Play as the human Young, exploring Young's dream world: HOTELS, OUTER SPACE, VAST PLAINS AND BEACHES are among the many locations in the world: discover the workings of Young's mind as you explore these areas and more in Anodyne, a top-down adventure created by and .
User reviews: Very Positive (531 reviews)
Release Date: Mar 22, 2013

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Recommended By Curators

"Showed at PAX Prime 2013."

Recent updates View all (11)

September 22

Follow Sean's curations!

Right here!

Also check out our new in development game , Even the Ocean!

1 comments Read more

May 30

Korean version now available (Windows only right now)

The Korean version of Anodyne is now available and included within the game for Windows. Hooray! Mac and Linux versions will follow shortly.

3 comments Read more


"Simultaneously, the game creates a sensation of lost, but not abandonment. In this, you are in a mysterious world, unfamiliar and bizarre, yet the eerily nostalgic design instills the necessary knowledge to proceed in your adventure."
The Ambivalest

"Sean Hogan and Jonathan Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...I know we're only in February, but this has Game of the Year written all over it."
Mash Those Buttons - 4.7/5

"Anodyne can be as funny and charming as Link’s Awakening on occasion, but the overall tone is one of unease, with a subtle malevolence – the ‘something seems a bit off here’ factor – reminiscent of the indie horror Lone Survivor. Meaning is elusive, but themes and motifs soon begin to take form, in a game that feels increasingly personal the more you burrow into it."
PC Gamer - 84/100

Steam Greenlight

9/4: Available in Japanese !日本語版発売!

A japanese translation of Anodyne will be available on September 4th!

About This Game

Play as the human Young, exploring Young's dream world: HOTELS, OUTER SPACE, VAST PLAINS AND BEACHES are among the many locations in the world: discover the workings of Young's mind as you explore these areas and more in Anodyne, a top-down adventure created by and .

They are working on Even The Ocean , a new adventure platforming / hybrid walk-&-press slice-of-life adventure/daydream platforming game. It will also be released on Steam.

System Requirements

    • OS:Windows XP
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    • OS:Windows XP or better
    • Processor:(2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    • OS:10.6 or Newer
    • Processor:(Intel 2.0 GHz, single core) or better
    • Memory:2 GB RAM
    • Graphics:Any
    • Hard Drive:150 MB HD space
    • Sound:Any
    • Additional:This is not a GPU-intensive game.
    • Processor:1.5 GHz, single core
    • Memory:1 GB RAM
    • Graphics:Any
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional: Requires Adobe AIR 2.6 to be installed (installer scripts included)
    • Additional: Steam Cloud unavailable on Linux
Helpful customer reviews
29 of 35 people (83%) found this review helpful
1.5 hrs on record
This is a top down action adventure game ala the original Zelda or more specifically the game feels like Zelda: Link's Awakening with the simple color pallet, and music. The screen doesn't scroll. When you get to the edge, you go into a new screen, just like Zelda. Its very simple, with an attack button, movement buttons and a menu button.

It has simple combat with a good variety of enemies, but there are also good puzzles that feel unique to this game. Things like using a broom to collect dust to place that dust to block things. Again, its very simple and easy. There is no hand holding with this game and you are free to figure things out yourself, BUT when new things are introduced they will bluntly tell you yes you can do this. Such as when you attack dust, it tells you, you've collected dust, attack again to place the dust. It will spoon feed you new things as most good games do, but it doesn't force you to do several tutorials. Once to test a new skill and that's it. The game lets you loose. It doesn't feel like you'll get lost, areas are pretty confined and you have a Zelda 1 like map, there are portals that let you quick travel.

The atmosphere of the game is very surreal or creepy, which is awesome, its a different flavor to Zelda that makes it feel unique. You're a janitor in a dark, surreal world. In fact, I think the game is trying to subtly hypnotize you with its music and sound effects like clicking, tick tocking and chimes. Nothing is really explained, it just is and I'm okay with that. I don't need a story, even if there are NPCs every so often to talk with.

One drawback to the game on PC is that the screen is tall and narrow like an old school arcade cabinet. This tall resolution is because Anodyne is also an Android OS game. A fun Android game, but it doesn't help it on PC.

In all, this game feels good and enjoyable. If you're into simple puzzles, action adventure and a SIMPLE old school Zelda that lets you explore a lot; this is for you. If you're into a complex, deep Zelda experience with a rich story, this game isn't for you.
Posted: March 29
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19 of 22 people (86%) found this review helpful
8.4 hrs on record
The weirdest adventure Zelda-esque game I have played in a long time. It is one of these games that, after you finish it, you end up: 1. Completely lost, knowing nothing of the hell happened; 2. Searching forums and webs, looking for interpretations, analysis, reviews, wanting to fully understand all the extremely strange stuff you just played. You can love it or being indifferent to it; for me was a worth experience.
Posted: April 17
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12 of 16 people (75%) found this review helpful
2.9 hrs on record
Great & fun little game picked up in a bundle. Checked out some guides for the game and studied them - You can get a perfect game in under 3 hours (one of the achievements) if played flawlessly and without mistake. Playing for this made the game a whole other challenge and was pretty fast paced fun. I don't recommend try it on the first run like I did as I feel I missed on some of the charm this game offered. None the less, it was a blast!
Posted: March 30
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8 of 9 people (89%) found this review helpful
9.3 hrs on record
Anodyne is a top-down action/adventure game largely drawing from the SNES/Game Boy type of Legend of Zelda games for inspiration. You move between individual screens both in overworld and in dungeons, and fight enemies and solve puzzles in order to unlock new items which allow you to proceed.

Anodyne is a rather charming, laid back game, but it didn't leave any particularly lasting impression on me. It was a nice throwback to a style of game which I once enjoyed, is a little self-aware but not annoyingly so, but the story seemed secondary to everything else and was more there to string together a series of set-pieces. The music was quite good.

It's alright. If you enjoyed Link to the Past or Link's Awakening back in the day, it's worth a look, although moreso on sale when you can.
Posted: May 30
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15 of 25 people (60%) found this review helpful
9.1 hrs on record
I wanted to like this game, I really did. While I appreciate what the developers were striving for, I just can't recommend this game to others. On the surface this appears to be a Zelda clone. While that sounds promising, on delving deeper into this title nothing could be further from the truth. While Zelda relies on great combat and clever puzzles, Anodyne relies on unfair combat and ridiculously hard platforming. Enemies don’t stop in their tracks or bounce back when you hit them, so enemies that require numerous hits invariably result in damage to you as they just plow forward through your attacks. In addition, the number of times you die from attempting next to impossible jumps becomes too much to bear. Add in that native controller support simply does not work (in the forums the developers even go so far as to suggest getting a third party program such as xpadder or joy2key to make it work) even though partial controller support is listed on the store page, and I feel you have a product that could have used a lot more polishing before releasing on Steam. For every moment of fun I experienced with this game, I experienced several more of frustration. On a side note, towards the end of the game suddenly the F word appeared several times in dialog, whereas the rest of the game had been devoid of swearing. While I have no problem with swearing in video games, I was playing through this game with my young niece and this sudden unexpected change in tone was not appreciated nor did it seem to fit the game. Overall I would rank this game a 5/10.
Posted: July 18
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91 of 118 people (77%) found this review helpful
12.2 hrs on record
Can I give a thumbs-sideways?

The word "anodyne" in a literary sense can mean "soothing" or "blandly agreeable," and I can certainly give the game the bland part.

For the better part of three hours playing the game I did not know if I could stomach finishing it. I'm getting ahead of myself.

It's a Legend of Zelda-like with a ton of strange thematic choices, poor writing, too much dialogue and tonal shifts that will give a player whiplash. What few inventive game mechanics it employs are spread throughout an atrociously long and dull climb to nowhere. You might pass through seven screens just to get to the next place: no enemies, no obstacles to speak of, just a march. As if the designers (credited indie devs Sean Hogan Jonathan Kittaka) couldn't be bothered, having come up with the overall map of an area, to fill it in with things. This becomes very apparent when retracing your steps. You will find a checkpoint at the beginning of an area, putting you on guard for the trials ahead. Then those trials never manifest and seven screens later there's another checkpoint.

To what end? Was my adversary through that place boredom? Will checkpoints at the beginning and end of a stretch really help me combat that adversary?

The few basic enemies you encounter are all laughably simplistic. Many pose no threat at all. Some cannot even harm you. This led me to think perhaps they were more of a rhetorical device than a game object, really. The only rhetorical question that sprang to mind was "why am I still playing this?" Then later I encountered fire-breathing lions and they shot my dandy theory to hell.

But I do know the answer to that rhetorical question, as the game is a little more than a poorly-written, bland, easy Zelda clone.

First, even though the various mechanics are spread out way too far, the few that the game offers are very neat. Even with all the crummy verbosity, the game does not tutorialize, rather giving you the tools and letting you figure things out. A good bit of design. The nugget of a good game. I would never have thought that piles of dust could have so many uses, but there you go.

Second, there is at least one boss in the game that requires a neat bit of fooling and approaches a reasonable challenge. Shame that I can only honestly say that about one of perhaps eight or so bosses, but that one is very good and fun.

Third, there are a few counter-intuitive design choices that I won't spoil that I do admire as choices. It is this last point that keeps my thumb pointing up with all I've said about the game to this point. What I will say is that it's a shame you only get the full, mechanically complete game after playing through the whole thing.

Heck I guess that's a second way it reminds me of Fez. The first was the music and sound effects. Which I didn't mention. Okay.

The music is fine if you're into chiptunes and oscilloscopes. Tones, mostly sine waves. Some triangle. There are several good tones.

Which is more than I can say about the jokes. Those are all tonedeaf. And just grating given everything else that happens. I want to say that, as a rule, you don't get to make crappy puns about bicycles with names in the same game where you murder a man and jump into his corpse-portal to go commit an abortion on a tentacle monster. Which is part of what I mean when I say the game is tonally all over the place. Anything vaguely interesting as a narrative point just gets dropped somewhere; crushed away by screen after screen of nothing happening.

Things I didn't like:
bad jokes
boring, longwinded dialogue
useless screens
lack of difficulty

Things I did like:
inventive mechanics
post-game elements
certain specific challenges
cute enemy names
no navi

Buy it on sale. At the time of this writing it is half-off the ten dollar list price, which still feels like a bit much for what you're getting. Do not pay ten dollars for this game, at any rate.
Posted: December 29, 2013
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