MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
User reviews: Very Positive (4,851 reviews)
Release Date: Jul 25, 2013

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Includes: Shadowrun Returns + Anthology + Soundtrack

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Recommended By Curators

"A kickstarter success, a limited but enjoyable cyberpunk cRPG set in the classic Shadowrun universe. Orcs with cybernetics, XCOM style combat."
Read the full review here.

Recent updates View all (12)

July 30

Shadowrun Returns version 1.2.7 is now live!

Release 1.2.7 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.7 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post:

Bug Fixes

  • Fixed issue where level start triggers could be refired when loading a saved game.
  • Fixed issue that caused Drones to not heal with Shadowrunners upon return to a safe area.
  • Fixed issue that caused Drones to not heal last damage with Shadowrunners when combat ended.

Bug Fixes: Dragonfall Campaign
  • Fixed issue that caused players to potentially enter into a state where Optional Objective should not be completed in MKVI mission.
  • Fixed issue where game could enter into a bad state in Bloodlines mission.
  • Fixed issue that caused incorrect conversation option in Epilogue.
  • Fixed issue in Bloodlines conversation that caused player to enter into combat with non hostile enemies.
  • Shadowland post spelling/grammar/punctuation fixes.

Bug Fixes: Dead Man's Switch Campaign
  • Fixed issue that allowed players to save into a state where the Main character is Immortal.
  • Fixed issue that allowed Players to save into a bad state in Family Debts level.
  • Fixed issue causing enemies to spawn without orders resulting in a blocker in Family Debts level.
  • Rebalanced hired character Dodger for Telestrian Industries mission.
  • Rebalanced hired character Harlequin for the Hunt Begins mission.
  • Rebalanced hired character Tir Tairngire Ghost for the Hunt Begins mission.
  • Removed collision from prop that was causing potential play blocking issue in The Hunt Begins mission.

25 comments Read more


“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Dragonfall - Director's Cut Arrives September 18th

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience. NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Digital Deluxe Edition

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

About This Game

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Helpful customer reviews
14 of 15 people (93%) found this review helpful
13.2 hrs on record
Posted: November 1
I think I had never heard of Shadowrun before a friend of mine gifted this game to me. When I started playing it, I discovered a great world, filled with an unique style and characters.

The setting is fantastic. A futuristic world where people can replace their limbs with mechanical implants a la Deus Ex, mixed with magic and fantastic creatures. The gameplay is quite fun, it reminds me of the turn based RPGs I used to play when I was younger, although in this game the combat is more tactical, with things like cover and area effects.

The character customization is great; you can select your character's gender, its race (Human, Elf, Orc, Troll and Dwarf), and its abilities, some of them being street samurai, shaman, and decker. Even then, you can further customize your character by spending "Karma points" to unlock new abilities.

The story is quite good, and there's plenty of dialogue options during the conversations, even more if you have the proper abilities. Another great point is the soundtrack, which really set the mood.

So, to conclude, I highly recommend this game.
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10 of 10 people (100%) found this review helpful
57.1 hrs on record
Posted: November 3
Affter playing through the included campain, I can say that this was a good game. BUT, you will need to get more campains to make it woth the money. Buying this game is like buying the books fro a Table-Top-RPG, youinvest upfront so that you can play mulple home-brew stories later. By the end of it, you will want to tryto build a character that can't be completed in just one run of the game, and since you can't replay the base campain with the same character... you do the math.
I give it an 8/10, worth your time, chummer.
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5 of 5 people (100%) found this review helpful
14.8 hrs on record
Posted: November 22
So, really XCom is the leader in this sort of game, but Shadowrun compensates by adding some decent story and RPG elements. I had a good time with it, and apparently the sequel buffs out some of the quirks. There's a few oddities. The inventory management and party system is non-standard, but you're a grown person - you'll figure it out. The art is great, and you want a closer look at it. I only wish the game didn't keep trying to force you to zoom out. A few other weird issues manifest, especially in the early game when you and the game are still getting to know each other. I get the impression of a solid foundation having been laid but then parts of the structure being abruptly canceled and quickly made to achieve a base level of functionality. You can specialize in a weapon but then there's only 3 weapons of that class you can ever buy sort of stuff. Probably a result of the tabletop system being implemented literally without followthrough in the game proper

A few other areas assume a familiarity with the tabletop system and aren't explained especially well in the game, but they weren't gamebreakers for a 13-hour long RPG. You might make a bad decision and sort of de-optimize your build, but it's not a huge hassle. The game isn't very unforgiving. I played through on hard mode and only failed once in an early mission. For example, cybernetic upgrades aren't really explained very well in the game, and I purchased some cool robo-legs, and then later discovered that I was kind of stuck with them and there would never be any significant upgrades. I get the impression that the tabletop actually has lots more depth that they just sort of ran out of time to implement, and that these shortcomings (Just add more items to the shopping cart) could be easily addressed in fan made levels or whatnot.
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4 of 4 people (100%) found this review helpful
12.9 hrs on record
Posted: October 30
I really enjoyed the elements brought into the game from the RPG books. They have done a great job merging the different types of combat, and interaction with the world even though the game sets you to run a specific story I found myself not minding the limited scope. Normally I go for action-rpg combat, but this game manages to still have good flow with the turn based combat. Overall I'd say it's a very well put together game especially for the price.
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4 of 4 people (100%) found this review helpful
10.5 hrs on record
Posted: November 13
At first I was not too impressed by this turn-based, classicaly styled RPG. I put it away for a while and wrote it off. Some time later, Dragonfall came out and I had the same reaction as quite a few others: Uh, what? I kind of scoffed and continued to igore both games.
It was just the other day, as I was watching through shows by the guys who did Gamers: Dorkness Rising, that my interest sparked once again. The video was called "Natural 1" and followed some of the Gamers crew through a one-shot "Cyberrun" adventure (Trademark infringement be damned, they were playing Shadowrun). This short series and its live action spots set in the Shadowrun universe immediatly rekindled my interests in both cyberpunk, but also the acclaimed table-top RPG. I decided to give this game another shot and I will say this now: My initial thoughts were wrong, Wrong, WRONG.
This game is great. Highly immersive and with such an awesome depth to the system, you'll feel like you're playing an awesome game ran by a damn good GM (at least with the main story). The additional features, such as user generated content, makes the game live on even after you finish the main quest.
If you like shadowrun, are curious about what it is, or just love those old Iso-view games (like Fallout 1 and 2) then this game is for you!
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5 of 6 people (83%) found this review helpful
10.6 hrs on record
Posted: November 3
If you're expecting an RPG with open world and long hours of playing, this is not for you.

This is a short (I finished it in about 12 hours of gameplay, not rushing or anything) and linear (at no point there is even an option of doing something different, picking different ways, or other stuff you would expect from an RPG) game.

That being said, during those 12 hours I had a nice time. The story is interesting, the gameplay & interface is enjoyable, and for a simple game with no voice acting, the atmosphere is amazing.

I would definitely recommend if you find this at a discount. Well worth if a few bucks for the 12 hour fun - just don't expect it to be a super production.

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3 of 3 people (100%) found this review helpful
13.6 hrs on record
Posted: November 2
SR is a good way to kill about 10 hours or less; though I expected it to be longer. Because of this, you might want to get it on sale. The story-driven gameplay has a limited, if not non-existant, replay value... and you can't really stretch it out. Well, you could make it longer by getting up from your keyboard between turns and spending that time with your family, but no one wants that. Especially your family.

The skill trees don't seem very important to success. I put every karma point I ever got in dodge and/or shotgun... only. And, still I blindly walked through the game without any actually difficult combat - which you'd find odd if you compared my random clicking to any real strategy. I even destroyed the turrets that you're supposed to have to hack, because my dodge was too high for them to hit me (and then the game forces you to hack them to proceed anyway). Most items are also pretty pointless... you can just buy one really good weapon, a couple of medkits (or just put a healer on your team), and forget the rest.

The option of buying all that cyberware is confusing, because there doesn't seem to be a way to repeatedly take missions for money. I can imagine some people making the game more difficult by blowing all their money on gear and then not being able to hire a proper team. I only recall seeing one 'bonafide' side-mission, and the way I resolved it seemed to aggrevate the mission-giver at the Seamstress Union to the point where he quit talking to me - which I take it to mean that he wasn't intrinsic to the play mechanics and probably wouldn't have given me more missions even if he'd stayed. It really seems like the player is stuck to the rails of the story and that there's no real economy in the game.

Another thing about the gear: Some items like the leg options only seemed to be slottable on one side of my body, though there was no apparent indicator that they were either an upgrade (I already hade a cyber leg on that side of the body) or are somehow restricted to one side. I'm thinking this is a bug, but the game's not long enough, nor are the gear upgrades important enough, for it to matter.

Other than not properly supporting my native 2560x1080 resolution (1920x1080 was the max, and that gets stretched when in fullscreen mode), the game works really well under Linux.
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3 of 3 people (100%) found this review helpful
5.6 hrs on record
Posted: November 8
Lovely artwork, compelling storyline, cyberpunk role-playing, interesting characters, engaging turn-based combat, skill trees... there are probably several things here which will catch your attention. This is a very cool game. 9/10
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3 of 3 people (100%) found this review helpful
71.0 hrs on record
Posted: November 17
I enjoyed this and its sequal dragon fall for several reasons.

1. portrays shadowruns setting fairly well a dispotic apocalyptic wasteland with trolls and mugic and stuff.

2. feels very close in character creation and growth like you are playing tabletop shadowrun !

3. memorable characters and a cameo from the old nintendo shadowrun game ! nice.

4. a pretty decent amount of options for strategies and you hire your own supporting runners.

------------the few cons i found are as follows -------
1. first one has kinda poor cyber parts until very late in game.

2. healing from mage or shaman is kinda clunky and seriously gibbed by a lot of late game debuffs that give you damage at the start of your turn as healing only heals "the last wound" which is also kinda wierd in the players favor if you have 1 point in healing you can heal say a 24 damage crit in one shot if it doesnt have any lingering damage or anything.

3. Riggers seem OP once you get some money under your belt riggers can be up to 3 individual characters (combat) and circumvent things with drones (vents).

4. Adept felt on the whole kinda meh. i beat the game and the sequal as an adept first and the second one helps but you still have to activate your abilities wasting 1/3 or 1/2 of your turn just to do the same damage as other people when in the scource game (tabletop) adepts can be passive wrecking machines just as dangerous as any cybersam.

5. a few targeting glitches very rare but not being able to shoot at certain enemies at certain times "just cause" is a little annoying.

6. i would have liked to see more control over your crews loadout and even maybe talent growth especially in the second one as the characters are more integrated into the story as opposed to just coyote in the first one.

in closing all in all the stories are good for both this and its sequal, the gameplay is solid enough especially for a small dev. They both allow a lot of character options, and advancement strategies. It feels kinda like shadowrun tabletop (a good thing)
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3 of 3 people (100%) found this review helpful
4.8 hrs on record
Posted: November 8
The first hour or two of play really drew me into the Shadowrun world I remember from playing the tabletop RPG. The mood, the story, the visuals, the combat. I really loved the interpretation of decking into the Matrix. If you enjoyed the RPG then this is a great trip down memory lane.

But I don't think I'll finish playing the game through. The scripted dialog is moody and the storyline is interesting, but every dialog choice feels like it leads to the same conclusion. The combat feels arbitrary and doesn't seem to have the nuance of other turn-by-turns I've played like xcom.

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3 of 3 people (100%) found this review helpful
18.9 hrs on record
Posted: November 24
First all, let me tell you about my background - 39, working professional, married with kids. Was looking for an RPG game that I can really sink my teeth into without getting bored, and coming from a gamer background myself, not many games can catch my attention.

Then saw a recommended game review somewhere about this Shadowrun, so being the typical gamer that I am since I dont like to pay for something I haven't tried I *cough*cough* got a copy of the game to try.....

...and then I closed the game, went to the Steam website, and purchased a legitimate copy. Let me tell you why :-

a) this is an RPG - story, story, story - this is what's it all about
b) the interface and game - slick, modern XCOM style combat, with that turn based system thats good for my pace and strategy.
c) the real world/cyber world - the transitions are nice, a good break from the routine.
d) Story - did I mention story? I like how I have to slow down to read, even the freaking Splash screens got something to really read

So I parted with my cash to show support to this developer. Keep up the good work and I look forward to purchase Dragonfall and any more of DLC of this kind :)
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2 of 2 people (100%) found this review helpful
12.7 hrs on record
Posted: November 1
"Shadowrun Returns" does for the rich Shadowrun universe what "Baldur's Gate" did for the Forgotten Realms. Playing through this game was like playing through some of the classic SR adventures, with mysteries to solve, clues to follow, and all manner of unusual individuals to interact with. And firefights, of course. The noir atmosphere is great, and it's quite obvious from gameplay that the creators of the game were fans of the tabletop RPG: there are numerous references to characters and organizations from the gamebooks, some more relevant to the story than others. The music is great, the character creation was satisfyingly customizable: I was able to make a reasonable facsimile of my female Dwarf Decker from the tabletop game with the options present. And the fact that I've been able to play as a Decker and get through the first adventure on Normal difficulty is a testament to the fact that you can play any character type you like and do well. If you're a fan of the original tabletop RPG, I highly recommend "Shadowrun Returns."
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2 of 2 people (100%) found this review helpful
27.4 hrs on record
Posted: November 3
I would recommend Shadowrun Returns to any RPG enthusiast.

A Kickstarter success story, Shadowrun Returns is a classic cyberpunk RPG featuring elves, orks, and magic as well as cyberspace infiltrations.

I spent over 25 hours unraveling SR's engaging, whodunit-style story, and was definitely hungry for more.

Even though Harebrained Studios has since released Shadowrun: Dragonfall, Shadowrun Returns remains a solid RPG in its own right.

Go buy Shadowrun Returns!
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2 of 2 people (100%) found this review helpful
18.3 hrs on record
Posted: November 3
My biggest complaint about Shadowrun Returns is also my biggest compliment: it's too short.

I have not played pen and paper Shadowrun before, but I am pretty experienced with other tabletop games, like Pathfinder and D&D. I think Shadowrun Returns does an excellent job of translating the mechanics and feel of tabletop games to the digital age. I found the combat to be fluid and exciting, without losing the qualities that make dice based games fun.

The story had me hooked until the very end. It was quite engaging, but again, altogether too short. The characters had depth and were a joy to interact with, and the environments were breathtaking. Even the loading screens had content worth reading.

Now for the bad. I ran into a couple bugs during my play through, nothing too serious though. In the Inner Sanctum, the events didn't seem to trigger, so I was stuck forever. I re-loaded and on the second try brought my team with me, and it worked. Occasionally during combat my mouse clicks would stop affecting the world (weapon wouldn't change, character wouldn't move) but a save/reload would fix it. I also had one crash with no error messages.

So overall, excellent story, great characters and writing, and fun combat. Definitely worth the money.
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2 of 2 people (100%) found this review helpful
22.6 hrs on record
Posted: October 30
This game brings me back to my pencil-and-paper Shadowrun days. Granted, the system therein is dumbed down from the real Shadowrun 2e or 3e ruleset, but the flavor is there. Combat is furious and lethal if you're not careful. Having etiquettes and multiple skillsets in a group is essential to mission success. Making a jack-of-all-trades character cripples you; specialization is the key to success.

Things I like:
  • Flavor. The world of 2054 in all its gritty, magical glory. I felt like dancing when I realized they kept a lot of the "noir" style I had expected of the setting, along with all the metahuman, megacorp and other strangeness. UB is there, and they make a point of showing the creepiness through the main story.
  • UI and gameplay. All of it is simple, and the turn-based combat is clean and fast. No complaints whatsoever.

    Things I don't like:
  • Gear is gated through skillpoints. This is not how the game was made back in the day. You pay for gear, you can use it. Granted, your skills played into how well you can use it, but a bad decker with a sweet deck and programs could do more than a wiz decker with a cobbled-together junker. That nuance is gone here.
  • It's a story on rails. Granted, this would likely ruin the flavor if they tried to break down the walls a bit and opened up the world, added random encounters, etc, but still it is frustrating to see things you want to explore but cannot due to it simply being a facade.
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2 of 2 people (100%) found this review helpful
95.2 hrs on record
Posted: November 1
I bought Dead Man's switch together with Dragonfall. It's a great game and very well written. The plot in Dragonfall is better but DMS is still good. The mechanics of the game(s) are not as polished as say Xcom but ambience, story and feel are amazing. The action Point system works very well for a game with magic in it so your mages are not nursing their magic points as in so many D&D games.
If the devs never bother to make any mechanical improvements to this game but just brought out well written new sequels/prequels/chapters each year to the same high standard as Dragonfall then I would happily keep buying each one of them......I practiaclly never buy DLC's unless they are thrown in as a GOTY version so that is how good I rate Dragonfall.
If you want numerical scores I would say:
Deadman's switch 8/10
Dragonfall 9/10
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2 of 2 people (100%) found this review helpful
8.9 hrs on record
Posted: November 18
really liked this game, plus the modding comunity is gna make some brilliant stuff for it but im useless with mods/ pc knowledge so i dont know how to create mods myself but the main game is really well done, nice enviroments, graphics, weapons and magic, i always play as mage/ sage/ wizzards in rpgs as i get bored swinging a sword about, when u finish the main game there is all the mods so great for replay value. 76/ 100
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2 of 2 people (100%) found this review helpful
13.4 hrs on record
Posted: November 19
Pros: Highly stylized art and immersive atmosphere. Combat system is tactical, much like Fallout or Wasteland. Your hero's skills and implants are highly customizable. Large number of dialog options. Gritty like the original. Engaging story.

Cons: A little bit too short, and can feel slow-paced at times. Suffers from lack of voice acting.
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2 of 2 people (100%) found this review helpful
14.4 hrs on record
Posted: November 20
I recommend this game because it was fun overall, HOWEVER (everything following it related to the main game story and not the player made levels) the class you pick is irrelevant since all you have to do to win is get a rifle. I chose a class that wasn't suppose to be good with the rifles, however they are so strong that I could 1 hit anything (2 hit last boss). Money feels like something important, however there is only a handful (and even less) of things actualy worth buying, which is pretty sad. You can have up to 4 units at the sametime in the missions, however was alway able to finish them easily with 2 or 3 units (before using the rifle), I probably could do them all alone if I used a rifle. The ability tree is good, however even if you focus on one thing (charisma in my case) you will finish the game still far from maxing it, which is.. sad.
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2 of 2 people (100%) found this review helpful
17.1 hrs on record
Posted: November 5
A fantastic game set in a fantastic universe. Harebrained Schemes have given us the Shadowrun we deserve by creating a unique story according to the proper rules and lore of the Pen & Paper RPG. If you think this has anything to do with that other "Shadowrun" for the Xbox 360", other than its name, think again! This is no FPS, this is a top-down isometric turn-based RPG.
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