Dieses Produkt benötigt zum Spielen die Steam-Version des Hauptspiels Sid Meier's Civilization® V.

Nutzerreviews:
Kürzlich:
Sehr positiv (50 Reviews) - 86% der 50 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Äußerst positiv (944 Reviews) - 97 % der 944 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 8. Juli 2013

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Reviews

“Brave New World is the rare case of a title delivering exactly what it promises.”
IGN
– 9.4/10

“In addressing some of the series' longest-standing issues, such as long periods of inactivity and less appealing pursuits of victory, Firaxis have turned Civilization V into one of the best strategy games of all time, regardless of how you want to play the game.”
Kotaku

“Firaxis could have played it safe and simply layered on more changes of clothes. Instead it took the strategy gaming bit between its teeth and launched the venerable franchise into some startlingly new territory, while keeping it fun, engaging and — remarkably — approachable.”
Polygon – 8.5/10

Über dieses Produkt

Beschreibung

Sid Meier's Civilization® V: Brave New World ist das zweite Erweiterungspaket für Civilization V - das preisgekrönte PC-Spiel des Jahres 2010. Diese neue Erweiterung bietet verstärkte Spieltiefe und Wiederspielbarkeit durch die Einführung des internationalen Handels und eine neue Schwerpunktsetzung auf Kultur und Diplomatie. Sie können Ihren Einfluss auf der ganzen Welt durch die Erschaffung Großer Werke, durch die Wahl einer Ideologie für Ihr Volk und durch das Einbringen globaler Resolutionen vor dem Weltkongress steuern. Bei Ihrer Reise durch die Jahrhunderte der Geschichte treffen Sie weitreichende Entscheidungen, die Ihre Beziehungen zu anderen Zivilisationen beeinflussen.


Sid Meier's Civilization V: Brave New World führt außerdem neun neue Zivilisationen, acht neue Wunder, zwei neue Szenarios, vier neue Spielsysteme und Dutzende neuer Einheiten, Gebäude und Verbesserungen ein, die Ihnen eine Vielzahl verschiedener Möglichkeiten bieten, das mächtigste Reich der Welt zu erschaffen."

Features

Neuer Kultursieg: Verbreiten Sie Ihre Kultur auf der Welt und dominieren Sie die anderen. Erschaffen Sie Meisterwerke mit Hilfe Großer Künstler, Schriftsteller und Musiker, die in wichtigen Gebäuden wie Museen, Opernhäusern oder der Großen Bibliothek in Ihrem Reich platziert werden. Setzen Sie Archäologen ein, um die Stätten lang vergangener Schlachten und die Ruinen alter Städte auszugraben und wertvolle Kulturartefakte zu erhalten. Werden Sie die erste Zivilisation, die so viel Einfluss auf die anderen Zivilisationen ausübt, dass sie einen Kultursieg erringen kann und die ganze Welt zu ihr aufblickt.


Neue Politiken und Ideologien: Wählen Sie beim Eintritt in das Industriezeitalter die Ideologie Ihres Volkes: Freiheit, Ordnung oder Autokratie. Jede dieser Ideologien bietet Zugang zu immer mächtiger werdenden Fähigkeiten und unterstützt die verschiedenen Siegbedingungen auf einzigartige Weise. Ihre Entscheidungen sind für die Beziehungen zu anderen Zivilisationen für das ganze Spiel entscheidend.


Weltkongress: Die Diplomatie ist nochmals stärker gewichtet und Bündnisse mit Stadtstaaten sind wichtiger denn je. Verändern Sie die diplomatische Landschaft durch einen neuen Weltkongress, der über sensible Fragen wie die Erhebung von Handelssanktionen gegenüber abtrünnigen Nationen, die Begrenzung der Ressourcennutzung, den Austragungsort der Weltspiele und den Einsatz von Atomwaffen abstimmt. Resolutionen, Stimmenhandel, Intrigen und eine neue Strategie für den Diplomatiesieg machen das Ende des Spiels so dynamisch wie nie zuvor.


Internationale Handelswege: Entwickeln Sie Ihre Städte zu internationalen Handelszentren auf dem See- und Landweg, um den Wohlstand Ihres Volkes zu mehren und Ihre Religion, Kultur und wissenschaftlichen Errungenschaften auf der ganzen Welt zu verbreiten. Die Anzahl Ihrer Handelswege steigt mit Ihrem wirtschaftlichen und technologischen Fortschritt, dem Bau von Wundern und den einzigartigen Fähigkeiten Ihrer Zivilisation. Knüpfen Sie den Handelsweg an eine näher gelegene Stadt an und setzen eher auf Sicherheit als auf hohe Einnahmen oder wagen Sie sich an eine längere und riskantere Route, um mehr Gewinn zu machen – oder lassen Sie den Handelsweg in Ihr eigenes Reich verlaufen, um auch die entlegenen Gebiete mit Nahrung und Produktion zu versorgen?


Neue Zivilisationen, Einheiten und Gebäude: Neun neue Staatsoberhäupter und Zivilisationen, jeweils mit ihren einzigartigen Eigenschaften, Einheiten und Gebäuden, warten auf Sie, darunter Polen, Brasilien, Portugal und das Zulu-Reich.


Neue Wunder: Es sind acht neue Wunder zu bestaunen, darunter der Parthenon, der Broadway, die Uffizien und mehr.

Zwei Neue Spielszenarios


   Amerikanischer Bürgerkrieg: Erleben Sie die dramatischen östlichen Operationen aus der Sicht der Unionstruppen oder Konföderierten zwischen den Hauptstädten Richmond und Washington.
  Wettlauf um Afrika: Hier liefern sich die großen Kolonialmächte einen Wettlauf um die Erschließung des Schwarzen Kontinents. Suchen Sie nach Naturwundern im Herzen von Afrika und erkunden Sie dabei mit jedem Spiel einen dynamisch generierten Kontinent.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
    • Prozessor: Intel Core 2 Duo 1.8 GHz oder AMD Athlon X2 64 2.0 GHz
    • Speicher: 2 GB RAM
    • Grafik:256 MB ATI HD2600 XT oder besser, 256 MB nVidia 7900 GS oder besser, oder Core i3 oder bessere integrierte Grafikchips
    • DirectX®: DirectX® Version 9.0c
    • Festplatte: 8 GB frei
    • Sound: DirectX 9.0c-kompatible Soundkarte
    Empfohlen:
    • Betriebssystem: Windows® Vista SP2/ Windows® 7
    • Prozessor: 1.8 GHz Quad Core CPU
    • Speicher: 4 GB RAM
    • Grafik: 512 MB ATI 4800 Serien oder besser, 512 MB nVidia 9800 Serien oder besser
    • DirectX®: DirectX® Version 11
    • Festplatte: 8 GB frei
    • Sound: DirectX 9.0c-kompatible Soundkarte
    Minimum:
    • OS: 10.8.5 (Mountain Lion), 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core 2 Duo (Dual-Core) CPU Speed: 2.4 GHz
    • Memory: 2 GB
    • Hard Disk Space: 8 GB free disk space
    • Video Card: (ATI): Radeon HD 2600; NVidia GeForce 8600, Intel HD 4000
    • Video RAM: 256 MB

    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported.
    • NOTICE: It is possible for Mac and PC to become out of sync during updates. Within this short time period, Mac users will only be able to play other Mac users.
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
    • NOTICE:The following video chipsets are not supported for Civilization V:
      ATI Radeon X1000 series, HD 2400
      Nvidia GeForce 7000 series, 8600, 9400
      Intel GMA (950/X3100), HD 3000
    Recommended:
    • Processor: Intel Quad Core
    • Memory: 4GB
    • CPU Speed: 2.6 GHz
    • Video RAM: 512MB
    Operating System: SteamOS
    CPU Processor: Intel Core i3, AMD A10
    CPU Speed: 2.4GHz
    Memory: 4 GB RAM
    Hard Disk Space: 10 GB
    Video Card (ATI): Radeon HD 6450
    Video Card (NVidia): Geforce 640M
    Video Card (Intel): Iris Pro
    Video Memory (VRam): 1GB

    IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V, it just means we have not tested and vetted your configuration. Visit the Civilization V community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ V Linux and future AAA Linux releases![/list]
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Sehr positiv (50 Reviews)
Insgesamt:
Äußerst positiv (944 Reviews)
Kürzlich verfasst
flavinyl
Verfasst: 22. Juli
nice
Hilfreich? Ja Nein Lustig
carlbienert
Verfasst: 21. Juli
This DLC adds some very nice late game features. Keeps me actually finishing games instead of only starting them and writing after the age of exploration.
Hilfreich? Ja Nein Lustig
Potato God
Verfasst: 18. Juli
You need this dowloadable content to play the following games:

-Civilisation V

-Life

Youre welcome
Hilfreich? Ja Nein Lustig
alexbaik
Verfasst: 17. Juli
If you enter the World War 1 era, it's just like battlefield 1.
Hilfreich? Ja Nein Lustig
Positive Vibes
Verfasst: 17. Juli
This is a MUST have addon for Civ V. It brings so much more new content to Civ V it's unbeilvable.

10/10 equavilent to beyond the sword
Hilfreich? Ja Nein Lustig
creative destruction
Verfasst: 14. Juli
Definitely addicting. I bought it during summer sale. Installed it a couple days later to give it a try. That try turned into 7 hours.
Hilfreich? Ja Nein Lustig
shrewantics
Verfasst: 12. Juli
This along with gods and kings makes civ5 even better (hard to imagine but true!), get them as a bundle when on sale well worth it, thumbs up!
Hilfreich? Ja Nein Lustig
Usernamehere
Verfasst: 11. Juli
I do not recommend Brave New World because it has one single gamebreaking mechanic: Warmongering penalties.

The Tourism system is good,
The XCOM Squad is good,
The new Culture system is good,
Airports are good,
Everything about this expansion pack is great and adds plenty to the game, even if it has a bit of a learning curve even for seasoned Civilization V players.

But the warmongering is just a dealbreaker.

In Gods and Kings, it took some work to be labelled a warmonger. You'd have to conquer a fair amount of people before the world saw you as a threat. In Brave New World, you will be labelled a warmonger for conquering one single Civ, and this will practically, (Practically, not literally,) never decay, and stick with you through the entire game.

Conquer one Civ, and never make any friends again, get denounced, get re-denounced when the denunciations wear off, even your former allies will backstab you with a denunciation for killing off one player.

I played a game and conquered two cities, one capital and one normal. Half my Declaration of Friendship team then proceeds to backstab me and consider me a warmonger, then the entire world follows, and soon every single solitary Civ on the map except a select two go to Guarded, and nearly all of them have "They believe your warmongering will sink the world into a new Dark Age!"

I tried to like Brave New World, I really did, and I do like everything about it except this. However, I have ♥♥♥♥ing had it with this mechanic and I'm going back to Gods and Kings.

Don't get Brave New World unless you prefer Domination victories and don't care about being called a warmonger.
Hilfreich? Ja Nein Lustig
Valkyrie
Verfasst: 5. Juli
Makes Civilization V amazing.

BNW adds to the base game so many elements that changes the game in many good ways. In a nutshell, BNW adds modern principles to the game that brings the ages forward to the modern age, making additions like new wonders, adding new units, and various different settlement additions. Things like caravans and trade routes make interaction with other civs beneficial for both players, and units like XCOM squads and Giant Death Robots add a new angle to combat on the map.

The best DLC for Civ V, and certainly makes the game.

10/10
Hilfreich? Ja Nein Lustig
itai310388
Verfasst: 5. Juli
Great game!
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
Verfasst: 27. Juni
Bringt hammer viel neues Zeug ins Spiel
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
Verfasst: 28. Juni
Ist ein gutes dlc und eine gute Erweiterung und sorgt für mehr spielspaß
War dieses Review hilfreich? Ja Nein Lustig
54 von 76 Personen (71 %) fanden dieses Review hilfreich
46 Personen fanden dieses Review lustig
Empfohlen
Verfasst: 27. Juni
I read on Kotaku that it's better than Civ 5 with the Brave New World expansion pack.
War dieses Review hilfreich? Ja Nein Lustig
4 von 6 Personen (67 %) fanden dieses Review hilfreich
Empfohlen
Verfasst: 3. Juli
More civs, more victories, more units
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
Verfasst: 12. März
Wirklich tolles Spiel. Ist von der Spielmechanik nicht so wie die klassischen Teile (1-3) aber ansonsten ein gutes Spiel
War dieses Review hilfreich? Ja Nein Lustig
357 von 378 Personen (94 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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Verfasst: 22. Juli 2013
Civilization V is a great game by itself, but it lacks a little in end-game – making the victory road not as exciting as it could have been. Brave New World's main goal is to fix that, as well as majorly changing the game with features that fit so well that you can't believe how they weren't there all along. Overhauling two of the four victory types, completely changing how you get Gold, increasing the importance of Ideologies in the late-game and creating a whole new mechanic for the new offensive culture, Tourism, this expansion pack adds a new experience to the game. If you used to leave your saves mid-game because of "lack of fun", this is the expansion for you. If you like Civilization V a lot, this is also the expansion for you. It brings a lot of new features to play with, making the game even more enjoyable.
War dieses Review hilfreich? Ja Nein Lustig
213 von 235 Personen (91 %) fanden dieses Review hilfreich
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Verfasst: 25. September 2013
Author's note: Steam doesn't show gameplay time in DLC, since it launches through the main game anyway. However, would say I've spent a good 20-30 hours on Brave New World, about 4-5 games from start to finish.

Brave New World is the latest addition to Civilization V/ It adds in a plethora of features, civs, and concepts, drastically changing the way one approaches the game. It includes mechanics from Gods and Kings, so if you are choosing between either, Brave New World will have religion with it. Something to consider.

Brave New World introduces a few new mechanics, reintroduces some old ones, and reworks others. The biggest change would be the inclusion of trade routes, giving you gold, research, and religious influence between two cities. Venice is designed around setting up trade routes, while Arabia has been redesigned to take advantage of this new mechanic. It is a useful mechanic, and does aid the gradual slowed growth of small civs.

They've reworked social policies and the way cultural victory works - you now have tourism points, which needs to grow higher than opposing civ's culture in order to increase your level of influence. This changes the way one can approach a cultural victory - instead of being limited to three cities, it is now possible to have a sprawling empire while still aiming for a cultural victory. Late game policies have changed as well, with your civ taking up one of three paths, which affect your late game perks greatly, and your diplomatic relationships as well.

Spies now have an option to act as diplomats, increasing your civ's tourism output to that civ's capital, while spreading your late game ideology as well. Citys can revolt and join your empire as in the older games, but its been reworked to do so only if your influence with your ideology is high enough.

Overall, Brave New World's new and reworked concepts make the game much more enjoyable, and adds much needed depth to the game. Grab it as soon as you can.
War dieses Review hilfreich? Ja Nein Lustig
125 von 129 Personen (97 %) fanden dieses Review hilfreich
20 Personen fanden dieses Review lustig
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Verfasst: 18. November 2015
If you're going to get Civilization V, you need this as well as Gods & Kings. Both of them are true expansion packs and they add a lot to the game, cumulatively speaking, so I'd say they're not as outrageously overpriced as some of the game's other DLC. For fans of Civ IV and earlier, I would honestly say G&K+BNW puts the game on par with the rest of the series. If you can only pick one for now though, I would recommend BNW.


In a nutshell, Brave New World revitalizes the end-game and makes it less 'Sid Meier's Click Next Turn'. It revamps culture, diplomacy, trading, late-game social policies, and adds several new civilizations, units & wonders:

* The new culture system is a bit confusing at first, but cultivating tourism and generating Great Works from artistic Great People/artifacts from archaeologists is much more fun and reality-based than the old "fill 5 policy trees and build a wonder" cultural victory.

* Old trade routes are now called what they ultimately were: city connections. New trade routes must be manually established with caravans and cargo ships, but they let you rake in the dough you lose from river tiles no longer giving you gold.

* The new World Congress system lets you play "democracy" as you bribe city-states to fulfill your pseudo-imperialist goals. This situation is only marginally different in multiplayer.

* The old Liberty/Autocracy/Order policy trees have been replaced with much-improved, full-fledged (and mututally exclusive) ideologies for all your Cold War needs. Use your tourism to destroy your rivals' iron curtains!

* Religion, first introduced in G&K, becomes more powerful with trade route influence and extra stuff available from Piety policies.

* Two extra scenarios are just icing on the cake. The Scramble for Africa scenario is weightier and arguably more well-designed than the American Civil War scenario, but both are still at least decent.

Ask anybody who's really into Civ V and they'll tell you BNW is indispensable. I agree with them, because I am one of those people.


A brief summary of the new stuff in BNW, starting with the civs:

* Poland gets free social policies and a beast replacement for a subpar unit (the Lancer). Disgustingly overpowered, but fun.

* Assyria is for those early warmongers with panache. Settle the ancient city of Nimrud, then tear into rival civs to literally steal their technology from the smoking ruins of their cities. That's Ashurbanipal in the banner image up there, so you know these guys have style.

* Brazil is a fun cultural civ that somehow ended up with a kickass war theme.

* The Zulus are evidence Firaxis was trying to cater to the Starcraft crowd: the main strategy for them is to train a huge army of special warriors and swarm everyone else. Shaka Zulu's AI is famously aggressive to boot.

* Portugal is for crafty players who want to play as a crafty country and show the Spanish who's boss this time.

* Indonesia gets spices, die roll promotions for their unique unit, and an aesthetic that would probably fit into some DnD niche if it were fictional. Bonus points for being the only civ in the entire game that strictly benefits from religious diversity.

* Morocco is the rich diplomatic ying to Arabia's rich, warmongering oil baron yang, sort of. (Arabia unique ability is even better in BNW, for what it's worth.)

* Venice is literally City-State: The Civ, and also Gold: The Civ. For extra fun, try them in multiplayer!

* The Shoshone's uniques prove that they were more righteous than those paleface Americans, because their uniques mostly do the same things as America's and are almost entirely better than America's.

* Ethiopia was released in G&K, but is a freebie here for those who somehow don't own it already. It's for those turtlers with panache - and who want to spread the word of whatever stupid meme religion pops into their heads.


As for the new wonders:

* Borobodur is for jumpstarting religious spread. Nothing like a good Buddha to really bring people closer to the wisdom of Jesus-Vishna-Shrek the All-Father.

* Uffizi, Globe Theatre, and Broadway are for cultural players...or sadistic players with high production who like screwing with cultural players. They're all really pretty to look at, at any rate.

* Prora is probably the most important for warmongers. Literal boatloads of happiness from a subpar Nazi beach hotel that wasn't even finished. It even stole its effect from the Eiffel Tower: that wonder now gives a rather hefty +12 tourism instead.

* Red Fort is for defensive civs, which means it's also for offensive civs with high production. Noticing a pattern?

* The International Space Station is a World Congress project - mission control goes to the civ who contributes the most. That means it's for scientific civs lucky enough to have rivals who don't know to vote for Cultural Heritage Sites again to keep the status quo.

* The East India Company national wonder replaces the lesser, boring National Bank, and ensures that Gandhi's legacy will live on even if he's not in the game. It synergizes really well with trade routes.

* The Artists' Guild, Writers' Guild, and Musicians' Guild are national wonders for cultural civs and liberal arts majors. They generate their requisite Great People.

* The National Visitor Center is a national wonder for cultural civs who want a little overkill.


Rounding out the additions are three excellent natural wonders, three generally good combat units (one of which is from X-COM strangely enough) and four new buildings - a happiness building, a caravan booster and two tourism boosters.


Nothing's perfect, and BNW is no exception. My concern is France. This isn't a big problem, since France was always a cultural civ. Prior to BNW however, they were more militaristic, with two unique units. I think that fit the civ's leader (none other than Napoleon) better than BNW France, which is more focused on strategic cultural play.
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366 von 446 Personen (82 %) fanden dieses Review hilfreich
30 Personen fanden dieses Review lustig
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Verfasst: 20. Oktober 2014
$29.99 still? not worth it. wait until sale or lower price
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174 von 194 Personen (90 %) fanden dieses Review hilfreich
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Verfasst: 27. Oktober 2013
Sid Meier's Civilization V: Brave New World is the second expansion pack to Civilization V that actually improves gameplay dynamics and enhances the true experience of what Civilization should have been. Brave New World radically change the cultural system, adding Great Arts and Great Works to promote tourism to the establishment of the World Congress for advanced diplomacy. Civilization V with the first expansion pack, Gods & Kings, was already considered as the "cocaine" of video games, but with Brave New World, this makes a lethal addiction to the level of meth (just an inside joke among Civilization players since the series is highly addicting). Additional buildings and units are added to truly connect to each eras from Medieval to Atomic Era to experience what it's like. I cannot express how grateful this expansion pack brought Civilization V as the highest standpoint in any video game. I strongly recommend to current Civilization V players to get this expansion at ANY price (ranging from the steep discount to the default price of $30). Firaxis Games has once again truly represent their community with great positivity and I will support this company to the last day and one more.
War dieses Review hilfreich? Ja Nein Lustig