Questo contenuto ha bisogno del gioco di base Sid Meier's Civilization® V su Steam per funzionare.

Valutazione degli utenti:
Recenti:
Molto positiva (63 recensioni) - 95% delle 63 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Estremamente positiva (903 recensioni) - 903 recensioni degli utenti (97%) per questo gioco sono positive.
Data di rilascio: 8 lug 2013

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Recensioni

“Brave New World is the rare case of a title delivering exactly what it promises.”
IGN
– 9.4/10

“In addressing some of the series' longest-standing issues, such as long periods of inactivity and less appealing pursuits of victory, Firaxis have turned Civilization V into one of the best strategy games of all time, regardless of how you want to play the game.”
Kotaku

“Firaxis could have played it safe and simply layered on more changes of clothes. Instead it took the strategy gaming bit between its teeth and launched the venerable franchise into some startlingly new territory, while keeping it fun, engaging and — remarkably — approachable.”
Polygon – 8.5/10

Riguardo questo contenuto

Sid Meier's Civilization® V: Brave New World è la seconda espansione di Civilization V, lo strategico che nel 2010 ha entusiasmato la critica vincendo il premio di gioco dell'anno per PC. Questa nuova espansione aumenta ulteriormente la profondità del gioco e la rigiocabilità introducendo il commercio internazionale e dando nuova importanza alla cultura e alla diplomazia. Potrai accrescere la tua influenza a livello mondiale creando Capolavori, scegliendo un'ideologia per il tuo popolo e proponendo al Congresso Mondiale risoluzioni di impatto globale. Man mano che attraverserai le epoche storiche, le tue decisioni avranno un impatto duraturo sulle tue relazioni con le altre civiltà.

Sid Meier's Civilization V: Brave New World introduce inoltre nove civiltà, otto meraviglie, due scenari, quattro nuove dinamiche di gioco e decine di unità, edifici e miglioramenti, offrendo una varietà più ampia che mai di strategie per costruire il più potente impero del mondo.

CARATTERISTICHE

  • Nuova Vittoria culturale: diffondi la tua cultura a livello mondiale fino a dominare le altre. Crea capolavori con i tuoi Grandi Artisti, Scrittori e Musicisti e mettili in mostra negli edifici più importanti del tuo impero come Musei, Teatri dell'Opera e persino nella Grande Biblioteca. Usa i tuoi Archeologi per eseguire scavi nei siti delle battaglie del passato e tra le rovine delle antiche città per estrarne inestimabili manufatti culturali. Diventa la prima civiltà a esercitare un'influenza dominante su tutte le altre per ottenere la Vittoria culturale, suscitando l'invidia del mondo intero.

  • Nuove Politiche e Ideologie: entra nell'Epoca industriale e scegli l'ideologia del tuo popolo: Uguaglianza, Ordine o Autocrazia. Ogni ideologia permette di accedere ad abilità sempre più potenti che andranno a soddisfare i requisiti per la vittoria in modi diversi. Le scelte che operi influenzeranno le relazioni con le altre civiltà per il resto del gioco.

  • Congresso Mondiale: la diplomazia ha un peso decisamente maggiore e le alleanze con le città-stato sono più importanti che mai. Rivoluziona il panorama diplomatico con un nuovo Congresso Mondiale dedicato a questioni critiche come l'adozione di sanzioni commerciali contro gli stati canaglia, la limitazione dell'uso delle risorse, la designazione delle città candidate per i Giochi Mondiali e l'impiego di armi nucleari. Risoluzioni internazionali in grado di cambiare le regole del gioco, voto di scambio, intrigo e un nuovo meccanismo per ottenere la Vittoria diplomatica assicurano un finale di partita eccitante.

  • Rotte commerciali internazionali: rendi le tue città il fulcro di rotte commerciali terrestri e marittime e crea ricchezza e prosperità per il tuo popolo, diffondendo allo stesso tempo religione, influenza culturale e scienza. Il numero delle rotte commerciali aumenta con lo sviluppo economico e tecnologico, attraverso la realizzazione di Meraviglie e grazie alle abilità speciali della tua civiltà. Collegherai una città più vicina, privilegiando guadagni minori in favore di una rotta più sicura, sceglierai un percorso più lungo e rischioso per aumentare le tue entrate o magari deciderai di realizzare rotte interne, trasportando cibo e produzione di importanza vitale fino negli angoli più remoti del tuo impero?

  • Nuove civiltà, edifici e unità: sono stati introdotti nove leader con le loro civiltà, tra cui Polonia, Brasile, Portogallo, Zulu e tante altre, ognuna con particolari tratti distintivi, edifici e unità.

  • Nuove Meraviglie: questa espansione introduce otto nuove Meraviglie, tra cui il Partenone, Broadway, il Globe Theatre e gli Uffizi.

  • Due nuovi scenari:
  • Guerra Civile Americana: combatti la "Guerra tra gli Stati" dalla parte dell'Unione o della Confederazione, concentrandoti sul fondamentale teatro di operazioni orientale, fra le due capitali Richmond e Washington.
     
  • La corsa all'Africa: le grandi potenze coloniali del mondo fanno a gara per esplorare il Continente Nero ed estendervi la loro influenza. Cerca le grandi Meraviglie naturali nel cuore dell'Africa, viaggiando all'interno di un continente generato dinamicamente in ogni nuova partita.

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2GB RAM
    • Graphics:256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
    • DirectX®: DirectX® version 9.0c
    • Hard Drive: 8 GB Free
    • Sound: DirectX 9.0c-compatible sound card
    • Note: Optimized for the touch-screen Ultrabook™ device
    Recommended:
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
    • DirectX®: DirectX® version 11
    • Hard Drive: 8 GB Free
    • Sound: DirectX 9.0c-compatible sound card
    • Note: Optimized for the touch-screen Ultrabook™ device
    Minimum:
    • OS: 10.8.5 (Mountain Lion), 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core 2 Duo (Dual-Core) CPU Speed: 2.4 GHz
    • Memory: 2 GB
    • Hard Disk Space: 8 GB free disk space
    • Video Card: (ATI): Radeon HD 2600; NVidia GeForce 8600, Intel HD 4000
    • Video RAM: 256 MB

    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported.
    • NOTICE: It is possible for Mac and PC to become out of sync during updates. Within this short time period, Mac users will only be able to play other Mac users.
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
    • NOTICE:The following video chipsets are not supported for Civilization V:
      ATI Radeon X1000 series, HD 2400
      Nvidia GeForce 7000 series, 8600, 9400
      Intel GMA (950/X3100), HD 3000
    Recommended:
    • Processor: Intel Quad Core
    • Memory: 4GB
    • CPU Speed: 2.6 GHz
    • Video RAM: 512MB
    Operating System: SteamOS
    CPU Processor: Intel Core i3, AMD A10
    CPU Speed: 2.4GHz
    Memory: 4 GB RAM
    Hard Disk Space: 10 GB
    Video Card (ATI): Radeon HD 6450
    Video Card (NVidia): Geforce 640M
    Video Card (Intel): Iris Pro
    Video Memory (VRam): 1GB

    IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V, it just means we have not tested and vetted your configuration. Visit the Civilization V community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ V Linux and future AAA Linux releases![/list]
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Recenti:
Molto positiva (63 recensioni)
Complessivamente:
Estremamente positiva (903 recensioni)
Pubblicate di recente
Rebel
Pubblicata: 22 giugno
Much needed expansion. Worth every single cent.
Littlefoot's Mother
Pubblicata: 21 giugno
A great expansion that I believe added necessary features and created a fun and varying endgame.
Ass Clarinet
Pubblicata: 19 giugno
Stop reading reviews and buy it
Test4Echo
Pubblicata: 17 giugno
Even though this expansion is almost three years old, I might as well give a quick review with Civ 6 being around the corner.

The added mechanics can be fun, especially internal trade routes' abilities to quickly turn a city into a metropolis or industrial powerhouse, or some of the World Congress/UN bills, but they decided to completely screw over us warmongers. You want to expand to have a massive empire through war? Well expect to be the slowest researcher of all the remaining civs.

That's right, they added in science point inflation, just like vanilla's cultural inflation, expect this can't be avoided through making puppet states. It's a flat 5% inflation per city, whether you control them directly or not. No longer can you be using fully automatic weapons or modern tanks in the late 19th century. Because apparently all that economic power that you have from your vast empire can't be put into research.

I get why they did it, but it's still a slap in the face to warmongers or people who like having large empires for the science advantage they once had.

tl;dr
If you are more peaceful, small empire oriented, pick this up, but if you like sprawling empires or being a warmonger, skip it.
Phaserman
Pubblicata: 13 giugno
This DLC tries to put the most boring aspect of the original game (culture) front and center. It's just creating more that I have to try to ignore. The new "world congress" bs provides seemingly no benefit except to ban certain luxuries (why the hell would a world congress ban copper?). You *have* to pick a resolution you don't give a ♥♥♥♥ about every 10 turns. It might be more fun to mess with the diplomatic aspects if you're playing against real people instead of AI, but an online multiplayer scheme is prohibitive in a game this long.
dakk0n
Pubblicata: 13 giugno
What more can I say? Almost everbody loves this game. I love this game amd I hope Civ6 will be better.
piggy azalea
Pubblicata: 12 giugno
Brilliant
WoogiesaurusRex
Pubblicata: 11 giugno
finally got to write a dlc review this is it for now LOL games better with this expansion must buy all is needed to be said 9.5/10 other than still broken multiplayer sometimes
Sharper
Pubblicata: 11 giugno
I hate this game, but I want to love it.

Think about all of the old, great Civ games, and then put ♥♥♥♥ on them and you have Civ 5.
Terrible...
♥♥♥♥ing hate it...
Holy ♥♥♥♥...
9/10
WeiJingsheng
Pubblicata: 10 giugno
Excellent game with great replay value.
Recensioni più utili  Negli scorsi 30 giorni
10 persone su 12 (83%) hanno trovato questa recensione utile
9 persone hanno trovato questa recensione divertente
Consigliato
Pubblicata: 26 maggio
Just.... One.....Million.....More....Turns.....
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Consigliato
Pubblicata: 19 giugno
Stop reading reviews and buy it
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
3 persone su 3 (100%) hanno trovato questa recensione utile
Consigliato
Pubblicata: 13 maggio
Senza questo DLC il gioco è definitivamente INCOMPLETO!
Aggiunge:
- Nuove civiltà
- Nuove sistema di ideologie (ora ne potrete seguire solo una, ma potrete svilupparla)
- Sistema di spionaggio migliorato
- Aggiunti i siti archeologici (i quali forniranno punti cultura, disponibile verso la fine del 1900)
- Nuove unità (soprattutto post-seconda guerra mondiale)
- Aggiunto il Congresso Mondiale (disponibile verso il 1700/1800)
- Nuove meraviglie (Cremlino, Statua della libertà...)
- Nuove opere d'arte generate dai grandi personaggi

Preparatevi a spendere altre 200 ore su questo prodotto!
Questa recensione ti è stata utile? No Divertente
343 persone su 364 (94%) hanno trovato questa recensione utile
Consigliato
Pubblicata: 22 luglio 2013
Civilization V is a great game by itself, but it lacks a little in end-game – making the victory road not as exciting as it could have been. Brave New World's main goal is to fix that, as well as majorly changing the game with features that fit so well that you can't believe how they weren't there all along. Overhauling two of the four victory types, completely changing how you get Gold, increasing the importance of Ideologies in the late-game and creating a whole new mechanic for the new offensive culture, Tourism, this expansion pack adds a new experience to the game. If you used to leave your saves mid-game because of "lack of fun", this is the expansion for you. If you like Civilization V a lot, this is also the expansion for you. It brings a lot of new features to play with, making the game even more enjoyable.
Questa recensione ti è stata utile? No Divertente
205 persone su 227 (90%) hanno trovato questa recensione utile
Consigliato
Pubblicata: 25 settembre 2013
Author's note: Steam doesn't show gameplay time in DLC, since it launches through the main game anyway. However, would say I've spent a good 20-30 hours on Brave New World, about 4-5 games from start to finish.

Brave New World is the latest addition to Civilization V/ It adds in a plethora of features, civs, and concepts, drastically changing the way one approaches the game. It includes mechanics from Gods and Kings, so if you are choosing between either, Brave New World will have religion with it. Something to consider.

Brave New World introduces a few new mechanics, reintroduces some old ones, and reworks others. The biggest change would be the inclusion of trade routes, giving you gold, research, and religious influence between two cities. Venice is designed around setting up trade routes, while Arabia has been redesigned to take advantage of this new mechanic. It is a useful mechanic, and does aid the gradual slowed growth of small civs.

They've reworked social policies and the way cultural victory works - you now have tourism points, which needs to grow higher than opposing civ's culture in order to increase your level of influence. This changes the way one can approach a cultural victory - instead of being limited to three cities, it is now possible to have a sprawling empire while still aiming for a cultural victory. Late game policies have changed as well, with your civ taking up one of three paths, which affect your late game perks greatly, and your diplomatic relationships as well.

Spies now have an option to act as diplomats, increasing your civ's tourism output to that civ's capital, while spreading your late game ideology as well. Citys can revolt and join your empire as in the older games, but its been reworked to do so only if your influence with your ideology is high enough.

Overall, Brave New World's new and reworked concepts make the game much more enjoyable, and adds much needed depth to the game. Grab it as soon as you can.
Questa recensione ti è stata utile? No Divertente
170 persone su 189 (90%) hanno trovato questa recensione utile
Consigliato
Pubblicata: 27 ottobre 2013
Sid Meier's Civilization V: Brave New World is the second expansion pack to Civilization V that actually improves gameplay dynamics and enhances the true experience of what Civilization should have been. Brave New World radically change the cultural system, adding Great Arts and Great Works to promote tourism to the establishment of the World Congress for advanced diplomacy. Civilization V with the first expansion pack, Gods & Kings, was already considered as the "cocaine" of video games, but with Brave New World, this makes a lethal addiction to the level of meth (just an inside joke among Civilization players since the series is highly addicting). Additional buildings and units are added to truly connect to each eras from Medieval to Atomic Era to experience what it's like. I cannot express how grateful this expansion pack brought Civilization V as the highest standpoint in any video game. I strongly recommend to current Civilization V players to get this expansion at ANY price (ranging from the steep discount to the default price of $30). Firaxis Games has once again truly represent their community with great positivity and I will support this company to the last day and one more.
Questa recensione ti è stata utile? No Divertente
356 persone su 434 (82%) hanno trovato questa recensione utile
30 persone hanno trovato questa recensione divertente
Consigliato
Pubblicata: 20 ottobre 2014
$29.99 still? not worth it. wait until sale or lower price
Questa recensione ti è stata utile? No Divertente
118 persone su 122 (97%) hanno trovato questa recensione utile
19 persone hanno trovato questa recensione divertente
Consigliato
Pubblicata: 18 novembre 2015
If you're going to get Civilization V, you need this as well as Gods & Kings. Both of them are true expansion packs and they add a lot to the game, cumulatively speaking, so I'd say they're not as outrageously overpriced as some of the game's other DLC. For fans of Civ IV and earlier, I would honestly say G&K+BNW puts the game on par with the rest of the series. If you can only pick one for now though, I would recommend BNW.


In a nutshell, Brave New World revitalizes the end-game and makes it less 'Sid Meier's Click Next Turn'. It revamps culture, diplomacy, trading, late-game social policies, and adds several new civilizations, units & wonders:

* The new culture system is a bit confusing at first, but cultivating tourism and generating Great Works from artistic Great People/artifacts from archaeologists is much more fun and reality-based than the old "fill 5 policy trees and build a wonder" cultural victory.

* Old trade routes are now called what they ultimately were: city connections. New trade routes must be manually established with caravans and cargo ships, but they let you rake in the dough you lose from river tiles no longer giving you gold.

* The new World Congress system lets you play "democracy" as you bribe city-states to fulfill your pseudo-imperialist goals. This situation is only marginally different in multiplayer.

* The old Liberty/Autocracy/Order policy trees have been replaced with much-improved, full-fledged (and mututally exclusive) ideologies for all your Cold War needs. Use your tourism to destroy your rivals' iron curtains!

* Religion, first introduced in G&K, becomes more powerful with trade route influence and extra stuff available from Piety policies.

* Two extra scenarios are just icing on the cake. The Scramble for Africa scenario is weightier and arguably more well-designed than the American Civil War scenario, but both are still at least decent.

Ask anybody who's really into Civ V and they'll tell you BNW is indispensable. I agree with them, because I am one of those people.


A brief summary of the new stuff in BNW, starting with the civs:

* Poland gets free social policies and a beast replacement for a subpar unit (the Lancer). Disgustingly overpowered, but fun.

* Assyria is for those early warmongers with panache. Settle the ancient city of Nimrud, then tear into rival civs to literally steal their technology from the smoking ruins of their cities. That's Ashurbanipal in the banner image up there, so you know these guys have style.

* Brazil is a fun cultural civ that somehow ended up with a kickass war theme.

* The Zulus are evidence Firaxis was trying to cater to the Starcraft crowd: the main strategy for them is to train a huge army of special warriors and swarm everyone else. Shaka Zulu's AI is famously aggressive to boot.

* Portugal is for crafty players who want to play as a crafty country and show the Spanish who's boss this time.

* Indonesia gets spices, die roll promotions for their unique unit, and an aesthetic that would probably fit into some DnD niche if it were fictional. Bonus points for being the only civ in the entire game that strictly benefits from religious diversity.

* Morocco is the rich diplomatic ying to Arabia's rich, warmongering oil baron yang, sort of. (Arabia unique ability is even better in BNW, for what it's worth.)

* Venice is literally City-State: The Civ, and also Gold: The Civ. For extra fun, try them in multiplayer!

* The Shoshone's uniques prove that they were more righteous than those paleface Americans, because their uniques mostly do the same things as America's and are almost entirely better than America's.

* Ethiopia was released in G&K, but is a freebie here for those who somehow don't own it already. It's for those turtlers with panache - and who want to spread the word of whatever stupid meme religion pops into their heads.


As for the new wonders:

* Borobodur is for jumpstarting religious spread. Nothing like a good Buddha to really bring people closer to the wisdom of Jesus-Vishna-Shrek the All-Father.

* Uffizi, Globe Theatre, and Broadway are for cultural players...or sadistic players with high production who like screwing with cultural players. They're all really pretty to look at, at any rate.

* Prora is probably the most important for warmongers. Literal boatloads of happiness from a subpar Nazi beach hotel that wasn't even finished. It even stole its effect from the Eiffel Tower: that wonder now gives a rather hefty +12 tourism instead.

* Red Fort is for defensive civs, which means it's also for offensive civs with high production. Noticing a pattern?

* The International Space Station is a World Congress project - mission control goes to the civ who contributes the most. That means it's for scientific civs lucky enough to have rivals who don't know to vote for Cultural Heritage Sites again to keep the status quo.

* The East India Company national wonder replaces the lesser, boring National Bank, and ensures that Gandhi's legacy will live on even if he's not in the game. It synergizes really well with trade routes.

* The Artists' Guild, Writers' Guild, and Musicians' Guild are national wonders for cultural civs and liberal arts majors. They generate their requisite Great People.

* The National Visitor Center is a national wonder for cultural civs who want a little overkill.


Rounding out the additions are three excellent natural wonders, three generally good combat units (one of which is from X-COM strangely enough) and four new buildings - a happiness building, a caravan booster and two tourism boosters.


Nothing's perfect, and BNW is no exception. My concern is France. This isn't a big problem, since France was always a cultural civ. Prior to BNW however, they were more militaristic, with two unique units. I think that fit the civ's leader (none other than Napoleon) better than BNW France, which is more focused on strategic cultural play.
Questa recensione ti è stata utile? No Divertente
108 persone su 111 (97%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
Pubblicata: 23 settembre 2014
This expansion is a must. With this, it fixes just about all of the problems of Civilization V. If it's a choice between Brave New World or Gods & Kings, you must buy this one first as it will give you much more than Gods & Kings. Hell, this game will even give you some of the elements from Gods & Kings into this.

Also keep in mind that now that Civilization V is completly finished with no extra DLC's planned any longer expect bundles to be present where it will allow Civilization V, Gods & Kings, and Brave New World for a nice price.
Questa recensione ti è stata utile? No Divertente
155 persone su 180 (86%) hanno trovato questa recensione utile
225 persone hanno trovato questa recensione divertente
Consigliato
Pubblicata: 25 gennaio 2015
The year is 2069, Ghandi has been reincarneted as the new leader of India and India has built nukes that target planets. Ghandi Nukes entire world and all is lost.
CIA sends simulation to find best plan to stop Ghandi from nuking the world.
Simulation is this game.
All gameplay data gets sent to the CIA in 2069
For 50 dollars you can help secure you children's future by defeating Ghandi and his nuke mongering country.
Bouns insentive for defeating Ghandi: you no longer have to worry about a social life as this game will be your life.
Questa recensione ti è stata utile? No Divertente