MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
User reviews: Very Positive (4,723 reviews)
Release Date: Jul 25, 2013

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Includes: Shadowrun Returns + Anthology + Soundtrack

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Buy Shadowrun: Dragonfall - Director's Cut


Recommended By Curators

"A kickstarter success, a limited but enjoyable cyberpunk cRPG set in the classic Shadowrun universe. Orcs with cybernetics, XCOM style combat."
Read the full review here.

Recent updates View all (12)

July 30

Shadowrun Returns version 1.2.7 is now live!

Release 1.2.7 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.7 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post:

Bug Fixes

  • Fixed issue where level start triggers could be refired when loading a saved game.
  • Fixed issue that caused Drones to not heal with Shadowrunners upon return to a safe area.
  • Fixed issue that caused Drones to not heal last damage with Shadowrunners when combat ended.

Bug Fixes: Dragonfall Campaign
  • Fixed issue that caused players to potentially enter into a state where Optional Objective should not be completed in MKVI mission.
  • Fixed issue where game could enter into a bad state in Bloodlines mission.
  • Fixed issue that caused incorrect conversation option in Epilogue.
  • Fixed issue in Bloodlines conversation that caused player to enter into combat with non hostile enemies.
  • Shadowland post spelling/grammar/punctuation fixes.

Bug Fixes: Dead Man's Switch Campaign
  • Fixed issue that allowed players to save into a state where the Main character is Immortal.
  • Fixed issue that allowed Players to save into a bad state in Family Debts level.
  • Fixed issue causing enemies to spawn without orders resulting in a blocker in Family Debts level.
  • Rebalanced hired character Dodger for Telestrian Industries mission.
  • Rebalanced hired character Harlequin for the Hunt Begins mission.
  • Rebalanced hired character Tir Tairngire Ghost for the Hunt Begins mission.
  • Removed collision from prop that was causing potential play blocking issue in The Hunt Begins mission.

25 comments Read more


“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Dragonfall - Director's Cut Arrives September 18th

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience. NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Digital Deluxe Edition

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

About This Game

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

System Requirements

    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Helpful customer reviews
24 of 24 people (100%) found this review helpful
4.9 hrs on record
Posted: October 8
Hype and expectation are funny things. They can invite even the most rational and level-headed into wish fulfulment FAR beyond the truth, and we all know how prevalent that is in video gaming. I honestly believe that this game's reputation absolutely suffers from precisely this, especially from the view of some players.

So, Shadowrun Returns - the question is "does it", or rather "does it REALLY warrant the return?"

Let's start with the expectation part I mentioned. When this game was proposed, those that were fans of the old tabletop RPG and the old SNES classic sat up and took notice, and for good reason. Nostalgia aside, both are truly excellent games in their own rights. The downside to this is that it tends to set the bar VERY high, expectation-wise.

Fast forward to the game's release, and there were certainly mixed views; much of the criticism dealt with there being less on the action and more on the text and story. Also, length was cited too, or rather, lack of it. On the face of it, very valid criticisms, except that many of these either forgot or didn't understand WHAT the game was achieving - a new version of the classic games, adhering closely to the rules - in short, Shadowrun RETURNS. The clue's in the name. It does what it says on the tin.

So, there's an abundance of text and story, and less of the action itself, and yes, it is a bit short. While they are valid concerns EVERY game buyer should consider before dropping their cash, context is also equally important. Apologies for this slightly overblown introduction, but I felt it valid to lay this down at the outset. Let's get on with the review.

If you know what Shadowrun is (or was), then there's little point in going over this and you can skim to the last paragraph. If you don't, then as I've already said, there's the classic tabletop "D&D style" game - a pure, unadulterated old-school pencil and paper RPG. The hook here is that elves, orcs, goblins and all the staples of fantasy exist, but the one major difference is everything is a futuristic sci-fi bent. It probably sounds completely at odds with one another, but it works so very, very well, both in lore and in combat ... ESPECIALLY in combat. You can still hack 'n' slash if you want to, you can still use magic if you want to, but add to the mix firearms and a complete veneer of futuristic and modern tech, and you have Shadowrun.

It rather goes without saying that anyone who has spent any time playing old-school tabletop RPG knows that story and text are perhaps the premier parts, and that is the case here, naturally. But the question to the critics remains "ah, but it is any good?" Thankfully, the answer is "yes, it is".

I confess I'm a little jaded. I've been around gaming since the very start, and have never had a period when I've not been involved. I've seen a lot, played a lot, own a lot, and have even worked in the industry (albeit relatively briefly). For the most part, I care little for story in games - most times I'm merely concerned with the mechanics over everything else. I couldn't tell you the story of Halo, for example, as it never gripped me in any way. So, why on earth am I saying this game's story is good? Because it DID grip me right from the off. It works. You know the story's working on you when you can start to identify and remember the characters. So, being heavy on the story is an ASSET to this game, and in no way a hindrance. I shan't spoil it in any way, but it's a fairly standard story, but it does it pretty well, so in summary I don't see the critique of "too much story, too little action" in any way a bad thing unless it's REALLY not your thing.

Now, onto length. Yes, it IS relatively short. However, you should at least consider the reasoning behind the game's existence - it would never have seen the light of day AT ALL were it not for crowd-funding. Sure, you can claim they made big promises and ran out of resources and/or time, but the conclusion here is that putting all those aside the end product is pretty damned good. As stated before, it very much does what it says on the tin. So, if you don't mind quantity being less if the quality's good or reasonable, then there is no issue here. What does render the length argument completely invalid is one thing - WORKSHOP support. There's TONS of user-generated content out there which not only mimics what tabletop RPGs are all about, but the inclusion of mod tools (which I haven't tried) ensure that it's pretty easy to dole out a good scenario, and it certainly shows. So, if you finish the game and want more, you won't be disappointed at all.

The combat is best described as being very similar to XCOM. It's turn-based with the dual-turn set of movement/action phases per character, or a mixture of those: you move, you shoot/swing/etc, and your turn's over. Your playfield is peppered with objects that you can utilize as cover, with the shield icon offering how good that cover is. This all offers a lovely tactical play where you don't just consider dumping your character up against the enemy and swing away at them, but you have to consider balancing cover with line of sight, flanking, and a number of other little tricks to make the best use of the battle.

Character skills are great. As you'd rightly expect from a combination fantasy/sci-fi, it lends you a VERY wide palette of things to mess around with. Fire-based magic attacks? Sure. Rifles, pistols, or SMGs? Yup, have at them. Fire-based attacks WITH your pistol? Yup, that too. It does the Shadowrun rules well, and the interface is clear and intuitive and you'll have no issues picking it up quickly.

Visually, the game offers a very nice art-style that does the medium justice. Backgrounds are all pre-rendered and hand-drawn (or at least they LOOK hand-drawn) in a graphic novel style which suits perfectly. Nothing I can fault here at all. Musically, the soundstrack is really good. I'm not a big fan of music soundtracks - I'm not one who will listen to them outside of the game. To me, they're a background that serves to provide ingredient to the recipe. They should illustrate without hindering the game in any way. Not only does the style and mood of the music suit perfectly, but it's not repetitive, and remains interesting without hindering in ANY way. If you're someone who does listen to game music absent of the game, you might well find this one very appealing.

So, final summary time. Is it worth purchasing? Yes. If you are expecting a good turn-based old-shool RPG, it's worth it. Steam Workshop really underlines this, value-wise. The only caveat I would make is that if you're either not sure whether this sort of game's for you, or the length of the official game really is an issue for you, I'd thoroughly recommend waiting for a sale - it's still worth picking up.

Final note I'm doing with all my reviews now: I'm giving a "what do I think the game's worth?" instead of any score or other metric, as I think that's the most valuable metric anyone could have. I'd say this deserves a £9 (or your regional equivalent).
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13 of 14 people (93%) found this review helpful
33.7 hrs on record
Posted: October 4
This is a rpg game in a world where fantasy and technology mix perfectly. If you enjoy androids, giant insects, cyberpunk, guns, and are a fan of "Blade Runner", you will enjoy the odd characters and turn based combat. If you enjoy reading narrative instead of hearing it, this is for you.
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3 of 3 people (100%) found this review helpful
21.5 hrs on record
Posted: October 19
Note: this is for the base game without DLC/Dragonfall.

I've never played a turn-based strategy combat RPG or whatever kind of game this is, before, so I didn't know what to expect. The gameplay mechanics felt so-so when I started. I played for like 30 minutes , gave up, then picked it up again a month or two later. Strategy isn't my forte so I was hesitant to crank the difficulty up for a challenge, it already felt frustrating to miss shots and then have to wait for things to happen during enemy turns. I got used to it after a couple hours, as I learned the game more and generally got smarter about what to do. I upgraded my opinion of the game play to "yeah that seems alright then."

The class/karma point system is pretty interesting and I had fun toying with that. The decking/hacking bits were cool and I wish there were a lot more of those scenes/levels. Be wary if you go for a rigger build, there are a couple points in the game where glitches are possible to encounter, you'll have to unequip your drones to progress and it felt kinda sad considering that's the whole point of the build I wanted. The story is also very linear, I think there's only one optional mission you can do that diverges from the main plot.

It's a 2d isometric game, so if you're not into that sort of retro style you may not like it. I thought it was gorgeous, and along with story-telling and the slang it was really easy to feel immersed and taken away by the plot. There's no voice acting, only text with pre-written options (of varying personalities) of your character's reply. After a couple hours of playing I didn't want to stop because I wanted to see what would happen next. The story and atmosphere are A+ for me and I plan on buying the new game solely based on that.

There's a decently sized mod community as well. I haven't played any yet but I have a few user made campaigns to try out soon that seem worthwhile.
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4 of 5 people (80%) found this review helpful
10.1 hrs on record
Posted: October 7
I had no preexisting investment in the Shadowrun universe before playing this game. It would be fair to call this an RPG-lite with a pretty compelling setting. Fans of the original Fallout games will find the AP-based combat system familiar and enjoyable, but the level of freedom (both in terms of direction of the plot, as well as freedom within an area) is not what you get from those games.

For a budget priced game, though, it holds up. The game is better realized in the standalone Dragonfall expansion, though.
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2 of 2 people (100%) found this review helpful
22.6 hrs on record
Posted: October 9
TL;DR version:

+Awesome and immersive setting with an engaging story and characters
+Nice artstyle and visual design
+Very big variety in classes, races, weapons and combat styles
+Don't have to make a certain class to experience playing as that class
+Fun and traditional turn-based combat, with a lot of possible combinations of classes in your party
+A lot of good dialogue which can be affected by your character's skills and etiquettes

-Linear and short
-Too little gear upgrades and loot
-Fairly easy overall
-A lot of dialogue, should you not like reading a lot

Full version:

Shadowrun is a Cyberpunk strategy RPG game, with a very interesting setting, and a crazy but engaging plot. I like the artstyle, and it feels just right for this setting. The areas you visit look good and are designed nicely. It features turn-based combat, with an AP system which determines how many things you can do in a single turn. It also features a cover and line of sight mechanic, and the longer the distance between you and the enemy, the lower your accuracy.

The game also has a very big variety when it comes to classes to play as and combat styles or weapons to use. This might be my favorite aspect of the game, just because it gives you so much freedom and so many options in creating your character. It's a shame the game turned out to be very linear aside from some side jobs and your character skills influencing specific parts of missions. But since you can upgrade every stat as you want, and hire characters to join your party, you don't have to play through the game again to experience all of the different combat styles and class skills.

I would really have liked to see an actual loot system in this though. There are only a few different weapons and about two or three armours in each category, which felt like too little. There are some more spells, but that's because there are better versions of the same spell. It would have made it a lot more fun to me if there were more gear upgrades altogether, or it could have featured a Diablo-like loot system to make it even deeper and more varied.

There is a LOT of dialogue in this game, which can be a good or bad thing depending on how much you enjoy reading. But if you do enjoy reading, then you'll like the dialogue too. It's pretty well written and it makes this setting feel even more engaging and immersive, but it does have typos here and there. Having certain skills at certain levels or having certain etiquettes and also influence how a conversation goes. For example, you might be able to encourage a guard to let you in, or tell him something to distract him, or just intimidate him or knock him out. I personally liked the dialogue, since I also liked the plot and the characters, so I wanted all the background information I could get about this world and the characters I met. But I will say that there should have been some more actual gameplay relative to the amount of dialogue there is.

Overall, this game was a great experience and I loved it. I recommend this game to both casuals and veterans when it comes to RPG games. Actually, I might recommend it the most to the more casual RPG players, since the game is short and pretty easy overall, unless you play on the harder difficulties. This low-ish difficulty makes it easy for inexperienced people to get into the game, but will probably leave the more experienced to not feel truly fulfilled with this experience. The story, character building and good - albeit linear gameplay which belong in an RPG are all there, but it does lack the difficulty and length you would want or expect from a game like this.
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2 of 2 people (100%) found this review helpful
56.0 hrs on record
Posted: September 30
cRPG based on the original Shadowrun tabletop role-playing game from the 90s. Cyberpunk meets fantasy races, with magic, psi powers, cyberware, remote controlled drones, and inter-dimensional enemies. Engaging story intrigue, with interesting NPCs, and many great fan mods available in workshop to continue the storyline after completing the official game
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2 of 2 people (100%) found this review helpful
11.8 hrs on record
Posted: October 2
Very entertaining, a fine story and the best turn based gameplay I've seen.
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2 of 2 people (100%) found this review helpful
80.9 hrs on record
Posted: October 2
I really enjoyed the nostalgia of Shadowrun Returns. The story for Dead Man's Switch is engaging and has a number of tips to Shadowrun Lore which improved the over all enjoyment for me.

The ability to create your own runs for the game and participate in other users' visions of the genre is also engaging and worthwhile exploring.

Dragonfall, the next installment as well as Dragonfall: The Director's Cut both show great possibility and have already improved upon the original in many functions within the game. I have not completed these two yet but I expect they will provide many hours of pleasure and enjoyment as the original has already done.
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2 of 2 people (100%) found this review helpful
59.3 hrs on record
Posted: October 12
This game is good stuff. Why? Well, it isn't for everyone obviously, but the game is filled with enough variety and content (as well as has great people always making more stuff for it.) that it feels very very good.

Also, depending on your class also means you get to choose how you want to approach things. Are you there to just kick down doors and give everyone a healthy bullet diet? You can! Want to have a lot of bots, enemy turrets, and other such things do that for you? You can!

Also, delving deeper into things can lead you to decisions that you might have initially considered. Devil is in the details and all that. Overall, I would recommend this game, and its extra DLC stuff, cause it is done that well.

Have fun, and happy running.
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2 of 2 people (100%) found this review helpful
33.2 hrs on record
Posted: October 19
Nice RPG in cyberpunk setting!

+Beautiful levels design
+Atmospheric dialogues
+Friendly interface

-Short main story


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2 of 2 people (100%) found this review helpful
15.9 hrs on record
Posted: October 26
As a Seattle localite I found Shadowrun Returns to be something more than just a game. The atmosphere and art direction is something I know to be familiar; The dark undertones and ice-cold attitude of characters is a dead-on representation of the city I know, whether it be civilians, corporations, police or criminals...

The story is immersive, the visual and auditory artwork is spectular and the RPG elements leave little to be desired. Overall Shadowrun Returns is a nearly perfect single player Cyberpunk RPG.

In addition to the campaign the Shadowrun Editor provides more gamplay opportunities.
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3 of 4 people (75%) found this review helpful
12.3 hrs on record
Posted: October 8
Okay, so I understand this game is based on a tabletop roleplaying module, which I think is critical to understanding what it is and isn't. The biggest successes of this game are when it adheres to those origins and carries them into the video game world, whereas its biggest failures are in the different limitations of those two things.

The best thing about this game, by far, is the world/setting. It's unique, interesting, and just damn cool. For this reason, the game sort of gradually improves as you play through it and get to see more and more of the Powers That Be within the gameworld. If you find yourself an hour in and interested but not completely hooked, keep going. The ending is pretty cool because it raises so many other questions and hints at grander goings-on behind the curtain of the one story you're shown. I think more than anything this game was never intended as a standalone thing but rather as a platform for the creation of more campaigns, a digital version of the tabletop format. It works pretty well in that respect. I especially loved how the class system played into and reinforced the character of the setting. This may be the only Steam game I've played where I think I will definitely go try out some player-created content, as well.

Some practical aspects of the game mechanics definitely need work, though. As a first time player, I rolled a Decker character, and this turned out to be a terrible mistake. There is absolutely no benefit to being a Decker: you only get to use your special abilities at all from halfway through the campaign, and even then there's always another Decker given to you whether you want/need them or not whenever you would have any opportunity to use that class's skills. Choosing which dialect your character is versed in also has minimal benefit unless you happen to choose the one that gives you more money.

By far the biggest downfall of this game was its crippling linearity and limited choice. You cannot affect the story in any meaningful way or even dramatically change the way individual characters treat you. This would not be half as noticeable a flaw if the game wasn't rooted in the tabletop style, as I said before. Tabletop RPGs are entirely based on letting you do whatever you want and just collaboratively creating the story as you go along. A system in which a static, linear story is told with only minor superficial player choices is a really questionable design decision in that context.

So, is the game worth it? I would definitely say yes. I liked it more the more I played it, and the end of each act kept expanding the scope of the conflict in a satisfying way. I thought the story was pretty good and served to highlight the setting in the right ways. I will probably play the sequel/expansion/DLC/whatever once I have nonzero moneydollars. You should just know what you're in for, I think.
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3 of 4 people (75%) found this review helpful
88.6 hrs on record
Posted: October 23
hehehe. drek, novahot. chummer soykaff; uh, geek? geek, the mage? magic = geek? that's not e very nice thing to say you know .
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3 of 4 people (75%) found this review helpful
23.0 hrs on record
Posted: October 21
This game really is a good adaptation of Shadowrun's combat system and feels similar to the classic Fallout games. The only downside is that they forgot to implement the RPG skills. The game feels combat-oriented and the social or skill-dependent choices are very limited. The atmosphere and the plot give a good impression of the Shadowrun world, but somehow it feels like the spirit of the P&P RPG is missing.
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1 of 1 people (100%) found this review helpful
21.8 hrs on record
Posted: October 14
I reccommend this game, but only with one big asterisk next to it. This game is good... in potential.
Dead Man's Switch is fun, but feels kinda short, and that's really all you get at the onset. The real good of this game is the fact that it's a way to both tell your own stories, run campaigns with numbers attached for others, or enjoy those campaigns that people toss up on the workshop or otherwise.

The best part, to me, is the full ability customization. Rather than limiting you to the severity of most of the actual tabletops, this game does its own thing, more like the old console games back in the day, rather than duct taping itself to the tabletop rules like most tabletop video game adaptations. You wanna play an 'wared up ork street sammy and pick up a couple spells just for that special occasion? Go nuts. You wanna play a luddite mage and sneak in a few points to make yourself stupidly good with a sniper rifle? Have fun.

Honestly, my only major complaint is that the availability of character customization options is incredibly limited. One face per race/gender combo, and your only real options are a selection of like 10 hairstyles and colors shared across all races, genders, and classes. And the troll looks like a spiky idiot at that. Top it off with the fact that armor only comes in one piece deals, and you're gonna be seeing a lot of a very blah character for a good long time.
But if you can get around looking like the same jackass with a bad picture for the whole game, then you pick this ♥♥♥♥ up and play the hell out of it.

(Note: I havent played Dragonfall yet, so this review doesnt include that. Maybe Dragonfall dispenses pure endorphins, idunno, it costs 15 bucks on its own on top of the game, it had better.)
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1 of 1 people (100%) found this review helpful
86.8 hrs on record
Posted: October 9
This game? Simply wiz, omae.
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1 of 1 people (100%) found this review helpful
49.5 hrs on record
Posted: October 9
So this game is awesome. Crap ton of content on the workshop. Pretty darn good book if you get the deluxe version. Check the game out throughly from videos and such. You never know might not be for you, but still it's a good game. So stop reading and get it.
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1 of 1 people (100%) found this review helpful
16.1 hrs on record
Posted: October 6
I found this game to be quite enjoyable. If you are a fan of turn based combat and the Shadowrun franchise, it would be worth your while to give this game a try!
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1 of 1 people (100%) found this review helpful
11.0 hrs on record
Posted: October 8
Ok srsly guys , this game is really good ! It ist not a "Wow" - Game but i can recommend this game to everyone who likes story driven, tactical RPG and aren´t too lazy to read a lot of ( mostly well written ) dialogues , because there are NO Narrators in this game ! At the beginning i found it kind of hard to get into the game because it seemed pretty standard but after the first 2 hours of ( nethertheless fun ) gameplay, the story begins to unfold and you get more motivated to play. I do not want to spoiler anything but the story is good and especially the characters are very belivable and with unique personalities and backgrounds. Altough you have to read very carefully throughout the dialogues. The Skill system is ok and you can personalize our character etc . etc .

The only actual negative thing about this game is its lentgh and its content in general. Its just too short , after thoroughly 10 hours you beat the game on normal. Nevertheless in this 10 hours you are perfectly entertained ! Good game !
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1 of 1 people (100%) found this review helpful
24.5 hrs on record
Posted: October 8
My RPG of 2014. Hands down. Fabulous noir-inclined story. Tight pacing and lots of interesting angles for replayability with the character system. Couple with that with a fabulous cyberpunk vibe and it simply cannot be beat. You absolutely owe it to yourself to pick it up next steam sale. If you already have it: go play it.
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