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June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Release Date: Aug 15, 2013
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Gone Home Boxed Special Edition Now Available!

July 2nd, 2014

Exciting news! The Fullbright Company has partnered with Headup and Merge Games to create a boxed special edition of Gone Home, including a ton of rad extras along with the game!

More details can be found on our company blog. But, the long and short of it is:

Gone Home Boxed Special Edition includes:

  • Gone Home DRM-free for PC/Mac/Linux on DVD, as well as a free Steam key
  • The full Gone Home Original Soundtrack (The GH:OST) by Chris Remo, plus all of the audio diaries from Gone Home in MP3 format!
  • A Gone Home cassette tape logo sticker
  • The 40-page “Designer’s Notebook” filled with notes and sketches from the development of Gone Home
  • Fold-out poster of the cover of Sam & Lonnie’s zine!
You can grab the Special Editon from our TopatoCo storefront or from Merge Games' site for $29.99 plus shipping.

Thanks for playing, and hope you dig this new special edition!!

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Game of the Year

February 13th, 2014

Polygon: Game of the Year. "A profoundly simple and deeply human experience, one that we can relate to in a way that video games don't normally allow."
PC Gamer: Best Narrative Game of the Year. "A drama that celebrates the things your brain is doing when you’re switched on and engaged with the world."
IGN: Best PC Game of the Year, Best Story of the Year, Best Indie Game of the Year. "Gone Home accomplishes in just two hours of total game time what most games with 20 times the length and development cost fail to muster: heartfelt human emotion."

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“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About the Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features

  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

PC System Requirements

    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space

Mac System Requirements

    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space

Linux System Requirements

    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Helpful customer reviews
831 of 1,080 people (77%) found this review helpful
68 products in account
7 reviews
2.0 hrs on record
Before you think this is just a generic review that bashes the game for "not being a game", please read the entire review.

Gone Home is a first-person exploration game where you play as a girl named Kaitlin, who's just returned home after a year away. The main premise of the game is that you must find out what has happened to your family, while exploring the enormous mansion. Along the way, you'll discover a backstory about your character's sister named Sam, and her relationship with a girl named Lonnie (yes-love it or hate it-the central characters are lesbians). I must admit, while I was playing, I was excited to see what would happen to Lonnie and Sam.

You play by walking around and examining objects by clicking on them (I liked the ability to rotate objects to see every little detail on them). Set in 1995, this game has tons of references to pop-culture from that time (my favorite is the X-files reference). Keep in mind that there are no enemies or scary pop-ups throughout the entire game (excluding one somewhat creepy easter egg with a cross). I personally didn't find this bad at all. In fact, I felt that the night-time atmosphere without having to worry about any pop-ups contributed to helping me enjoy the game for all that it had. Being able to look at all of the small objects is my favorite part of the game. Mainly because there are a ton of notes (which usually have something to do with the story) to read, or because the retro objects are just fun to look at.

One of the main criticisms that people have with this game is it's length. It's a rather short game which you can beat in less than 2 hours (if you know what you're doing, you can beat the game in literally less than one minute). While this is one of the biggest problems with this game, it's not as bad as you think it is (well, depending on who you are). I spent my time on my playthrough [as mentioned before] looking at all of the objects in the game, and also looking for the tapes that explained more of Sam's backstory. But to be honest, once I was finished looking at all of those cute objects and beating the game, I had very little reason to play through the game again. It was nice while it lasted, but unfortunately, this may not please most people. So if you're reading this, let me give you a message: if you don't like exploration type games where you just observe objects and don't fight any enemies, stop reading this and don't even buy this game (everyone else, read on).

But without a doubt, the biggest fault with this game is the the price tag: $19.99. While I enjoyed this game on my first playthrough, $20 for such a small game is just flatout robbery. If you're really interested in this game, I suggest that you get it when it goes on sale, because $20 is really not worth it in my opinion.

So to sum it up: Gone Home is a nice game to play. It has an interesting story that is worth playing for, and exploring the 90's themed house just fills me with a special feeling that I've never had before. But in the end, it suffers from being incredibly overpriced, and the fact that most people can beat the game really quickly. For those reasons, I can not recommend this game to any normal gamer. HOWEVER, if this game is on sale, I would give it a try.
Posted: January 28th, 2014
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512 of 798 people (64%) found this review helpful
204 products in account
4 reviews
2.7 hrs on record
A big warning sign was how this game received universal praise from critics, but low scores from user reviews. I smelled "a game for the critics" art experiment.

I'm fine with short games. I'm fine with stories with little to no actual gameplay. I'm fine with short stories with no actual gameplay if the story is any good. This is not a good story.

The thing about this game is that it's built entirely on false dread. It tries very very hard to make you believe there's supernatural horror elements at work. The official blurb describes it as a mystery. Within the first minute of gameplay, you find a note on the front door begging you to not find the missing people and mysterious answering machine messages of some frantically sobbing girl. Written notes of mysterious shadows, possible ghost sightings, flickering lights, haunted house histories, and other stuff.

This all turns out to phoney red herrings. The ending is one big "LOL just kidding" and you feel ripped off. If you took away all the false dread, no one would finish the game because the actual story is just too boring. Stories can be very effective with red herrings, tone shifts, and subverting expectations, but in Gone Home's case it's all just so tacked on and phoney. The supernatural mystery elements desperately wave their arms around like a rodeo clown trying to distract you from the fact that it's all just a mundane story about dumb teenagers.

The one thing the game does well is recreating a house of the mid 90s. I think this is where a lot of the praise comes from as critics were suckered in by cheap nostalgia thrills of seeing Street FIghter II references, Super Nintendo games, VHS libraries, X-Files posters, and Riot Grrrl fliers. Maybe the game's creators have a bright future in retro interior decorating, but not in writing or game-making.

$20 is insane for this. $5 would have been about right if the ending didn't leave you feeling cheated. I can only recommend this game if you want to spend $5 (no more) for a virtual 90s household simulator.
Posted: February 15th, 2014
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257 of 411 people (63%) found this review helpful
332 products in account
1 review
2.6 hrs on record
This is the game that caused me to respect well written amateur criticism more than professional.
Posted: June 12th, 2014
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114 of 173 people (66%) found this review helpful
83 products in account
1 review
5.4 hrs on record
This is an interactive story, probably not for everyone. Most of my enjoyment came from exploring at my own pace and uncovering the different parts of the story. The plot of the story itself is neither amazing nor terrible, but it was very touching, very human. $20 seems a bit steep for the amount of content, so try to pick it up during a sale if possible.
Posted: June 23rd, 2014
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25 of 37 people (68%) found this review helpful
240 products in account
1 review
3.1 hrs on record
Recommended if you like: Teen angst. Predictable outcomes. Picking up irrelevant objects strewn about an empty house.

Not recommended if: You're mentally over 20 years old. You're no longer afraid of the dark. You like to interact with things in a meaningful manner.

I'm not the smartest cake in the fridge and upon the first narration I correctly predicted the ending of this damn game. It wasn't like I made many predictions and one was bound to be correct, either. I made exactly one prediction and that was the ending.

This afternoon I ordered a $4 drink from some chonky hippyass boba joint and I thought that was going to be my rip-off for the day. Nope! I had to check Steam and paid three bucks for this guide to the idiosyncracies of white people (really? House keys under the duck? Cooking magazines on the toilet? You wear your shoes on your bed too you damn cousin-lover?)

Spare yourself the heartache and the hard drive space. I have no problem with the whole LGBT theme. It's the 21'st century FFS. Why is this still even an issue in this day and age? I don't understand the hate about how this game "pushes an agenda" or the accolades it got for who knows why.

Also, what kind of crappy parents don't welcome me home from my European vacation after all the damned postcards I sent them along the way? At least my little sister had the decency to concoct a cute little scavenger hunt for me.
Posted: June 26th, 2014
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