Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
User reviews: Mostly Positive (1,153 reviews) - 76% of the 1,153 user reviews for this game are positive.
Release Date: Apr 24, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Kairo

LUNAR NEW YEAR SALE! Offer ends in


Recent updates View all (2)

October 16, 2015

Experimental beta

There's currently an experimental beta update to Kairo available in the preferences screen, it's listed as dk2version. If you're having any troubles running the game on Windows 10 or would like to try a preview of the upcoming VR version of Kairo then you can try it from there.

6 comments Read more


Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

About This Game

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.

Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features

  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
Helpful customer reviews
79 of 82 people (96%) found this review helpful
5 people found this review funny
4.3 hrs on record
Posted: November 18, 2015
Kairo is a first-person puzzle game set in a minimalistic universe.
The player journeys through the ruins of a civilization long departed, discovering artifacts and clues about the disappearance of its inhabitants along the way.

The puzzles in the game are not groundbreaking, but they are still enjoyable and somewhat challenging.

The 3D world of Kairo is made up of very basic geometrical shapes, usually being combined to almost give the appearance of a more complex structure.
The grittiness, sparseness and colors pervading each room is part of what I think, creates the game's strongest characteristic: its ambiance.

The soundtrack can be eerie, futuristic, ethereal and unnerving and serves to both enhance the impact of the visuals as well as shape the emotional experience of the player.

I found myself enjoying the atmosphere more and caring less about the former inhabitants of the world and the overall message the game conveys.
In overall, for a small, adventurous indie title like this, Kairo is still an experience worth having for fans of this sort of game.

Was this review helpful? Yes No Funny
52 of 83 people (63%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: October 10, 2015
The anatomy of a good puzzle can be a difficult thing to understand, and an even harder thing to manufacture. It can't be so easy that it feels like a pointless exercise used to fill otherwise empty space, but not so hard that it feels like it's actively fighting against you to get in your way and prevent you from moving forward. It should give you all the pieces of information you need in such a way that will allow you to naturally make the connection and reach its conclusion under your own enterprise. Ideally it will also have a specific purpose and serve a function within the game's world, if not its story. But most importantly, it has to be fun, to reward the player with a sense of satisfaction and accomplishment once they do put all the pieces together in their head and turn a creative thought into glorious action. Sadly, Kairo fails on most of these counts, and by some margin.

I'm a big fan of the first-person, puzzle exploration genre, so when I saw this being mentioned in the same breathe as games like Antichamber and The Stanley Parable, and especially seeing the art style in pictures and videos, I couldn't get my hands on it fast enough. Unfortunately, it probably has about as much in common with those games as Gran Turismo has with Mario Kart. Initial impressions were really good. You start off at the foot of a throne on a small slab of land seemingly floating in an endless, white void, the only other feature being a large, blocky structure floating a brief distance ahead of you. Some steps invite you down into the white where you find you can freely walk among the nothingness and make your way over to the other structure. So far, so good. It's set the tone with something unique and mind-bending. Everyone loves a good mystery, so already you're compelled to venture further and find out what this strange place is and discover your role among it all... Several hours later, after having unlocked and completed everything, I still feel none-the-wiser about any of it.

Having tried to read up on it on discussion boards and such, the prevailing theory seems to be something about mass interstellar relocation and your janitor-like role of reawakening a ship on its approach to its new home and the hope of a new chance and fresh start for a dying species - possibly ancient aliens, possibly future humanity... the jury's still out on that one. But to be completely honest, the whole thing feels like pretentious art w*nk of the highest order either way. It smacks of The Emperor's New Clothes to some degree and like there's so much vagueness to everything that anyone can project their own meaning to whatever they like and make it infinitely more profound than it would be were it merely explained to us in any degree of detail. If you have a worthy story then tell it! Let it be known and understood so people can enjoy it and share it. Don't hide it behind walls of damn near impenetrable symbolism and open-ended hints. Rather than coming across as mysterious it just ends up feeling like it lacks any real substance, and were it not for reading all the wild conspiracies, any faint trace of a story would have been completely lost on me as a result.

What I did get was a series of unengaging puzzles in an array of strange environments where nothing seemed to make sense or have any reason. Some are simple switch-based affairs, others are more demanding and require some considered observation and noting, and none of them hit that sweet Goldilocks spot of being not too easy or not too hard. In fact, despite the generous, optional hint system, as time went on I found myself increasingly resenting their very existence in the game as they only seemed to hinder any sense of enjoyment or wonder at the spectacle of my surroundings. That's probably the one thing this does get right, as the stark, minimalist use of bold colour mixed with the challenging geometry of the architecture makes for a real marvel of design. But when that's the only real strength, it ultimately makes this feel like an interactive art installation more than a bona fide game.

So that's all you're really left with. When all you can do is walk, run and jump, with no actual option to manually interact with anything or make use of an inventory or even pick up any items, you just end up roaming around stepping on pressure pads or passing through beams of light until you're told you've completed the puzzle them move on to the next one. The game makes for some pretty pictures, but beyond that there's really nothing else I can recommend about it. In fact, while Steam tells me I spent 5 hours with this, it honestly felt like more than twice that, and I'm pretty sure that even counts all the Alt Tabbing I did as I needed to get away from the game's puzzles for a while. Whenever I was playing it I was thinking about other games I'd rather be experiencing instead, and when I wasn't playing it I dreaded the prospect of booting it up, eventually completing it only to get it over with so I'd never have to touch it or think about it again.

The only reason to have any interest in this game would be to go to its Store page, to scroll down, then to click on the list of similar (and no doubt far better) games in its genre then investigate those instead. Otherwise everything feels too much like art for art's sake and lacking in every other area. In short, avoid.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
1.0 hrs on record
Posted: September 17, 2015
If you have any kind of appreciation for grand, surrealist landscapes, Kairo will hit the right notes for you. Cubist swamps, gravity-defying mechanisms, distant stone cities, and forests of infinite pillars await. Fog and limited draw distance are used to great effect here, shrouding impossibly huge structures from you until you move close enough for them to emerge from the murk. The environments are colorful and unique and seem to tell a story by their very nature. There's no text or dialogue in Kairo, but it has hints of the Dark Souls storytelling-without-telling motif.

Gameplay is about as simple as it gets. You walk, you run, you jump. There's no key for using, holding, or interacting here. Everything you need to fiddle with is done by proximity. This often manifests as pressure plates or stones to push, but there are more creative applications like devices that only activate when you stand in a certain orientation with them. The puzzles get hard too, so be prepared for some serious experimenting and creativity to work out how some of them function. There are some secrets to find as well, which require combing every nook and cranny of the dreamlike architecture... which is something you'll want to do anyway.

The big knock I have against Kairo is that, as well-done as the atmosphere and design is, it still looks like a Half-Life 1 mod. All the shapes lack detail and there are only a few basic textures used throughout. However, the game makes the most of its minimalist presentation, and in the end it could be seen as more of an asset than a drawback if you can immerse yourself in it. Overall, this is a great game for the look and feel it conveys, and it's usually so cheap that there's no reason not to pick it up.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
8.8 hrs on record
Posted: February 8
Warning: Can cause motion sickness. Can not even imagine playing this with Oculus Rift, considering how motion sick I got playing on a console in ten to fifteen minutes segments.

Interesting concept. Abandoned? quantum distorted world of unknown purpose and design. As the player traverses through this alien world? they complete tasks to restart machinations in three locations: the "lighthouse/power" room, the "engine" room, and the "control" room. Why? and for what purpose? is left for the player to decide but the end shows the revilitalization of the planet Earth. Many questions are left open, most starting with W, as is What happened? Why? When? Where is kairo? What is kairo? But the most unique question I find is Who is the player really? An unknown entity? A survivor? An explorer? A tasked performer of intergalaxic goodwill?

Gameplay: Walking simulator with point and click elements, no inventory, just "touch" to perform certain tasks. A puzzle game that focuses on solving how to restart the massive machinations of world building portions.

There are extra "finds" to be looked for in each area: 6 runes and 1 "vision" puzzle to find and solve. Once all of these are found in every location a "secret" ending is revealed.

A very unique game with a very unique perspective, and more questions then answers.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1.4 hrs on record
Posted: January 12
-Great atmosphere some of the best I've seen
-Interesting puzzles
-Good Time

Was this review helpful? Yes No Funny