The United States has a military presence in two-thirds of countries around the world, and some of them have had enough. A group of terrorists calling themselves The Engineers initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating attacks on U.S. interests.
User reviews: Very Positive (6,311 reviews) - 85% of the 6,311 user reviews for this game are positive.
Release Date: Aug 20, 2013

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Packages that include this game

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Includes 8 items: Assassin’s Creed® IV Black Flag™, Child of Light, Far Cry 3, South Park™: The Stick of Truth™, Tom Clancy’s Splinter Cell Blacklist, Trials Fusion™, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Watch_Dogs™


Recommended By Curators

"REVIEW! - Splinter Cell Blacklist"
Read the full review here.


“Blacklist gets stealth right.”
9.2 / 10 –

“Fisher is King”
5 / 5 –

“Blacklist serves as an anthology of all of Splinter Cell's best ideas.”
8.5 / 10 – Polygon

Digital Deluxe Edition

Tom Clancy’s Splinter Cell® Blacklist™ Deluxe Edition comes with all the essential weapons, gadgets, and gear for you to become Sam Fisher and stop the escalating Blacklist threats. With two bonus missions and five bonus suits, armor upgrades, and weapons, you’ll be prepared to stop the attacks!
Content Includes:

  • The High Power DLC Pack:
    • AC S12 Shotgun
    • GC36C Assault Rifle
    • MP5-10 SMG
    • PP-19 Black Market SMG
    • USP45 Hand Gun

  • The Homeland DLC Pack:
    • Single-player and multiplayer co-op missions: Dead Coast and Billionaire’s Yacht.
    • Tactical Crossbow with Sleeping Gas Bolts
    • Upper Echelon Suit, 4E Eclipse Suit for the single-player storyline
    • Gold, Amber & White Sonar Goggles
    • Exclusive Mercs & Spy Skin
    • And more!

  • Bonus suits, weapons, and gear:
    • Four powerful weapons for any play style: VSS Sniper Rifle, M1014 Shotgun, 416 Assault Rifle, and F40 Pistol.
    • Three enhanced combat suits: Elite Digital Ghillie Suit, Spy Suit, and Mercenary Suit for Spies vs. Mercs.
    • Three armor accessories: Ghost Boots, Armored Boots, and Tactical Gloves.

About This Game

The United States has a military presence in two-thirds of countries around the world, and some of them have had enough. A group of terrorists calling themselves The Engineers initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating attacks on U.S. interests.

Key Features

Operate without Restrictions
Sam is back in his tactical suit and goggles, and he’s more lethal and agile than ever. Granted the freedom to do whatever it takes to stop the Blacklist, Sam flies from exotic locales to U.S. cities as he races against the clock to find out who’s behind this devastating threat.

Own Your Play Style
Splinter Cell Blacklist builds on the stealth roots of the franchise, while exploring new directions to embrace the realms of action and adventure. Players can define their personal play styles and be rewarded for those choices.
  • Ghost players want to remain undetected.
  • Assault players rely on instincts and frontal blow to deal with a situation.
  • Panther players look for lethality in the most efficient and silent way.

Tools of the Trade
Take down The Engineers by using new gadgets such
as the upgraded Snake Cam and Micro-trirotor Drone. Splinter Cell Blacklist is also bringing back fan-favorites like the Sticky Shocker and the brutal, curved Karambit knife. Fans of stealth will be happy to make the most of Sam’s sneaking abilities to abduct and carry enemies, while Killing In Motion allows the player to strike with surgical precision by marking and executing multiple enemies in one fluid motion.

Build a New Echelon
Sam is building a whole new Echelon unit; his team, his way. Anna “Grim” Grimsdottir is his technical operations manager, CIA operative Isaac Briggs brings additional firepower, and resident hacker Charlie Cole rounds out the crew. 4th Echelon is a fully mobile ops unit with unlimited resources and cutting-edge technology aboard the re-purposed stealth airliner, the Paladin.

Enjoy a Fully Integrated Experience
Sam and his team are aware of terrorist attacks in real time thanks to the Strategic Mission Interface (SMI). The SMI allows 4th Echelon to receive data about mission objectives while on the move. With the SMI, players can take advantage of the universal game economy system that allows players to fully customize and upgrade Sam, his suit, goggles, weapons, the Paladin and much more.

Spies vs. Mercs Returns
Spies vs. Mercs is back with an new take on asymmetrical gameplay. Players will be able to face off in teams of 4 all the while creating their very own Spy or Merc according to their playstyles via thorough customization elements. The original Classic Spies vs. Mercs experience also makes its long awaited comeback for the fans.

With the SMI, the lines are blurred between the single campaign and COOP as the narrative is deepened with Sam and Briggs. Earn in-game currency and unlock additional weapons or gadgets via specialized missions assigned by Grim, Briggs, Charlie and Kobin.

System Requirements

    • OS:Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8
    • Processor:2.53 GHz Intel® Core™2 Duo E6400 or 2.80 GHz AMD Athlon™ 64 X2 5600+ or better
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX® 10–compliant with Shader Model 4.0 or higher
    • DirectX®:9
    • Hard Drive:25 GB HD space
    • Sound:DirectX 10–compliant DirectX 9.0c–compliant
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended). Requires UPLAY account.
    • Processor:2.66 GHz Intel® Core™2 Quad Q8400 or 3.00 GHz AMD Phenom™ II X4 940 or better
    • Memory:4 GB RAM
    • DirectX®:11
    • Hard Drive:25 GB HD space
    • Sound:(5.1 surround sound recommended)
    • Other Requirements:Broadband Internet connection
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended). Requires UPLAY account..
Helpful customer reviews
23 of 26 people (88%) found this review helpful
1 person found this review funny
9.1 hrs on record
Posted: May 24
Is this game better than Chaos Theory or Double Agent? Not quite, but it does give the splinter cell series another variance, or at least a build off of Conviction.

The first probable thing the player will note is that Michael Ironside, the original voice of Sam Fisher is no longer in the game. This is brutally apparent as the new voice actor is simply way too soft and cannot be taken seriously. What is sort of nice though, instead of walking around in a warehouse like in double agent, Sam is now on a giant airplane which is his new mobile air base. This essentially is the RPG element to the game. You may update everything from your inventory, to your suit, even to the airplane adding special GPS features or infirmary upgrades. The main map table the player is able to approach allows the player to choose single player, co-op, or multiplayer game modes.

The story revolves around terrorists in which every few days they activate a new doomsday type of scenario (poisoning water, remote explosive, etc...). The pitch here is that Sam is to prevent the doomsday before occurring. Old faces prod up such as Anna Grimsdottir and new characters also join the team. At one point in the game, you switch from Sam's 3rd person view to his partners, Isaac Briggs first person view (there is also first person view in multiplayer spies vs mercs). The story is interesting and does provide good plot points, but I can't help feel it's a little corny at times.

The game play seems like a cross breed of Conviction and Double Agent. I like the game, but it seems like sometimes you can simply rush through and shoot anyone. Not certainly a bad thing as Sam Fisher is quick to shoot, but it went from a fear of being spotted, to now simply bouncing from cover to cover. The cover system is neat and let's you plant yourself where you want to be with a simple look (using the right thumb stick) and pressing A to initiate the action. Blind fire like Gears of War is available and outlines of where enemies think you are, show up when you move to another spot. Technical aspects such as these exist in the game with the complement of Sam's gadgets such as sticky cameras or grenades. The game play it alright, and feels sort of boxy and restricting at times unlike the other Splinter Cells. Lethal and non-lethal take down options are available and hiding the bodies (or throwing them for that matter) sometimes becomes fun and easy. Throughout the game, Sam receives cold hard cash depending on his performance on the mission. This money can be used to unlock further gear, guns, or gadgets that suit you. Sam's movements are smooth, but I feel Double Agent just feels a little better than this one. I like the three combat system score they have in game. Panther (silent kills), combat, and stealth all make up your unique performance. At times, you will feel Sam can take on an entire army. Then there are times where taking on a guy with armor suddenly becomes tricky. Stealth is still here, but it isn't as authentic as it was in Chaos Theory or the first.

The sounds and graphics are good. You will hear Sam make his usual remarks throughout levels. Side commentary relevant to the game, especially when Sam's calling out there's dogs up ahead, is certainly helpful. The menu music to background music is good. When you get caught though, it isn't as suspenseful as the first SC. They tried nailing every little last piece of sweat on everyone's face. Sounds are appropriate as multiple gun types are available. It's nice to hear a silencer do it's job or an AK go off and alert everyone in the vicinity.

The only way they could have made this game better (from the rating I'm about to give it) was to add a LOCAL co-op feature. I'm not sure why everyone thinks no one plays video games together anymore, but adding that would have been an astounding addition to the game. That, and getting Michael Ironside back. He literally made Sam Fisher who he is today.

Rating : 7.8/10.

Would recommend a buy on sale, it's a good game with a lot to do, but I feel previous Splinter Cells had much more ingenuity put into them. This feels like Conviction 2.0 + DLC. It does provide, however, a lot of replay-ability. Multiplayer, co-op, and singler player should keep you occupied just enough. It would have easily hit a 8+ with local co-op.

ScreenShots :

They changed the detection system to make it more simple. I find Chaos did a better job

Execution feature of the game is still present

This is the RPG element I spoke of in the review

The game is discreet in showing what actions you can do, and where you can do them

Something to do aboard the Paladin

New face of Sam Fisher

ScreenShots : Co-op

Co-op screenshot, distracting the guard holding me hostage as he shoots him

Some areas you cannot proceed until both of you are there

Communication is pretty vital, so wearing a headset really helps

Even your partners ghost is viewable by you
Was this review helpful? Yes No Funny
17 of 23 people (74%) found this review helpful
4 people found this review funny
29.7 hrs on record
Posted: July 16
Best f***ing terrorist hunting simulator ever.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
129.1 hrs on record
Posted: May 17
Oh dear, after so many years and when I stared at how much time spent on this boy, I guess its a time to write a review.

First of all, I take game developments and maintenance seriously. So based on my experience I won't suggest you obtain this game unless it's on sale or you can play the cracked version because the multiplayer is BROKEN. Yes, it's all in caps like I'm very serious. The only part that is broken, is the anti-cheats. When the game was out, it was hot and popular, but the competitive multiplayer mode was a sheyt-hole. So many hackers that I spotted that I can literally say everyone was probably hacking (me 2 ;] cuz everyone was hacking). This phenomenon totally destroyed the PvP experience. Wall hacking, super-speed, there were even hacks that I don't even know what it is, like I was a redneck in a apple store and my mind blown. Enough notions for that, since a PvP without anti-cheat sound horribly enough.

BUT.The co-op mode was one of the best experience I've ever had. Since TCSC series have always been a thrilling spy-action title, playing with your friend is awesome that will make you tities hard as rocks. I'm just implying the intense moments the game will give you. The story is absolutely amazing, I have never read the original Tom Clancy's novels but playing something like "Mission Impossible" or "Bourne Series", special agents, spy, fancy gadgets & equipments, never gets old. Even sometimes my brain can't really catch up with the "intellectual" conversations sine English is not my first language, but all it matters is the momentum. Not to mention Sam Fisher looks perfect for a agent even his face changed a LOT, I remember I was questioning if they changed the main character when I saw him in Blacklist for the first time.

Above all, I always love the spy titles, and TCSC has always been nice stealth games. Despite the bad efforts on PvP maintenance, this game is good to play with a best friend (yes two players only in co-op) through the whole campaign. I might just play it again, just for fun.

Post edit:

I mentioned PvP was not satisfying, but the PvP design is unique and amazing (subjective), I wouldn't say it is well balanced since they never updated any PvP content or a major fixes. (may contain spoilers) Playing in two factions as Merc or spy sounds awesome and looks amazing. Mercs literally looks like badasses and beefy and limited with first person view, Spies look very slickly in terms of the armor design and the weapon specifics, stealthy black-shadow with high-end gears attached and with third person view only. Spies can instantly kill a Mercs just like you would do in the single player mode, if you handle the kill with good timing because with proper responds and/or cooperations Mercs can counterattack in the close range combat. Only dropping from a higher ground or ledge kill cannot be reversed. Different weapons and modifications make the PvP mode even more interesting, both Mercs and Spies have a special view, different types of radars (thermal, motion-tacking, sound detecting, etc.) supporting Mercs on spotting or locating Spies, different goggles (electronic, sonar, thermal) are provided to Spies as well. PvP mode is sure, very competitive and intense, for me it was all about my skills and techniques, and how slippery or sharpen you brain react. It is very easy to get paranoid while playing as Mercs since your vision is limited, and you can get cocky and shot in the back because of taking too much advantages while playing as Spies. Even though the game is old, the server is still activating, you can still find a lobby with bunch of hardcore fans still playing. I would say that is a conscientious move of Ubisoft, even you will still get rekt by hackers. lel..
Was this review helpful? Yes No Funny
32 of 57 people (56%) found this review helpful
1 person found this review funny
17.1 hrs on record
Posted: August 8
Uplay is awful and game-breaking.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
80.2 hrs on record
Posted: June 28
The latest in the Splinter Cell series, where you play the perennial NSA ninja, Sam Fisher.
This is the first time in the series that the voice is not provided by Michael Ironside, which is s shame, but doesn't detract from the game overall.
Also,Sam Fisher seems to have grown younger by a decade, and also now looks like Doplh Lundgren.

One of the new game mechanics is a broadening of play styles, allowing CoD type players to run and gun, whilst allowing the ninja gamers to sneak through a mission. It's a good idea, and opens up the variety of approaches for redoing missions.
However, let's be clear here, this is less hardcore Splinter Cell source gameplay and more CoD with sneaking, and I suspect this is to cater for the ADHD twitch gamers, who do not have the patience to watch an enemy patrol pattern for five minutes.

Single Player
The campaign sets a scenario where a rogue MI6 agent is conducting a major offensive against US assests. Your goal is to foil these attacks before each event counts down.
The campaign missions, in true geo-political style, aspan across the globe, and in true Splinter Cell style, almost every high security facility in the world is run by demon accountants, who demand the greatest savings in lighting, giving plenty of shadows to hide in.
Naturally, if they modelled them on real life facilities, the entire area would be bathed in incandescent lighting, and Sam Fisher would be shot dead before he reached the first climable ledge. However, moving on..
Spoiler alert
One thing that was never clarified was Sadiqs motivation for wanting to kill the US presidency and Congress, and to be honest, he could have achieved the same aim much easier than the menu of demands provided over a week. He just was presented as eponymous bad guy, with no strong motivation for his actions

Side Missions
This time you have a team under your command. These team members are essentially quest givers, with different play styles.
  • Grim is strictly Ghost style. Any alerts and the missions is over.
  • Kobin is Panther/Ghost. Kill/subdue all enemies on the map. Reinforcements get called in if you are spotted.
  • Charlie is wave based. Kill/subdue all enemies in each wave. Can extract after wave 5 for completion. 20 waves total.
  • Briggs is co-op story missions.
These side missions, along with the main missions will net you money, and can be farmed to get more money, as well as to perfect a play style.
Why do you need money ? Well, you can upgrade both your plane, gear and weapons, all of which is highly recommended.
In additon to the side missions, there are daily and weekly challenges and Gone Dark missions which are lightweight investigation missions.

The game was released in mid 2013, and as a result the gaming herd has mostly moved onto other games.
There is still a lot of fun to be had in completing coop missions, and if you want to explore that side of the game fully, I'd recommend getting some of your mates to buy the game as well.
Most of the players appear to be US based, so there is some lag and time differences to take into account, and that brings me onto the lobby system.
It is very much in the CoD interface style of 'hide everything from the player'. Seach for players, and if no one is around, you are given the opportunity to start a lobby for players.
Other than that, the lobby is very basic, so no setting max ping or region based gaming. Furthermore, there is no way to text chat in the lobby - has to be via microphone.
In game, you can both voice and text chat, but there is no history view, often is obscured by a game alert banner and when you are incapacitated, it is removed all together, which completely bemuses me.

The games' origin from a console is obvious, especially when you are trying to complete an action - many of the action triggers use the same button, so you will have situations where you want to open a window, and he flicks off the light switch.
Just for fun, many of the actions are closely grouped together, so when you are trying to move quickly, you get a Benny Hill scenario where Sam Fisher will leap over a fence, leap back, jump up onto a ledge, jump through the unopened window - shattering the glass.
All you want to do was switch off the bloody light.
In one co-op game, my partner was downed, and I had to race to him to resusitate him, leaping over obstacles and dashing forth with courage and valour, under fire.
Well, that was the intention.
Closely grouped actions, panicked button pressing and lag all conspired against me, so rather than a heroic rescue, it appeared my character had suddenly decided now was a perfect opportunity to demonstrate a bracing set of gymnastics, all whilst my partner rapidly bled to death.
Unimpressed, he disconnected shortly after.

Adding to the action hilarity, is that fact the developers have bound some contextual actions to key combinations - but then failed to document them anywhere.
For instance, you are running up to a door, pressing (Shift + W). Once you arrive at the door, rather than stopping to allow you peek under it, Sam will instead kick it in, despite the action for Door Bash is bound to (F).
Of course, kicking the door in alerts every ♥♥♥♥ing guard in the area, and may well terminate your mission.
The average PC keyboard has 104 keys, and yet Ubisoft have only utilised 2 for action keys. ♥♥♥♥ poor effort.

There is a lot to like about this game, but there are so many bugs in this game, I could fill several reviews with the bugs found in gameplay. Most of these issues stem from Ubisofts general disdain for PC gamers, catering to the console market first, and as this is a business policy, highly likely we are going to see the same style of issues in other PC games.

There are also some questionable design decisions (such as, you can't press Esc to skip through the logo loading screen, but once it has loaded, Esc dumps you out of the game with no confirmation; evidently a very clear decision from Ubisoft to say ♥♥♥♥ You)

In summary, it is a good game, and a lot of fun to play.
Given it's age, it can be picked up cheap from a number of outlets, along with the DLC. so, if you can see past the game bugs, it will provide you with a lot of entertainment (and frustration) and is a blast in Co-op.
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