Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
User reviews: Mostly Positive (525 reviews)
Release Date: Apr 24, 2013

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Recommended By Curators

"A wonderful piece of explorable, challenging artistry, a stunning collection of esoteric architecture, and a delightfully peculiar journey."
Read the full review here.


Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

About This Game

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.

Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features

  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.
  • Oculus Rift Support - Fully immerse yourself within the world of Kairo using the Oculus Rift VR headset. (PC & Mac only)

System Requirements

    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
168.3 hrs on record
There are many, many able reviews of this game so I'll just add some short remarks.

I find Kairo haunting and beautiful. Every time I reach the final goal, and the credits roll, and the music plays I think of creator Richard Perrin and his father — and the loss of my own — but it’s hopeful and optimistic. Still the entire experience exhibits a sense of loss and recapitulates same. For me the game is an expression that I enjoy somewhat plaintively in its context.

I play it often enough at my three-year-old's insistent request. He has none of this context! But he still wants to come back again and again. He finds it mesmerizing as he instructs me where to go and what to inspect next — the first time, his eyes wide in amazement. I think at his age he's captivated by the geometry and the color (children's entertainment is generally far from this). “Go see where the blocks are painted!”, “Go to the black moon!”, “Go in the elevator!”, “Show me the dinosaur!”, “Fly into the sky!” He’s still surprised when the environment springs to life. I’m surprised to see we’ve wandered around Kairo for over 150 hours in the last year or so.

In short, a moving experience for a parent, and a curious adventure for a child. Play it together. Appreciate the time you have together.

So really, this is a thank you note. Thank you, Richard Perrin and the rest that made Kairo possible.
Posted: October 7
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4 of 5 people (80%) found this review helpful
3.9 hrs on record
- I still don't get what I've done, what I've see, what they wanted me to do.
- Those puzzles were hard, because they're in gigantic size. Every not-that-important mistake took more than a bit and that was exhausting.
- Though I don't still get what was happening, I loved some landscapes in the game.
- Seems I can go almost everywhere on the map, but really doing that all the time makes it boring, quickly.
- Was not actually long to get to the ending, playtime is adequate. (took 3 hrs to get to ending)
- I can say I enjoyed it at last.

But I think not many of you would enjoy this game, it's... not for 'everyone'. Most of you would get bored.
Posted: October 1
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2 of 2 people (100%) found this review helpful
3.7 hrs on record
Probably, the strangest puzzle game I've ever played. You can find yourself in the world of amazing monumental architecture. Nobody will help you to get out of here.
Posted: October 12
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2 of 4 people (50%) found this review helpful
4.0 hrs on record
this is one of the most myterious game i've ever played. some levels got very deep atmosphere and it makes you play continuously.
Posted: October 1
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1 of 2 people (50%) found this review helpful
2.3 hrs on record
I'm not a huge fan of Kairo. It's a puzzle game, but you never get those satisfying "ah-ha!"moments from a puzzle successfully solved. The puzzles are often frustrating, esoteric and are rarely particularly logical. There's thankfully a built-in hint system, but that doesn't really make it any more satisfying. You end up with a more "Oh, that's what they wanted me to do? Huh, okay." than anything. The (very) minimal graphics, sound and story don't do much to entice you to slog through the rest of the game.

If you want a surreal, minimalist walking simulator, NaissencE is a much better game. If you want surreal first-person puzzling in a clean white-washed environment, go for Antichamber or even something like QUBE.

I enjoy surreal/minimalist walking simulators and first-person puzzlers, but this game just doesn't do it for me.
Posted: October 6
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0 of 1 people (0%) found this review helpful
3.2 hrs on record
Enigmatic and atmospheric. I really found myself enjoying this game. What Kairo lacks in graphical fidelity it makes up in sound design. The soundtrack meshes with the stark and rigidly geometric envirnment to convey a sense of place and meaning. The "story" of the game is very much open to interpretation but I thought it was poignant and dramatic. Pushing through the games puzzles - which, admittedly, at times were a little needlessly opaque - nevertheless gave me a real sense of purpose. It's wonderful that a game like this can be created through crowdfunding, and deliver such a hefty emotional punch despite such a small budget.
Posted: September 30
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0 of 1 people (0%) found this review helpful
7.9 hrs on record
The world of Kairo may be unsettling for some. I found a sort of, unclear affection to it. Not quite a "game" in the traditional sense, not quite an art experiment. Kairo falls deep within harmony of those two descriptions, offering a very reflective, interactive experience that very rarely seen in this age. Despite the frequent use of a single color palette per area, each environment is unique and will stay in your mind hours after leaving them. The simple yet gratifying gameplay will leave a lasting impression even after you finish this interactive poem.

But for me personally, the pure yet intricate sound design and tranquil soundtrack still peer into my thoughts daily. This piece of art will always stand out for me as one of the most surreal and hypnagogic experiences I encountered in any medium. I cannot recommend Kairo enough.
Posted: October 2
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0 of 1 people (0%) found this review helpful
11.6 hrs on record
Well, that was probably the most engrossed I've been in a game for a while. It takes me right back to "Driller" or its sequel "Far Side" which, used "Freescape", an early 3D, to evoke alien and unusual environments. Unlike those two early games, Kairo gives no backstory, and lets you attempt to figure it out for yourself. I love it...

The whole game is extremely minimalist in its level design, but extremely evocative of space and alienness. The aesthetics are a mix of old and new: blocky, simplistic but with texture mapping, reflections, fog, flames and more. The overly simplistic design may deter some who would dismiss the game as dated, but anything more complex would start to get in the way of the narrative.

It may not have been the designer's "point", but the simplicity of the environment allows you to completely ignore it, and focus more on playing the game. And playing may not be the best definition either: experience, discover, enjoy are also great definitions for this.

The beginning makes it look like you'll be exploring ancient egyptian ruins (albeit in a dreamy world of whiteness), before abruptly turning grey and industrial-feeling. The game continues to take turns and each area feels and plays a lot different.

The only time that the simplicity works against the game is when an area is more complex than it looks. After traversing a dozen empty corridors, and passing stray cubes, you may not realise that another grey unmarked stray cube is, in fact, a trigger for some action, and be left puzzling for a while. Such "difficulty through obscurity" is a hard one to balance right, to be honest, so I'll let it off, mostly.

I think the thing I enjoy most about Kairo is that it really plays with our preconceptions of what a 3d puzzle game is. They jokingly call one of their achievements "Locked Door Puzzle" as a nod to other more mainstream games.

I really enjoyed playing Kairo, and then with the help of a cheat to find all the secrets.. A great minimal game. If you do decide to play it, don't try and speed-run it. although it looks shallow and simplistic, there are a lot of hidden (or just obscure) tidbits for the explorer.
Posted: October 5
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0 of 2 people (0%) found this review helpful
9.1 hrs on record
Think Myst, with a darker, shorter, and much simpler (even decades later) graphic and color palette and you have Kairo.

Like FPS? This isnt for you. Its exploration / Walksim with an ethereal bent.

Posted: October 6
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0 of 2 people (0%) found this review helpful
1.2 hrs on record
I played this game then dreamt about it. It is a mind worm.
Posted: October 4
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1 of 5 people (20%) found this review helpful
1.6 hrs on record
Posted: September 28
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1 of 12 people (8%) found this review helpful
3.6 hrs on record
Posted: September 28
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0.9 hrs on record
More of an "ehhh..." than a strict Thumbs Up Thumbs Down Yes No proposition, Kairo offers a sort of first person Myst-lite linked-chamber exploration game with simple puzzles unlocking further exploration. Lacking mechanical depth or logical difficulty (there's a lot of obvious "stand here, then touch there" stuff), the puzzles generally feel like a bit of vestigial interactivty left there to regulate progression through Kairo's strengths of envrionment and atmosphere. Each area proffers a unique bit of architecture, either a room or a monument, suspended in the void; In tandem with the monochromatic color scheme and sound design, the effect is rather evocative. Evocative of what, other than the tingly excitement of meandering through an abandoned alien kinetic sculpture garden, is a bit difficult to discern.

Kairo exhausted my patience due to the tedium of its puzzling elements, but it could be worth exploring if you dont mind and find the screenshots compelling (if you do mind, I suggest Kairo's obverse, Antichamber- its world isn't exactly poetic, but does have a practical charm in service of the brain-bending environmental puzzling Kairo lacks.)
Posted: September 26
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8.9 hrs on record
Doest really have any reply value, but man i wish they would make a 2nd one because i really liked this one.
Posted: October 19
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0.3 hrs on record
Just my opinions...

I did not find this game to be worth it even with the benefit of the Oculus Rift. Maybe those who are easily entertained or just like to be "tripped out" will like it. I think your VR dollar is better spent on something else if that's why you are eyeballing this game. Might be good for making your aunt from the 60's go "wooooah maann"
Posted: October 16
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19.3 hrs on record
The stark, desolate, atmosphere is a perfect backdrop for the hidden mysteries in this game, Exploration, puzzle solving, and a set of symbols, lead to a poignant message.
Posted: October 20
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6.6 hrs on record
Kairo was an amazing game, from its beautiful scenery to the helpful message at the end. I found it quite spooky being alone the entire time, but it certainly gave it a sense of wonder and the feeling of emptiness. I was kinda iffy about this game at first and some of the puzzles are tricky, but the atmosphere and the soundtrack are absolutely worth it.
The soundtrack absolutely helps the game and its amazingly eerie. If you want the soundtrack, you can get it on iTunes for $10.
Posted: October 7
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2.0 hrs on record
Playing this game feels like a walk through a museum of modern art. Interactive museum of experimental art. Full of puzzles and mysteries.

Captivating atmosphere. Great soundtrack.

If you want to see how games can work like an art be sure to check this one!
Posted: October 13
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3.3 hrs on record
For the most part, this game is fantastic. The graphic style, the lighting, and the absolutely BRUTAL puzzles. However, I would have liked a story (a better one than the secret ending) and perhaps some better music. I mean, I get the developers were trying to make the music atmospheric, but it sounds like the same noise repeating itself over and over again. I don't know why but listening to it for a long time gives me this feeling in my stomach. It's probably just me though. The game is definitely worth the cheap, cheap price of 5 dollars. Buy it.
Posted: October 13
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1.9 hrs on record
Kairo is a fantastical art piece, with a very neat style, Oculous Rift capability, captivating and overly inclusive puzzles, all wrapped in a simple cubic atmosphere and relaxing music.
The price you pay for this is pretty worth it, its not too steep, not too steep at all. I mean, spare 5 bucks and give your brain a teaser or two.

The Problems I find with Kairo is the story, I will be honest, I dunno at all what is going on, don't mean it don't captivate me though! The devs of Kairo claim there is a deep story that will make the most sense when you're at the end of the game. I dunno bout that, but its none the less a fun game to play when you wanna give your brain a chalenging but very relaxing exercise!

Graphics = 7/10
Story = 5/10
Challenges = 9/10
Artistic Licence = 10/10
Music = 10/10

Overall = 7/10 would reccomend only if you really wnna get a good brain teaser!
Posted: September 28
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