never add any new features.

Absolutely recommended !

[Rating: 93/100]
Posted: April 28th, 2014
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13 of 14 people (93%) found this review helpful
1,809 products in account
50 reviews
31.7 hrs on record
The Banner Saga was a wonderful turn-based strategy game. It's probably one of the more challenging games within the genre. I personally had to play it a little over 2 times through just to get a better foothold on the combat system.

Here are a few observations I can make after playing over 30 hours of the game:

- The game is VERY challenging. The jump in difficulty between easy to hard is extremely high and there is a very small room for error in most battles.
- Great visuals. The characters (from the animation to actual design) are amazing. The landscapes are gorgeous and you get to experience them in full as you travel to the final destination.
- Numerous tactical possibilities! When you finish the game for the first time on Normal, you'll be able to decide how you want to invest your resources and who you want to invest them on. This opens up a lot of possibilities when it comes to character placement/formations. Even though there's little room for error when playing on hard, there's a ton of ways to overcome each challenge based on decisions you've made from prior experience.

- The camera controls are limited. I would have liked to see keys binded to auto-move to each of you characters. You have a max of 6 so f1-f6 or 1-6 would have been nice.
- No key binding. I know there's not a lot of use for the keyboard in this game.. but a skip function to automatically rest for willpower would have been very helpful.

All in all, it's a really good game. There's a lot of things to appreciate in this game and you can tell that a lot of effort was poured into polishing the experience. I hope that this game continues with further installments because I would gladly pay full price for more of this masterpiece!
Posted: March 19th, 2014
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11 of 12 people (92%) found this review helpful
111 products in account
1 review
29.7 hrs on record
Beautiful but Flawed.

Greatness lurks beneath the skin of The Banner Saga. It is a beautiful, emotionally involving and utterly unique experience, but sadly I found this first installment to be marred by a host of frustrating design problems.

The artistic vision of The Banner Saga is without peer. Its world, characters and story are depicted with rare clarity and conviction, without compromise. The visual style is bleak yet gorgeous and can be mistaken for no other game. The music (by the talented Austin Wintory of 'Journey' fame) powerfully evokes a forlorn, dying world. The writing too is excellent throughout, defining tragic characters with sombre nuance.

The combat in the game is also novel and interesting, with great tactical depth. Battles are tense and strategic, and the developers succeeded admirably at weaving it into the storyline - battles affect choices and choices affect battles, each adding meaning to the other. That a turn-based combat game kept me so enthralled with its story (an unremittingly bleak one, at that) is a testament to the talent and passion of the studio.

That said, at the same time everything feels somehow underproduced; voice acting and animation are conspicuously absent in all but a few scattered scenes, and each character has one fixed expression - which can sometimes be incredibly inappropriate to the dialogue. While it is true that the art design of the game is deliberately spare, my impression was that some things had been over-simplified, as if the game had been rushed to completion.

Minor cosmetic issues aside, the game felt unfinished in other more problematic ways. It crashed several times for me, and on each occasion I suffered from poorly placed autosaves. The combat interface also frequently proved vague or incomplete, in many cases failing to explain critical rules. One consistent frustration was the inability to undo or preview character movement, in cases where the (often severe) consequences of a particular move could not be determined beforehand - this did not seem like a deliberate choice, but as with the incomplete UI more likely due to a lack of playtesting.

The most frustrating aspect of the game, for me, was the handling of player narrative choices. This story is one of loss and hopelessness, so as such I accept that there are no happy endings to be found, but rather a series of tragedies to be survived. And as in combat, the player is asked to make difficult decisions, with no clear right answer - but unlike in combat, the consequences are utterly random. In combat, the player is asked to make careful choices and is rewarded with various bonuses on success. These bonuses usually relate to specific characters, as do the combat choices, so this feedback cycle works well, strengthening engagement with the characters and story in a satisfyingly consistent way.

Narrative choices on the other hand, often reward the player with an unforeseeable slap in the face, throwing away much of their prior hard work - for example by stealing away a character in whom the player had already invested a lot of time and emotional energy. I question why player choice is involved at all, if it does not involve skill. If the intended purpose was to make the player identify with the hopelessness of the characters' situation, then this would have worked better if the choices embodied clear tradeoffs: in a bad situation, allow the player to pick which sacrifice to make, based on what is more important to them or to the character. But by consistently leaving me feeling cheated and powerless, by the end of the game it merely served to reduce my engagement with the characters and plot.

Years from now I feel sure that I will remember The Banner Saga more for its strengths than for its weaknesses. The beauty of the experience implies a great deal of talent, and the various flaws are all fixable - as such I still highly recommend the game, and have high hopes for its sequels!
Posted: February 10th, 2014
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17 of 24 people (71%) found this review helpful
252 products in account
16 reviews
2.1 hrs on record
I'm a really big fan of Candy Crush Saga, finished all levels and spent 300$ on it, so I started to look around for a similar game and I was very happy that I found this. From the trailer it seemed like a promising spiritual successor of Candy Crush Saga, but then I started the game and found out they didn't even add Facebook social features. I also expect timers that will restrain me from playing and p2w gameplay, but nothing :( So I must admit I was utterly dissapointed with this game....
But let's get serious now, this game is awesome, looks amazing, has an interesting story and fun gameplay. If you like FF Tactics styled turn-based combat, you should definetely pick this up, it's totally worth it.
Posted: January 30th, 2014
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1,704 of 2,200 people (77%) found this review helpful
34 products in account
5 reviews
10.7 hrs on record
I backed this game on Kickstarter very early on, basically after having read the words "turn based strategy" and "vikings" and had very high hopes for the project.
During the first hour of play I was entusiastic and impressed with the artwork, the graphical style, the music and the combat system. It runs well, I encountered no major bugs, and the story starts very intense and engrossing.
Now, after nearing the end of my first (and, most likely, only) playthrough I can sum up my personal experience with a single sentence: I learned to *thoroughly* hate this game.
I'm terribly sorry, I desperately wanted to like this, but with every tedious, frustrating and boring hour of gameplay I had to concede, that just about *every* design choice made by Stoic seems to go diametrically against my personal preferences.
Trying to cast an objective vote, I'd rate it about 5 out of 10, because there are undoubtedly many things good about the game, but the essence of what it's about - having fun, being motivated and enjoying the time spent playing - simply doesn't happen.
TBS is the very definition of a railroaded game. More than that, it actually *feels* like more than half of the time I'm actually watching pointless, endlessly repeating nice backgrounds scrolling past, while nothing happens. Events are scarce, and when they happen, they kill my motivation and the RPG aspect. Because, frankly, I'm NOT making decisions. I'm playing a random guessing game, in most cases with absolutely *no* clue on what the consequences of the 4 "choose your answer" alternatives *might* even be. I hate playing a game where I don't even know the rules, and I hate winning every battle and then losing my heroes (and the associated investment!) to random dialogue events.
The world map is like a bad joke on my expense, as it serves absolutely *no* function in the game but as a "choose your flavour text" library. It feels like there's an entire aspect of the game simply never implemented here...
Same goes for character development and resource management. Both are oversimplified, shallow and simply feel completely unfinished. Each character has one single item slot, and the items available are nothing special. Abilities are pretty much predetermined, and dividing 10 points you *might* receive during 5 ranks isn't that big a deal towards diverity or individualization.
There is one single resource for everything (renown) and one single sure way to acquire it (by killing enemies in combat). Sometimes you might draw a lucky card during the random dialogue guessing game and acquire some extra, but that's it. As the resource is used to buy supplies, items *and* for leveling up your heroes, it comes down to either have your caravan starve or run around with level 1 heroes, despite them having earned several promotions on the battlefield. That kills motivation on such an epic scale, and can't even begin to describe it.
There are no side quests, no method to forage for food, trade, to gain extra renown or anything - remember, you are on one long, single track railway and never look left or right. You will *never* feel in control of *anything* in this game. For me, however, that is what gaming should be about.
Even the combat system, one of the best parts otherwise, has several unnerving flaws that started bothering me in the long run:
- You are forced to choose your team *and* the sequence in which they act *before* you know anything about the enemies you will face. Why is there even a deployment phase at the begin of combat if all you do there is arrange the predetermined team on the board? That placement will be void after one round of movement, a wrong party mix or suboptimal sequence will stay, however.
- the way the two sides take turns is beyond silly. If you face a single, strong opponent, that one will act 6 times for every ONCE your heroes do something, as it's always the *sides* that take turns.
- one stat for hitpoints AND combat effectiveness basically means, that the battles are decided in the first round. The side that starts taking hits is the side that will lose. Always. Without a way to regain strength, a single hit can de facto disable a hero. The whole system is too simplistic, counter-intuitive and artificial. Simple to understand, but never becomes fun for me.
And another main grief is the complete absense of a save game feature. Not because of technical problems, but simply because the designers want to forbid me to play the game any other way than to live with the random outcome of their nonsensical guessing games. Sorry, folks, I'm 45 years old, have been playing games for 30 years and don't need *anyone* to tell me how to. This arrogant patronizing annoys me to kingdom come!
So, again, sorry Stoic for being so negative, but this game is so totally NOT my piece of cake. Terrific art, great lore, good music and a stable game do NOT equal fun, I'm afraid. Lots of bad design choices for me equal de-motivation, tedium, boredom and frustration. Others might love this game, probably the majority. But it's definitely 100% not for me - and the files were deleted after that completely silly, unfair and annoying final battle.
Posted: January 19th, 2014
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A developer has responded on Jul 23, 2014 @ 4:00pm
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