Dieses Produkt benötigt zum Spielen die Steam-Version des Hauptspiels Sid Meier's Civilization® V.

Nutzerreviews: Äußerst positiv (711 Reviews) - 98% der 711 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 8. Juli 2013

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Dieses Produkt benötigt zum Spielen die Steam-Version des Hauptspiels Sid Meier's Civilization® V.

Sid Meier's Civilization V: Brave New World kaufen

LUNAR NEW YEAR SALE! Offer ends 12. Februar

-75%
$29.99
$7.49

Pakete, die dieses Spiel enthalten

Sid Meier's Civilization V: Complete Edition kaufen

Enthält 16 Artikel: Sid Meier's Civilization® V, Sid Meier's Civilization V - Gods and Kings, Sid Meier's Civilization V: Brave New World, Sid Meier’s Civilization® V: Babylon (Nebuchadnezzar II), Civilization and Scenario Pack: Denmark - The Vikings, Double Civilization and Scenario Pack: Spain and Inca, Civilization V: Cradle of Civilization - Mediterranean, Civilization V: Cradle of Civilization - Asia, Civilization V: Cradle of Civilization - Americas, Civilization V: Cradle of Civilization - Mesopotamia, Civilization and Scenario Pack: Polynesia, Civilization V - Civilization and Scenario Pack: Korea, Civilization V - Wonders of the Ancient World Scenario Pack, Sid Meier's Civilization V: Scrambled Continents Map Pack, Sid Meier's Civilization V: Scrambled Nations Map Pack, Civilization V: Explorer’s Map Pack

LUNAR NEW YEAR SALE! Offer ends 12. Februar

 

Reviews

“Brave New World is the rare case of a title delivering exactly what it promises.”
IGN
– 9.4/10

“In addressing some of the series' longest-standing issues, such as long periods of inactivity and less appealing pursuits of victory, Firaxis have turned Civilization V into one of the best strategy games of all time, regardless of how you want to play the game.”
Kotaku

“Firaxis could have played it safe and simply layered on more changes of clothes. Instead it took the strategy gaming bit between its teeth and launched the venerable franchise into some startlingly new territory, while keeping it fun, engaging and — remarkably — approachable.”
Polygon – 8.5/10

Über dieses Produkt

Beschreibung

Sid Meier's Civilization® V: Brave New World ist das zweite Erweiterungspaket für Civilization V - das preisgekrönte PC-Spiel des Jahres 2010. Diese neue Erweiterung bietet verstärkte Spieltiefe und Wiederspielbarkeit durch die Einführung des internationalen Handels und eine neue Schwerpunktsetzung auf Kultur und Diplomatie. Sie können Ihren Einfluss auf der ganzen Welt durch die Erschaffung Großer Werke, durch die Wahl einer Ideologie für Ihr Volk und durch das Einbringen globaler Resolutionen vor dem Weltkongress steuern. Bei Ihrer Reise durch die Jahrhunderte der Geschichte treffen Sie weitreichende Entscheidungen, die Ihre Beziehungen zu anderen Zivilisationen beeinflussen.


Sid Meier's Civilization V: Brave New World führt außerdem neun neue Zivilisationen, acht neue Wunder, zwei neue Szenarios, vier neue Spielsysteme und Dutzende neuer Einheiten, Gebäude und Verbesserungen ein, die Ihnen eine Vielzahl verschiedener Möglichkeiten bieten, das mächtigste Reich der Welt zu erschaffen."

Features

Neuer Kultursieg: Verbreiten Sie Ihre Kultur auf der Welt und dominieren Sie die anderen. Erschaffen Sie Meisterwerke mit Hilfe Großer Künstler, Schriftsteller und Musiker, die in wichtigen Gebäuden wie Museen, Opernhäusern oder der Großen Bibliothek in Ihrem Reich platziert werden. Setzen Sie Archäologen ein, um die Stätten lang vergangener Schlachten und die Ruinen alter Städte auszugraben und wertvolle Kulturartefakte zu erhalten. Werden Sie die erste Zivilisation, die so viel Einfluss auf die anderen Zivilisationen ausübt, dass sie einen Kultursieg erringen kann und die ganze Welt zu ihr aufblickt.


Neue Politiken und Ideologien: Wählen Sie beim Eintritt in das Industriezeitalter die Ideologie Ihres Volkes: Freiheit, Ordnung oder Autokratie. Jede dieser Ideologien bietet Zugang zu immer mächtiger werdenden Fähigkeiten und unterstützt die verschiedenen Siegbedingungen auf einzigartige Weise. Ihre Entscheidungen sind für die Beziehungen zu anderen Zivilisationen für das ganze Spiel entscheidend.


Weltkongress: Die Diplomatie ist nochmals stärker gewichtet und Bündnisse mit Stadtstaaten sind wichtiger denn je. Verändern Sie die diplomatische Landschaft durch einen neuen Weltkongress, der über sensible Fragen wie die Erhebung von Handelssanktionen gegenüber abtrünnigen Nationen, die Begrenzung der Ressourcennutzung, den Austragungsort der Weltspiele und den Einsatz von Atomwaffen abstimmt. Resolutionen, Stimmenhandel, Intrigen und eine neue Strategie für den Diplomatiesieg machen das Ende des Spiels so dynamisch wie nie zuvor.


Internationale Handelswege: Entwickeln Sie Ihre Städte zu internationalen Handelszentren auf dem See- und Landweg, um den Wohlstand Ihres Volkes zu mehren und Ihre Religion, Kultur und wissenschaftlichen Errungenschaften auf der ganzen Welt zu verbreiten. Die Anzahl Ihrer Handelswege steigt mit Ihrem wirtschaftlichen und technologischen Fortschritt, dem Bau von Wundern und den einzigartigen Fähigkeiten Ihrer Zivilisation. Knüpfen Sie den Handelsweg an eine näher gelegene Stadt an und setzen eher auf Sicherheit als auf hohe Einnahmen oder wagen Sie sich an eine längere und riskantere Route, um mehr Gewinn zu machen – oder lassen Sie den Handelsweg in Ihr eigenes Reich verlaufen, um auch die entlegenen Gebiete mit Nahrung und Produktion zu versorgen?


Neue Zivilisationen, Einheiten und Gebäude: Neun neue Staatsoberhäupter und Zivilisationen, jeweils mit ihren einzigartigen Eigenschaften, Einheiten und Gebäuden, warten auf Sie, darunter Polen, Brasilien, Portugal und das Zulu-Reich.


Neue Wunder: Es sind acht neue Wunder zu bestaunen, darunter der Parthenon, der Broadway, die Uffizien und mehr.

Zwei Neue Spielszenarios


   Amerikanischer Bürgerkrieg: Erleben Sie die dramatischen östlichen Operationen aus der Sicht der Unionstruppen oder Konföderierten zwischen den Hauptstädten Richmond und Washington.
  Wettlauf um Afrika: Hier liefern sich die großen Kolonialmächte einen Wettlauf um die Erschließung des Schwarzen Kontinents. Suchen Sie nach Naturwundern im Herzen von Afrika und erkunden Sie dabei mit jedem Spiel einen dynamisch generierten Kontinent.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
    • Prozessor: Intel Core 2 Duo 1.8 GHz oder AMD Athlon X2 64 2.0 GHz
    • Speicher: 2 GB RAM
    • Grafik:256 MB ATI HD2600 XT oder besser, 256 MB nVidia 7900 GS oder besser, oder Core i3 oder bessere integrierte Grafikchips
    • DirectX®: DirectX® Version 9.0c
    • Festplatte: 8 GB frei
    • Sound: DirectX 9.0c-kompatible Soundkarte
    Empfohlen:
    • Betriebssystem: Windows® Vista SP2/ Windows® 7
    • Prozessor: 1.8 GHz Quad Core CPU
    • Speicher: 4 GB RAM
    • Grafik: 512 MB ATI 4800 Serien oder besser, 512 MB nVidia 9800 Serien oder besser
    • DirectX®: DirectX® Version 11
    • Festplatte: 8 GB frei
    • Sound: DirectX 9.0c-kompatible Soundkarte
    Minimum:
    • OS: 10.8.5 (Mountain Lion), 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core 2 Duo (Dual-Core) CPU Speed: 2.4 GHz
    • Memory: 2 GB
    • Hard Disk Space: 8 GB free disk space
    • Video Card: (ATI): Radeon HD 2600; NVidia GeForce 8600, Intel HD 4000
    • Video RAM: 256 MB

    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported.
    • NOTICE: It is possible for Mac and PC to become out of sync during updates. Within this short time period, Mac users will only be able to play other Mac users.
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
    • NOTICE:The following video chipsets are not supported for Civilization V:
      ATI Radeon X1000 series, HD 2400
      Nvidia GeForce 7000 series, 8600, 9400
      Intel GMA (950/X3100), HD 3000
    Recommended:
    • Processor: Intel Quad Core
    • Memory: 4GB
    • CPU Speed: 2.6 GHz
    • Video RAM: 512MB
    Operating System: SteamOS
    CPU Processor: Intel Core i3, AMD A10
    CPU Speed: 2.4GHz
    Memory: 4 GB RAM
    Hard Disk Space: 10 GB
    Video Card (ATI): Radeon HD 6450
    Video Card (NVidia): Geforce 640M
    Video Card (Intel): Iris Pro
    Video Memory (VRam): 1GB

    IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V, it just means we have not tested and vetted your configuration. Visit the Civilization V community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ V Linux and future AAA Linux releases![/list]
Hilfreiche Kundenreviews
60 von 69 Personen (87%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Verfasst: 9. Oktober 2015
DLC has become something of a 4-letter word among us, and many times feels like a way to artificially inflate prices of games by witholding little bits of content. Brave New World on the other hand is a true expasion pack like we used to have in the past. It's big, it changes and truly expand the Civillization V experience to the point that I'll never play the base game without it again. It completely changes how commerce, diplomacy, social policies and culture works and rebalances old content to work with them in addition to introducing new wonders and civilizations, including my home nation Brazil (ó pátria amada, idolatrada, salve, salve). It adds so much value that makes the game feel a bit like Civ 5.5 and while not all of this is refined enough it's certainly an improvement over vanilla Civ V.
War dieses Review hilfreich? Ja Nein Lustig
46 von 49 Personen (94%) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
Verfasst: 18. November 2015
Honestly, if you're going to get Civilization V, you need this as well as Gods & Kings. Both of them are true expansion packs and they add a lot to the game, cumulatively speaking, so I'd say they're not as outrageously overpriced as some of the game's other DLC. For fans of Civ IV and earlier, I would honestly say G&K+BNW puts the game on par with the rest of the series. If you can only pick one for now though, I would recommend BNW.


In a nutshell, Brave New World revitalizes the end-game and makes it less 'Sid Meier's Click Next Turn'. It revamps culture, diplomacy, trading, late-game social policies, and adds several new civilizations, units & wonders:

* The new culture system is a bit confusing at first, but cultivating tourism and generating Great Works from artistic Great People/artifacts from archaeologists is much more fun and reality-based than the old "fill 5 policy trees and build a wonder" cultural victory.

* Old trade routes are now called what they ultimately were: city connections. New trade routes must be manually established with caravans and cargo ships, but they let you rake in the dough you lose from river tiles no longer giving you gold.

* The new World Congress system lets you play "democracy" as you bribe city-states to fulfill your pseudo-imperialist goals. This situation is only marginally different in multiplayer.

* The old Liberty/Autocracy/Order policy trees have been replaced with much-improved, full-fledged (and mututally exclusive) ideologies for all your Cold War needs. Use your tourism to destroy your rivals' iron curtains!

* Religion, first introduced in G&K, becomes more powerful with trade route influence and extra stuff available from Piety policies.

* Two extra scenarios are just icing on the cake.

Ask anybody who's really into Civ V and they'll tell you BNW is indispensable. I agree with them, because I am one of those people.


A brief summary of the new stuff in BNW, starting with the civs:

* Poland gets free social policies and a beast replacement for a subpar unit (the Lancer). Disgustingly overpowered, but fun.

* Assyria is for those early warmongers with panache. Settle the ancient city of Nimrud, then tear into rival civs to literally steal their technology. That's Ashurbanipal in the banner image up there, so you know these guys have style.

* Brazil is a fun cultural civ that somehow ended up with a kickass war theme.

* The Zulus are evidence Firaxis was trying to cater to the Starcraft crowd: the main strategy for them is to train a huge army of special warriors and swarm everyone else. Shaka Zulu's AI is famously aggressive to boot.

* Portugal is for crafty players who want to play as a crafty country and show the Spanish who's boss this time.

* Indonesia gets spices, die roll promotions for their unique unit, and an aesthetic that would probably fit into some DnD niche if it were fictional. Bonus points for being the only civ in the entire game that strictly benefits from religious diversity.

* Morocco is the rich diplomatic ying to Arabia's rich, warmongering oil baron yang, sort of. (Arabia unique ability is even better in BNW, for what it's worth.)

* Venice is literally City-State: The Civ, and also Gold: The Civ. For extra fun, try them in multiplayer!

* The Shoshone's uniques prove that they were more righteous than those paleface Americans, because their uniques mostly do the same things as America's and are almost entirely better than America's.

* Ethiopia was released in G&K, but is a freebie here for those who somehow don't own it already. It's for those turtlers with panache - and who want to spread the word of whatever stupid meme religion pops into their heads.


As for the new wonders:

* Borobodur is for jumpstarting religious spread. Nothing like a good Buddha to really bring people closer to the wisdom of Jesus-Vishna-Shrek the All-Father.

* Uffizi, Globe Theatre, and Broadway are for cultural players...or sadistic players with high production who like screwing with cultural players. They're all really pretty to look at, at any rate.

* Prora is probably the most important for warmongers. Literal boatloads of happiness from a subpar Nazi beach hotel that wasn't even finished.

* Red Fort is for defensive civs, which means it's also for offensive civs with high production. Noticing a pattern?

* The International Space Station is a World Congress project - mission control goes to the civ who contributes the most. That means it's for scientific civs lucky enough to have rivals who don't know to vote for Cultural Heritage Sites again to keep the status quo.

* The East India Company national wonder replaces the lesser, boring National Bank, and ensures that Gandhi's legacy will live on even if he's not in the game. It synergizes really well with trade routes.

* The Artists' Guild, Writers' Guild, and Musicians' Guild are national wonders for cultural civs and liberal arts majors. They generate their requisite Great People.

* The National Visitor Center is a national wonder for cultural civs who want a little overkill.


Rounding out the additions are three excellent natural wonders, three generally good combat units (one of which is from X-COM strangely enough) and four new buildings - a happiness building, a caravan booster and two tourism boosters.


Nothing's perfect, and BNW is no exception. My concern is France. This isn't a big problem, since France was always a cultural civ. Prior to BNW however, they were more militaristic, with two unique units. I think that fit the civ's leader (none other than Napoleon) better than BNW France, which is more focused on strategic cultural play.
War dieses Review hilfreich? Ja Nein Lustig
40 von 50 Personen (80%) fanden dieses Review hilfreich
32 Personen fanden dieses Review lustig
Verfasst: 1. Dezember 2015
Ice-T from Law & Order: Special Victims Unit apparently bought the Civ 5 Brave New World expansion pack.
10/10
gg
War dieses Review hilfreich? Ja Nein Lustig
14 von 16 Personen (88%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Verfasst: 4. Oktober 2015
The last expansion for Civ5 actually addresses an old problem the Civ series has had: that the later stages of the game can get rather boring. Most of the action takes place early on as you fight for other nations for territory in order to set yourself up for dominance in the industrial and modern ages. But now with BNW... there's more stuff to do in those late-game stages aside from just waiting to fulfil the necessary victory conditions so that you can end the game.

I always enjoyed late-game Civ gameplay despite that the world is largely "settled" by that point, but BNW adds enough new twists to bring to the modern age the same sorts of tensions and excitement that exist in the rest of the game.

A must have for anyone who enjoys Civ5. :D
War dieses Review hilfreich? Ja Nein Lustig
18 von 24 Personen (75%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Verfasst: 30. September 2015
-Quick Review-
Sid Meier's Civilization V: Brave New World was the second expansion pack for Civilization V, developed by Firaxis Games and released 2013. Brave New world adds more civilizations, new buildings, new social policies, changes to trade and winning conditions.


-Detailed breakdown review-
Story: As with most Civilization games, there isn't really a direct “story” you play from the stone age into the space age, there isn't a direct “story”, however your experience within the game will be different depending on the resources, location, and nearby neighbors.

Gameplay: There are several changes to Victory conditions, Cultural victory has been changed to include Tourism. Diplomatic victory can be achieved if voted the world leader at the World Congress meeting. Victory from conquest, and scientific victory by launching the first space shuttle are still the same.

Achievements: Sid Meier's Civilization V: Brave New world adds 60 achievements to the core game, many of the achievements are straightforward and can be completed simply by meeting one condition after finishing the game (example: beat the game as Ashurbanipal. Win a cultural victory using the freedom Ideology).
Other achievements are completed by accomplishing scenarios or special conditions in a regular game.

Price: Sid Meier's Civilization V: Brave New World I s priced at $29.99, this game will easily add over 50 hours of content into the game. With that being said the price isn't very surprising. With newer civilization games already out, why would you get the civilization 5 content? Because Sid Meier's Civilization V is still a staple in the genre.
If you're tight in the money department, I suggest waiting for a sale before purchasing. I picked up my DLC copy from a humble bundle in 2014.

Conclusion: All in all, this is an excellent addition to the Civilization V series, I definitely recommend it to anyone looking to squeeze out more time from the Sid Meier's Civilization V game.

CoreGame
Here's the URL to see my review for Sid Meier's Civilizaton V
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