I'm a huge fan of stealth games, and the fact that this game actually rewards you a little more for being a "Ghost" is something I like.
My biggest problems with this game is:...
...The thing I don't like about this game and games like it is the fact that it won't alow me to save at my own descresion. That means that, I can get all the way through one of it's mission sections and nearly be completed, then wind up having to start that whole section over again if I get caught or killed before completeing the last faze of the mission! That really ♥♥♥♥es me off!
Then, on top of that. if a mission has two parts to it, and I'm nearly through with both parts, with just a few ment left or one more objective to complete and for some reason, I have to leave the game completely, I wind up having to redo BOTH parts of the mission! Again, that really ♥♥♥♥es me off!
I've had to play one (two part) mission over 3 times because because each part of the mission is so long that I've been unable to complete it within a reasonalble time frame before getting tired hand having to step away from the computer. Then, I wind up having to shut down the computer for the night because it's too late to continue by the time I can get back to it. So, when I do finally get back to it and relaunch the game, I have to start that mission from the very beginning! It won't even let me pick up at the last completed part of the mission!
I personally might not have perchased it if I had known about this agrivating restriction!
For those that aren't anoyed by this irritating console saving restriction, you will most likely really enjoy this game.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>This is a further review that my friend Aliona did in english for us.
A Reviewi of Splinter Cell Blacklist
Written by my friend Aliona
(English translation by Aliona)
„Waiting for a light that never comes... “Linkin Park (Nice music video)http://www.youtube.com/watch?v=hCozbnCjUxg%5bi
In a few words: Splinter Cell Blacklist is a game I was looking forward to in fear that Ubisoft produces the second version of SC Conviction (there were many predictions). However, fortunately, that disappointment has passed me.
Nice graphic, stealth possibilities in all missions, various play-options, co-op, multiplayer – the biggest Splinter Cell yet.
I found successful the mixture of attributes of the previous Splinter Cell parts.
The main mission of the game is linear but many additional tasks, which you can complete optionally, already give you an impression of "open world".
Ubisoft has not spared on locations: they are various and interesting.
I also have to note that this is the first SC game, which you could play through without killing, of course, getting some extra points.
I liked the map quizzes “Gone Dark” and the gear menu, although I had to explore it properly for a while.
I also found the soundtrack interesting. I cannot imagine anybody would enjoy it outside the game (not to compare with the brilliant achievement of Michael McCann in “Double Agent”) but the music fits good in the situations increasing a little bit adrenaline in blood.
Real perfectionists will surely like a new possibility to improve constantly their achievements in every completed task without finishing campaign mission. They will get more and more money for those walkthroughs but more points only in case of breaking their own record.
In SC Blacklist you will get the points not only for successfully finished missions and achievements but for SPEED too.
Anyway, I should warn player who will try to get achievements in the game: there is simply no logic in getting such of them as “ghost” and “undetected” in some missions. Sometimes you will have to invest a lot of time in your own experience or use spoilers.
Here are my video-examples: Sam was detected right at the beginning of the Airstrip mission. The “undetected” achievement missed but in the mission results, you could see „ghost” nonetheless:
Other way in the “Hacker’s Den” mission: I got “undetected” and “non-lethal” achievements but no „ghost”.
Now about some other shortcomings:
First, I found the saving options extremely irritating. SC fans surely remember that the saving menu was available last time in “Double Agent”. SC Conviction already disappointed with its auto saves. At least, they were reliable.
Auto saves are working in the current game too but in some missions although in-between saves were fixed they disappear when you interrupt the game at that point, and you have to return to the beginning of the mission after the next boot.
It concerns all Kobin’s missions: they consist of two parts with in-between saves. When you fail to complete them in “one sitting”, you have to start the missions from the beginning next time.
There are also some temporary saves in Charlie’s missions too but you get the first “fixed” save only survived after 10 attack waves.
The invaluable advice “do not switch off the power when this icon (saving) is displayed” sounds more sneeringly.
Anyway, I recommend copying of saves after every session because Uplay could meanly remove them all during its next “synchronization”: that problem is still relevant. You could also deactivate synchronization in Uplay options.
Game controls came mainly from SC Conviction, but some extensions were not finalized and unfortunately, the last patch could not really help. For example, the replacement of the "E" key on the “space” in some places has not solved the problem, and readdressed it elsewhere. I just mean that to fix on the same “space” key three functions (Use / Jump / Climb) is not a good idea.
I found the hackneyed story about "terrorist threat" not particularly real and inventive. I think we have to attribute this to the lack of imagination of old and seriously ill Tom Clancy (R.I.P.)
In general, I can only recommend this game to all fans of Splinter Cell, stealth and action. You will not regret – it is a truly wonderful adventure!