MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
User reviews: Very Positive (6,231 reviews)
Release Date: Jul 25, 2013

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Includes: Shadowrun Returns + Anthology + Soundtrack

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Recommended By Curators

"A kickstarter success, a limited but enjoyable cyberpunk cRPG set in the classic Shadowrun universe. Orcs with cybernetics, XCOM style combat."
Read the full review here.


“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Hong Kong - Pre-Order Now!

Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun yet with an all new crew, expanded magic and cyberware, a revamped Matrix, an upgraded Shadowrun Editor, and much more! Coming Summer 2015 - Pre-Order Now!

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Digital Deluxe Edition

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

About This Game

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Helpful customer reviews
442 of 451 people (98%) found this review helpful
11.0 hrs on record
Posted: April 27
Now I've never played a Shadowrun game before, however I'm not exactly new to turn based/strategy RPG games, having played games in a similar vein like the Shin Megami Tensei: Devil Survivor series and Fire Emblem. However, I'll be the first to admit I'm far from a veteran in the genre.

One of the key things I think Returns did right, is the tricky task of drawing me into the story immediately. It's pretty simple: your friend is dead, he's left you a "dead man's switch" - a recorded message promising a hefty reward if you can find the killer. OK. I'm in.

As for the ease of playing the game... as someone who's often daunted by complex RPG interfaces with endless choices, decisions, and items to equip, I thought Shadowrun's interface is a breeze. It clearly shows you your weapon slots, inventory slots, and which body parts you can equip on armor or modifications. As for playing the game itself, you can simply click on your HUD to switch between weapons or end turns, but there are hotkeys for the more practiced player, too.

You encounter many characters on your way to solve your friend's murder, and you get to pick and choose your own team of Shadowrunners to go on every mission with you. Each has their own specialty - summoning mechs, specializing in "decking" (hacking), melee combat, guns, magic, and so on, and I had a great time testing out all the different classes.

All of the characters have their own specialties, but the game is forgiving, and you could probably get by just using guns on everyone. I realized one of my runners had a healing ability 3/4 of the way through the game, and had been getting by just fine without knowing that. So if you're worried about difficulty or complexity, don't be.

Another positive for me is the game is heavily text based. There is a lot more discovery and reading than combat. You can also save anywhere except an NPC turn in combat, or in conversation. So I could get up to answer the door or grab some food without bothering to pause, or quit at a moment's notice if my friends asked me to play a multiplayer game.

I know I'm writing a review no one will ever read, for a two year old game, but it gets an easy recommendation from me, especially if you're a busy person who can only enjoy games in bits and pieces before you're on the go again.
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46 of 52 people (88%) found this review helpful
1 person found this review funny
20.0 hrs on record
Posted: June 4
About as close as you are gonna get to the original pen-and-paper RPG without a gaming group and a GM.
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22 of 23 people (96%) found this review helpful
1 person found this review funny
19.9 hrs on record
Posted: June 26
Tactical RPG putting you in the role of shadowrunner - a freelancer merk with private motivation to do some investigation properly. World of Shadowrun is rich, full of postmodern and fantasy, yet it is a very pragmatical and cynical one. Lovely thing, just like the big world behind the window, only with magic. Sadly, unlike D&D universe, it was poorely pictured in the videogames (there was 2 good games, but only on 16bit consoles - Genesis and SNES).

Aside from my previous experience with the Shadowrun world, game's a good one. Solid cyberpunk story (and fitted to Shadowrun universe, as well). Fascinating music. Good battle system (if only too easy for my tastes, even on the hardest). Decent rpg skills system, not without a flaws, but - fair enough.

So, generally - it's good. Not excellent, but good. Like 7/10 in my book.

Although. I love Shadowrun, and I would give the game more - just for good revival - if only they would made Matrix better. That's a major disengage for me in the whole game. They just did another field for shootouts in the Matrix, not anything near hacking. I've played many interpretations of Shadowrun, and that game made almost everything fine - but ruined cyberspace. It's like making a remake of "Singin' in the Rain" movie without actually singing in the process.

Think I'll go and play some blues now.
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39 of 67 people (58%) found this review helpful
1 person found this review funny
53.8 hrs on record
Posted: June 23
I love the Shadowrun universe, so I was pretty excited about the kickstart campaing and the eventual release of this game.
As an old school gamer, my gaming history is based on games like Fallout(1&2), Shadowrun(original), XCOM(originals) and many other genre-defining legends, my expectations were pretty high I must confess.

Once I finished the game (about 10h or so) I couldnt believe that it was over, it felt like something was missing.
It was the realization that the experience I hoped for was never going to be delivered.

The game is not a total waste but it's tremendously shallow, as linear as it can possibly be.
Character creation doesnt feel deep enough: generic 3D models, character photos that do not represent your model, lack of customization, lack of classes information...
During the course of the game you do not interact with the game-world but with overlays on it, you will never go up or down a stair, you interact with the overlay near the stair and then you go up or down.
Leveling up feels boring, most of the time you don't feel like getting stronger. Also the possibility to wait for a stat check barrier (the game tells what values are needed) to spend your karma points feels really sad.

All around It's an excessively minimalist game: graphical engine, art, interface, world, combat, skills, progression... everything.
If it was a mobile game it would've been a fair accomplishment, but at this point in gaming history, a "return" to Shadowrun universe as a PC game shouldn't have looked like this.
This game lacks depth for a Shadowrun universe PC game.

Two good aspects of the game though:
- story: Does a good job immersing you on the plot.
- content creating community: The level editor and the content created by the community can keep you entertained if you happen to like the game. The community made a lot of other adventures for you to run if you wish.

For me, that is not enough and, most importantly, not what I was looking for on this "return".
For people with high expectations as mine I cannot recommend this game.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
15.4 hrs on record
Posted: July 29
As someone who has never played the original Shadowrun game(s), and knew nothing about it, I found this to be pleasantly suprising. The atmosphere is definitely awesome. A fantasy-esque type Cyberpunk world, with trolls, orcs, elves, and dwarves? Very hard to dislike! It also does a good job building up the setting, with characters using unique slang equivalent to swear words of our own such as drek, fragging, etc. You really get immersed into the story. A good number of skills can be used even in dialogue, so I feel like no matter how you build your character you'll likely be hard pressed to not have a unique choice when chatting it up with NPCs.

That being said, however...the game is fairly linnear. Even though you have numerous unique dialogue choices, they almost always lead to the same end result(s), which is very disappointing. There is no branching in this game, it's all essentially from A to B, dialogue included. Granted, I only beat Dead Man's Switch, so maybe Dragonfall and the eventual Hong Kong campaign is different, but I really didn't feel like choices even mattered. It was a straight shot, a pure theme park ride. I see little point in replaying to attempt to get a different experience, as the story didn't really seem flexible by any means.

Speaking of story, my goodness was it ♥♥♥♥ing random as all get out.You start with hunting down a modern Jack the Ripper. He is taking different organs and body parts from various victims, your friend included. That's where you come in, just another slum dog shadow runner who promises justice to your dead friend, with a profit promised if you can bring his killer to justice. Sounds good so far....Except it eventually leads to uncovering a deeper plot that involves essentially saving the world from a cult who is trying to bring bugs from a different plane into our own existence/world? What the hell? Complete with a secret society who has prepared for this, who want you to lead the charge. So yeah, the story definitely takes a huge jump in direction mid-way through, and it wasn't really to my liking. It just feels like a thematic mess of things, with the writer trying to go into too many direction and add far too many twists for the sake of grandeur.

That aside, gameplay wise I enjoyed the heck out of this title. I attribute that mostly due to my love of tactical turn-based rpgs like XCOM, Final Fantasy Tactics, Vandal Hearts, etc. and this does a pretty serviceable job of being enjoyable( though it's fairly easy, in all honesty ). I tried making it difficult for myself by sending only my main, created character on a side-quest run, and honestly it was still a breeze due to I suppose how I built my character( Pistols, Quickness, Dodge primarily ). I would crit every other shot with my main character, on top of almost always having pretty much a 99% chance to hit.

Now that I mention percentages, and chances to hit, this brings me to a frustrating piece toward the end-game when you're fighting a particular enemy. This one enemy requires you kill their physical form before killing their "ghost" or "ethereal" form. You have to hit them 3 times in that ghost form with a specific weapon, problem being however that you only get 2 attempts with that one weapon, and you only have 2 characters with this weapon. If you don't kill them in that round, they manifest themselves physically again, forcing you to kill them...again to get them to exit their body. end up praying to RNGesus to finish off this enemy. Well, more accurately, enemIES. You fight up to 3-4 of these guys at once, and it just becomes a dice roll you have to boringly sit through for each and every guy. Numerous times I would have an 83% or 84% chance miss twice, only to rinse and repeat the process. Yeah, not fun.

Another problem this game faces, which I hope is a bug and not a design decision, is being stuck in a combat, turn-based state where while navigating an area or "dungeon" you have the movement tiles you're restricted to. You'll be forced to slowly progress your entire party, in a turn-based manner throughout an area, interacting with certain quest triggers, when there's no enemies in sight whatsoever. It ends up being such a chore if you see a lootable item across the room. I feel like my game's length was artificially extended due to this. What could have been a 10 minute segment turns into a 30 minute one just because of having to navigate an area in that turn-based manner. Lame.

Other than those complaints, however, I thoroughly enjoyed my playthrough. It's pretty short, but thankfully due to an editor there's a fair amount of custom content on the Steam workshop.
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