Tedious game. Mediocre at best. Old games like Zeus and Pharoah still surpass this game by miles. I'd say skip this one and get Caesar instead.
You can't build too far from your Forum and will require Marketplaces to expand to other portions of the map. The problem is that each building will require a house nearby to employ it.
You won't be able to design a city that has different zones (residential, industrial, agriculture and so on) everything becomes mashed up.
This in turn creates a snowball effect. For example: You want to build a mining camp for a marble deposit that is on the outskirts of your city. So you create a marketplace, the mine, then houses.
Here's the fun part: The houses will require supporting structures e.g. bakery, altar, butcher. Now each building will require a certain material upkeep which leeches into your economy as well.
So your little expansion becomes a city of it's own. I tried ignoring their need for clothes and sausages but then that little town became rebellious. So for one little mine on the outskirts, I had to create a new town and the supporting structures to it.
The people in the houses seem to randomly choose their jobs. So you might have some unemployment in one sector and a lack of employees in the other. This game just becomes very grating after a while.
Why do they want so many sausages anyways? Every game it's always about sausages.
Look, I enjoyed the game but I dreaded having to start a new sandbox or campaigns. This is coming from someone who enjoys punishing City games like Banished.