Rush Bros. “Discover gameplay with custom music” Rush Bros is a music reactive Platform Racing Game that features a single player and a competitive multiplayer either split-screen local or online between two simultaneous racers.
用户评测: 褒贬不一 (893 篇评测)
发行日期: 2013年5月24日

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评测

Capsule Computers
Overall, Rush Bros is a slick, addictive, inventive title packing tons of features, support and replay value.
http://www.capsulecomputers.com.au/2013/05/rush-bros-review/
9/10

Hold. Start. Select.
…veterans will certainly appreciate the simple mechanics, challenging level design, competitive multiplayer and the energy of the whole thing, which is just incredible.
http://holdstartselect.com/2013/05/28/rush-bros-review/
4/5

HardcoreGamer
Rush Bros. came out of nowhere, but is a very polished game worthy of any gamer’s time
http://www.hardcoregamer.com/2013/06/04/review-rush-bros/
4/5

Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

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关于这款游戏

Rush Bros. “Discover gameplay with custom music”
Rush Bros is a music reactive Platform Racing Game that features a single player and a competitive multiplayer either split-screen local or online between two simultaneous racers. rush through over 45 unique levels jam-packed with puzzles, obstacles and power-ups in a race to the finish line where the victor can literally crush his competition.

Key Features:

  • 45+ music-infused, platform racing tracks jam-packed with puzzles, obstacles and power-ups
  • Features musical tracks by Xilent, Dead Day Revolution, Black Parrot, Animal Music, winners of the Beat Battle and more!
  • Special themed stages including ReverbNation, Infected Mushroom, Dead Day Revolution, Xilent, Side FX, and the list keeps growing
  • Reactive level design where the music you play directly affects the movement of traps, obstacles and backgrounds
  • Single Player Mode allows players to learn the levels and race against their own Ghost Data
  • Two Player Local Split-Screen Action
  • Online Multiplayer that supports Cross-Platform competition between PC and Mac gamers
  • Rock out to your own MP3 or OGG music library
  • Remix your gameplay by turning on "Fast Forward" to speed everything up, "Survival Mode" where it is one hit and game over or the new "Zombie Repellant" which turning off will add the new zombeats to each level
  • Play as the Rush Sisters!
Two Djs Enter, One Dj Leaves!

系统需求

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:Intel Core 2 DUO @ 2.4 GHz/Athlon 64 X2 4200+ & above
    • Memory:1 GB RAM
    • Graphics:DirectX 10 compatible graphic card with at least 512 MB RAM
    • Hard Drive:1.5 GB HD space
    • Sound:Stereo enabled sound card
    Recommended:
    • OS:Windows 7
    • Processor:Intel Quad Core @ 3.05 GHz / AMD A8 3.6 & above
    • Memory:2 GB RAM
    • Graphics:DirectX 10 compatible graphic card with at least 2GB RAM
    • Hard Drive:3 GB HD space
    • Sound:5.1 Surround Sound enabled sound card
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX
    • Processor:Dual Core 2.0 Ghz
    • Memory:4 GB RAM
    • Graphics:Geforce 650 / 512 MB
    • Hard Drive:1 GB HD space
    • Sound:Stereo enabled sound card
    Recommended:
    • OS:OSX
    • Processor:Quad Core 3.5 Ghz
    • Memory:8 GB RAM
    • Graphics:Geforce 650 / 1 GB
    • Hard Drive:3 GB HD space
    • Sound:5.1 Surround Sound enabled sound card
    • Other Requirements:Broadband Internet connection
有价值的用户评测
3 人中有 3 人(100%)觉得这篇评测有价值
3.1 小时(记录在案的)
发布于:2月28日
是个非常有趣的游戏,我情不自禁的竟然玩了个小时,这游戏类似于索尼克的,游戏中音乐还可以选用自己的本地歌曲,非常实惠,适合和好友一起玩,边听音乐边享受游戏
这篇评测是否有价值? 欢乐
11 人中有 11 人(100%)觉得这篇评测有价值
12.6 小时(记录在案的)
发布于:4月27日
If Super Meat Boy and Jet Grind Radio had twins, they would be the Rush Bros. This precision platformer starring two feuding brothers doesn’t just test your jumping skills, but does so while throwing a ton of bright colors at you and using an awesome soundtrack to make every death seem like a good thing. While you may want to be frustrated as a gamer, as a person, you can’t help but be glad since it lets you listen to more music! It’s a brilliant way to make a game fun at its most challenging moments.Its classification as a racing/platformer may seem a bit confusing at first, but when you play the game, the term makes a lot of sense. Rush Bros. is a time trial-focused game with a side focus on beating stages with as few deaths as possible. Obstacles in your path aren’t just the usual platforms, springs, and spikes, but also things like rock-out stations that require rapid button presses to get through quickly or else you’ll add precious seconds to your time. It’s always tempting to blame poor performance on controls, but they work really well in Rush Bros., so that’s never an issue. Keyboard support is available, but controllers are recommended literally before the title screen hits — so play with one if at all possible. Most importantly for a precision platformer, the controls are responsive. Visually, this is a jaw-dropping game. The sharp color on black outline characters make for a nice contract with the game’s environments, which tend to be bathed in color. Beyond the usual things like space-themed and forest backdrops, there are even some with creepy faces all around them. There’s no sense of sameness with the look of levels, and the use of little color trails for power-ups only adds to the visual overload. Animations are a bit simplistic, but that’s never much of an issue with this game, or many others really, since that makes it easier to predict your own movements.The dubsteb/dance soundtrack is incredible and among the most catchy I’ve heard in a long time.The traditional sound effects of boinks and the like for jumps and springs work well, and managed to fit the genre while clearly making sure that the music is the star of the show. If you don’t like the default soundtrack, you can always customize it. At a mere $10 on Steam, Rush Bros. offers up a lot of fun for very little money. Anyone who loves precision platformers will enjoy it quite a bit, as will fans of dance music, as the OST is full of it and it’s all good stuff.Rush Bros. came out of nowhere, but is a very polished game worthy of any gamer’s time.
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8 人中有 6 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
127.3 小时(记录在案的)
发布于:2014年12月21日
Basically, the game is simple and based a bit on skill and reflexes. In addition, the music is also not bad but that's a matter of taste. The maps are well designed and the control you get used very easily. Multiplayer, local co-op mode, steam cloud, and controller-support is offered. For 10 € a bit expensive but if it is on offer can afford each.
My conclusion: Rush Bros can be a lot of fun, but it is a game which is not too versatile.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:5月13日
this game is amazing
and really worth it
sadly the multiplayer is dead
my personal note is 8/10
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2 人中有 2 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
6.5 小时(记录在案的)
发布于:5月12日
Un juego básico solo basta concentración , sus destacados niveles ,y para mas diversión puedes poner tu estilo de musica para seguir disfrutandolo,definitivamente un hermoso juego para pasar el rato cabreando hasta poder pasar tu meta
20/10
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8 人中有 5 人(63%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.0 小时(记录在案的)
发布于:2014年12月5日
At $10 its a bit steep, but regardless if you get it on sale or in a bundle the game has a lot of offer. The music was decent and I ended up getting a few of the tunes stuck in my head. The music also had some surpising variety to it, not a lot, but the fact that it was there was a pleasent surprise. The musical elements of this game take a back seat with only hazards pulsating to the beat, even then its hard to follow the pattern of music and try to listen when they'll trigger, making them feel more tacked on than part of the level. The best part of muscial incorporation are some of the genuinely interesting backgrounds as they pulse along with whatever the beat it, it adds to the visuals but doesnt annoy like some of the hazards can.

The controls feel solid and works well on both a controller and keyboard. The multiplayer is still surprisingly active, and is handled quite smartly. When playing you can choose to accept challenges and continue playing single player, once another player is found it will ask if you want to race against them. More games should make use of this and due away with having to wait in a lobby. It has split screen which is amazing, this is a dying feature and I always appreciate the option when included.

There are 47 levels currently total each taking about 5 minutes on average after counting deaths on some of the harder ones. You can change your racer, its color, and what music you are playing even while racing which is a nice touch.

Sadly 3D vision does not work with this game, I would have loved to see the paralax backgrounds and levels pop out
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5 人中有 3 人(60%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
17.3 小时(记录在案的)
发布于:2014年12月21日
I've put in quiet a decent amount of time into this game at this point and figured it was about time to write my own honest review of the game...
As a tl;dr for anyone not looking to read through this entire review before buying:
I give the game a 6/10, I'll give it a thumbs up because it's enjoyable enough, but I don't necessarily recommend it. The game itself isn't for anyone and if you're planning on buying it, wait until its $5 or less as the $10 price tag is too much for this game.

The game itself is exactly as it claims it is when it states that it's "a music reactive Platform Racing Game". The game itself is centered around competing against other players online (or against your own times) while avoiding obstacles that are Somewhat reactive to the music. But this "reactive" element is where part of the problem I have with this game arises. Depending on the song currently playing, certain elements of levels can be virtually impossible to complete. As songs get more and more upbeat obstacles seem more aggressive and unpredictable. Be it those strange "bass" obstacles that send you flying away from them, the pulsing buzz saws, or those obnoxious cannon like things, certain songs will make these obstacles about a million times more difficult. I myself would often find myself waiting for the brief moments of peace at the end of one song while another was preparing to start before trying to quickly rush through an obstacle I'd been stuck at for what seems like ages.

Next up, level design. While all the stages themselves are unique and different, there's a few major problems I've noticed in levels that just makes the game itself incredibly frustrating to play sometimes. On some levels you'll get a checkpoint nearly every 20 feet, so a death is meaningless and can cost you only a few seconds, while on other levels I felt like I'd spend a minute at a time avoiding obstacles only to die and be sent right back... And that without mentioning some horrible level layouts where I could miss a jump, fall down for about 15 seconds and land on a platform near the beginning of the level, forcing me to start almost the entire race over again.

Multiplayer itself seems to work well enough, however I haven't been able to play much online. Half the time I can't find a server with anyone to play against, and whenever I can, they'll often leave before we can even pick a level or make it any significant distance into a race. However racing against a friend while chatting over skype can be a blast.

Overall the game itself isn't bad... but I wouldn't by any means call it great or even necessarily good. It's a basic platformer, with controls that can be a little bit slippery, beautiful background images, and a diverse and enjoyable soundtrack. While I wouldn't necessarily recommend the game at full price unless you're really really itching to get your hands on it, I would recommend it if it drops to $5 or below. And at that point you may want to grab a 2-pack so you could send a copy to a friend if you ever wanna play a quick game to pass some time.
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9 人中有 5 人(56%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.5 小时(记录在案的)
发布于:2014年12月5日
Not bad, and not amazing but its fine.

I prefer a price of maximum 5$, not 10 if u want it i prefer to wait for discount cuz 10$ is 2 much...
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4 人中有 2 人(50%)觉得这篇评测有价值
10.2 小时(记录在案的)
发布于:4月24日
Okay I am going to break down what I thought about this game;

Loved;
- The Music, ability to play Versus.

Hated;
- Figures, camera angles, limited areas to go, same thing everytime...
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
15.4 小时(记录在案的)
发布于:2014年5月16日
冲着GMG奖励去入了这游戏,同时还有限时送key,作为肉肉哥的粉丝当然不抗拒同类型的游戏,不过尝过鲜之后认定这游戏只能默默+1并吃灰。

先说说优点,游戏强调的电子感乍一看挺抢眼,例如关卡中的各种障碍物和平台,加上鲜明的颜色搭配看起来挺有封面DJ打碟的节奏感,让人跃跃欲试……

再说说缺点,也就是接着上面那句:但游戏实际表现却差强人意,首先关卡的设计太粗枝大叶,有很多位置奇葩的陷阱不仅不必要而且混淆视听,让人无法专注;其次手感略渣,可能习惯肉肉哥那种精准又飘逸的感觉,结合音效简直随心所欲(地死),Rush Bros的感觉则太粗糙,陷阱的判定也比较模糊,造成了双重不适;关键的音乐方面虽然可以自选,但是官方的音乐我怎么设置都听不着,自己选了一些岩男的电子曲还是蛮相称的,但你作为半个音游,能自选音乐但也就只是听听歌,啥演出都没有我要你何用,要是能打造成竞速版Super Hexagon那得多流X!

最后一点,多人,你说我是双人竞速你上面说那些打不着我,核心内容可是多人模式……你妹,如果定位真是双人对抗那更加毫无亮点。多人和单人的区别只在于多了三种坑人道具供玩家互阴,但是操纵翻转+反重力在这个手感略糙的游戏里简直大杀器(神操请无视),一个失误下来大部分时间基本见不着影了,加上关卡太短实在让人无法尽兴……作为只能双人的游戏来说这平衡性实在不科学,类型相近的speedrunner在各方要做的好太多。

总结:实际还不能说太差,多人模式要是实力相当两人一起吃瘪还是挺欢乐的,不过好景不长就是啦……
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
3.2 小时(记录在案的)
发布于:2014年10月21日
这是一个神奇的游戏,我都不知道我是什么时候入的。当我打开之后,居然玩的不亦乐乎,类似于超级玛丽,但更像音速小子索尼克。对于手残和触手是两个游戏。

跑起来非常流畅,完全不用在意死亡,唯一要做的就是不停的跑。2分钟左右一关,遇到流畅的一分钟左右。非常流畅。杀时间利器。等人等事消磨时间的神器。

游戏的缺点就是判定点有点问题,不过跑快了之后无所谓了,毕竟不是精细过关游戏,这货追求的就是一个流畅。
这篇评测是否有价值? 欢乐
11 人中有 7 人(64%)觉得这篇评测有价值
1.8 小时(记录在案的)
发布于:2014年5月15日
作为一款音乐游戏

简直不能更烂

除了音效和BGM极具动感有点价值以外

其他部分都是piece of ♥♥♥♥

这tm是音乐游戏?

拉低窝的成就完成率
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:2014年8月13日
<。)#)))≦
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1 人中有 1 人(100%)觉得这篇评测有价值
4.6 小时(记录在案的)
发布于:2014年4月27日
i feel good~~~
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
10.7 小时(记录在案的)
发布于:2014年6月17日
还是很不错的。动感的音乐。跑起来很带感
这篇评测是否有价值? 欢乐
3 人中有 2 人(67%)觉得这篇评测有价值
1.8 小时(记录在案的)
发布于:2014年6月21日
超有感觉的游戏,不错。
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
12.3 小时(记录在案的)
发布于:2014年5月19日
这游戏乍一看挺不错,画面很有个性,配合上音乐也相当带感。可是当我实际玩到的时候,真心不得不说一句:制作者你脑洞太大了吧!
此游戏的缺点:
1. 各种机关陷阱和音乐结合起来,初一听觉得是很不错的点子,但实际在游戏中表现的十分差劲,机关会各种鬼畜,毫无规律可言,使得过陷阱完全变成了看人品的地方,但是这款游戏非常强调竞速,可谓分秒必争,但你时常因为某些蛋疼的陷阱耽误那么1到2秒,导致拿不到成就,这点让人非常不爽。最具有代表性的场景就是:你被一个刺给戳死了,复活了又撞到刺上死了,你想,那我不冲行了吧,你没有动,刺也不动,当你觉得没问题,准备过了的时候那刺又突然出来把你刺死了……
2.蛋疼的操作。这游戏操作手感可谓渣到爆,经常会发生莫名其妙的误操作。最有代表性的就是:你精准地跳到某个地方,但不知道是所谓的惯性还是什么的,系统很诡异的就让你的角色自己掉下去了.
3.成就设计不合理。也许有人说,成就本来就是为了让人们挑战的,但我认为这个游戏的成就在前2个缺点的放大之下不是一种挑战,而是一种折磨,我本人就是为了PF的奖励才玩这游戏的,但一看到成就的要求就傻眼了,第一个成就的难度就令人发指,第一关35秒内通过,基本要求全程不能停下,更不用说死了,这时前2个缺点就非常明显的降低了玩家的积极性,不知道高玩们是怎么过的,反正我是尝试无数次以后狗屎运爆发才侥幸过的,而且我这辈子不想碰它第二次。

此游戏的优点:只有一个就是音乐。这游戏音乐非常不错,节奏感十足,配合每一关的画面表现可谓令人惊艳,个人就比较喜欢one love,I am fire,city in future这几首歌。

个人感觉这游戏除了音乐一无是处,还是出个OST骗点钱吧.
这篇评测是否有价值? 欢乐
6 人中有 3 人(50%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:2014年2月10日
不好玩。我就不吐槽运行时报黑瞳木马变种直接被我的杀软干掉了,runner2或者speedrunner比这个有乐趣的多,强烈不推荐。
这篇评测是否有价值? 欢乐
228 人中有 171 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.3 小时(记录在案的)
发布于:2014年5月14日
Since playfire rewards made me play this piece of... worthless software again, it reminded me just how terrible this game is, so I thought why not review this and help potential victims avoid it.

If I had to describe this game in one sentence, it would be - demands perfection, doesn't offer precision.

The game tries to be an electro version of super meat boy, and while the music is fine and likable, the controls are just awful, everything feels very stiff, and unresponsive. The levels are by far the worst thing in this game, they are not built for speedrunning or fluent platforming at all, in fact I think they created a set of levels that were perfect for a game of this type, and then they just inverted them totally to make them this bad, they are just atrocious. Also levels sort of "react" to the music - traps spring up quicker when faster music is playing... trust me it makes things even worse when you are achievement hunting as the ingame playlist is randomised and you can't lock it to a certain track that would actually allow a human being to beat a level in time for an achievement. Another HUGE minus would be that every time you restart a track, there is a stupid unnecessary 3 second long countdown till you get to play.

If you want an x/10, i'd give it a 4, only because of the decent music, but seriously, if you are looking for games like super meat boy, avoid this.
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89 人中有 74 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.9 小时(记录在案的)
发布于:2014年5月20日
Rush Bros… Oh my, where to begin.

It’s incredibly rare that I come across a game so absolutely, irredeemably awful I’m forced to leave it after a mere twenty minutes. That’s a shockingly short amount of time to spend on a video game, free or not. And yet, Rush Bros manages to be that rare kind of awful. I honestly think that the developer was actively trying to scare people away from their game. The menu alone is enough indication of that.

Let me break down the basics of just what exactly Rush Bros is for you. You are one of two “Rush Bros”, your goal being to get from one end of a 2D level to the other. So, yes, it’s a platformer. But wait, there’s more! The game’s claim to fame (can we even call it that?) is that your music library (or, if you’re too lazy to actually point the game at your music files like me, the set of techno that comes packaged in) determines the way the levels play out and react. Cool, right? Yeah, that sounds great! I get to listen to my music, and it changes how the game works! Wow!

Well, unfortunately, very wrong. This feature is barely used for anything but a spike or two popping up and out of the floor every few beats, or a lever that needs to be pulled on the beat (a mechanic which, by the way, is very poorly explained). It’s incredibly lame, and it means that Rush Bros is nothing more than a ♥♥♥♥♥♥ platformer with some funky tunes.

Now that we’ve established Rush Bros is completely devoid of originality, let’s talk about the graphics. They’re bad. And I mean really ♥♥♥♥ing bad. Once again, it manages to be that one breed of terrible that not only assaults your eyes with character animations which look to have been haphazardly assembled in flash by a sixth-grader who just figured out how key-framing and looping works, but it also has the audacity to apply filters to the entire image which, after only five minutes, will leave you with a piercing headache. Think Max Payne 3’s most egregious examples of cutscene visual tomfoolery, except constant, always there to taunt your eyes with what could have been clarity instead of a bloom-addled, disco-infused fever dream.

Oh, and of course, the controls. Or rather, what controls? This game has controls? Could’ve fooled me, because the first 10 minutes of my time with it was spent trying to figure out why the hell I couldn’t move my character around the screen, at all. Well, as it turns out, unlike most other (well put-together) games, Rush Bros completely ignores the fact that you’ve plugged in a controller when you actually begin playing it (despite the fact it works 100% properly in the menus you use to actually take you to the “play” portion of the game). Yes, you have to manually bind the controller to the actions you want your character to complete despite the fact it tells you right from the get-go “Hey, we made this game for controllers! You should use one!” Well, are you sure you made this game for controllers, XYLA Entertainment? Because from where I stand, that really doesn’t seem to be the case.

Once you actually get running, it quickly dawns on you that everything about the running, jumping, positioning, and wall-grabbing in this game is completely off. Jumps seem to inconsistently propel you varying distances, movement is so floaty it’s impossibly difficult to land on a jump pad that takes up nearly 20% of the screen real-estate, and the speed at which your character slides down walls when he grabs them will have you wondering if he’s composed of primarily molasses. I cannot tell you how many times in the mere 20 minutes I spent with this steaming turd I died due to the horrific controls.

Oh, and don’t even get me started on how hard it is to actually start playing the game in the first place. I still haven’t been able to figure out how any of it works, since when trying to select the singleplayer stages, I kept getting requests to join the games of others. And you know what, I don’t blame those who spammed me with the intrusive offers, either. Hell, I’m sure I did the same, because despite the fact that I’m very obviously trying to play singleplayer through the singleplayer-labelled Arcade menu option, the game seemed to love pairing me up with total randies from the boundless realm of “The Internet”. I’m still not sure if I managed to get into the singleplayer at all, actually, seeing as how every time I finished a stage the game showed me the statistics of an unnamed, invisible second “player” who never seemed able to finish the level before me. Or maybe the game was just unable to identify that I was playing alone, which seems far more plausible.

Credit where credit’s due, the in-game soundtrack (read: not the one you import) is actually pretty good. I enjoyed the techno tunes included, and must admit it’s mostly because of them I even stuck around long enough to get past the first few levels (which are only about 30 seconds each, by the way). However, whatever algorithm the developer is using to apply the “beat” to the in-game geometry is flaky at best, since it always seems to speed-up or slow-down completely at random. Hey guys: if the feature you’ve touted as revolutionary and unbelievably innovative for the platforming scene doesn’t even work with the music you tested and included it with, I think there may be an issue somewhere. But hey, I’m no programmer, so what do I know… right?

To sum things up, this game is awful. Why I even dedicated a whole 1010 words to it is actually beyond even myself. Stay away from it (not that you honestly ever intended to buy it) and spend that cash elsewhere. I’m just glad I got this smear for free.
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