Questo contenuto ha bisogno del gioco di base Sid Meier's Civilization® V su Steam per funzionare.

Valutazione degli utenti: Estremamente positiva (717 recensioni) - 717 recensioni degli utenti (98%) per questo gioco sono positive.
Data di rilascio: 8 lug 2013

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Questo contenuto ha bisogno del gioco di base Sid Meier's Civilization® V su Steam per funzionare.

Acquista Sid Meier's Civilization V: Brave New World

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Pacchetti che includono questo gioco

Acquista Sid Meier's Civilization V: Complete Edition

Include 16 articoli: Sid Meier's Civilization® V, Sid Meier's Civilization V - Gods and Kings, Sid Meier's Civilization V: Brave New World, Sid Meier’s Civilization® V: Babylon (Nebuchadnezzar II), Civilization and Scenario Pack: Denmark - The Vikings, Double Civilization and Scenario Pack: Spain and Inca, Civilization V: Cradle of Civilization - Mediterranean, Civilization V: Cradle of Civilization - Asia, Civilization V: Cradle of Civilization - Americas, Civilization V: Cradle of Civilization - Mesopotamia, Civilization and Scenario Pack: Polynesia, Civilization V - Civilization and Scenario Pack: Korea, Civilization V - Wonders of the Ancient World Scenario Pack, Sid Meier's Civilization V: Scrambled Continents Map Pack, Sid Meier's Civilization V: Scrambled Nations Map Pack, Civilization V: Explorer’s Map Pack

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Recensioni

“Brave New World is the rare case of a title delivering exactly what it promises.”
IGN
– 9.4/10

“In addressing some of the series' longest-standing issues, such as long periods of inactivity and less appealing pursuits of victory, Firaxis have turned Civilization V into one of the best strategy games of all time, regardless of how you want to play the game.”
Kotaku

“Firaxis could have played it safe and simply layered on more changes of clothes. Instead it took the strategy gaming bit between its teeth and launched the venerable franchise into some startlingly new territory, while keeping it fun, engaging and — remarkably — approachable.”
Polygon – 8.5/10

Riguardo questo contenuto

Sid Meier's Civilization® V: Brave New World è la seconda espansione di Civilization V, lo strategico che nel 2010 ha entusiasmato la critica vincendo il premio di gioco dell'anno per PC. Questa nuova espansione aumenta ulteriormente la profondità del gioco e la rigiocabilità introducendo il commercio internazionale e dando nuova importanza alla cultura e alla diplomazia. Potrai accrescere la tua influenza a livello mondiale creando Capolavori, scegliendo un'ideologia per il tuo popolo e proponendo al Congresso Mondiale risoluzioni di impatto globale. Man mano che attraverserai le epoche storiche, le tue decisioni avranno un impatto duraturo sulle tue relazioni con le altre civiltà.

Sid Meier's Civilization V: Brave New World introduce inoltre nove civiltà, otto meraviglie, due scenari, quattro nuove dinamiche di gioco e decine di unità, edifici e miglioramenti, offrendo una varietà più ampia che mai di strategie per costruire il più potente impero del mondo.

CARATTERISTICHE

  • Nuova Vittoria culturale: diffondi la tua cultura a livello mondiale fino a dominare le altre. Crea capolavori con i tuoi Grandi Artisti, Scrittori e Musicisti e mettili in mostra negli edifici più importanti del tuo impero come Musei, Teatri dell'Opera e persino nella Grande Biblioteca. Usa i tuoi Archeologi per eseguire scavi nei siti delle battaglie del passato e tra le rovine delle antiche città per estrarne inestimabili manufatti culturali. Diventa la prima civiltà a esercitare un'influenza dominante su tutte le altre per ottenere la Vittoria culturale, suscitando l'invidia del mondo intero.

  • Nuove Politiche e Ideologie: entra nell'Epoca industriale e scegli l'ideologia del tuo popolo: Uguaglianza, Ordine o Autocrazia. Ogni ideologia permette di accedere ad abilità sempre più potenti che andranno a soddisfare i requisiti per la vittoria in modi diversi. Le scelte che operi influenzeranno le relazioni con le altre civiltà per il resto del gioco.

  • Congresso Mondiale: la diplomazia ha un peso decisamente maggiore e le alleanze con le città-stato sono più importanti che mai. Rivoluziona il panorama diplomatico con un nuovo Congresso Mondiale dedicato a questioni critiche come l'adozione di sanzioni commerciali contro gli stati canaglia, la limitazione dell'uso delle risorse, la designazione delle città candidate per i Giochi Mondiali e l'impiego di armi nucleari. Risoluzioni internazionali in grado di cambiare le regole del gioco, voto di scambio, intrigo e un nuovo meccanismo per ottenere la Vittoria diplomatica assicurano un finale di partita eccitante.

  • Rotte commerciali internazionali: rendi le tue città il fulcro di rotte commerciali terrestri e marittime e crea ricchezza e prosperità per il tuo popolo, diffondendo allo stesso tempo religione, influenza culturale e scienza. Il numero delle rotte commerciali aumenta con lo sviluppo economico e tecnologico, attraverso la realizzazione di Meraviglie e grazie alle abilità speciali della tua civiltà. Collegherai una città più vicina, privilegiando guadagni minori in favore di una rotta più sicura, sceglierai un percorso più lungo e rischioso per aumentare le tue entrate o magari deciderai di realizzare rotte interne, trasportando cibo e produzione di importanza vitale fino negli angoli più remoti del tuo impero?

  • Nuove civiltà, edifici e unità: sono stati introdotti nove leader con le loro civiltà, tra cui Polonia, Brasile, Portogallo, Zulu e tante altre, ognuna con particolari tratti distintivi, edifici e unità.

  • Nuove Meraviglie: questa espansione introduce otto nuove Meraviglie, tra cui il Partenone, Broadway, il Globe Theatre e gli Uffizi.

  • Due nuovi scenari:
  • Guerra Civile Americana: combatti la "Guerra tra gli Stati" dalla parte dell'Unione o della Confederazione, concentrandoti sul fondamentale teatro di operazioni orientale, fra le due capitali Richmond e Washington.
     
  • La corsa all'Africa: le grandi potenze coloniali del mondo fanno a gara per esplorare il Continente Nero ed estendervi la loro influenza. Cerca le grandi Meraviglie naturali nel cuore dell'Africa, viaggiando all'interno di un continente generato dinamicamente in ogni nuova partita.

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2GB RAM
    • Graphics:256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
    • DirectX®: DirectX® version 9.0c
    • Hard Drive: 8 GB Free
    • Sound: DirectX 9.0c-compatible sound card
    • Note: Optimized for the touch-screen Ultrabook™ device
    Recommended:
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
    • DirectX®: DirectX® version 11
    • Hard Drive: 8 GB Free
    • Sound: DirectX 9.0c-compatible sound card
    • Note: Optimized for the touch-screen Ultrabook™ device
    Minimum:
    • OS: 10.8.5 (Mountain Lion), 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core 2 Duo (Dual-Core) CPU Speed: 2.4 GHz
    • Memory: 2 GB
    • Hard Disk Space: 8 GB free disk space
    • Video Card: (ATI): Radeon HD 2600; NVidia GeForce 8600, Intel HD 4000
    • Video RAM: 256 MB

    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported.
    • NOTICE: It is possible for Mac and PC to become out of sync during updates. Within this short time period, Mac users will only be able to play other Mac users.
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
    • NOTICE:The following video chipsets are not supported for Civilization V:
      ATI Radeon X1000 series, HD 2400
      Nvidia GeForce 7000 series, 8600, 9400
      Intel GMA (950/X3100), HD 3000
    Recommended:
    • Processor: Intel Quad Core
    • Memory: 4GB
    • CPU Speed: 2.6 GHz
    • Video RAM: 512MB
    Operating System: SteamOS
    CPU Processor: Intel Core i3, AMD A10
    CPU Speed: 2.4GHz
    Memory: 4 GB RAM
    Hard Disk Space: 10 GB
    Video Card (ATI): Radeon HD 6450
    Video Card (NVidia): Geforce 640M
    Video Card (Intel): Iris Pro
    Video Memory (VRam): 1GB

    IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V, it just means we have not tested and vetted your configuration. Visit the Civilization V community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ V Linux and future AAA Linux releases![/list]
Recensioni utili
63 persone su 72 (88%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Pubblicata: 9 ottobre 2015
DLC has become something of a 4-letter word among us, and many times feels like a way to artificially inflate prices of games by witholding little bits of content. Brave New World on the other hand is a true expasion pack like we used to have in the past. It's big, it changes and truly expand the Civillization V experience to the point that I'll never play the base game without it again. It completely changes how commerce, diplomacy, social policies and culture works and rebalances old content to work with them in addition to introducing new wonders and civilizations, including my home nation Brazil (ó pátria amada, idolatrada, salve, salve). It adds so much value that makes the game feel a bit like Civ 5.5 and while not all of this is refined enough it's certainly an improvement over vanilla Civ V.
Questa recensione ti è stata utile? No Divertente
49 persone su 53 (92%) hanno trovato questa recensione utile
5 persone hanno trovato questa recensione divertente
Pubblicata: 18 novembre 2015
Honestly, if you're going to get Civilization V, you need this as well as Gods & Kings. Both of them are true expansion packs and they add a lot to the game, cumulatively speaking, so I'd say they're not as outrageously overpriced as some of the game's other DLC. For fans of Civ IV and earlier, I would honestly say G&K+BNW puts the game on par with the rest of the series. If you can only pick one for now though, I would recommend BNW.


In a nutshell, Brave New World revitalizes the end-game and makes it less 'Sid Meier's Click Next Turn'. It revamps culture, diplomacy, trading, late-game social policies, and adds several new civilizations, units & wonders:

* The new culture system is a bit confusing at first, but cultivating tourism and generating Great Works from artistic Great People/artifacts from archaeologists is much more fun and reality-based than the old "fill 5 policy trees and build a wonder" cultural victory.

* Old trade routes are now called what they ultimately were: city connections. New trade routes must be manually established with caravans and cargo ships, but they let you rake in the dough you lose from river tiles no longer giving you gold.

* The new World Congress system lets you play "democracy" as you bribe city-states to fulfill your pseudo-imperialist goals. This situation is only marginally different in multiplayer.

* The old Liberty/Autocracy/Order policy trees have been replaced with much-improved, full-fledged (and mututally exclusive) ideologies for all your Cold War needs. Use your tourism to destroy your rivals' iron curtains!

* Religion, first introduced in G&K, becomes more powerful with trade route influence and extra stuff available from Piety policies.

* Two extra scenarios are just icing on the cake.

Ask anybody who's really into Civ V and they'll tell you BNW is indispensable. I agree with them, because I am one of those people.


A brief summary of the new stuff in BNW, starting with the civs:

* Poland gets free social policies and a beast replacement for a subpar unit (the Lancer). Disgustingly overpowered, but fun.

* Assyria is for those early warmongers with panache. Settle the ancient city of Nimrud, then tear into rival civs to literally steal their technology. That's Ashurbanipal in the banner image up there, so you know these guys have style.

* Brazil is a fun cultural civ that somehow ended up with a kickass war theme.

* The Zulus are evidence Firaxis was trying to cater to the Starcraft crowd: the main strategy for them is to train a huge army of special warriors and swarm everyone else. Shaka Zulu's AI is famously aggressive to boot.

* Portugal is for crafty players who want to play as a crafty country and show the Spanish who's boss this time.

* Indonesia gets spices, die roll promotions for their unique unit, and an aesthetic that would probably fit into some DnD niche if it were fictional. Bonus points for being the only civ in the entire game that strictly benefits from religious diversity.

* Morocco is the rich diplomatic ying to Arabia's rich, warmongering oil baron yang, sort of. (Arabia unique ability is even better in BNW, for what it's worth.)

* Venice is literally City-State: The Civ, and also Gold: The Civ. For extra fun, try them in multiplayer!

* The Shoshone's uniques prove that they were more righteous than those paleface Americans, because their uniques mostly do the same things as America's and are almost entirely better than America's.

* Ethiopia was released in G&K, but is a freebie here for those who somehow don't own it already. It's for those turtlers with panache - and who want to spread the word of whatever stupid meme religion pops into their heads.


As for the new wonders:

* Borobodur is for jumpstarting religious spread. Nothing like a good Buddha to really bring people closer to the wisdom of Jesus-Vishna-Shrek the All-Father.

* Uffizi, Globe Theatre, and Broadway are for cultural players...or sadistic players with high production who like screwing with cultural players. They're all really pretty to look at, at any rate.

* Prora is probably the most important for warmongers. Literal boatloads of happiness from a subpar Nazi beach hotel that wasn't even finished.

* Red Fort is for defensive civs, which means it's also for offensive civs with high production. Noticing a pattern?

* The International Space Station is a World Congress project - mission control goes to the civ who contributes the most. That means it's for scientific civs lucky enough to have rivals who don't know to vote for Cultural Heritage Sites again to keep the status quo.

* The East India Company national wonder replaces the lesser, boring National Bank, and ensures that Gandhi's legacy will live on even if he's not in the game. It synergizes really well with trade routes.

* The Artists' Guild, Writers' Guild, and Musicians' Guild are national wonders for cultural civs and liberal arts majors. They generate their requisite Great People.

* The National Visitor Center is a national wonder for cultural civs who want a little overkill.


Rounding out the additions are three excellent natural wonders, three generally good combat units (one of which is from X-COM strangely enough) and four new buildings - a happiness building, a caravan booster and two tourism boosters.


Nothing's perfect, and BNW is no exception. My concern is France. This isn't a big problem, since France was always a cultural civ. Prior to BNW however, they were more militaristic, with two unique units. I think that fit the civ's leader (none other than Napoleon) better than BNW France, which is more focused on strategic cultural play.
Questa recensione ti è stata utile? No Divertente
42 persone su 52 (81%) hanno trovato questa recensione utile
34 persone hanno trovato questa recensione divertente
Pubblicata: 1 dicembre 2015
Ice-T from Law & Order: Special Victims Unit apparently bought the Civ 5 Brave New World expansion pack.
10/10
gg
Questa recensione ti è stata utile? No Divertente
14 persone su 16 (88%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Pubblicata: 4 ottobre 2015
The last expansion for Civ5 actually addresses an old problem the Civ series has had: that the later stages of the game can get rather boring. Most of the action takes place early on as you fight for other nations for territory in order to set yourself up for dominance in the industrial and modern ages. But now with BNW... there's more stuff to do in those late-game stages aside from just waiting to fulfil the necessary victory conditions so that you can end the game.

I always enjoyed late-game Civ gameplay despite that the world is largely "settled" by that point, but BNW adds enough new twists to bring to the modern age the same sorts of tensions and excitement that exist in the rest of the game.

A must have for anyone who enjoys Civ5. :D
Questa recensione ti è stata utile? No Divertente
18 persone su 24 (75%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Pubblicata: 30 settembre 2015
-Quick Review-
Sid Meier's Civilization V: Brave New World was the second expansion pack for Civilization V, developed by Firaxis Games and released 2013. Brave New world adds more civilizations, new buildings, new social policies, changes to trade and winning conditions.


-Detailed breakdown review-
Story: As with most Civilization games, there isn't really a direct “story” you play from the stone age into the space age, there isn't a direct “story”, however your experience within the game will be different depending on the resources, location, and nearby neighbors.

Gameplay: There are several changes to Victory conditions, Cultural victory has been changed to include Tourism. Diplomatic victory can be achieved if voted the world leader at the World Congress meeting. Victory from conquest, and scientific victory by launching the first space shuttle are still the same.

Achievements: Sid Meier's Civilization V: Brave New world adds 60 achievements to the core game, many of the achievements are straightforward and can be completed simply by meeting one condition after finishing the game (example: beat the game as Ashurbanipal. Win a cultural victory using the freedom Ideology).
Other achievements are completed by accomplishing scenarios or special conditions in a regular game.

Price: Sid Meier's Civilization V: Brave New World I s priced at $29.99, this game will easily add over 50 hours of content into the game. With that being said the price isn't very surprising. With newer civilization games already out, why would you get the civilization 5 content? Because Sid Meier's Civilization V is still a staple in the genre.
If you're tight in the money department, I suggest waiting for a sale before purchasing. I picked up my DLC copy from a humble bundle in 2014.

Conclusion: All in all, this is an excellent addition to the Civilization V series, I definitely recommend it to anyone looking to squeeze out more time from the Sid Meier's Civilization V game.

CoreGame
Here's the URL to see my review for Sid Meier's Civilizaton V
Questa recensione ti è stata utile? No Divertente