Evoland is a journey through the history of action/adventure gaming, allowing you to unlock new technologies, gameplay systems and graphic upgrades as you progress through the game. Inspired by many cult series that have left their mark in the RPG video gaming culture, Evoland takes you from monochrome to full 3D graphics and from active...
Brukeranmeldelser: Veldig positive (3,723 anmeldelser) - 83% av 3,723 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 4. apr, 2013

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Anbefalt av kuratorer

"A history lesson in retro adventure games, and as Sips discovered, the deceptively simple beginning gives way to a surprisingly deep RPG system."
Read the full review here.


“If You Like Final Fantasy Or Zelda, You Need To Play Evoland”

“Evoland is a fascinating study of the adventure game genre, and surprisingly funny at the same time.”

“Evoland's elements form a love letter to some of the most venerated games in their respective genres, and it's surprising just how well the shifting gameplay types work together”

“Evoland is a fantastic advert for indie gaming. It's creative, unique, highly entertaining and wonderfully nostalgic. This is a must-play.”

Steam Greenlight

Om dette spillet

Evoland is a journey through the history of action/adventure gaming, allowing you to unlock new technologies, gameplay systems and graphic upgrades as you progress through the game. Inspired by many cult series that have left their mark in the RPG video gaming culture, Evoland takes you from monochrome to full 3D graphics and from active time battles to real time boss fights, all with plenty of humor and references to many classic games.

Key Features

  • Play through the history of action-adventure video games
  • Discover many evolutions, from old school 2D action/adventure to active time battles and full 3D action
  • Revisit the starting area rendered in full 3D or explore the overworld with your own airship!
  • And have fun with the dungeons, puzzles, a heap of secrets to uncover, and dozens of achievements and stars to collect


Mac OS X
    • OS:Windows XP SP2 or later
    • Processor:1.7 GHz single-core
    • Memory:1 GB RAM
    • Graphics:Directx 9.0c compatible video card
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • OS:Windows 7
    • Processor:2.5 GHz dual-core
    • Memory:2 GB RAM
    • Graphics:Directx 9.0c compatible video card
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • OS:10.6 Leopard
    • Processor:1 GHz CPU
    • Memory:1 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:100 MB HD space
    • OS:10.6 Leopard
    • Processor:1 GHz CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:100 MB HD space
Hjelpsomme kundeanmeldelser
23 av 28 personer (82%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
0.7 timer registrert
Publisert: 7. september
Great fun! One of those games I didn’t put down until I was finished.

So before I actually get to the game stuff, I want to point out a couple of things.
The first being that this game seems like it’s a lot better when played with controller. After playing for a short while I tried to use mine and it didn’t work. I had to fiddle around with the files to actually get it to work. Which was mildly annoying and brings me to the second thing. After I fiddled around with the files to make it compatible, the Steam overlay stopped working. Which meant that Steam seemingly stopped recording my play time (hence the pathetic 39 minutes) and I could no longer take screenshots. Which I would of liked to have been able to do.
Either way, I reversed what I did in the files after I finished the game to take a “100% yay me I did something pretty pointless” screenshot. So I’m fairly happy.

Getting back to the game, I thought it was a lot of fun.

I was pretty impressed with the whole aspect of the game’s graphics and features evolving as you played, it gave the game something quite unique about it yet they still managed to keep the story interesting enough that I didn’t just feel like I was just getting a history lesson.

The humour was quite good, the text seemed rather sarky at times and us Brits love a bit of sarky. There is a lot of game references involved in this game and it made it all the more charming for me on top of everything else it has.

I think I was expecting this game to be shorter than it was. I’m not 100% sure on how long I actually played it seeing as Steam seemingly stopped recording my play time. But I feel like I got a good while out of it. So it’s always nice for a game to feel like it lasted.

After I finished the main game I continued playing for achievement purposes. After what felt like a few extra hours, I managed to find and do everything for the 100%. I would say it’s a very easy one to perfect so no worries achievement hunters!

All in all I really liked this game, I would definitely recommend it to anyone that has a slight love for these style games or even just gaming in general. I’m not really sure what the label is for them, but the “handheld Pokémon-style RPG games” is what I’m going to go with.
It was a fun adventure game and I look forward to trying the sequel.

TL;DR : Although might need tampering with to get a controller to work, this game is a lot of fun. It has great graphics, of which evolve throughout you playing, a decent story, a lot of game references, sarcasm and charm. I would say this is definitely worth a go. Especially if you like this genre of game.
It’s a fun little game to play through and an easy 100%.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
19 av 21 personer (90%) syntes denne anmeldelsen var hjelpsom
2.7 timer registrert
Publisert: 17. september
It's not often that I find myself really enjoying a game but agreeing wholeheartedly with the people who gave it a negative review. Yet, that's what I experienced with Evoland, an RPG that bills itself as a "journey through the history of action/adventure gaming".

Evoland exists more as unrealized potential than as a genuinely good RPG. The gameplay/story elements it gets right are amazing, but it also has many problems that keep it from being a standout in the genre.

The game itself takes heavy influences from the Final Fantasy games. You start out as an random knight in a forest, quickly gaining the ability to do basic things like walk in different directions, fight enemies and learn more about the plot (which is only there for the sake of an achievement joke). From there, you meet a young girl who aids you in your journey and you both set off to defeat the evil lord who's trying to take over the world. Pretty standard stuff.

More than anything else in the game, the plot (and by proxy, the introduction and jokes about various RPG concepts) is really only good for the first hour. Many of the gameplay elements fall apart the further you go into the game.

Chief among them is the random battle system. Not only is it incredibly annoying (you get attacked every few steps on the world map), but there's no real purpose for any of it. You can attack or heal, and you gain levels that give you more HP or magic power, but this doesn't translate to the rest of the game. There are three distinct battle systems - the standard RPG turn-based system, a Torchlight-inspired hack-n-slash with a health globe, and a Zelda-esque dungeon mode with heart containers. None of these systems have anything to do with each other, and there's no point grinding in the overworld.

The same goes for the collectibles you find. There are gamecards (based off Triple Triad/Triad Master from Final Fantasy) that are scattered throughout the world, but their purpose is never clear until halfway through, and playing games with them is pointless. There's a powerful magic attack that unlocks after a boss battle, but you have to wait a very, very long time to use it, and its only use is to kill trash mobs. You get a bunch of items dumped on you during the hack-n-slash dungeon, but most of them don't do anything at all, and the minimap you gain in said dungeon doesn't even work half the time.

It's frustrating, because when the game is firing on all cylinders, it's a wonderful experience. There was a moment where I was trying to figure out a puzzle in a forest, seamlessly switching between 2D Zelda-style graphics and a full 3D realization of the same forest, and marveling in awe at how fluid the transition was. Likewise, there are some amusing jokes and throwbacks to games like Final Fantasy VII and VIII that had me smirking as I played.

The best part of the game is the sense of achievement you get when you find a new chest, and open it for a random surprise. This runs the gamut from increased graphics to gameplay changes, new weapons and more. It's that sense of pursuit for the next unlock that drives my enjoyment of the game.

The gameplay itself is also enjoyable, and the constant belittling of the main characters by NPCs is quite amusing, especially when you can't speak to adults in the early game until you eat a magical seed that inexplicably causes you to age a decade and become an adult.

In the end, I felt that Evoland was a great experience in spite of the problems associated with it, and I'm excited to see what the developers will bring to the table for the sequel (also available on Steam). The evolving gameplay and charming characterization is what sets this apart from a lot of other RPGs.

Definitely worth checking out, if only for the first hour.

For more reviews, visit my Curator page, Alex's RPG Recommendations!
Var denne anmeldelsen til hjelp? Ja Nei Morsom
19 av 24 personer (79%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
4.5 timer registrert
Publisert: 31. august
I can barely recommend this game. It has a LOT of problems. But overall I feel as a concept it does work well and did educate me into the story of RPG games.

I will start by explaining all the problems I found with the game.

Combat This is probably the biggest problem and will put the most people off buying the game. The combat is incredibly boring. In evoland you have 2 different combat styles. Turn based or normal 8 directional combat. The turn based combat is basically like in games like pokemon except with absolutely no depth to it. By the end of the game you only have the choice of 2 different attacks and a heal ability. The attacks don't do any kind of special effects. Each enemy only has one attack and they don't do any kind of special effects. Then the other combat system is just as boring. It basically consists of spamming the attack button and that is it. You have 1 combo that gets activated also by spamming the attack button but that's it. You also have the choice of using a bow and bombs later in the game but you probably won't be using these. Overall the combat is just not fun in the least.

Random encounters There are sections of the world that when you explore you get random enemy encounters. Again similar to pokemon when you are exploring in grass. These sections are very common and will probably be where you spend the majority of the game. The problem is that you get way too many of these random encounters. You probably get them once every 10 or so steps. Attached to these random encounters is the incredibly boring turn based combat. I found myself extremely angry with the game all while exploring these sections.

Story There is a kinda very lackluster story. It won't catch your attention at all really. The story is basically that you are rescueing a village from an evil attacking it. But the game's main focus isn't really in the story.

Length I completed the entire game in just over 3 hours. Not incredibly long really. I would have liked more. It just seems to be over when you are just starting to get into it!

Checkpoints Very bad placement of checkpoints. The final boss fight is the worst example of this. The checkpoint is placed just before the cutscene with talking to the boss meaning that everytime you die you get the experience of listening to what has to say all over again. Oh how fun! It took me a lot of tries to complete the boss so this annoyed me a lot! Another example is when exploring the dungeons. So when you die all your progress saves ,like enemies dead and doors opened, but you are spawned at the beginning of the dungeon. Why? I have no idea. It just seems like making you do meaningless exploring all over again. And the dungeons are fairly large. On top of all this the game takes you to the main menu everytime you die. There is no reason for a game to have to do this!

But this game does have some merit despite all these annoying issues.

Concept So the concept of evoland is to show the progression of RPG's over time. This includes every element annoying as it may be. This is one thing that it does well. I learned a lot during this. The game evolves as you play. You pick up chests that progress the game through the eras. It gives a great oversight. This is probably the reason that I managed to continue playing despite all the issues and just about redeems the game.

Soundtrack There aren't too many songs in evolands soundtrack but what it does have is good. I love the main menu music in particular. They even have different styles of the same songs such as 16-bit or modern RPG style. The only is that since there are few tracks it can get a bit repetitive after some time.

So if you think you are ok to put up with all the annoying issues of evoland then go ahead and buy it. You will find a game that does actually teach you a lot about the progression of RPG's. If not then you may be best with picking up evoland 2 instead which seems to be a great improvement from this. I am currently beginning to play through that myself and will have a review coming in the coming weeks. It doesn't follow on from evoland 1 either so your fine with skipping it.

TheIronicGamers rating system
  • Don't ever buy this game.
  • Maybe consider it on a sale.
  • An average game.
  • A good game that should definitely be considered.
  • A must play!
Var denne anmeldelsen til hjelp? Ja Nei Morsom
18 av 23 personer (78%) syntes denne anmeldelsen var hjelpsom
3.7 timer registrert
Publisert: 8. juli
Evoland is as much a small parody as it is a game of it's own. It borrows heavily from other RPG games and classics (such as Final fantasy and Zelda), meaning mostly that it mocks them in that loving parody way. The game story is pretty... simple. Big evil destroying world, you must go and defeat it. Along the way, you evolve... not in power, though you do get to level up.

The selling point of Evoland is the "RPG through the ages" bits. You start off as a pixelated character in a plain world with no enemies, and as you find chests, you start earning things. Such as enemies, the ability to level up, town citizens, pixels, and yes, 3D with nothing, then textures, and finally HD definitions. Combat is both action based and turn based; during world map encounters you will have turns, and during dungeons you will be fighting real time.

The game also has one card minigame for your enjoyment. While the story is nothing to call home about, the evolving aspect of the game is fun. The graphics, even when you're just playing your pixel form, are really quite cute and very well done. The world is nice too, although the puzzles/level design/secrets are not really too difficult and everything was far too visible. I don't think they were meant to be difficult, though. The music I was not a fan of, however, it evolves as you do as well and seems to match the game perfectly, so thumbs up on that. The story is also very short and the replay value is really null unless you want to go back and do 100% achievements (which are also not terribly hard to get, but I frankly couldn't be bothered to go search for them).

The parody aspect also makes it fun if you love these type of games and have a good sense of humor (see quote above and on image below for an idea of the type of humor). Actually, this was the one thing that made me rate it so high - I had great fun discovering all the chests that made the land evolve and gave me things that had funny captions, or talking to townies and seeing what they would say.
I do have to say though, the battles do get a bit annoying after a while, and once you've unlocked everything and seen all the world has to offer, there's really little reason to keep playing, too.

There's not much else to say about this game.
Did I have fun? Yes! Exploring was fun, fighting was meh (there's really not much you can do, just attack and heal). I will full on admit I quit halfway through the last boss not so much out of frustration, but because there was really little else to do but beat him.
Does it get boring if you take it seriously? Also yes. Don't even bother grinding your levels, it will not make a difference.
Is it worth full price? Don't think so.

Finally, if you like this type of game and get it on sale, it might be a fun little game to spend some time on for a funny, nostalgic ride into the past. Otherwise, I would recommend you pass.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
13 av 19 personer (68%) syntes denne anmeldelsen var hjelpsom
7.5 timer registrert
Publisert: 21. juni
Evoland is a frustrating experience. Many reviews already cover problems with Evoland's execution, but several problems that affected me include:
  • Two types of collectibles, stars and cards. Understandably, there is no record of which stars you have collected, but there is no reason why there should not be a record of the cards you have collected, as they are used to play an in-game card game.

  • Immensely high frequency random encounters. An extremely poor game design choice, the random encounters occur after no more than 5 seconds of walking in the overworld and take a long time to either fight or run from.

  • Sub-par saving system. While it can be an important part of the design of a game when saves are allowed, Evoland does not seem to be a game that aims to punish you through lack of saves, yet it does. Namely, on one of the mid-game bosses you can die on the way back to town after his defeat, which is entirely possible if you simply try to run from fights on your way back to town due to the aforementioned high frequency encounters (as one may very well do, as the game is rather boring anyway). After dying on the way back to town you will find yourself having to repeat the boss battle. As the battle is one where you are scripted to die, you will try to just die as fast as possible until you find out that you actually had to make it rather far in the battle before you die or you get a game over screen instead of story progression. Frustration thereby abounds. Honestly, the save system is adequate enough in any location except this particular boss, but is aggravating enough on that boss to have warranted a large chunk of this write-up.

  • Very possible to softlock your game. As happened to me, it's not difficult to land the airship you get for overworld transportation towards the end of the game (which finally bypasses the random encounters!) in an area where you can no longer get back into the ship. Not a deal breaker if it was only a luxury, but it is actually required to make it to the final boss.
Ultimately, this game does do a bit of what it aimed in terms of telling a tale of the history of video games, at least in the RPG genre, but several major errors with design really make it an overall unpleasant experience. For those looking at Evoland for a 100% achievement game, it will likely not be the most fun you've had perfecting games, but you will find it managable in about five hours if you remember to keep track or remember the locations of the stars and cards you have collected.
Var denne anmeldelsen til hjelp? Ja Nei Morsom