The city builder strategy game Imperium Romanum is set in the time-honoured Roman Empire and players will marvel in the incredible attention to detail when working on a strategy to build a well organised, prosperous and commanding settlement. As governor of a Roman province, the fortune very much lies in the players own hands.
User reviews: Very Positive (61 reviews)
Release Date: Oct 30, 2008
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About This Game

The city builder strategy game Imperium Romanum is set in the time-honoured Roman Empire and players will marvel in the incredible attention to detail when working on a strategy to build a well organised, prosperous and commanding settlement. As governor of a Roman province, the fortune very much lies in the players own hands.

Imperium Romanum is packed with a variety of new features to enhance the gameplay such as a complete overhaul of the graphic engine, a mass of authentic historical buildings such as the world famous Circus Maximus or Gladiator schools.

The Emperor Expansion pack takes the player to voyage through ancient history, from cold Britannia via the wild forests of Germania to the fertile Nile Delta in Cleopatra's Egypt.

19 challenging, new scenarios at historic places such as Aquae Sulis (Bath), Hadrians Wall, Massilia or Treverorum will require all your comprehensive economic and strategic leadership abilities to succeed. Not only your competence, but also your exposure with religion and the Roman deities like Jupiter or Venus will play an important role to accomplish your mission as a Roman governor.

Will you be able to earn the mercy of the gods and rule the empire successfully?

Features

  • Contains Imperium Romanum full version plus the AddOn "Emperor Expansion"
  • Improved battle system with siege machines
  • Vivid game environments with change of day and night as well as weather changes
  • New historically accurate settings, units and event
  • New currency and improved trade mechanics
  • Crime, riots and natural disasters
  • Many new units (i.e. Equites — Roman horsemen)
  • Historically authentic buildings (Circus Maximus, Colosseum, Insulate etc.)
  • Interactive mission-mode: Activate each task when you want
  • Construction of bridges, fortifications, city walls, and aqueducts
  • Stunning, epic soundtrack
  • Photorealistic and lively 3D-environment
  • Features for Emperor Expansion

  • Enhanced graphics and new building designs
  • 4 new, challenging campaigns:
  • Conquest of Britannia
  • Wilds of Germania
  • Colonization of Africa
  • Caesar's Civil War
  • 19 new, comprehensive scenarios
  • Bigger maps for Ceasar's Civil War campaign
  • Many new task tablets and additional speech
  • New game speed level and larger maps
  • Religion and 5 deities influence the gameplay
  • Includes all prior released value packs and patches

System Requirements

    • Supported OS: Windows XP/Vista
    • Processor: 1.6 GHz minimum
    • Memory: 512MB RAM
    • DirectX version: DirectX 9
    • Graphics Card: DirectX 9 Compatible with 128MB VRAM
    • Hard Drive Space: 2GB free HD space
Helpful customer reviews
38 of 39 people (97%) found this review helpful
4.5 hrs on record
Imperium Romanum is a city-builder set in the ancient Roman Empire. If you're thinking, "Hey that sounds just like the old Caesar series" then you're not far off. Much like the old Sierra series, Imperium Romanum places you in a series of towns and settlements and asks you to build housing, establish farming and resource production, and set up industries. You'll also build defenses and armies to protect yourself from barbarian hordes and conquer nearby villages.

I think Imperium Romanum takes a slightly more casual and less complex approach to the genre. First, at least in the missions I played, each level seemed to be completely contained and it didn't seem as though your city carried over throughout multiple stages of the campaign. Rather, each mission starts in a different settlement and gives you goals to accomplish there and then you move on to the next. There is a sandbox gameplay option so if you want to build a super-city, you can do that, but the campaign missions don't seem to be cumulative.

Combat is rather simplistic and basically your troops are limited to a couple of formations, neither of which can actually be changed on the fly once battle has begun.

One thing I did notice here is that unlike a lot of the "historical" city management titles, the game doesn't skirt around the issue that slavery was a common practice. Slaves will do all the building and hauling here, and they get separate "housing" and will not be able to fill the "free" jobs that your settlers will take. If you overwork your slaves (i.e. don't build enough slave shelters) then they are likely to revolt until you get their workload under control.

The graphics are pretty detailed and there is a nice variety of industries and buildings you can introduce in your town.

Overall, it's a nice little city builder for the history buffs, and it offers a more forgiving approach to planning than some of the other similar games I've played. (read this as: I never had to break out a spreadsheet to lay out perfect housing and industrial blocks in Imperium Romanum in order to beat a level. Then again, I might have been an overly compulsive Caesar player. ymmv)

Posted: August 20
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42 of 60 people (70%) found this review helpful
9.3 hrs on record
Tedious game. Mediocre at best. Old games like Zeus and Pharoah still surpass this game by miles. I'd say skip this one and get Caesar instead.


You can't build too far from your Forum and will require Marketplaces to expand to other portions of the map. The problem is that each building will require a house nearby to employ it.

You won't be able to design a city that has different zones (residential, industrial, agriculture and so on) everything becomes mashed up.

This in turn creates a snowball effect. For example: You want to build a mining camp for a marble deposit that is on the outskirts of your city. So you create a marketplace, the mine, then houses.

Here's the fun part: The houses will require supporting structures e.g. bakery, altar, butcher. Now each building will require a certain material upkeep which leeches into your economy as well.

So your little expansion becomes a city of it's own. I tried ignoring their need for clothes and sausages but then that little town became rebellious. So for one little mine on the outskirts, I had to create a new town and the supporting structures to it.

The people in the houses seem to randomly choose their jobs. So you might have some unemployment in one sector and a lack of employees in the other. This game just becomes very grating after a while.

Why do they want so many sausages anyways? Every game it's always about sausages.

Look, I enjoyed the game but I dreaded having to start a new sandbox or campaigns. This is coming from someone who enjoys punishing City games like Banished.
Posted: June 13
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9 of 10 people (90%) found this review helpful
4.9 hrs on record
I recommend this game. It's extremely well put out, unuique, not a ton of money, and fun. The bad thing is that it does take some practise to be good at it.
Posted: May 27
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13 of 18 people (72%) found this review helpful
68.9 hrs on record
Love It!

Killing and Building(+roads) what is there not to love!?

in other words its kinda like Tropico just in roman times.
Posted: June 3
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6 of 12 people (50%) found this review helpful
5.0 hrs on record
I have played this game for about four hours now and my opinon is that it is very mediocre. It has some good aesthetics, it seems that whoever made this actually wanted to make a good game about Roman cities, but there is simply no climax to building a city. Nor is there really any challenge beyond basic city building, except for the tacked on difficulty accomplished by extremely whiny citizens who don't always quite realize that they do in fact have access to the resources which they are complaining about.

YOU LIVE RIGHT NEXT TO THE TEMPLE! Be quiet! Oh, heck with it, I didn't really even care in the first place.

I orginally bought this game thinking it was that really old game about Roman city building I used to play (EDIT: Caesar III apparently), with legions and whatnot, and since I would love to go back and play it as a decent gamer I was happy to snatch this up. Well, not only is it not the game, but the lack of depth is such that after three hours of playing I felt I had seen all there was to see so after another hour and with no amount of pride I bid my perfect city adieu.

Now, I assume somewhere this is a scenario where you are under constant attack to up the ante but frankly I don't see this as potentially engaging, mostly due to overly simple combat system; combined with an overly simple set of building mechanics I honestly don't care enough to probe any further.
Posted: July 25
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