Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational.
User reviews: Mostly Positive (19 reviews)
Release Date: Sep 1, 1998
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Requires the Steam version of QUAKE II to play

Buy QUAKE II Mission Pack: Ground Zero

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Packages that include this game

Buy QUAKE Collection

Includes 8 items: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity

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About This Game

Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational. With the fleet around Stroggos, 5% of ground forces surviving, and that number dwindling by the second, your orders have changed: free your comrades. Destroy the Gravity Well.

  • New Enemies - The Stalker, Turrets, Daedalus, Medic Commander, Carrier, and the Black Widow.
  • 14 Entirely new levels and 10 new deathmatch levels.
  • New Power-Ups - Deathmatch specific power-ups: Vengeance Sphere, Hunter Sphere, and Anti-matter bomb.
  • New Weapons - The Chainsaw, ETF Rifle and Plasma Beam.

System Requirements

    Minimum: A 100% Windows XP/Vista-compatible computer system

Helpful customer reviews
5 of 5 people (100%) found this review helpful
Posted: August 18, 2011
THESE EARTHQUKES AREN'T GONNA SIMULATE THEMSELVES
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3 of 3 people (100%) found this review helpful
0.0 hrs on record
Posted: December 7, 2010
Ground Zero was the second mission pack released for Quake II. This pack had a lot of new features as well as some new level designs, but most of all new single-player missions! Buy this for more single-player missions in Quake II.
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2 of 2 people (100%) found this review helpful
0.0 hrs on record
Posted: November 22, 2012
Same deal as the last mission pack but now you must battle the spider queen!
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3 of 4 people (75%) found this review helpful
Posted: December 31, 2012
THIS IS DISRESPECTFUL
'MERKA
NEVER FORGET
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5 of 8 people (63%) found this review helpful
0.9 hrs on record
Posted: December 10, 2013
An alright expansion.
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2 of 4 people (50%) found this review helpful
Posted: July 4, 2011
ground zero thats offensive
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2 of 8 people (25%) found this review helpful
1.5 hrs on record
Posted: November 12, 2011
Only good thing is the nailgun is back. Confusing map design and objectives, overpowered new enemies, too many enemies per map, not enough ammo, not enough health packs or armor, etc. Just really terrible overall.
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3 of 20 people (15%) found this review helpful
10.6 hrs on record
Posted: March 19
Interesting new weapons, and a great final boss, but I do not recommend this due to the fact that there are too many turrets placed throughout most of the levels in the game.
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1 of 20 people (5%) found this review helpful
Posted: August 8, 2011
What kind of a ♥♥♥♥♥ing nerd needs a mission pack to Quake II
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Posted: November 29, 2010
a Good expansion to a great game.

7.5/10
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Posted: January 4, 2013
More missions is always good, right?
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3.8 hrs on record
Posted: December 7, 2011
Quake 2 Ground Zero is a second mission pack that has been released for the official game. Created by Rogue Entertainment, developers of Strife (A great game btw) putted much more love and challenge than Xatrix's The Reckoning, 1st mission pack for Quake 2. What do i mean by that? I shall reveal it!

The pack gives you some new weapons such as the powerful ETF Rifle that acts like a Nailgun from Quake 1 with the ability to penetrate the shields or a Tesla Mine which shoots lightning to anyone except you at the very short range with less damage, commonly used to distract or lure the enemy for a better shot. There are also other weapons you can find but i ain't gonna spoil the fun in here other than the fact that this expansion has more new weapons than the previous one.

Like The Reckoning, you have new enemies to deal with, although less than the 1st expansion but it is compensated by their health and their abilities. Such as the sneaky Stalker that attack from unexpected way, DESPICABLE turrets that shoots their chosen ammo such as rockets, blaster or railgun which are extremely smart and more.

Speaking of the smart enemies, Rogue Entertainment has updated the AI for all of the older enemies as well like: Enforcer won't load his chaingun to shoot, Gunners' grenades are more accurate and worst of all, Tanks are even bigger ♥♥♥♥♥♥♥s as they will IMMEDIATELY shoot rockets at you once you leave the cover which turns them into the most annoying and worst enemy to deal with (Yet ONE new enemy will give you even hard time to kill him than the Tank itself).

As hard as it looks like, the Ground Zero brings more new powerups such as the downgraded Quad Damage which is more common to find called "Double Damage", Defender Sphere which reduces your damage you recieve and attacks the enemy etc. Although the multiplayer lets you use even more new powerups than the single player. Oh and no Invulnerability powerup, as it has been replaced with one of the powerups.

Onverall, this expansion will offer you the biggest challenge of all Quake's mission packs giving you new powerups and weapons to play along with new enemies to deal with. Hope your skill is high....as you will need it.
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0.6 hrs on record
Posted: December 6
Firstly, Quake 2 IS and will ALWAYS BE my favorite FPS of all time, a nice story, incredible music, fun enemies, and an excellent campaign with hub worlds which are still VERY rare today and work flawlessly in Quake 2. But this isn't a Quake 2 review.

Quake 2 Mission Pack 2: Ground Zero is the final installement of the Quake 2 trilogy (Excluding Zaero and Juggernaut, both of which I am trying to find at a decent price ESPECIALLY Zaero over 50 dollars for just the disk!) But that is besides the point.

The story is pretty much, after the events of Quake 2 and the Reckoning, all the units are attempting to leave orbit because of their victory... however they can't because the Strogg's Gravity Well is forcing them in oribt. Quickly, they send a bunch of units down but only a few survive, you play as Stepchild whom crash landed onto one of the mines of the Stroggs and now you much survive, kill the Widow and blow up the Gravity Well letting everyone survive.

This game bleeds Quake 2 and is an excellent expansion, sure it is a tad short at only 14 levels, but just like the original and the Reckoning it is made up of Hub Worlds, called Units, there are 5 (There are 10 in the original game). Every hub has a central mission and many mini missions that add up to finishing that central one. From blowing up the mine core to killing the Widow there is quite a bit of variety for such a small expansion pack.

The new weapons are cool in their own right, sure they won't replace the BFK10k but why would they? If they did then the game's challenge would be a mininum. The weapons range from a Nailgun from Quake 1 to a lazer that burns people! It is a ton of fun to use the weapons and adds more variety. The new enemies are mostly just upgrades of the originals, but there are some brand new ones with spiders that climb on the roof!

The final boss, not going to spoil it but, is a lot more fun then the previous attempt on Reckoning, mostly because its a whole new boss and not just a redesigned arena version of the original.

The levels are nice and have interestning areas to explore, from the unstable mines to a toxtic waste dump there sure is a nice ammount of variety here. And is just fun to explore everything.

Do I recomend this? No and Yes, I recomend playing Quake 2 and only if you like that then play this, because this is an expansion after all.

However, if you are a diehard Quake fan like me then play it if you haven't already!

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