MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
User reviews: Very Positive (5,657 reviews)
Release Date: Jul 25, 2013

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Includes: Shadowrun Returns + Anthology + Soundtrack

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Buy Shadowrun: Dragonfall - Director's Cut

 

Recommended By Curators

"A kickstarter success, a limited but enjoyable cyberpunk cRPG set in the classic Shadowrun universe. Orcs with cybernetics, XCOM style combat."
Read the full review here.

Reviews

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Dragonfall - Director's Cut Arrives September 18th



Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience. NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Digital Deluxe Edition

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

About This Game

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Helpful customer reviews
238 of 270 people (88%) found this review helpful
2 people found this review funny
18.9 hrs on record
Posted: November 24, 2014
First all, let me tell you about my background - 39, working professional, married with kids. Was looking for an RPG game that I can really sink my teeth into without getting bored, and coming from a gamer background myself, not many games can catch my attention.

Then saw a recommended game review somewhere about this Shadowrun, so being the typical gamer that I am since I dont like to pay for something I haven't tried yet....so I *cough*cough* got a copy of the game to try.....

...and then I closed the game, went to the Steam website, and purchased a legitimate copy. Let me tell you why :-

a) this is an RPG - story, story, story - this is what's it all about
b) the interface and game - slick, modern XCOM style combat, with that turn based system thats good for my pace and strategy.
c) the real world/cyber world - the transitions are nice, a good break from the routine.
d) Story - did I mention story? I like how I have to slow down to read, even the freaking Splash screens got something to really read

So I parted with my cash to show support to this developer. Keep up the good work and I look forward to purchase Dragonfall and any more of DLC of this kind :)
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42 of 49 people (86%) found this review helpful
13.2 hrs on record
Posted: November 1, 2014
I think I had never heard of Shadowrun before a friend of mine gifted this game to me. When I started playing it, I discovered a great world, filled with an unique style and characters.

The setting is fantastic. A futuristic world where people can replace their limbs with mechanical implants a la Deus Ex, mixed with magic and fantastic creatures. The gameplay is quite fun, it reminds me of the turn based RPGs I used to play when I was younger, although in this game the combat is more tactical, with things like cover and area effects.

The character customization is great; you can select your character's gender, its race (Human, Elf, Orc, Troll and Dwarf), and its abilities, some of them being street samurai, shaman, and decker. Even then, you can further customize your character by spending "Karma points" to unlock new abilities.

The story is quite good, and there's plenty of dialogue options during the conversations, even more if you have the proper abilities. Another great point is the soundtrack, which really set the mood.

So, to conclude, I highly recommend this game.
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38 of 45 people (84%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: November 3, 2014
If you're expecting an RPG with open world and long hours of playing, this is not for you.

This is a short (I finished it in about 12 hours of gameplay, not rushing or anything) and linear (at no point there is even an option of doing something different, picking different ways, or other stuff you would expect from an RPG) game.

That being said, during those 12 hours I had a nice time. The story is interesting, the gameplay & interface is enjoyable, and for a simple game with no voice acting, the atmosphere is amazing.

I would definitely recommend if you find this at a discount. Well worth if a few bucks for the 12 hour fun - just don't expect it to be a super production.

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29 of 35 people (83%) found this review helpful
75.6 hrs on record
Posted: November 3, 2014
Affter playing through the included campain, I can say that this was a good game. BUT, you will need to get more campains to make it woth the money. Buying this game is like buying the books fro a Table-Top-RPG, youinvest upfront so that you can play mulple home-brew stories later. By the end of it, you will want to tryto build a character that can't be completed in just one run of the game, and since you can't replay the base campain with the same character... you do the math.
I give it an 8/10, worth your time, chummer.
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22 of 27 people (81%) found this review helpful
2 people found this review funny
20.3 hrs on record
Posted: January 24
SHADOWRUN RETURNS - Cyberpunk adventure/rpg with a compelling story

|| 8 ||
Score Comment
Graphics 7 The game has top down isometric type view, graphics are very well done: the lighting, effects and areas feel very fitting and atmospheric. At points, however, it feels like it would be nice to have a little bit more variety to the areas, some of them feel quite samey. Character creation and portraits are ok but you can't go into the level of detail of some other RGPs.
Audio 7 Music and sound effects are good, there is however quite a bit of reading to do in this game, do not expect voice acting for all of the story / dialogue.
Gameplay 8 I really enjoyed playing this game, its a nice mixture of adventure / mystery and rpg with turn based strategic combat (think xcom). You control a small team of characters (you collect them as the story progresses) who follow you as you play through the story completing various missions and solving mysteries. There are some good puzzles to solve as the story develops and you can choose to upgrade various skills as your character advances in levels. A really nice feature is the "hacking" that the decker class can perform, this takes a form similar to combat in the game but its you and your constructs against the computer systems defences.
Story 8 Shadowrun Returns is set in cyberpunk-esque world where magic meets machine. You can play different stories in the form of campaigns, the official ones are complemented by community created ones via the steam workshop. The campaigns are extremely well done and have a very noir feel to them. There's a lot of background and detail to the world (and a lot of reading to be done) and the story had enough intrigue and action to keep me interested right to the end. The nature of the game (your characters acting out the story) basically means that play feels quite linear and that sometimes the decisions you make don't really have lasting effects but this didn't effect my enjoyment too much.
Replayability 5 As much of the main campaign is story based, once you have completed the game there isn't that much to draw you back in. Having said that there is an excellent DLC (dragonfall) and there are community created campaigns and an editor which should add quite a few hours of playability
Overall
8 Excellent game for anyone who loves this style of gameplay or the setting. The community content really adds a whole new aspect and lease of life to the game, just be prepared to do a lots of reading.

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Was this review helpful? Yes No Funny
69 of 117 people (59%) found this review helpful
1 person found this review funny
23.0 hrs on record
Posted: October 21, 2014
This game really is a good adaptation of Shadowrun's combat system and feels similar to the classic Fallout games. The only downside is that they forgot to implement the RPG skills. The game feels combat-oriented and the social or skill-dependent choices are very limited. The atmosphere and the plot give a good impression of the Shadowrun world, but somehow it feels like the spirit of the P&P RPG is missing.
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15 of 20 people (75%) found this review helpful
14.8 hrs on record
Posted: November 22, 2014
So, really XCom is the leader in this sort of game, but Shadowrun compensates by adding some decent story and RPG elements. I had a good time with it, and apparently the sequel buffs out some of the quirks. There's a few oddities. The inventory management and party system is non-standard, but you're a grown person - you'll figure it out. The art is great, and you want a closer look at it. I only wish the game didn't keep trying to force you to zoom out. A few other weird issues manifest, especially in the early game when you and the game are still getting to know each other. I get the impression of a solid foundation having been laid but then parts of the structure being abruptly canceled and quickly made to achieve a base level of functionality. You can specialize in a weapon but then there's only 3 weapons of that class you can ever buy sort of stuff. Probably a result of the tabletop system being implemented literally without followthrough in the game proper

A few other areas assume a familiarity with the tabletop system and aren't explained especially well in the game, but they weren't gamebreakers for a 13-hour long RPG. You might make a bad decision and sort of de-optimize your build, but it's not a huge hassle. The game isn't very unforgiving. I played through on hard mode and only failed once in an early mission. For example, cybernetic upgrades aren't really explained very well in the game, and I purchased some cool robo-legs, and then later discovered that I was kind of stuck with them and there would never be any significant upgrades. I get the impression that the tabletop actually has lots more depth that they just sort of ran out of time to implement, and that these shortcomings (Just add more items to the shopping cart) could be easily addressed in fan made levels or whatnot.
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13 of 18 people (72%) found this review helpful
71.0 hrs on record
Posted: November 17, 2014
I enjoyed this and its sequal dragon fall for several reasons.

1. portrays shadowruns setting fairly well a dispotic apocalyptic wasteland with trolls and mugic and stuff.

2. feels very close in character creation and growth like you are playing tabletop shadowrun !

3. memorable characters and a cameo from the old nintendo shadowrun game ! nice.

4. a pretty decent amount of options for strategies and you hire your own supporting runners.

------------the few cons i found are as follows -------
1. first one has kinda poor cyber parts until very late in game.

2. healing from mage or shaman is kinda clunky and seriously gibbed by a lot of late game debuffs that give you damage at the start of your turn as healing only heals "the last wound" which is also kinda wierd in the players favor if you have 1 point in healing you can heal say a 24 damage crit in one shot if it doesnt have any lingering damage or anything.

3. Riggers seem OP once you get some money under your belt riggers can be up to 3 individual characters (combat) and circumvent things with drones (vents).

4. Adept felt on the whole kinda meh. i beat the game and the sequal as an adept first and the second one helps but you still have to activate your abilities wasting 1/3 or 1/2 of your turn just to do the same damage as other people when in the scource game (tabletop) adepts can be passive wrecking machines just as dangerous as any cybersam.

5. a few targeting glitches very rare but not being able to shoot at certain enemies at certain times "just cause" is a little annoying.

6. i would have liked to see more control over your crews loadout and even maybe talent growth especially in the second one as the characters are more integrated into the story as opposed to just coyote in the first one.

----------------------------
in closing all in all the stories are good for both this and its sequal, the gameplay is solid enough especially for a small dev. They both allow a lot of character options, and advancement strategies. It feels kinda like shadowrun tabletop (a good thing)
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10 of 14 people (71%) found this review helpful
12.9 hrs on record
Posted: October 30, 2014
I really enjoyed the elements brought into the game from the RPG books. They have done a great job merging the different types of combat, and interaction with the world even though the game sets you to run a specific story I found myself not minding the limited scope. Normally I go for action-rpg combat, but this game manages to still have good flow with the turn based combat. Overall I'd say it's a very well put together game especially for the price.
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10 of 14 people (71%) found this review helpful
12.8 hrs on record
Posted: December 21, 2014
good classical budget style with a textbased story and some good turn base action in a cyberpunk world
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6 of 7 people (86%) found this review helpful
1 person found this review funny
19.0 hrs on record
Posted: December 19, 2014
I was pretty skeptical of this game, i watched a few videos about it and read a couple of articles about the game, the universe looked pretty interesting, but the gameplay didn't look appealing to me.

However, since during the cristmas sale, the game got really cheap , i decided to give it a try, and oh boy. Though i still have mixed feelings about the gameplay, the writing in this game is amazing, i never thought i'd enjoy reading this much in a game before. There is a lot of text, which is actually a good thing. A lot of interesting characters and stories.
Would i recommend the game? Sure, but be warned there is a lot of text, that's pretty much most of the game, and if you don't enjoy reading you are not going to have a good time with this game, though the combat can be pretty fun and chalenging, the writing is pretty much what makes this game great.

If I have one complain is how linear it is. Though the level design is pretty good, I'm somewhat disappointed by the lack of exploration. There is a little bit, but the levels are way too linear and it hurts the gameplay. But not by much, since again, the meat of the game is the writing. Also this game looks pretty good. I love the art style of the characters, especially the portraits for the different characters you'll meet, very creative and interesting looking people.
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7 of 9 people (78%) found this review helpful
15.4 hrs on record
Posted: November 22, 2014
I heard a lot of mixed reviews for this game, and I have to say I was quite pleasantly surprised. It's not a perfect game, but it's a very enjoyable take on the genre, with enough innovation to feel fresh.

PROS:
- the biggest pro is the writing; the story is excellent noir-ish cyberpunk fare, and the dialogue is very well written
- combat (especially late game combat) can be thrilling
- the environments are attractive
- there are some small and pleasing genre innovations (for example, hiring a party on a mission-to-mission basis, inventory/stash management is well done, the stat/levelling system is very versatile and effective)
- the hacking system can lead to some really great combat encounters with fighting happening simultaneously in the real world and the matrix, and consequences of each fight has limited spillover on to the other

CONS:
- the game is quite short with very little outside the main story path; I did every side mission and finished in under 9 hours
- the combat music is repetitive
- not enough weapons, some balance issues, some stats/classes basically worthless
- the environments felt dead; few people in the environment, even fewer that will talk to you, and zero incentive to explore (not really any scavenging)
- some of the lategame setpiece fights are too long and repetitive
- the game was too easy overall (played on normal)


anyway, I hear Dragonfall is better, so I'll be getting that too, but if this is on sale or something and Dragonfall isn't, it's still worth your money.
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5 of 6 people (83%) found this review helpful
13.5 hrs on record
Posted: December 9, 2014
High fantasy, cuberpunk and a film noir style that makes this a great game.
It is a turn based role-playing game from a popular tabletop game "shadowrun".

The game come with one campaign "Dead Man's Switch" that got 10 to 12 hours gameplay.
But when youre are done playing that one you simple can make or download a other story on the steamworkshop.
The only problem i have seen there is that you need "Shadowrun: Dragonfall" for some of the downloaded story's.
But thats a simple matter of looking for other story's.

Combat is rough, sometimes a near dead experions.
You need to find cover and try to use youre team togehter to kill the enemy.
Sometimes you even need to plan your staps or use a decker "hacker" to kill the secerty or turrets.
After a battle you feel like you have done someting but if combat ends youre life dont come back so you need to still watch out so you dont die.

There is so mutch to tell about this game but all i have to said.
Dont wait mutch longer and give it a try.

I give this game 8/10
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5 of 6 people (83%) found this review helpful
27.3 hrs on record
Posted: December 26, 2014
XCom meets Baldurs Gate squished into one.
Lots of reading, but thats how these games are, but there is a lot of reading.
About 1/2 way through I started to notice some of the text grammer and spelling started to show some foreign traits, but nothing that detracted from the game.

The campaign was a touch short. I'm a casual gamer and I finished my first run in about 18 hours, but I enjoyed it! Yes I will probably be playing through again. By the time I was getting to the end I was finially remembering how the talent points worked (yes I played the pen and paper ver some way back when), and what skills/abilities I wanted.

All in all I would recomend the game. Especially if you like XCOM or any of the D&D RPG style games.
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6 of 8 people (75%) found this review helpful
13.6 hrs on record
Posted: November 2, 2014
SR is a good way to kill about 10 hours or less; though I expected it to be longer. Because of this, you might want to get it on sale. The story-driven gameplay has a limited, if not non-existant, replay value... and you can't really stretch it out. Well, you could make it longer by getting up from your keyboard between turns and spending that time with your family, but no one wants that. Especially your family.

The skill trees don't seem very important to success. I put every karma point I ever got in dodge and/or shotgun... only. And, still I blindly walked through the game without any actually difficult combat - which you'd find odd if you compared my random clicking to any real strategy. I even destroyed the turrets that you're supposed to have to hack, because my dodge was too high for them to hit me (and then the game forces you to hack them to proceed anyway). Most items are also pretty pointless... you can just buy one really good weapon, a couple of medkits (or just put a healer on your team), and forget the rest.

The option of buying all that cyberware is confusing, because there doesn't seem to be a way to repeatedly take missions for money. I can imagine some people making the game more difficult by blowing all their money on gear and then not being able to hire a proper team. I only recall seeing one 'bonafide' side-mission, and the way I resolved it seemed to aggrevate the mission-giver at the Seamstress Union to the point where he quit talking to me - which I take it to mean that he wasn't intrinsic to the play mechanics and probably wouldn't have given me more missions even if he'd stayed. It really seems like the player is stuck to the rails of the story and that there's no real economy in the game.

Another thing about the gear: Some items like the leg options only seemed to be slottable on one side of my body, though there was no apparent indicator that they were either an upgrade (I already hade a cyber leg on that side of the body) or are somehow restricted to one side. I'm thinking this is a bug, but the game's not long enough, nor are the gear upgrades important enough, for it to matter.

Other than not properly supporting my native 2560x1080 resolution (1920x1080 was the max, and that gets stretched when in fullscreen mode), the game works really well under Linux.
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6 of 8 people (75%) found this review helpful
12.3 hrs on record
Posted: March 26
If you are cyberpunk fan you must have already bought this.If you are not,you MUST buy this to become a cyberpunk fan.

+Everything

-too short (about 12 hours)

10/10
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6 of 9 people (67%) found this review helpful
27.4 hrs on record
Posted: November 3, 2014
I would recommend Shadowrun Returns to any RPG enthusiast.

A Kickstarter success story, Shadowrun Returns is a classic cyberpunk RPG featuring elves, orks, and magic as well as cyberspace infiltrations.

I spent over 25 hours unraveling SR's engaging, whodunit-style story, and was definitely hungry for more.

Even though Harebrained Studios has since released Shadowrun: Dragonfall, Shadowrun Returns remains a solid RPG in its own right.

Go buy Shadowrun Returns!
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8 of 13 people (62%) found this review helpful
12.7 hrs on record
Posted: November 1, 2014
"Shadowrun Returns" does for the rich Shadowrun universe what "Baldur's Gate" did for the Forgotten Realms. Playing through this game was like playing through some of the classic SR adventures, with mysteries to solve, clues to follow, and all manner of unusual individuals to interact with. And firefights, of course. The noir atmosphere is great, and it's quite obvious from gameplay that the creators of the game were fans of the tabletop RPG: there are numerous references to characters and organizations from the gamebooks, some more relevant to the story than others. The music is great, the character creation was satisfyingly customizable: I was able to make a reasonable facsimile of my female Dwarf Decker from the tabletop game with the options present. And the fact that I've been able to play as a Decker and get through the first adventure on Normal difficulty is a testament to the fact that you can play any character type you like and do well. If you're a fan of the original tabletop RPG, I highly recommend "Shadowrun Returns."
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2 of 2 people (100%) found this review helpful
15.8 hrs on record
Posted: April 7
Fun game, interesting story, very thorough but simple and easy to understand character progression system. Shadowrun Returns' atmosphere reminds me a bit of Vampire Bloodlines.
Although I did like it, Shadowrun is very short and extremely linear. It was a compelling experience, but not enough to warrant a second playthrough.
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2 of 2 people (100%) found this review helpful
19.3 hrs on record
Posted: April 11
Definitely worth a playthrough if you are a fan of the genre or setting. It's a linear cRPG with a decent story and good writing.
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