Fight off hordes of monstrous mutants created from a strange cataclysmic event in the new tower defense game, Prime World: Defenders. Join a group of exile treasure hunters who have ventured into the capital of an ancient empire, vast with mystery and danger.
用户评测: 特别好评 (416 篇评测)
发行日期: 2013年6月5日
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评测

"Prime World: Defenders is a must play for any tower defense enthusiast."
http://www.forbes.com/sites/danieltack/2013/05/07/prime-world-defenders-is-prime-time-tower-defense/

"Nival has nailed the core concepts of the genre."
http://www.gamingnexus.com/Article/Prime-World-Defenders/Item3989.aspx

"Prime World: Defenders is a fantastic game with an astounding amount of content for the price."
http://pixelsordeath.com/features/prime

更新备注

Prime World: Defenders has just been updated to Version 1.1 with tons of new free content - New Towers, Spells, Monsters, Maps, Heroic mode, Endless mode, reworked interface and balance tweaks based on your feedback!

Also, Steam Trading Cads!

关于这款游戏

Fight off hordes of monstrous mutants created from a strange cataclysmic event in the new tower defense game, Prime World: Defenders. Join a group of exile treasure hunters who have ventured into the capital of an ancient empire, vast with mystery and danger.

Prime World: Defenders merges classic tower defense gameplay with collectible card mechanic. Your towers, your spells, your traps - all are magic cards, that you can collect and upgrade. You'll have to develop your own strategy, because you'll get your random set of cards after each battle.

Freeze, burn, poison, explode and slash countless enemies that will try to stop you from gathering artifacts of old kingdom. Choose your cards carefully, play them strategically and expect some heavy resistance along the way – from small and almost harmless mutated fungi to powerful giant goblins and nagas.

Did we mention? In addition to story-driven single-player campaign Prime World: Defenders has randomly generated missions, newly added endless mode and New Game Plus!

Key Features

  • A mix of tower defense strategy with collectible card mechanics!
  • No micro-transactions or additional payments!
  • Random cards drop means different strategy for every player!
  • Several game modes, including heroic mode and two special endless maps!
  • Upgrade and mix cards for maximum destruction!
  • Custom deck lets you pick perfect cards for each mission!
  • Perk system for your hero!
  • Story-based campaign with 23 missions!
  • Mission generator offers infinite replayability!
  • Enemy buildings in game heal and buff attacking creeps!
  • 24 towers, each with up to 25 upgrades!
  • 13 magic spells that can be upgraded too!
  • 38 types of enemies!
  • Bosses, mini-bosses and huge bosses.
  • Flying battleship!

系统需求

PC
Mac
    Minimum:
    • OS:Windows XP SP2
    • Processor:2.4 GHz double core
    • Memory:2 GB RAM
    • Graphics:GeForce 9500 GT or equal
    • DirectX®:9.0
    • Hard Drive:1500 MB HD space
    • Additional:Please note that Unity engine might be detected as virus on some Windows 7 64 bit systems with antivirus software
    Recommended:
    • Additional:Please note that Unity engine might be detected as virus on some Windows 7 64 bit systems with antivirus software
    Minimum:
    • OS: OS X 10.6.6 or later
    • Processor:2.4 GHz double core
    • Memory:2 GB RAM
    • Graphics:GeForce 9500 GT or equal
    • Hard Drive:1500 MB HD space
有价值的用户评测
1 人中有 1 人(100%)觉得这篇评测有价值
41.4 小时(记录在案的)
这个游戏的本体其实是一款“氪金抽卡手游”,防御塔和战场魔法均以卡牌的形式表现,而且他们都可以升级和融合。

每通关一张塔防地图都可以获得一些银币,然后根据通关的完美程度获得1~3颗星星,这些就是在游戏内商城开箱子的资金来源,你可以在箱子内随机抽到各种普通塔、紫色高级塔、战场魔法卡、各种奇怪的融合素材,以及银币和星星。

当然,只要不是人品差到没边,基本上每个人都可以在游戏前期,或是游戏中期,开出一些相当实用的防御塔,而不用费心等待游戏后期解锁。这也导致了,在沉迷抽卡片开箱子并合成强力防御塔之后,一周目游戏难度直线下降的后果。

另一方面,该游戏包含多周目设定,提供给对多周目感兴趣的玩家,也提供给因为一开始沉迷开箱子抽卡合卡而大幅降低一周目难度的玩家。

在多周目的游戏过程中可以发现,尽管游戏中防御塔的种类和花样相当多,但有效的输出其实就只有两个——闪电塔和巨炮。当然,除空地堵路塔、反隐塔、伤害加深塔、减速塔,以及对boss专用的太阳之塔以外,大部分的卡牌(包括紫色高级卡)其实并没有多大用处,更不会有什么相互之间的神奇配合,它们的唯一作用就是让人感觉这个游戏的攻击手段很多,塔的种类也很多。

总的来说,游戏分三个阶段——阶段一,从零开始抽卡,并靠一些不怎么强力的玩意艰难度日;阶段二,合出闪电塔,然后整个一周目都靠它放无双;阶段三,解锁全部卡牌,然后进入二周目,接下来呢,乱用普通防御塔的后果就是死成狗。于是呢,玩家便可以凭借自己强化到上限的闪电塔、巨炮,以及一堆辅助塔和控场型战场魔法构成的“固定组合”来体验固然生死一线,但却缺乏变通的通关过程。

虽然它有种种缺点,而且氪金抽卡开箱子系统和塔防的结合并非十分完美,但这仍然是一款非常有趣的游戏。这玩意让我不用花钱就体会到了氪金抽卡开箱子是多么可怕的游戏设定,而且在感到后悔的同时,还有二周目来给我提供进一步的公平挑战(因为卡片等级和数值的提升都是有上限的)。
发布于:9月24日
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
13.9 小时(记录在案的)
武器种类够多,有味道
发布于:6月7日
这篇评测是否有价值?
25 人中有 22 人(88%)觉得这篇评测有价值
18.6 小时(记录在案的)
Lets start of by saying that i havent played a lot of tower defence games but if a fair few have the quality that this game does then i think i will be playing a fair few others.
When i started playing the game i was like "I really like the setting" (huge fantasy fan me) "but do i really like the style of gameplay that this sort of game has".
Then i watched as time went by and i realised this is exactally the sort of game i love to spend time with,the setting is pure fantasy and is well represented in game with the graphics,sound and script.
The game plays out from battle to battle and you gain coin and different cards that you can use in battles defending the entrance that the demons (from bouncing heads on sticks to exploding frogs-GO FIGURE) try to reach and if they do so in a certain number then its "GAME OVER MAN" (couldent resisit the quote there).
The cards are also used in between levels in upgrading the towers you have,and beleive me when i tell you that this plays a heavy part in the game as dont upgrade and you are not going to proceed any further than where you are at that certain point in the game.Grinding plays quite a huge role in the game and is an important part of being able to upgrade the equipment you have so you can get that one level closer to the finishing line and the demon who seems to want your head on a pole.
Like i have allready said i really liked the game and after playing for a while (havent quite finished just yet-but dont think it will change my opinion on the game as i will still regard it as a game i would reccommend to anyone with a love of tower defence games) then decided to buy another tower defence game (well the pack) ANOMOLY 2 and found that i really like that game also.
So sometimes it is good to play games you arent used to as you then find that sometimes a change can be just what you needed and that a game style you have never played before can get you gaming in ways you never thought you would.
发布于:5月29日
这篇评测是否有价值?
15 人中有 14 人(93%)觉得这篇评测有价值
44.5 小时(记录在案的)
Tower Defense crossed with a Card Collecting game; an unusual mix that strangely works well together. You have a set campaign of around 20 quests to complete before you, with some side quests you can do between main quests to gain further experience. There is some backstory to the whole game but its not overly interesting only appearing after winning certain levels. You use the drops, silver & stars earned from each win to upgrade your towers & magic, increase your deck size & obtain other perks.

Initial levels in the game are very, very easy to complete, making me think this might be a 'one session to complete' kinda game. Once you hit around level 10, the levels get much harder though. If you have been unlucky on the drops or have put your upgrades into tower cards you shouldn't have you can find yourself grinding out upgrades to get through the next level. This isn't overly frustrating though as the maps are randomly selected for each difficultly level & can have random modifiers to block certain tower squares from use. This adds new challenges for existing maps. There are also some unique boss levels where you have a set amount to build & take down a large enemy - those are fun!

There are a LOT of different towers you can build up in your deck. For tower defense veterans, most of the common suspects are there in some form (guns, flamers, slowers, long range), plus some other more unique configurations. Not sure exactly how many tower types there are but would estimate at least 20. The quality of the card determines how far you can upgrade, with each upgrade generally improving DPS/Range/Efficiency etc.

For those who like a strong mazing component to their tower defense, then this game might not be for you. There is some maps with a smaller level of mazing but most have a set path design. The strategic importance in PW:D is with your card selection to match the incoming enemies & what you put your limited upgrades earned towards. Better choices will make moving up the levels much easier (unlike my poor effort of a play through lol!), & bad choices will make the game feel next to impossible to beat.

The HD support (or lack of) I found a bit disappointing. Running PW:D in full screen ends up stretching the desktop down to 1280x720 - windows like the Steam window open in the background always get shrunk down & I need to resize. It looks fine at the lower resolution just a minor frustration. Again, a minor frustation I found was the menus between games. There is a lot of going in and out of different sections to get your upgrades done, check your towers etc. This could have been simplified to fit more cards on one page, and have main functions and browsing together to save going back and forth.

Overall, I have really been enjoying this one. Its a challenging & addictive tower defense game with a card twist! Lots of achievements & one that is well suited to load up for a quick 10-20min TD session.

发布于:4月23日
这篇评测是否有价值?
9 人中有 8 人(89%)觉得这篇评测有价值
60.5 小时(记录在案的)
This is certainly a different take on tower defense games, Its ccg like elements make this one stand out. The card fusing and evolving mechanic is also a different and actually very enjoyable. The only real drawbacks to the game are the imbalance in the towers themselfs. Some towers are just to good not to use in every map while some have no place in the game at all. Also as you progress in the game, earlier maps become ♥♥♥♥♥♥♥♥ easy. Overall It has its flaws, but I personally had a great time playing this one took me around 60 hours to beat normal and heroic. Im sure I could have beat it alot quicker, but I was just having a good time with this title.
发布于:4月24日
这篇评测是否有价值?