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MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
Release Date: Jul 25, 2013
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Includes: Dead Man's Switch Campaign + Anthology + Soundtrack


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Downloadable Content For This Game

Recent updates View all (11)


April 14th, 2014

Release 1.2.6 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.6 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/

New Features, Improvements]

  • [Combat] AoE spells and abilities do not list number of people affected if the size of the aoe is a single tile.
  • [Content Pack] Added missing title to Berlin Area Environments and Tilesets content pack.
  • [Core] Adding text to explain why the main character might not be able to equip a picked up item.
  • [New Game Menu] Add a field for supported languages for content packs.
  • [Save] Added a popup if steam is unable to save a game.
  • [Trigger] Set Actor Display Name, changes target actors name to (string).
  • [Trigger] String function: Get Actor Name, reads target actors name as a string.

Bug Fixes
  • [Character Creation] Fixing issue where elves could lose karma on character creation by cancelling in etiquette screen.
  • [Combat] Fix issue causing bugspirits to be untargetable after loading a save.
  • [Combat] Fixed issue that caused Drones to not heal with Runners between missions.
  • [Combat] Fixed issue that was causing Ley Lines to work incorrectly.
  • [Equip Screen] Fixing issue where stash items might occasionally fail a prerequisite check incorrectly.
  • [Items] Fixing issue where repair kits were usable on non-drones and would not heal drones
  • [Items] Fixed issue that was causing Magic Resistance spells to work incorrectly.
  • [Items] Fixed issue that caused Program Erosion 3 to deal incorrect damage.
  • [Items] Fixed issue that prevented item use on character with full health.
  • [Items] Medpacks and Repair Kits can no longer be used on a targets with full health
  • [VFX] Fixed issue causing snow to be drawn on top of fog.

Bug Fixes: Dragonfall Campaign
  • Act 3 conversation with Aljernon changed to correctly reflect game state.
  • Added waypoints to side entrance in the Bloodlines mission.
  • Adjustments to balance some underused Etiquette skills.
  • Changed mission item name to reflect possible outcomes in Loose Ends mission.
  • Cleared up objective communication in Apex Rising mission.
  • Fixed issues where the player could advance the Bloodlines mission in a bad state.
  • Fixed issue causing optional quest to be started incorrectly in the False Flag mission.
  • Fixed an edge-case issue that could cause a conversation to start at an incorrect time in the Drug Pit mission.
  • Fixed issue that caused incorrect dialogue to trigger for a solo player in MKVI mission.
  • Fixed issue that caused incorrect dialogue to trigger for a solo player in Apex Rising mission.
  • Fixed party communication about the Loose Ends mission.
  • Fixed issue that could trigger an incorrect optional objective failure in MKVI mission.
  • Fixed issue where incorrect music would play in Loose Ends mission.
  • Fixed issue that caused incorrect music to play in Earwig mission.
  • Fixed Black IC turn order issues in Bloodlines mission.
  • Fixed issue in Act 3 conversation with Dietrich that referred to the player as the incorrect gender.
  • Fixed issue that caused conversation option check to fail incorrectly in Earwig mission.
  • Fixed issue that caused conversations with Kami be triggered incorrectly.
  • Improved objective messaging to Player for Alice introduction.
  • Improved objective communication in MKVI mission.
  • Improved cost communication for cup of Coffee.
  • Improved side quest completion communication for Bloodlines mission.
  • Moved triggered Autosave point in Hard Times mission to prevent possible bad loading state.

Bug Fixes: Dead Man's Switch Campaign
  • Fixed issue that caused IC to spawn at an incorrect time in Telestrian Industries run.
  • Fixed issue that caused gameplay to slow down in Barrens.

5 comments Read more

Shadowrun Returns Price Reduced to $14.99

April 10th, 2014

Have friends who would love Shadowrun Returns but haven’t played it yet? At $14.99, now is the time for them to try it out, too!

Hardcore Gamer gave Shadowrun Returns a 4.5 out of 5 and said "This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years."

Shadowrun Returns now includes the ability to save your game at any time. In addition to the original "Dead Man's Switch" campaign, Shadowrun Returns also includes access to the Shadowrun Returns Editor and Steam Workshop community. There are hundreds of hours of great mods in the workshop including a fan-made SNES Reboot, remakes of beloved Shadowrun stories, and, of course, many original works.

Buy Shadowrun Returns here: http://store.steampowered.com/app/234650

The Deluxe Edition, which includes the soundtrack and the Shadowrun Returns Short Story Anthology, has also been reduced to $24.99! You can pick up the Deluxe Edition of the game at the link listed above.

6 comments Read more


“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Digital Deluxe Edition

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

About the Game

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

PC System Requirements

    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space

Mac System Requirements

    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space

Linux System Requirements

    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Helpful customer reviews
368 of 448 people (82%) found this review helpful
186 products in account
7 reviews
17.7 hrs on record
Strongest point of Shadowrun Returns is its writing. In best tradition of older RPGs, game describes what you character sees in flowery language. Character introductions, location descriptions and dialogues are smart and charming. The setting of Shadowrun is a blend of cyberpunk and urban fantasy - don't think I knew something like this exists before. I wouldn't mind experiencing Shadowrun Returns in book or graphical novel form.

As a game, however, it is not so magnificent.

SR was made by relatively inexperienced developers on tight budget using Unity and it shows. Graphics are mixed bag - wonderful character portraits, bright and detailed, if somewhat cartoony 2D backgrounds, but awful character models and awkward animations. Sound direction feels cheap overall - music are fine, but forgettable and there is absolutely no voice acting. Combat mechanics ripped straight off X-COM: Enemy Unknown.

The biggest flaw of SR is its linearity. I just didn't have the opportunity to explore the world of Shadowrun - game kept railroading me on one story after another, with brief breaks in same small hub. All two side missions are one chance affairs - go on them right now or miss it forever. While writing itself is great, spending points to improve charisma and get new dialogue options felt like total waste - game is too short and there is almost no opportunity to use your mad speech skills - I think I used each etiquette only once or twice in whole game. Story starts as a noir-like murder mystery, but after halfway point abruptly turns into "save the world" scenario and ends with series of boring battles against bugs. Absolutely unnecessary twist, in my opinion.

My final impression: SR is an enjoyable short RPG; not without flaws but if you are able to overlook them, you will have a great time playing it.
Posted: October 31st, 2013
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147 of 196 people (75%) found this review helpful
275 products in account
17 reviews
17.2 hrs on record
** My full reaction is here on my blog should you want it http://riksreaction.blogspot.co.uk/2014/03/riks-reaction-to-shadowrun-returns-pc.html **

I thought this was great, from start to finish. Excellent. It is difficult to know what else to say... I just thought this was great. I'll just ramble as follows.

As an RPG it was the perfect amount of complexity, deep but easy to understand.

The artwork is lovely, everything is well animated and it is just generally a really attractive game.

It is VERY well written IMHO, the characters come to life through the text and written dialogue, it's great! I honestly felt like I was enjoying an interactive book, which is a feeling I tend to get when I am fully engaged. The locations, the people, the story.. all of it is vivid and believable, not so much due to the on screen action, but more through the filter of my imagination which the writing nutures throughout, things playing out in my mind's eye as I read the next interchange between characters, or digested the description of the place I'd just arrived at.

The narrative is solid, and makes sense (within the world it is told) and pans out well, I thought the pacing was excellent.

Some might dislike the linear nature of the game, I personally love it. Side missions are available, but they are in direct relevance to the main storyline at all times which keeps things moving, and therefore aren't always available for you to come back to tidy up and complete later, so bear that in mind. I am a fan of a well told story, and "sandbox" games are never as good as experience for me as being told a well crafted story. Shadowrun Returns nails this.

I really enjoyed this game, took me 17.2 hours to complete but it felt like a lot less purely because I was enjoying every minute of it and was just waiting to turn the next page in this electronic short story and learn what was going to happen next. Like a good book, it was tough to put down.

It has it's flaws here and there, like checkpoint saves (due to be changed in a patch or via the next DLC I understand), some sections keeping you in turn based combat mode when there aren't any enemies about and on some of the longer battles the combat music can get a little tiring, but those are small complaints.

Excellent and I'm looking forward to see what they do next! Recommended.
Posted: November 19th, 2013
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91 of 122 people (75%) found this review helpful
123 products in account
15 reviews
40.0 hrs on record
Shadowrun Returns is a decently capable game and most of all is a good start. It will be interesting to see where the game ends up, as the game comes bundled with an editor allowing for a lot of potential from the community making Shadowrun Returns a game that is likely going to grow a lot over time.
The current module, The Dead Man’s Switch, is an okay experience which is sadly awfully limited in story decisions and suffers from many little oversights and rough flaws such as underwhelming AI and a lack of simple quality of life systems such as manual saving, but does contain excellent writing that incorporates much of the interesting universe without overwhelming newcomers.

As such, the potential is definitly there and what it currently contains will be entertaining and fun to go through for the RPG fan, but it isn’t anything that will happily surprise you or amaze you in any way. If you are looking for a decent RPG with good writing and a solid amount of abilities and skills to choose from, Shadowrun Returns is an easy recommendation.

Full review: https://www.youtube.com/watch?v=J57cejslE_4
Posted: November 27th, 2013
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42 of 49 people (86%) found this review helpful
46 products in account
1 review
62.1 hrs on record
If you loved the original campaign, you'll love Dragonfall.

- A lot less linear than the first campaign.
- Story is a page turner with a lot of twists.
- The characters have a lot of depth and are well developed.
- Combat, and gameplay in general, has improved siginificantly.
Posted: February 27th, 2014
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161 of 257 people (63%) found this review helpful
372 products in account
1 review
7.8 hrs on record
A huge disappointment. I was really looking forward to this game since it showed up on Kickstarter. Fallout 1 & 2 are among my favorite games ever, and this was touted as a return to that style of RPG. It...isn't.

I find the combat enjoyable. It's basically a simplified version of XCOM: Enemy Unknown. One problem with it is that once combat starts, it doesn't end until you move to another map, even if there are no enemies around. So after a fight ends, you'll have to move your party through the map in turn-based mode until you get to an exit.

The story is good by video game standards. You receive a recorded message from an old friend who's been murdered and are tasked with tracking down his killer. For the most part, dialogue is well-written. There's no voice acting, which some may take issue with, but it allows for more robust dialogue. Unfortunately, this game doesn't take advantage of that benefit.

The game is extraordinarily linear. There's exactly one path through the story. A handful of situations where you may be able to get from point A to point B by a slightly different route exist (i.e., bluff your way past a guard vs. hacking through an unguarded door), but these are so few and so insignificant that they don't make any real difference overall. Dialogue is pretty much the same no matter what: Ask about story-related stuff, ask about general backround/setting information. Very little opportunity to employ your character's personality.

Sidequests are almost nonexistent, and the few that the game does have are simple "go over there and get me that thing," or "while you're on this run, see if you can find a thing I want" sorts of things.

The whole game is designed entirely around mobile devices and it suffers for it. The UI is a bit clunky and unintuitive for PC, limited to what would work on a touch-based interface. The save system is simply unacceptable. The game has no manual save option. Not even a save and quit function. It's entirely based on reaching checkpoints. This is supposed to be fixed with the DLC scheduled for January 2014, but until then, if you screw up a fight at the end of a mission? You're replaying the whole mission. Have to leave before you finish a mission? You're replaying the whole mission. As I understand it, this is because the game cannot save the current map state, which explains some of the linearity. When you return to a location, you're actually loading a completely different map of the location with its own triggers, different versions of NPCs with dialogue appropriate to that point in the story, etc. This means that the player can't affect any change in the game as every change or combination of changes to a location would require its own unique map, and I'm not even sure if the game is able to load different versions of the same map based on variables.

I can't really speak to the user-generated content as I haven't used the editor or played any user-made campaigns yet, but from what I've heard from those who have, the editor is very, very limited in what it can do. As a result, a lot of people who were planning on making content for the game have given up.

Maybe the upcoming DLC will improve the editor, maybe (probably) it won't. Either way, I wouldn't suggest paying more than about $5 for Shadowrun Returns.
Posted: November 30th, 2013
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