Rush Brothers is a side scroller à la Knytt series with a knack for speed and precise platforming, a mix that sometimes performs well, other times lets you wanna throw your controller/keyboard off your room with the whole console or computer.
The game has been marketed as a competitive "musically-driven" platformer and I could agree with the former adjective since the Steam multiplayer allows "challengers" to hop in your game and play, and frankly, it's mainly not a single player experience the one granted by Rush Bros. However, aside some neat dance beats and speaker-like pulsating backgrounds it doesn't seem to me like music has ANY influence in the gameplay, whatsoever, as I was expecting something along the lines of Amplitude or Rez (the dawn of the PlayStation 2) -- at least THAT level of interaction.
But nope. We're stuck with a platformer where you can't trust springs or else you'll likely land on some sharp spikes and I'm sure that if Sonic the Hedgehog were in this game he would sue Xyla Entertainment for character abuse, and most puzzle sections throughout the levels can be pretty long and frustrating -- something that doesn't sound so "fast-paced" after all, let alone played with other people on the interwebs.
Other than the blatant lies we were gently offered by marketing, however, this isn't a game I would consider abysmal after all. In fact, I liked the art style and I think it's pretty neat, something I haven't quite seen in other indie titles (Knytt Underground comes close but it was released AFTER Rush Bros). Not terribly original, but it's surely an upside. ...and that's it, really. I contributed to the game soundtrack as Forgotten Dawn back in the days, it was a good experience, but honestly, I always muted the in-game music. I preferred silence and the lonely game sound effects over the generally ear-shattering OST.
So overall, this game is pretty subpar compared to other platformers around and it had plenty of potential at hand for becoming a truly engaging musically-driven experience, with or without friends in your lobby.
Publicada: 15 dezembro 2013