Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
User reviews:
Mostly Positive (1,252 reviews) - 75% of the 1,252 user reviews for this game are positive.
Release Date: Apr 24, 2013

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Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

About This Game

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.

Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features

  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
Customer reviews
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Mostly Positive (1,252 reviews)
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833 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
6.2 hrs on record
Posted: October 1
Great surreal game with interesting atmosphere - but often not clear how to solve puzzles
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Most Helpful Reviews  Overall
187 of 197 people (95%) found this review helpful
2 people found this review funny
172.2 hrs on record
Posted: October 7, 2014
There are many, many able reviews of this game so I'll just add some short remarks.

I find Kairo haunting and beautiful. Every time I reach the final goal, and the credits roll, and the music plays I think of creator Richard Perrin and his father — and the loss of my own — but it’s hopeful and optimistic. Still the entire experience exhibits a sense of loss and recapitulates same. For me the game is an expression that I enjoy somewhat plaintively in its context.

I play it often enough at my three-year-old's insistent request. He has none of this context! But he still wants to come back again and again. He finds it mesmerizing as he instructs me where to go and what to inspect next — the first time, his eyes wide in amazement. I think at his age he's captivated by the geometry and the color (children's entertainment is generally far from this). “Go see where the blocks are painted!”, “Go to the black moon!”, “Go in the elevator!”, “Show me the dinosaur!”, “Fly into the sky!” He’s still surprised when the environment springs to life. I’m surprised to see we’ve wandered around Kairo for over 150 hours in the last year or so.

In short, a moving experience for a parent, and a curious adventure for a child. Play it together. Appreciate the time you have together.

So really, this is a thank you note. Thank you, Richard Perrin and the rest that made Kairo possible.
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147 of 164 people (90%) found this review helpful
3 people found this review funny
8.7 hrs on record
Posted: September 10, 2014
I am alone.

As with most places in this desolate world I find myself in, the room is almost entirely monochromatic. Green, but not a green like living plants, but a green like something sickly and dying. Rotten. Slimy. It is a long corridor, and unlike the other places I have visited, it is somewhat claustrophobic. Large caskets line the sides of the corridor, and as I walk slowly along, looking for something I am expected to do, I stop and investigate one.

There is a monitor on each casket. Some are broken, some flicker with static, but this one shows an image, though of what, I cannot see. I stand there for awhile, longer maybe than I should, waiting for something to appear on that monitor, but if the image changes, it is perhaps only my imagination. Or my reflection.

Kairo is a strange, ominous world. There are great monoliths to explore, machines that reach up to the heavens, and cramped corridors to wander through. Some rooms have puzzles, some are just desolate walkways, hanging out over an abyss.

I feel I am in purgatory. The very first action this game asks you to take is a leap of faith. This is what the game expects of you- perhaps not to understand, but to experience.

Visually, this game is a treat of abstract, bold art. Simple, yes, but the limited pallette serves to build the abandoned atmosphere of the game, and Kairo is more than capable of providing small details mixed in amongst the enormous structures. The appearance of the game almost looks somewhat grainy, like an old photograph.

The sound is just the howl of empty wind in enormous rooms. Rocks grind and scrape over surfaces as you move puzzles into place. There is some music, but it did not stand out to me in comparison to the rooms that whistle with loneliness.

Kairo is, for the most part, a puzzle game. You manipulate these great structures, these old, broken runes, to find your way through. Some of the puzzles are simple, some of them seem to make little sense, requiring simple trial and error. Kairo does provide 'hints' for each level, but they are otiose at best, perhaps deliberately. Still, there is a sense of accomplishment at defeating these particular puzzles, and a continual drive to see what might be next keeps you going.

Do I understand what is going on? I feel I do. But at the same time, I feel that there are many right answers.

So, come. Walk with me for awhile.
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87 of 93 people (94%) found this review helpful
6 people found this review funny
4.3 hrs on record
Posted: November 18, 2015
Kairo is a first-person puzzle game set in a minimalistic universe.
The player journeys through the ruins of a civilization long departed, discovering artifacts and clues about the disappearance of its inhabitants along the way.

The puzzles in the game are not groundbreaking, but they are still enjoyable and somewhat challenging.

The 3D world of Kairo is made up of very basic geometrical shapes, usually being combined to almost give the appearance of a more complex structure.
The grittiness, sparseness and colors pervading each room is part of what I think, creates the game's strongest characteristic: its ambiance.

The soundtrack can be eerie, futuristic, ethereal and unnerving and serves to both enhance the impact of the visuals as well as shape the emotional experience of the player.

I found myself enjoying the atmosphere more and caring less about the former inhabitants of the world and the overall message the game conveys.
In overall, for a small, adventurous indie title like this, Kairo is still an experience worth having for fans of this sort of game.

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86 of 92 people (93%) found this review helpful
16.0 hrs on record
Posted: November 8, 2013
Well this definitely is a strange one.
To those that message me every time I write a recommendation saying “you write long recommendations” … THIS is going to be a long one.

I have a thing for first person puzzle games at the moment, and I was rather intrigued by this games trailer and description. I think what interested me most, was the sense of ‘mystery’ that I got from the trailer. It doesn’t tell you what it is about, or why you are there or what’s going on… and to be honest this game has a real mysterious feel to it throughout the whole thing, you’re asking yourself questions on the who, what and whys but in fairness they aren’t answered all that clearly.
And that isn’t necessarily a bad thing.
I think games that are open to interpretation are great in their own way. The whole mystery and wonder to this game is great and all, but the structure and direction can sometimes make you just feel lost. At least for me anyways, that’s just my opinion of course, but there was a few times during the play through that I just asked, what the hell am I supposed to be doing here…

The puzzles themselves are very interesting, they are creative, they really make you think and make you put things together in ways that I’m not really used to. They are unique kinds of puzzles and there is a lot of symbols and shapes and colours that you have to try and think about what they might mean and what the logic behind the puzzle might be.

The music in the game is very moody, it really brings out that feel of the game. Which for me was quite cold, and dull. There isn’t really a whole lot of “bright” warm colours in the game, there is still colour, but it feels dulled down. There’s also a lot of white in the game, which some people may think ‘pfft well that’s “bright”’ but to me it’s an empty kind of white. The whole game is set in ancient looking dull buildings with strange structures and dull empty colours. You’re on your own with no one around and no one to comfort you but these strange surroundings and sounds and noises that give it a little bit of a creepy twitch to it.

Personally, I liked this game. It definitely wasn't one of those games that I couldn't put down until I had finished it 100% full on in one sitting, but it was something I kept coming back to every now and then, taking breaks, until I finally completed it. It took me 15 or so hours to complete it spread over the course of two weeks or so, at times I just wanted it done because getting stuck is a real pain in this game and I felt pretty clueless. I even admit that at a few points I needed help to get past certain obstacles, but all in all I think this was a good game. I enjoyed it, it’s unique and interesting and you can tell the creator is really quite creative.

If you enjoy first person puzzle games, I would say it is something that should at least be tried. I can see how it might not be some people’s cup of tea, but I think it’s worth the experience.

TL;DR : It's weird, buy it. Creative puzzles, eerie music and generally unique.
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70 of 73 people (96%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: November 11, 2014
Kairo is one of thise gems amongst the steam garbage I seem to keep running into. After playing antichamber, I absoultely had to play Kairo.

Kairo is a game in which you appear to be embarking into the depths of an ancient egypt-like machine that either uses magic or technology too far beyond you to understand. Either way, Kairo is one of those games that doesn't explain anything to you (though you have the option of hints, which don't help much) so it requires a lot of problem solving and logistics on your part.
Most of the puzzles are self-explanitory, and the ones that aren't normally are supplied with a stone or wall you have to look at. Once you find those, you then proceed to facepalm realizing how simple the complex-looking puzzle really is. Even so, the puzzles really are challanging, to the point where I actually had to look up a walkthrough for one of them because it didn't seem to be based on any rhyme or reason (and that I couldn't find any stones or walls to explain it) I'm sure you'll identify the one I'm talking about if you play this game.
The story is widely open to interpretation though. There were points in the story that sent a legit chill down my spine. Other moments had me scratching my head wondering what just happened. In order to understand it, you're required to fill in a lot of blanks.
Overall, despite it's cheap graphics and oddly slippery controls, Kairo is a game that you'll enjoy figuring out for yourself, and then be proud to finish.
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37 of 39 people (95%) found this review helpful
4.0 hrs on record
Posted: December 5, 2013
Kairo is a game of exploration in a strange and unsettling world, one built of geometric structures in a stark monochromatic setting. Alien-looking monoliths loom out of the colour haze, blocks shift as you move, it's unnerving and there's an overwhelming feeling of being watched and isolated at the same time. The soundscape is dominated by an unearthly ambient score, with various musical notes and effects cues when appropriate; it generates a lonely atmosphere, and Kairo never forgets that you're there to experience its world. There are three main hub areas, each containing a handful of modest puzzles, and there are several secrets and hidden glyphs to find. It shouldn't take you longer than 5 hours to finish the three main hubs, but it's worth every minute that you spend in its unique world.
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59 of 76 people (78%) found this review helpful
1 person found this review funny
Not Recommended
2.3 hrs on record
Posted: October 6, 2014
I'm not a huge fan of Kairo. It's a puzzle game, but you never get those satisfying "ah-ha!"moments from a puzzle successfully solved. The puzzles are often frustrating, esoteric and are rarely particularly logical. There's thankfully a built-in hint system, but that doesn't really make it any more satisfying. You end up with a more "Oh, that's what they wanted me to do? Huh, okay." than anything. The (very) minimal graphics, sound and story don't do much to entice you to slog through the rest of the game.

If you want a surreal, minimalist walking simulator, NaissencE is a much better game. If you want surreal first-person puzzling in a clean white-washed environment, go for Antichamber or even something like QUBE.

I enjoy surreal/minimalist walking simulators and first-person puzzlers, but this game just doesn't do it for me.
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41 of 47 people (87%) found this review helpful
3.5 hrs on record
Posted: January 13, 2014
One of the strangest games I have ever seen. For those who appreciate weird stuff with lots of puzzles and and creepy atmosphere (not even exactly sure why...): Go for it!
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55 of 70 people (79%) found this review helpful
1 person found this review funny
Not Recommended
6.5 hrs on record
Posted: April 28, 2013
Kairo is a first-person 3D exploration and puzzle game—something I’ve been wanting more of since beating Antichamber. It drew my interest because people have been mentioning it in the same breath as Myst; unfortunately, it doesn't hold a candle to any entry in the Myst series.

The game feels like a 15-year-old tech demo meant to show off early 3D environments more than anything. Movement is floaty and inaccurate, story is subtle and there is no meaningful interaction with puzzles or objects: only walk, run and jump. It's really a shame because the atmosphere is appropriately dark and mysterious. I finished Kairo in one sitting and it is completely forgettable.
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Recently Posted
1.2 hrs
Posted: October 15
If you are going to get this then do so at the absolute lowest price. It's amateur hour for the most part. Does that offend anyone? I guess people are too involved in the creator's personal life or something. I have no idea. I'm not rating personal drama here. I'm rating the game. And there isn't much here beyond a bare bones approach to the puzzle genre. I still recommend it for super cheap, but just barely compared to the rest of the puzzle genre.

Some of the puzzles are fun, some of the music has a nice ambient tone, and I guess the graphics are okay. But there isn't much here. This is archaic modeling, basic sound loops, and not much else to be quite honest. I mean, I can see why people appreciate indies, I'm just not sure why this game is worth my time. I come back to it and do a bit of a puzzle I guess because the game is in my library. But I'm not sure I will ever complete this game, and I don't really care.

I find the the extras to be tepid, and some of the puzzles are illogical or just downright irritating. This is not Myst, Obduction, Antichamber, or Talos, so don't even start to compare it to those masterpieces. It has nothing on them. This game is like a game some programmer set up in 1999 as a project to test out a graphic engine. It's okay.

But I really cannot 100% recommend stuff like this when there is so much more out there. It's one of those games, because it has a decent tone to it, that I will give a 5.5/10. The reviews are so overwhelmingly positive that Kairo needs a couple more negative interpretations because it doesn't really do anything special to earn those positive reviews. So yes play it and try the game out. But I am giving a thumbs down because this is clearly just a shell of a real, immersive experience.
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DJ Heady
0.7 hrs
Posted: October 14
Well, I tried it, because I like puzzles like Antichamber or Portal, but I dont like this one. Simply because it is just a walking simulator (literally) with some puzlles on the way. The chambers are HUGE (in a bad way) and that makes you just walking around. There are literally chambers where you have to go simply on the other side. Thats it. Honestly, I dont have time to play games like this, because there are tons of better games.

But, maybe it would be enjoyable when I would be ♥♥♥♥ing STONED...
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7.2 hrs
Posted: October 11
This game is like Myst, but more straightforward. It's Diet Myst.

In some ways it feels more like a game demo rather than a completed game. The entire time I played I kept feeling like there was an important element that hadn't been implemented into the game files yet. So maybe it's Caffeine-Free Diet Myst.

Despite feeling incomplete it was still enjoyable to play. The puzzles are challenging (and none of them stood out to me as being terribly unfair) and it doesn't take too long to get through the game. I think you get your money's worth with Kairo; there are definitely worse games you could spend $5 on.
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6.6 hrs
Posted: October 9
This amazing game with eerie atmosphere reminded me of FEZ, Unfinished Swan and similar games.
I absolutely recommend it to anyone interested in some puzzle-solving and exploring.
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Old Man 678
4.7 hrs
Posted: October 1
The game has no story at all, but the landscape and tranquil music make this a very mysterious and compelling world to be in. Was very difficult in the beginning to understand what I was doing. Mostly walked around and some things happened and I was in a new room or location. Later locations at least gave you an idea of what was needed to be done, though there are a few areas that were like where the hell am I going? I accidentally walked through some pillars into a wall and was transported somewhere else.
Puzzles were pretty difficult, mainly because of very little direction. I beat this mostly on luck. Still, pretty interesting little game.
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15.6 hrs
Posted: September 18
if you love puzzle games, you will love this game of figuring out puzzle after puzzle, more confusing after the other, you need to use your geat mind and creativity to complete each puzzle and find all 18 runes, the 3 seals, and the vision puzzles solved, and it is soooo goooooood
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1.0 hrs
Posted: September 17
Helpful? Yes No Funny
1.0 hrs
Posted: September 17
Puzzle puzzle?
Puzzle puzzle?
Puzzle. Puzzle.
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7.0 hrs
Posted: September 15
Challenging puzzles that require a lot of lateral thinking. Absorbing atmosphere and fascinating, stark, futuristic environments. The story and events gradually unravel as you unlock new areas. Had a lot of fun playing this.
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