Fresh out of the lair of Dreamatrix Game Studios, Legends of Dawn invites players to the brutal northerly reaches of Narr. Survival depends on you, your magic and your sword. What sets Legends of Dawn apart, is the freedom of play expressed in several key attributes that are rarely seen in typical RPG genres.
User reviews: Very Negative (179 reviews)
Release Date: Jun 27, 2013
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Recent updates View all (6)

March 27

Legends of Dawn Patch 1.51

Hi all!

We just published a new patch for Legends of Dawn, so go on and grab it now.

Here's what you'll get:

Movement update:

We made some slight improvements to player movement. As you already know, there are two ways to move player around - using keyboard or by clicking on the place where we wish our player to move. We have added third type of movement now. Keyboard movement works the same way as before, just press the keys and move your player around. Mouse movement is slightly changed. If you click and release mouse button, your player will walk toward the place you clicked on. However, if you click and hold mouse button, your player will walk toward the mouse cursor.
Delay between click'n'walk and hold'n'walk is 450 ms. That means if you hold mouse for longer than 0.45 sec, your player will start following the mouse cursor.

Another small change we made is the way 'Take All' button works.

That's button with hand icon used to take all items when you open chests or crates, or other itemholders. Before this update this button worked in the following way: for each item in the chest, check if there is empty slot in the inventory and if there is, move item from chest to players inventory. And that's it.

Updated version works similar to this with few small changes. Now once you click on the Take All button, program first tries to match items in chest with stackable items in your inventory. If there is enough stack space, item is automatically stacked. If there is not enough space, program will add items to first empty slot, just as before.

On the other hand, few additional bugs are solved.
Slowdown during the combat with turrets has been fixed. All turrets should work fine now.

Player animation freezing during combat is also fixed.

Problem was caused by old animations.package which did not contain two updated animations for one hand+shield attacks. Current Legends of Dawn data tree contains some 91,000+ files sorted in 8,800 folders. These two animations were packed but not commited to current steam/retail versions. We have included those in the 1.51 patch so that should be it.

We have also added some fixes to the French translation of the game.

We are currently working on Wave of Darkness and sorting through the lists for both Legends of Dawn and Wave of Darkness.

There are many features we would like to implement and checking what is possible and/or compatible with current features takes some time.

Anyway, more updates will follow!

2 comments Read more

March 6

Legends of Dawn Patch 1.50 (Languages and Camera view distance)

We're on a roll here guys :-P

In short - yeah, we listened to your suggestions yet again :-)

LANGUAGES

Our friends translated Legends of Dawn to the following languages:

French:
- Alexandre Mangin and his team.
- Equipe RPG France
- Chef du projet, traducteur et correcteur-relecteur final : Alexandre Mangin
- (All_zebest)
- Traducteur principal et support technique : targus
- Traducteur : wacas
- Conseiller linguistique et lexicographe : To_an
- Correcteur-relecteur : Geralt

Italian:
Ivano Conte

CAMERA VIEW DISTANCE

Some of you have requested moving camera higher up. In this update we have changed maximum camera height so you can see bigger area around the player. There are some technical limitations that we'd like to explain so that you understand how camera position affects world rendering.

LoD world is divided in sectors. Each sector is 48x48 meters square. Number of entities in sector is not limited, but it affects rendering and streaming speed. For example wilderness sectors have mostly trees and rocks and few other objects in them. But towns are another story. You have houses, furniture, NPCs, their equipment and who knows what else. Each of these entities must be streamed in memory to be rendered. Number of visible entities directly affects framerate.

Moving camera higher up is absolutely no problem. It's just number that limits max camera height. Problem that arises with higher camera is that more entities will be visible. If you can see 100 entities while camera is 20 meters in the air, it may be 150 visible entities if you move camera 3 meters higher. That's 50% increase in number of visible entities for just 15% higher camera.

We have slightly modified max camera height. Now you can move it to ~23-24 meters. Note however that this will affect performance. This performance is mostly visible in town. While moving through the wilderness, this will have little or no impact on rendering speed.

Regarding viewing distances such as those in FPS games - LoD was from the start designed to have look similar to games such as Baldur's Gate or Diablo 2. This means camera at fixed distance from ground, with single viewing direction. Over time that changed to freely rotatable camera that can now be zoomed.

Moving engine to first person view is possible but not economically feasible. It would require major changes in level design. And even more importantly, changes in how the game is played.

As we mentioned before if camera is higher viewing area is bigger, thus more models must be rendered each frame. Same goes if camera is horizontal. Imagine camera on the hill looking horizontally over entire town. Now you must render all the entities from the entire town (minus small models culled due to distance from camera) and you must stream them in memory earlier.

So that's first major problem with horizontal/FPS camera. Second is graphics fidelity. Models and textures are not made for view from few meters. While playing in FPS mode, graphics will look much less detailed than graphics with camera 15-20 meters in the air.

Most importantly, moving to FPS view would require major changes in gameplay. Right now you can see monsters coming from all directions, you can cast spells on them, even if you are not facing them directly. That would all have to change if the FPS view is implemented.

Note that we are keeping your wishes in mind regarding FPS view, but for now we plan to keep LOD view mostly like it is. With maybe slight modifications.

Regarding streaming - as mentioned before world is divided into sectors. As player/camera moves around, sectors are streamed in and out of memory. LoD has fixed value of 1 sector around current one that will be streamed at any time. That means that at any given time there are 3x3 sectors loaded into memory. Again, this was mostly due to the 32-bit windows per-process memory allocation limit. We are working to make this configurable option so you will be able to change this using Options panel.

So that's for now. More updates coming soon.

As always, check the Steam for the update and please let us know how did you like the patch and if you have more ideas and suggestions.

Dreamatrix Team

https://www.kickstarter.com/projects/522716131/wave-of-darkness

5 comments Read more

About This Game

Fresh out of the lair of Dreamatrix Game Studios, Legends of Dawn invites players to the brutal northerly reaches of Narr. Survival depends on you, your magic and your sword.
What sets Legends of Dawn apart, is the freedom of play expressed in several key attributes that are rarely seen in typical RPG genres. We have poured our passion and creativity into taking you on an enthralling ride away from wearisome reality, by providing you with the choice to be whatever your heart desires, in Legends of Dawn.

Of course, the choices you make during game play does not prevent you from trying something else later, or simultaneously if you wish. You could combine the sword and the magic, be a powerful crafter or anything else. Legends of Dawn liberates from class restrictions unlike real life. Class, race and differences exist within the game but after choosing your own race and gender, all else can be altered without restarting the game.

Another quality that makes Legends of Dawn interesting, is the freedom of direction and movement. Most games force a player to follow the main storyline and forbid any deviation, or significant veering off the set course. Legends of Dawn is more sympathetic to your playing needs. You are free to wander wherever tickles your fancy within the continent, without limitations, under one condition. Stay alive. We have been careful to ensure that the quests only suggest, rather than impose direction of movement. Your journey is in your hands alone.

In addition to all those remarkable features already mentioned, you are bound to notice another cool thing about Legends of Dawn. The absence of loading screen. It would have been so much easier to create a game that would constantly force you to wait before the screen while new contents load, but Dreamatrix is aware that your time is too valuable to waste. We put our heads together and created our very own engine that discreetly streams content in the background, in real time. You are free to enter houses, caves, dungeons, temples, new regions and so much more, without those pesky loading screens interrupting your playing pleasure.

In order to provide you with such blissful range of possibilities, we had to create a rather large world called Narr. The world of Narr in Legends of Dawn, spans across continents through stunning picturesque landscape that stimulates the mind. There are magical regions where the mountains and hills defy gravity, buoyant as balloons. We have also created countless dungeons awaiting for you to discover what mysteries lie within their cold depths, as well as camps, impressive docks and grim fortresses that bear silent witness to battles. Mausoleums and cemeteries also await your exploration. The hikes over unforgiving mountains and canyons are sure to thrill the most ardent explorer. Graceful flying islands and mystical swamps instil a sense of awe that could nudge you to cross the threshold of the serene temples and shrines to pay your respects to the gods of the land. With so much more on offer than is mentioned here, there is no reason why Legends of Dawn should not become your favourite RPG.

System Requirements

    Minimum:
    • OS:Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor:Intel Core 2 Duo 2.2 Ghz or AMD Athlon 64 X2 5000+
    • Memory:1 GB RAM
    • Graphics:512 Mb RAM, supporting Pixel Shader 3.0 (Nvidia GeForce 8800 or ATI Radeon HD3850)
    • DirectX®:9.0c
    • Hard Drive:8500 MB HD space
    • Sound:DirectSound compatible sound card
    • Additional:Game uses resources streaming to avoid loading screens therefore SSD or fast HD is highly recommended
    Recommended:
    • OS:Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor:Intel Core 2 Quad or AMD Phenom X4
    • Memory:1 GB RAM
    • Graphics:1 Gb RAM, supporting Pixel Shader 3.0 (Nvidia GeForce GTX260 or ATI Radeon HD4850)
    • DirectX®:9.0c
    • Hard Drive:8500 MB HD space
    • Sound:DirectSound compatible sound card
    • Additional:Game uses resources streaming to avoid loading screens therefore SSD or fast HD is highly recommended
Helpful customer reviews
24 of 30 people (80%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: March 5
get off boat.
talked to NPC right by boat.
Game hangs in the conversation no opions to click no way to close out of the conversation.
alt f4 to close game and try again.
same issue.
wait a few months for new patch.
same issue.
wait a few more months for next patch.
still not fixed.
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16 of 26 people (62%) found this review helpful
11.4 hrs on record
Posted: March 23
First, I want to say I played about 20 hours of this game. I don't know why STEAM didn't record all the time spent on it, perhaps because I have a habit of playing most games in offline mode. Oh well, who knows. A full review would surely be too long, and I know that most people don't have patience. So, I will leave a list of positive and negative points here with a general view at the end.

In addition, english is not my native language. Please forgive any errors in my writing.

The good:

  • The story and factions in the game looks very interesting - the descriptions of the factions and races are often very complete and unique, giving a nice flavor.
  • Really good music.
  • It has a system for creating spells. Although there are only three 'kinds' of spell in the game, this is a system that encourages exploration.
  • The lockpicking system is really original.
  • I didn't find any bugs in the game. (Unlike what most people have said here, maybe the developers have already fixed most of the problems. That, or I'm really lucky.)
  • Extensive system of skills, such as: armorsmithing, cooking, herbalism, mining...

The "whatever":

  • The voice acting is a little inconsistent at times.
  • The graphics are a bit dated.
  • I think that the quests are somewhat generic, most seem to be there just as a way to give XP.
  • The setting is interesting but it isn't really explored that much in the game.

The bad:

  • Virtually no in-game tutorial, except for the very basics: click to walk, move the camera, etc. To understand the rest of the game's mechanics (like lockpicking), you will need to read the manual or search for it on the net.
  • The camera has a bad habit of getting behind objects which should be transparent.
  • Several uncomfortable little annoyances. (Items don't make stacks automatically, several "tabs" on inventory for no apparent reason, mouseover doesn't offer any information, and many other things you will notice when playing.)
  • No pathfinding. When you click somewhere, the character tries to go straight to it. Any little obstacle and you will be stuck.
  • Although the game has a lot of different skills, they're mostly simplistic/linear. They're divided into two types: (a) they offer a bonus of "+X" at each level for a certain skill, or (b) they allow the crafting/gathering of certain new items every level.

Overall:

Since the STEAM's system of recommendations is binary, I don't know if I should say that I recommend this game or not. I guess what I wanted to say is "maybe", or "depends". I'll leave it as a "yes" because I don't think the game deserves a score as negative as what we see here right now.

Despite the problems, I think that it has a certain charm, but the experience turns out to be somewhat bland. I can see that there was a lot of effort put in the production of the game, it appears that the team really strove in the creation of the content, the concept of different skills and mechanics, offering a unique lockpicking and spells system. But as it is, it doesn't really stand out. It's not a terrible game as many describe, it's just average. And this is a serious problem right now, when so many good old-school RPGs are being launched, one after another.

I would say that if you really like semi-isometric action-RPGs and has no other game in mind right now, go ahead, try it. It may surprise you. Otherwise, buy some other RPG in your wishlist.

*Edit for spelling and some mistakes.
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7 of 13 people (54%) found this review helpful
7.0 hrs on record
Posted: June 15
I have not played this game for long (though longer than my Steam record shows) and I have to say that the game, while it has its faults, is not the disaster it appears to be.
My impressions after about 4 hours;

Pros:
Excellent mini map. Shows everything of importance (except identify shrines) and you can add your own notes.
Save anywhere.
Decent graphics for this type of isometric game. Character models are actually good and will change their appearence depending on the gear they wear.
Combat seems okay, responsive and typical of the genere though I have only encounted the tutorial battle so far.
Good range of skills and spells to accumalate.

Okay:
Voice acting is definately acceptable with very little cringe factor.
Save anywhere but saving takes way too long and everything freezes up while it saves.
Some customisation of your avatar looks but they are limited.
Average story but there is quite a bit of lore if you take the time to read it.

Cons:
The game still has bugs though the major ones seems to be addressed by the latest patches.
Every single quick save will remain in the menu, meaning that quick saves do not overide themselves. EDIT-You can actually delete previous save files in the save file menu.
Alt/Tab will break the game. Doing any ingame clicking or key pressing while saving can break the game.
The game has little nuisances that give you the impression it still is a couple of patches away from being complete, though the game is completely playable, in my experience so far.
There are very few ingame help tooltips, though the devs have implemented some more help tips in a patch. Using those and reading the games manual will answer a lot of your questions. Whether you think this is a Pro or Con is your choice.

Final comment.
I feel the game no longer deserves as much negativity as it currently has. The developers have been slow to respond to a lot of legitimate complaints directed against the game and that is fair enough.
However they seem now to be keen to support the game again.

I highly recommend to anyone interested in old school isometric role playing games to buy this game at its current sale price, and perhaps at full price one all the littles bugs are squashed.
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128 of 141 people (91%) found this review helpful
1 person found this review funny
18.8 hrs on record
Posted: December 26, 2013
I tried to like this game but in the end I have too many problems with it to keep playing.

1. The achievements in the game and also on Steam either don't work or randomly work. In the game you need to kill X amount of this and that to get the achievements and supposedly something extra when you achieve them. I have killed hundreds of spiders and humans and the game says I have killed some random number like 3 or 17. If it worked it would be cool but it doesn't work so it sucks.

2. Inventory
While you have a good amount of inventory slots. Most things do not stack and if they do stack, they stack to a random number. Ore stacks to 5. Some bottle of wine etc. stacks to 2. One type of thread stacks to 2 while another doesn't stack at all. The unlocking runes don't stack at all. To make the inventory and looting stuff worse, when you loot something that can stack it doesn't so half your game time is stacking things in your bag to make space for other things.

3. Camera
This is a really bad camera angle for a game. You can't see anything in the distance. If you scroll out your camera somehow you can see even less. I have no idea why but it is true. Houses and mountains, etc. are invisible sometimes while they load in. Once when I loaded a save the world was black. The ui was there but nothing else.

4. Box unlocking game
It is not a bad idea. But 3 different sets of runes that don't stack in your bags makes the whole thing a mess. One set of runes that could stack would make it much better.

5. Magic system
The magic system is ok. I liked making my own spells out of the runes I found. But again these damn runes don't stack in your bag and you also keep the magic you make in your bag. I didn't play a mage like character. I had one spell that could pretty much kill anything I came across. It cost all my mana so I could only use it when I was full of mana.

6. Crafting
I like the way crafting is done. But the problem with it is..... I found a level 9 axe with crafted bonuses in a box when I was level 2. You can't craft a level 9 axe until you are atleast Level 9 and I imagine or hope that I will get another weapon before I am level 9. I like the idea of making some pants over and over to get a rare pants but with the really bad inventory problems crafting is a huge chore.

7. The fighting is not great but it is ok and if it weren't for the other problems I would have finished the game.

8. The quests are ok. It is possible some are bugged. Maybe I am not a great explorer but I can't find a shipwreck anywhere northwest of the village.

I like this type of game but I cannot recommend this to anybody. Legends of Dawn has some good ideas but ruined them with really bad inventory problems and a bunch of things that either do not work or just make no sense.
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56 of 62 people (90%) found this review helpful
1 person found this review funny
20.6 hrs on record
Posted: July 1, 2013
This is not a game you want to purchase. I obtained my copy by participating in the kickstarter and have to say this is the first real disappointment I've had from the program. The game is quite buggy and prone to crashing as well as having a variety of technical glitches but beyond that the overall design is terrible. On the surface it seems like a pretty typical RPG. Kill things, find loot, gain levels. All pretty basic. But they have made some really poor decisions regarding skill progression, loot distribution, and risk vs reward calculations. Even were the game entirely free of bugs I would still strongly discourage anyone from purchasing this title because of these issues. It's like the designers never played an RPG before or just fail to understand the basic concepts.
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