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Plongez dans un pur side-scroller 2.5D à l’action frénétique et à l'humour décapant ! Se rendant à leur ancien lycée pour ce qui devait être la fête de leur vie, quatre potes de longue date se retrouvent isolés dans une petite ville fantôme envahie par des créatures monstrueuses.
Date de parution: 5 nov 2013
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Acheter Final Exam

Acheter Final Exam 4-Pack

Includes four copies of Final Exam for the price of three- Send the extra copies to your friends!

À propos du jeu

Plongez dans un pur side-scroller 2.5D à l’action frénétique et à l'humour décapant !

Se rendant à leur ancien lycée pour ce qui devait être la fête de leur vie, quatre potes de longue date se retrouvent isolés dans une petite ville fantôme envahie par des créatures monstrueuses.

Seul ou en multijoueur coopératif (jusqu'à 4 en ligne, 2 en local), survivez aux hordes de monstres qui veulent vous faire la peau, et remplissez des objectifs originaux et variés à travers de grands niveaux non-linéaires. Choisissez votre perso, explosez les scores et explorez à fond les niveaux pour gagner des points d’expérience et monter en niveau : trouvez de nouvelles armes, améliorez vos capacités, débloquez de nouveaux coups spéciaux et des compétences dévastatrices... et réalisez ainsi des combos de plus en plus impressionnants pour exploser les hi-scores de vos amis !

Configuration requise

    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.3 GHZ COMPATIBLE SSE2
    • Memory: 2048 MB RAM
    • Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON 2600XT/NVIDIA GEFORCE 8600 GT/INTEL HD 3000 OR HIGHER
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
Évaluations intéressantes des utilisateurs
12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
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169 évaluations
4.0 heures en tout
Depending on how your teenage years were, a highschool reunion can be an exciting time to catch up with classmates you haven’t seen in years, or a nightmarish experience having to reassociate with people you’d rather not. Regardless, the event would likely be made universally terrible if upon arrival you were greated by a murderous swarm of mutants out for your blood, and a citywide infection that has turned citizens into zombie like abominations. This is Final Exam, a coop focused non-linear brawler with a lot of personality, though not the gameplay chops to make it a classic.

Choosing between one of four characters, which surprisingly all play rather unique, you’re dropped into a level and given a handful of objectives to complete. What’s unique about FE compared to a lot of brawlers is stages are structured like giant rooms instead of linear paths, allowing you to backtrack through areas again searching out collectibles and finding secret passageways that cause everything to connect. This is one of the coolest things about the game, but it’s also one of its biggest weaknesses. Because of the inherent way levels are designed, you’re often forced to do an abundance of incredibly tedious backtracking from one side of the map to the other, which becomes especially obnoxious from the endlessly spawning enemies slowing you down. It’s not as bad in coop as one player can go to each area on the map, but considering you’ll often need more than one person by you just to stay alive while fighting it doesn’t completely fix the issue, and creates a new one.

The objectives also pose their own issues, largely from the fact they repeat themselves almost exactly in each and every level. Go meet someone, fetch some items for them, escort them to a new area, protect them while they do something as slowly as possible, and rinse and repeat until the level ends and you get to do it again in a new area. Except when you don’t, as ontop of recycling objectives FE repeats the same environments for about half of its brief 8 missions (which should take you about 3 hours to complete your first time through)..

The fighting mechanics continue this trend of monotonous repetition, consisting of merely a single melee attack, a firearm, grenades, and special moves unique to your character. Aside from a handful of different ways you can use the single melee attack to hit enemies in various directions, this is a button mashing affair through and through. It’s enjoyable enough for what it is, but when you are fighting hundreds of enemies per level, with minimal variation to the types of said enemies, it loses its appeal rather quickly as you are continually forced into extended fights which seem to drag on for infinitum.

I have to take issue again with the progression system, namely how character upgrade points and weapons are distributed. The former is split into two groups: skill points and character points. Skill points are earned by getting high scores in levels, similar to earning XP in most games just tied to a leaderboard. Character points on the other hand require you to scour through levels for collectibles, or else be stuck with the same base stats the entire game. This is great as a means of making collectibles mean something, but bad for allowing the player to grow as most will likely miss the majority of these on their way through. Another issue is that all weapons have to be found within levels before you can select them, but even after doing this the weapon is only unlocked for whichever character you picked it up with. This basically means you’re required to playthrough the game multiple times if you want to swap characters, which is frustrating and really corners you into sticking with whoever you selected at the start.

One aspect I enjoyed quite a bit was the art design, which makes up for its lack of polygons with a ton of personality and cool character designs. Zombies have been done a thousand different ways, but there is something about the semi-cartoony way they are portrayed in FE that makes them stand out. The few human characters in the game are quirky charicatures and rather entertaining to watch beat the snot out of mutants. The story is as outrageous as you could hope, though it makes all of zero sense in coop as the story cutscenes at the start of mission are all removed, leaving you to wonder what the heck you’re doing.

Final Exam does a lot wrong in the way of injecting variety into a genre so often devoid of it, even in its best games, but it’s not so hopeless as to be wholly written off. As a brawler it’s repetitive and pretty shallow, but when played with friends can still be pretty entertaining (if surprisingly brief). As a solo affair I couldn’t recommend it, so check your friends before heading to this reunion; you’re gonna need them.
Posté le : 8 juin 2014
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
1,686 produits enregistrés
38 évaluations
10.7 heures en tout
Final Exam is a spin-off from the ObsCure series of horror games, which there were two of for the PC, PS2, and Wii. Those games were Resident Evil clones set in a school setting and with heavy teen horror cliches. All characters were stereotypical, stupid, and various cliches of teen horror movies showed up in the game, and many teens died. The game had to do with a type of plant over growing and spreading something strange around... The game was also notable for being an old-school styled horror game with co-op, though no online.

Well, the studio that made ObsCure games parent company was going down the shutter, the team disbanded from them, and then used their own money to buy the ObsCure IP back from them. They worked on a handheld spin-off, known for a while as Project Obscure, but changed the name to Final Exam so fans wouldn't throw a fit the game was too different from the ObsCure series, being a 2D Brawler and all of that. It's still set in the ObsCure universe though, just a lot more cartoony.

Final Exam is a 2.5D Beat-Em-Up with a focus on 4-player co-op, and the studios first title as their new group. Also their first online title. The game is best described like a mixture of Devil May Cry meets Shoot Many Robots, as the combat has a surprising amount of depth to it, mixed with chipping enemies health away with guns, coming in and performing combos or stuns, dodging attacks, juggling enemies in the air, etc. you get a combo going, that is times and resets when hit. The game can get addicting to keep a combo going, especially as points are tied in to rankings, unlockables, and leaderboard, as well as experience. At any time, you can press a button to cash-in your combo and get the points from your current combo, which also resets the combo. But better than getting hit and losing it all, right? Or maybe you want to risk it and go higher...

Experience helps learn more combos and abilities, and as the course of the game continues, you get a good variety of guns, melee weapons, and grenades to use, which all feel pretty different.

The stages have a fun open-world style, with multiple objectives to do. You can, as a team, work with your friends to go location to location to complete objectives, or separate to complete different ones apart. Occassionally the game will throw some change of pace to keep things interesting. Objectives are sort of typical; go here and beat enemies, pick up these items and delver them to this point, push a kart and hold enemies off, escort a character, etc. Stages also have thing to discover by exploring, including new weapons, and extra skill points to increase character stats hidden around to collect.

There's not really a strong story to it. There is some small story, even some extremely brief cutscenes, but no dialogue, and feel kind of like a missed opportunity as the game as a quirky comic-feel, and could be fun with some story humor. The presentation is nice though, and the music is fitting.

The game has the flaw of re-using areas, though. They have different objectives and have changes to them, but in the games 8 stages, there are four locations, and you go to two of the locations three times. There is also only two bosses in the game, and one of them just keeps getting stronger and adding new moves over the course of the game. Enemies are varied though, and usually multiple types of a single enemy, all who get introduced well over the course of the game.

I would say if you want a beat-em-up with friends, and don't mind a bit of tedium (maybe best played in spurts rather than all at once), to give it a shake. It has flaws, but also some charm with it, and the combat is well-done.
Posté le : 10 mars 2014
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
477 produits enregistrés
31 évaluations
5.8 heures en tout
A decent hack n'slash with decent length. Very shallow even though you can upgrade your different attributes and gain character-specific abilities. The levels are larger areas with many nooks and crannies to explore which leads to finding new weapons (close range and long range). There are 4 characters to choose from although the most difference comes from the special abilities which aren't that special. (added flame damage, electrical damage etc.)

Local coop is nice but I'd recommend online coop because the camera only follows player 1 and there will be parts where dividing up will result in unmanagable chaos and/or backtracking. There are different kinds of enemies but generally all you do in the levels is the same no matter how diverse they feel: Kill loads of monsters, help an NPC with something or protect them and also item hunts.

I'd say buy this in a sale and go in with very low expectations. The combat isn't deep and it all boils down to button mashing and building up massive combos. If you want to play single player, just forget this game it'll get boring really fast. Coop though is another story. The very definition of a bargain bin video game.
Posté le : 12 août 2014
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104 produits enregistrés
1 évaluation
1.4 heures en tout
Un bon beat'em all !
Posté le : 15 avril 2014
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27 produits enregistrés
1 évaluation
1.7 heures en tout
il est très bien donc acheter le c'est vraiment marrant a plusieurs
Posté le : 10 avril 2014
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
282 produits enregistrés
15 évaluations
7.2 heures en tout
A priori un petit jeu de plus sans grand intérêt, que j'ai abordé sans véritable envie, (j'ai acheté simplement car c'est un des rares jeux co-op du moment).
De plus je ne suis pas un grand fan de la direction artistique, que je ne trouve pas particulièrement inspirée - certes soignée, mais peu ambitieuse.

Toutefois le gameplay nerveux et la tension permanente rendent ce jeu très plaisant et fun à jouer A PLUSIEURS. Pour un jeu français et qui plus est de ma région d'origine, cela fait plaisir d'avoir de véritables sensations de beat them all, ce que je n'avais pas trouvées depuis Castle Crashers.
La durée de vie est très honorable, les niveaux longs (même si les deux derniers sont un peu des rééditions, ce qui est très dommage).

Je recommande pour ceux qui cherchent un beat à faire à au moins deux joueurs. Pour le prix, c'est un jeu qui fait très honnêtement son travail, sans être toutefois une véritable perle.
Posté le : 28 novembre 2013
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