'The Raven - Legacy of a Master Thief' is a thrilling crime adventure in three chapters from the creators of 'The Book of Unwritten Tales'. Full of twists and turns, it immerses you in both sides of the story, combining thrill-of-the-chase whodunit with the risk and reward of a heist story. Paris, 1960.
User reviews: Mostly Positive (530 reviews) - 76% of the 530 user reviews for this game are positive.
Release Date: Jul 23, 2013

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Buy The Raven: Legacy of a Master Thief

Buy The Raven: Legacy of a Master Thief Digital Deluxe Edition

Packages that include this game

Buy The Adventure Company Hits Collection

Includes 15 items: 15 Days, Aura: Fate of the Ages, Black Mirror, Black Mirror II, Black Mirror III, Dark Fall 2: Lights Out, Dark Fall: The Journal, Jack Keane 2 - The Fire Within, Overclocked: A History of Violence, Safecracker: The Ultimate Puzzle Adventure, The Book of Unwritten Tales, The Book of Unwritten Tales: The Critter Chronicles, The Moment of Silence, The Mystery of the Druids, The Raven - Legacy of a Master Thief



“This first chapter's characters, art, puzzles, and mystery get The Raven adventure trilogy off to an amazing start.”
9/10 – IGN

“The first episode of The Raven offers up a captivating story, intriguing characters and brilliant audio production to get the three-part series on track right away.”
4/5 – Adventure Gamers

“The Raven — Legacy of a Master Thief is not a book adaptation, but it is clearly a loving homage to both Agatha Christie and her books, and one made by people with some skill.”
88 % – RPG fan

Digital Deluxe Edition

The Digital Deluxe Edition includes:

  • Soundtrack
  • Story book (plenty of background info and artworks)
  • “Making of” booklet
  • Papercraft mask of The Raven (printable)
  • Digital poster (printable)

About This Game

'The Raven - Legacy of a Master Thief' is a thrilling crime adventure in three chapters from the creators of 'The Book of Unwritten Tales'. Full of twists and turns, it immerses you in both sides of the story, combining thrill-of-the-chase whodunit with the risk and reward of a heist story.

Paris, 1960. Europe is in the grip of the gentleman master thief The Raven. His burglaries are spectacular and he always emerges unscathed. Young hotshot investigator Nicolas Legrand stuns the public when he confronts the master thief and fatally wounds him.

London, 1964. An ancient ruby – one of the legendary 'Eyes of the Sphinx' – is stolen from the British Museum. At the crime scene: a raven feather. Is somebody trying to follow in the Raven's footsteps? – Legrand is back on the case. At the same time in Zurich a phone rings. Constable Anton Jakob Zellner looks up from behind a mountain of files. He has no idea what lies hidden in a bank vault, just a few hundred meters away from him. As he reaches for the receiver his life takes a crucial turn…

All three chapters are now available:
  • Chapter I: The Eye of the Sphinx
  • Chapter II: Ancestry of Lies
  • Chapter III: A Murder of Ravens

Key Features:

  • King Art's thrilling crime adventure – full of twists and turns – immerses you in both sides of the story, combining elements of classic whodunit and heist stories
  • Cinematic presentation with hundreds of camera angles and dozens of cutscenes
  • Optional puzzles and scoring system for adventure game veterans
  • Notebook and help function for adventure game newcomers
  • Breathtaking real-time 3D graphics in full HD

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP SP3/Vista/7/8
    • Processor:2.0 GHz CPU
    • Memory:2 GB RAM
    • Graphics:DirectX 9c compatible graphic card with 256 MB RAM and PixelShader 3.0
    • DirectX®:9.0c
    • OS:OS X Version Leopard 10.5.8, Snow Leopard 10.6.3
    • Processor:2.0 GHz CPU
    • Memory:2 GB RAM
    • Graphics:NVIDIA GeForce 8 Series or higher/ATI X1600 or higher (Pixel Shader 3.0)
    • Not compatible with MacBook Air 2013
    • Processor:2.0 GHz CPU
    • Memory:2 GB RAM
    • Graphics:NVIDIA GeForce 8 Series or higher/ATI X1600 or higher (Pixel Shader 3.0)
Helpful customer reviews
26 of 27 people (96%) found this review helpful
16.8 hrs on record
Posted: December 26, 2015
Short version: 91%
If Agatha Christie would have written a heist thriller, it would have probably been a lot like The Raven: an interesting whodunit wrapped in an exciting jewel thievery, all presented as a three-part, solid point ‘n’ click adventure game with a clear, comfortable interface.

Long version:
Playing through The Raven: Legacy of a Master Thief is like sitting down to watch ‘Murder on the Orient Express’ (the ’74 one), which miraculously transforms into ‘The Italian Job’ (again, the original).

The story even starts on the Orient Express, where we meet our first protagonist, Constable Zellner, an obvious Poirot homage (we even meet this world’s Agatha Christie). He eventually manages to get mixed up in an investigation against the Raven: master thief who plans to steal two Egyptian jewels.
From this point on, we are treated to both a classic English style whodunit murder mystery on-board a cruise ship (a smaller homage to ‘Death on the Nile’), and a heist thriller where many people are not who they seem, and several well-crafted plans are at work at the same time, directly opposing each other. This is also the point where the story introduces the other protagonists, a young burglar couple.
Not only the plot is great, but the characters as well. All of them have detailed, often tragic backstories, just like the best Christie novels. And they are played by talented English actors.

Since the story tries to imitate Ms. Christie’s work, the puzzles are also straightforward and realistic, aided by a simple interface. Don’t expect an easy game though, because progress usually requires carefully examining every possibility before the game lets the player choose the correct one. The characters cannot run and many tasks are divided into dozens of small steps, yet the pacing is so good that the game never feels boring, and the 12-15 hours of play time just flies by pretty fast.
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13 of 14 people (93%) found this review helpful
13.8 hrs on record
Posted: September 3, 2015
A solid adventure mystery. Story and soundtrack are top-notch. Also contains what is possibly the best lock-picking puzzle I've ever seen.

Game is brought down by a few standard adventure game issues. Some required hotspots are really small or not unlocked until the story allows it or, annoyingly, both. And a handful of scenes have terrible walking triggers, making exiting really frustrating. I frequently had to walk backwards a bit to go foward.

There were also a few standard adventure game graphics issues; characters sliding, popping, and the like.

But really, those are minor quibbles. The story should be why you're playing this and the story is well worth it.
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4 of 4 people (100%) found this review helpful
15.6 hrs on record
Posted: September 20, 2015
The Raven - Legacy of a Master Thief

(Chapters 1-3)

Adventure games are and have always been my favourite genre. So when I stumble across a gem like 'The Raven - Legacy of a Master Thief' I wonder why on earth I haven't heard of it before now.

Please Note:

I have no technical experience in making computer games. I am purely a game player - the consumer.

I am playing this game on a pretty powerful rig with a 29" Widescreen Monitor.

This is a review of the Steam Version of the game.

Here's what I think:


The story is written in the style of an Agatha Christie novel with the obligatory twists and turns that just draw you further and further in. In fact, it pays homage to probably her most famous work, 'Death on the Nile' with a touch of 'Murder on the Orient Express'. Personally, I've never been good at whodunnits whether in book form or in the movies so no surprise then that I was guessing all the way to the end. On the other hand I think this just goes to show the strength of writing.

The characters were well imagined and fleshed out. They were likeable and made you care abut what happened to them. The villains were over the top which reminded you that although you were in the middle of an intense confrontation it was just a game. The tone of the game was well balanced. Whilst being, in essence, a crime adventure there were lots of lighter moments and the characters were not without humour.


With the opening animated sequence and intro you just know that this game was a labour of love and not just a money spinner. I think, as with any media format, that the first 3-5 minutes either hook you or sink it. Well, this definitely left me wanting more.

The game's makers got the period spot on visually. It was like wandering back into the 1950's. The scenes are beautifully hand drawn and are rich in colour and detail. The characters' costumes were well designed. The only issue I had with the visual side were the characters' teeth. This may have been a limitation of the software they were using as they looked far from natural. Check out Lady Westmacott's companion. Her teeth were scary looking!

There were some issues with continuity. For example, one puzzle involves removing a bulb to use in another room. Five minutes later the bulb has mysteriously returned. Also, when you enter the treasure chamber in Cairo there is a video camera above the exit. When Adil abseils down into that same room later in the game the camera has disappeared.

I also had a few instances of graphical artfacts appeaing in certain scenes. This suggests some kind of compatibility issue with my graphics card but as I've had no issue with other games the jury is out on this one. Either way, it didn't affect the game in any serious way or my enjoyment.


The score was orchestral and would give any hollywood blockbuster a run for it's money. It was evocative, upping the tempo when playing an action sequence whilst dropping the tone when someone was relating some sad event.

Sadly, for some inexplicable reason, there is no music playing when the credits roll. I can only assume that this is a pretty big oversight as who would commission an orchestra to score their game and then leave it out completely when the credits roll?!

Voice Acting

As I've said in other reviews, poor voice acting can turn a great game into a very average game if not worse. It's 50% of your connection to the story, assuming that the visuals make up the other half. Well, in this game they nailed it. The voices were so natural that I barely had reason to even notice them in the same way as if you were watching a movie. The voices matched the characters that were speaking, accents and all. The warmth of Constable Zellner would be hard to beat. I'm so pleased that the makers went for quality here.


This element let the game down significantly. Although the interactive items within a scene were limited, the number of pixels that allows a user to activate the 'Item Label' was so small that finding some items was next to impossible and led to the much derised 'pixel hunting'.

Moving from one scene to another or one room to another was just horrible. This is a fundamental part of any game. If a player can't progress to the next scene then it defeats the object of being a game. In my mind, this was probably the most unforgiveable flaw. How this got past all the beta testing beats me. To move from one scene to the next involves some 'pixel hunting' and some patience. The flaw wasn't consistent throughout the game as the flaw was more pronounced in some areas than it was in others.

It's a shame that Chapter 3 sees you controlling 2 additional characters. After controlling Constable Zellner, the main protagonist, for 2 chapters it takes the game in an unusual direction. The reason for doing this, amongst other reasons, is to avoid the typical 'Last Scene' in most Agatha Christie novels (at least in all the TV adaptations I've ever watched) of one long boring speech on how the crime was committed and then exposing the villain. As I said, it's a shame that you have to switch characters but the makers made an interesting choice here and I think it works well.

An additional plus point was the balance between dialogue and puzzles, not too much of either. Also, the puzzles were logical and of the right level of difficulty.

This Steam version generously offers some bonus features on completion of the game. However, the most appealing feature for me, the soundtrack (not the score), didn't work. You can highlight the track you want to hear but nothing happens. So much for bonus features. In my opinion it's really simple.......... don't offer what you can't deliver!

From about the mid way point of the game I encountered some serious bugs which caused the game to crash. These involved the controlled character disappearing or getting stuck in a spinning cycle.

From my initial contact with them, the development team do seem interested in logging these bugs and have offered some basic support.


*Classic Whodunnit Story
*Great Depth
*Interesting Characters
*Logical Puzzles
*Natural Voice Acting
*Orchestral Score


*Poor Gameplay Mechanics
*Navigating Rooms
*Bonus Material


Despite having some issues with the gameplay, I really enjoyed my time playing with these characters in the rich environments of the 1950's. The story is engrossing and like any good novel will have you playing it again to pick up on the details you missed the first time round. It very much depends on how much the gameplay issues impact on your first play through.

If you're an adventure gamer I can happily recommend this title but patience is definitely a requirement. Patience is well rewarded with this game so go ahead and and give it a try.
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5 of 7 people (71%) found this review helpful
2.0 hrs on record
Posted: December 20, 2015
The game would be lovely if it wouldn't for the unusable controls. And it looks like one of those games which will never receive a bug fix update.
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3 of 4 people (75%) found this review helpful
4.0 hrs on record
Posted: October 29, 2015
So i bough this game with high hopes of fun investigations and clue solving. Both of those went allright for me but my main problem is that the game isen't made for you to move around with a mouse. I would get stuck inside a train car for a longer amount of time then i care to admit. So if you plan on playing this game without a controller i do not recommend it unless you enjoy clicking every single spot on the screen to try to get to the next cart and watch your fat clumsy constable zellner turn back and forth. seriously i think this game was made just to make me rage
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