June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
User reviews: Mostly Positive (9,485 reviews)
Release Date: Aug 15, 2013

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""Open the door, grab the defence baby, where do we want to go now?!""
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Recent updates View all (3)

July 14

Chris Remo's GH:OST now available on Steam!

It's been a long time coming-- but the Gone Home Original Soundtrack (the GH:OST) by Chris Remo is now available on Steam! You can either buy it as a bundle with the base game, or as DLC if you already own Gone Home. And as always, it's available DRM-free on Chris's Bandcamp page. Thanks for playing, and listening!

5 comments Read more

July 2

Gone Home Boxed Special Edition Now Available!

Exciting news! The Fullbright Company has partnered with Headup and Merge Games to create a boxed special edition of Gone Home, including a ton of rad extras along with the game!

More details can be found on our company blog. But, the long and short of it is:

Gone Home Boxed Special Edition includes:

  • Gone Home DRM-free for PC/Mac/Linux on DVD, as well as a free Steam key
  • The full Gone Home Original Soundtrack (The GH:OST) by Chris Remo, plus all of the audio diaries from Gone Home in MP3 format!
  • A Gone Home cassette tape logo sticker
  • The 40-page “Designer’s Notebook” filled with notes and sketches from the development of Gone Home
  • Fold-out poster of the cover of Sam & Lonnie’s zine!
You can grab the Special Editon from our TopatoCo storefront or from Merge Games' site for $29.99 plus shipping.

Thanks for playing, and hope you dig this new special edition!!

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“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features

  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

System Requirements

Mac OS X
SteamOS + Linux
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Helpful customer reviews
163 of 248 people (66%) found this review helpful
3.5 hrs on record
Posted: October 31
An interesting exercise in environmental storytelling. Gone Home is a first-person exploration game taking place inside a single abandoned house filled with the memorabialia of its former inhabitants . You pick up objects and examine them for clues as to how to proceed. You'll read through lots of notes, scrapbooks, and other pieces of written material, which will serve as clues/puzzle pieces as well as convey details about the story. Picking up certain objects or entering certain rooms will trigger a voiceover which also explains the story to you. The interface is similar to the Amnesia and Penumbra games, in that you'll use the mouse to pick up and rotate objects, as well as close or open doors, closets, and drawers as you rummage through the house. It's well put together but by the time you get to the end of it you'll really feel like you've wasted your time. The story doesn't develop much, and since you're uncovering snippets of information about something which has happened in the past, there isn't a lot of impact here. You as the player don't have a role in the story - you're a passive observer and there is nothing for you to actually *do* besides trying to figure out what happened.

This game has received a lot of attention, both positive and negative, and a lot has been written about it. At this point it seems like most people are playing it just so that they can feel like they have an informed opinion about it. If you're one of those people who needs to know what "Gone Home" is all about, then sure, go ahead and play it since it's relatively short anyway. For everyone else; don't waste your time. It doesn't work as a game and as a work of art it's shallow and feels insincere.
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193 of 308 people (63%) found this review helpful
1.2 hrs on record
Posted: October 25
Walking around a house simulator.
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157 of 248 people (63%) found this review helpful
2.3 hrs on record
Posted: October 24
I'm reviewing this game merely because it's user reviews are "mostly positive" at the moment. It really wasn't very good and I got it in a humble bundle thankfully. If I had actually paid for this, I would not be at all happy. The game starts out with lots of tension, suspense, and mystery but ultimately boils down into a sappy, under developed story that was hardly worth the time it took to bait out. I enjoyed the atmosphere of this game, which was kind of creepy, but that is about all it has going for it.

There is literally zero gameplay, all you do is walk around the house. You can pick up items and inspect them, but this is hardly even useful and some of the plot points are redundant enough that you don't even need to inspect items, just read letters.

At first I thought the tags were a joke, but honestly, this isn't a game, it really is a "walking simulator". And that is coming from a guy who absolutely loved little inferno (another game with less developed gameplay elements).

All in all, you would be wise to skip this one, it is really a snooze fest. I actually regret spending my 2 hours to finish it. 2 hours for such an abysmal game is inexcusable. It would be different the game was impactful and deep and visually beautiful like brothers a tale of two sons (which was also very short), but this game has absolutely no redeeming qualities to make up for its short duration, lack of gameplay, $20 pricetag, and lackluster story.

4/10 They tried.
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162 of 262 people (62%) found this review helpful
1.0 hrs on record
Posted: October 28
Overrated. Boring. Dull. Nothing redeeming about this game. I thought there was going to be a horror twist, but I was wrong. The "twist" was nothing short of awful.
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103 of 164 people (63%) found this review helpful
3.2 hrs on record
Posted: October 28
I'm a bit lost as to what to say about this. Surely, some people might enjoy this interactive museum, but I cannot help but feel like it could never ever be wirth 20 bucks. My recommendation could have been different had the price been as well.
To make it clear - this is a story that can certainly resonate with certain people, however the price makes it not worth too try and find out whether you are one of those people or not.

This is a poor man's Penumbra; the game has 2 primary ways of conveying the plot (for what it's worth - more on that later) - audial diaries and various letters spread about in the house. A diary entry plays in the background each time the player finds the next plot clue, and is then added to the player's library/journal, from where they can play the recording again or read the transcript. Other than that, the house is full of various letters and cards, which can be read if so desired. The content will provide for 2 hours of play time, if explored fully.

The aforementioned house is, by the way, the only location in this game. It's not very large, but has enough dark corners to make the player revisit some rooms; mostly, however, all the clues are pretty straightforward and won't require any particular pixel-hunting.
The environments not very interactive, as the most a player can do is move several small objects (which represent no plot value most of the time) around. With the exclusion of a few exceptions, all interactivity boils down to opening doors, reading letters sticked on surfaces, and turning the lights on. The amount of objects that had any relevant information on them that required examining in 3D can be counted in single digits; for the record - there is an option in this game to rotate some objects in all 3 axis.

The plot mainly consists of one main storyline about a girl (main character's sister). There is also a branch going into the stories of the rest of the family - the writer father, the mother and her colleague ♥♥♥♥, and finally her mysterious brother the pharmacist. There is not much to be gathered all in all, but these branches do provide for a nice distraction from an otherwise monotonous story.
It is hard to comment on the main story itself without going into spoilers (there are not much to be made however). It cannot brag with clever twists or an ability to create a strong emotional bond, even though there were a few unexpected moments. The ending is particularly dissatisfying - it does not solve any problems raised during the game and just reaches an easy deus-ex-machina conclusion, if such strong terms can even be applied in such case.
Speaking of the social commentary side of the plot, there is not much to be either. There is only 1, perhaps two moments where some societal problems are pointed out. That is fair enough - but no further commentary has been made on these topics. Even the reaction of the characters isn't described with more than 2 paragraphs of text.

The graphics are relatively stylised, yet it can still be often seen how poor they are. This game is in many ways comparable to Dear Esther, and the latter has done a much better job at visuals.

It's also worth noting that the game is quite glitchy. I got stck at one point because, despite having a key to the next stage, so to say, I wasn't able to open an appropriate door. I tried restarting the game, only to see the "New Game" button - my save file didn't like my hard drive, apparently. Having turned to the forums, this seemed to have been a pretty widespread issue.
Furthermore, objects sometimes would glitch when picked up, and not be displayed.
Gladly in Gone Home it is easy to reach a previously achieved point in the plot, so even after losing my save file I wasn't set back too far.

All in all, I must say that even thuogh I wasn't bored to the point of quitting the game halfway in, yet that is only due to my having nothing to do at the time. Your time is much better spent playing other games, including indie ones - it is very easy to find a better way to spend your time. If you are interested in such an interactive museum type of game, I suggest you try Dear Esther, which had managed the implementation of it much better. Finally, there is always Bastion with its narration - though that would require more actual gameplay.
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93 of 148 people (63%) found this review helpful
3.0 hrs on record
Posted: November 2
If you scrutinize enough there won't be much trouble finding pretty much everything in the game (except I never found out what one dark room was supposed to be about). But the lighting is still painfully awful (yes, even as the sole challenging element of the game), and I won't say that the story is universally immersive or for that matter great (the voice acting was pretty good though). The story is actually pretty bad. The game is really short, in fact there should be a tag for super-short (just kidding lol). What I want to say is that even though I got it for 50% off, I still don't think it was worth the bucks. Goes to show that maybe digging what the critics say all the time may not be such a good idea after all.
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118 of 192 people (61%) found this review helpful
2.1 hrs on record
Posted: October 26
i got this game in a humble bundle and thought this game was similar to Master reboot. i was terribly mistaken.

this game has no puzzles, no replay value and no actual challenge. the only fun i had with this game was going through and throwing everything i could, leaving all the lights on and all the faucets running.

it's a neat story but 20$ for an hour of gameplay is far from worth it. i don't know where any of the money for this title is going but it definitely doesn't reflect the quality of the game.

if you want to see the story, because it is a good story, simply watch a lets play on youtube.
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75 of 121 people (62%) found this review helpful
1.3 hrs on record
Posted: November 9
It's a lot of money for a story that isn't that great. for the first half of the game every room is a little story point, and for the second half every room is a very predictable conclusion to that little story point. don't bother with it unless you are really into cliches... or it's a really good sale.
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13 of 15 people (87%) found this review helpful
2.6 hrs on record
Posted: November 18
I got this game when it was on sale for $4.99 and I'd definitely recommend it at that price; had I bought it at $20, I'd probably feel a little less thumbs uppy. So this is a recommendation with an asterisk.

I appreciate the way it creates tension by playing with our expectations of waiting for the worst. Whether or not that worst does end up coming...

A long game does not necessarily equal a good game, of course, and this one definitely doesn't overstay its welcome. You're not buying this one for 80 hours of emergent gameplay and sidequests aplenty; you're buying it for the atmosphere, for the slice of 1995 life it presents, for the resonant story it tells. And in those categories, it succeeds.
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63 of 108 people (58%) found this review helpful
1.4 hrs on record
Posted: November 3
Got this game as part of a bundle, finally decided to dedicate some time to sit down and play it. I thought it was going to be some sort of mystery/puzzle game, which I suppose was partly true. Though the mystery of "Where is everyone?" is never actually solved. You venture through the house, find a few trinkets, which leads to more trinkets, then in a bit over an hour or so, the game is over. No story climax really to speak of, it just ends after you pick up yet another trinket. Quite disappointing, to be honest.
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10 of 12 people (83%) found this review helpful
2.9 hrs on record
Posted: November 17
I enjoyed playing this game. It almost felt like reading a book, but being able to discover things beyond the words and actually explore the world of the story. I found it interesting how it really did feel like an old house, and caused me to wonder early on if it was going to allow the monsters, my imagination created, to become real. Not the biggest fan of where the story went, but still a great job of telling the story.
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112 of 203 people (55%) found this review helpful
0.9 hrs on record
Posted: November 2
Not a single enemy in the game, basically a lesbian scavenger hunt.
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29 of 50 people (58%) found this review helpful
2.7 hrs on record
Posted: November 3
Saw the trailer while it was in development and got pretty excited for it. I finally got a chance to purchase it and even went into it knowing that it was going to be a short, but hopefully entertaining, ride.

Unfortunatly by the end of the game I felt pretty disappointed all around. The atmosphere was probably the most interesting point of the game, sadly it was not used to it's full potential. Story was a bit cliché and there was virtually no interesting gameplay.
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36 of 64 people (56%) found this review helpful
1.6 hrs on record
Posted: November 12
I am so bitter about getting suckered into buying this non-game thanks to glowing early "reviews". 20 bucks for a one hour clickfest with an uninteresting story and zero gameplay. Don't let the reviews or spooky looking screenshots fool you, there is nothing of value here.
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6 of 7 people (86%) found this review helpful
2.1 hrs on record
Posted: November 18
Gone Home is a very interesting game, in which you explore a house to disover its secrets and the story of the people who live there. In this game you will not shoot a gun, or drive a vehicle, you can't even run! However, you can view each item, look at it closely, read notes that will help you get through the house: and this makes it seem real. As you walk through this house, you will learn the story of Sam, and it is an interesting, very well narrated one. The game is very short (can be completed in under 2 hrs), but is definitely worth buying, even though I recommend waiting for a discount because 20€ is a litle expensive for 2 hours of gameplay.
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29 of 51 people (57%) found this review helpful
5.6 hrs on record
Posted: November 14
Before I begin, I'd like to remind everyone this game is twenty dollars.

I beat this "game" in 90 minutes. Does that sound like it's worth the price? Gone Home has been sitting on my hard rive for more than a year, and today I learn why.

I'll start with what I liked, since the experience was more like a template to fill something much larger and far more intriguing. The set design was good, as were the object locations. Strange that I should comment about that, but everything makes sense as to where you find it.

On that note, they do a fantastic job of making this house a home. You really understand people live here and their little quirks and habits are present everywhere. The argument between mother and daughter on the cork board was a nice touch.

The sound design is also very well done for the atmospheric touch and constantly had me listening to every little bump and creak in as I made my through the house.

I can tell this is a character-driven drama and one that takes the writer's heart and soul, so I'd heavily recommend the writer adapt this to a screenplay or short story. A short film would be a much better use of a subject matter that clearly means so much to the designers.

Thus it pains to have to say what I'm about to say.

This is worth ten dollars, and that's strecthing it. There's NO payoff at the end. The whole time the story is building to something, but the overwhelming majority of all the interesting bits turn out to be mostly red herrings. If I may compare this to Alone in the Dark: the New Nightmare for a second. In that game, there were books worth of story detailing the history of the island, the Morton family, the Abkanis culture and religion, Carnby himself, and even the corrupt Bureau 713. Little of it was actually necessary, but to gain a full understanding and context for the events of the story, you needed to read all of it. In Gone Home, all but one of the characters are dropped, and everyone else had equally interesting stories. The biggest letdown comes about an hour in after you've been expecting a turn to some type of survival horror or even suspense. Instead, I'll give you a nice spoiler I noticed as soon as I started: there is no "run" key.

I'd probably understand who was who better if I had more frequent exposure to character's faces. Instead, I have to fumble with names, and I'm terrible with names alone.

As you traverse the house in a fashion similar to Castlevania but far more contrived (it's called "padding" ladies and gents) you'll notice the art style actually changes. Later, you'll stumble upon half-eaten potato chip bags with fresh-lock clips. The clips look like they're from a different game altogether with a notable drop in textures and model detail. One thing that threw me on characters was how portraits and photos supposedly showed the people, but each time it was like a different artist rendition. When you first start the game, go to the left side of the stairs and look at the family portrait. Notice how the girls appear to be in a completely different style from the father?

I spent most of my "investigation" wrestling with god-forsaken controls. I ended up spinning several times and getting hung up on doors. Navigating becomes a pain when you need to worry about boxes, which are EVERYWHERE. The game flat out tells you when you need to use certain commands in a given room, almost remosing the need for player input. In order to sift through the multitude of ultimately meaningless documents, post cards and notes, you need to select them on the tables or in the drawers. The "crosshairs" to do this are so specific, you WILL need to hold the little four-pixel dot in the center of your screen over absolutely everything just to make sure you don't miss anything. The "Scooby-Doo Effect" cherished by classic horror fans that told you something was usable is absent, which means opening a drawer does not make it obvious if something is in there you can use or read. You have to 1 be close enough, and 2 carefully move your pointer over every single scrap of paper in the jumbled mess of things in the drawer.

That's another thing. When you open a door, cabinet, or drawer, you, the character, can actually block the door from opening all the way, creating the illlusion of a jammed door when all you really need to do is step to the side. And here I thought Slender: the Arrival's click-dragging doors was annoying.

There are no puzzles, minimal characters, about a half-dozen dropped side stories, controls that basically fight you with with a combination of OCD and ADHD, and an ending you see coming a mile away. This game is not worth the price tag and I'm happy I got it on sale last year.
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32 of 57 people (56%) found this review helpful
1.9 hrs on record
Posted: November 2
I bought this during the Halloween sale for $9.99 and I gotta say... I kind of wish I hadn't.

I got 111 minutes playtime out of it, and that was with exploring everything and leaving absolutely no stone unturned. The game was okay, the eerie atmosphere was okay, the story was okay... But overall left me feeling disappointed. The scariest moment I had whilst playing happened when the lightbulb in the room I was sitting in blew itself out of the fixture in my ceiling (in other words, this game is not scary in the slightest, the wiring in my house however...).

It had some good ideas, but just felt a bit lackluster :(
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33 of 59 people (56%) found this review helpful
1.9 hrs on record
Posted: November 2
Interesting idea but too passive and story has no payoff. Pretends to be tense and dark at the start but ends up disappointing. Gameplay is not existent except walking from room to room and listening to the story which was not great (although started off seeming that it would be). I should have listened to the other reviewers, glad I only spent 10 dollars. I found it not nearly as good as Ethan Carter. 5/10.
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57 of 106 people (54%) found this review helpful
4.2 hrs on record
Posted: November 7
Why did I buy this?
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18 of 31 people (58%) found this review helpful
0.8 hrs on record
Posted: October 26
I have no problem with games defined as "walking simulators". The Stanley Parable was funny and very enjoyable, as was Jazzpunk, Fract OSC has a great music element, Naissancee had some great platforming and interesting exploration, and Kairo had some cool, minimalistic puzzles. Correction, I like walking simulators if there's something to do in the game.

There is nothing to do in Gone Home. Going into this game, I expected a ♥♥♥♥ing masterpiece the way the review scores were mapped out. Every reviewer was basically giving this unlimited amounts of praise. Turns out that this was a poorly written short story disguised as a "game."

In Gone Home, you play as a person who goes home to see their family, but realizes no one is home. You go inside and walk around, to try to find journals to piece together a "story". The game takes around an hour to finish and it will be a thoroughly unenjoyable one. First of all, there really is no gameplay. If holding the W key and clicking the Left Mouse Button often is called gameplay to you, then you'll have a fun time. I appreciate the design, but if you're making a short story, MAKE A ♥♥♥♥ING SHORT STORY. If I pay money for a game, I'm paying money for a game. Don't give me this ♥♥♥♥♥♥♥♥ about how it is an experience, or something like that. This is supposed to be a game. I expect a game. The other only thing that the game really has is story. And boy, they couldn't even do that right.

If people tell you the story is engaging, they are certainly lying to you. The story is something I person cannot relate with , and I doubt 90% of people will be able to either. It also doesn't help that this is the most cliched story ever. You'll probably be able to guess the ending halfway through the game, and if you can't, you haven't read enough sappy love tales. This game probably would have been better IF they made a good story. If a walking simulator has a fascinating story, then I will be able to enjoy it. Unfortunately this falls in the same category as garbage video games like Dear Esther, which have the worst of both worlds when it comes to gameplay and story. I'm sick of people saying that this game is amazing, because this isn't even a game. This is an interactive story, that sounds like it was written by a Grade 6 child who was forced to write a story about life experiences or something like that.

If you were even thinking about purchasing this game, turn away and buy something else. Luckily I had this in a bundle, but please don't drop 20 bucks, or 5 bucks even for this game. If you search up "Lesbian Love Story" online, you'll find thousands of stories better than this. This is an insult to gaming and gamers alike.
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