June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
User reviews:
Mostly Positive (182 reviews) - 74% of the 182 user reviews in the last 30 days are positive.
Mostly Positive (13,494 reviews) - 76% of the 13,494 user reviews for this game are positive.
Release Date: Aug 15, 2013

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“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features

  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

System Requirements

Mac OS X
SteamOS + Linux
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Customer reviews
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Mostly Positive (182 reviews)
Mostly Positive (13,494 reviews)
Recently Posted
( 2.4 hrs on record )
Posted: July 30
I played this game in one go.
Once you start you want to know what happened.
It is a story based game, if you like exploration game with a bit of investigation, then you will have fun for 2h.
Definitely recommand it.
Helpful? Yes No Funny
( 3.5 hrs on record )
Posted: July 30
"Fool me once, shame on — shame on you. Fool me — you can't get fooled again"

George W. Bush
Helpful? Yes No Funny
( 1.3 hrs on record )
Posted: July 30
*just so you know, i got this game on sale for crazy cheap (four bucks)*

this game is pretty much a movie, i finished it in 1.3 hours. all you need to ask yourself to know if you want to get this game is "is a top notch story and some nice environments are worth 15 bucks?", if not, don't get it, if it interests you but you aren't sure wait for a sale (like me), and if it's a yes, you will love this game, i know i did. ps. just a warning, while slightly creepy, this isn't a horror game, it's just got very atmospheric sounds and music.
Helpful? Yes No Funny
( 13.2 hrs on record )
Posted: July 30
The first time I actually felt video games had become art. I spent hours walking the house while listening to Riot Girrrl mix tapes looking, discovering my families little secrets. An amazing experience not to be missed. Do not let the simple graphics and mechanics discourage you.

One tip, do not rush through the main quest. Take your time, savor every little secret you discover. absorb the eerie atmosphere. Soon this house, these characters will become you and the main quest will become more fulfilling
Helpful? Yes No Funny
( 1.2 hrs on record )
Posted: July 30
prettty kewl
need to do more in it but i cant be bothered rn as it runs pretty slow on my laptop but i'll give it a thorough go when i get my pc!
Helpful? Yes No Funny
( 1.4 hrs on record )
Posted: July 30
From what I heard about this game I was expecting a lot more. TL:DR Bad, predictable ending and plot, with near perfect voice work and good pacing.

First and foremost I should point out that, as far as games go, this one wasn't bad, I'd even call it good, but where it fell apart was telling an orignal story set in an orignal enviorment. From the very start of the game I was able to predict every single twist and turn in the plot from a mile away, while at the same time hoping that the story wasn't going in the direction it was (now mind you this has nothing to do with the romance plot, I'm actually a sucker for those, my problem lay in how they executed said plot). By the end I saw hope for what I thought could have been a decent, if cliched ending to what I would call an above average game, but then the ending came around and exactly what I thought would happen, and I feared would happen happened, creating an ending that just felt sappy and unrealsitc. There were several moments throughout the game where I thought from a writting persepctive 'Hell, I could do better than this'.

But of course the story isn't everything this game has to offer, there's also the walking......which is exactly as it sounds, though I did feel the walking speed was just a bit too slow, but nothing too bothersome. There was one thing that this game got perfect, and that was the performance of the actress who played Sam. When I mean this was an absolutley increadible performance worthy of, not only any AAA title, but also any film, I mean it. There were times where, despite the lack-luster story, I felt emotional soley from this girls performance.

In the end I would like to give this game my recommendation, just from the great voice work alone, but the rest of the game just isn't fun enough, and the story interesting enough for me to recommend the moments including Sam's dialogue.
Acting performance: 9/10- fantastic
Gameplay: 4/10- this one is more subjective, but I just found it boring.
Story: 5/10- Painfully average
Graphics 5/10- They get the job done
Helpful? Yes No Funny
Spacegirl Roxy
( 1.5 hrs on record )
Posted: July 30
Get it when it is on sale, don't let yourself get spoiled. It's a very good story.
Helpful? Yes No Funny
( 7.3 hrs on record )
Posted: July 30
10/10 Great for speedrunning
Helpful? Yes No Funny
( 4.6 hrs on record )
Posted: July 30
Such an amazing game! I loved everything about it; how all characters have their own things they're going through, how the game portrays young rebellion and love, and the music, especially the music! Oh and 90's, hellz yeah!

Length is a matter of perspective but full price imo still worth it. On sale, even better.
I highly recommend this game to anyone who loves a good heartfelt story. I'm no writer but this had me hooked.
Helpful? Yes No Funny
Alpha Wulf
( 0.9 hrs on record )
Posted: July 30
If your interested in a short love story. I got it on sale for 3.50$
Id say thats a good price.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
68 of 87 people (78%) found this review helpful
1 person found this review funny
Not Recommended
3.0 hrs on record
Posted: July 21
Gone Home is an interactive short story of about an hour and a half. During that time, you are Katie who has just returned home from Europe and finds nobody home. So she explores the family mansion, to find out where her parents and her sister are. The graphics are nice enough, sound effects are ok and the voice acting is not bad either, which is a rare feat for indie games. But the story is what an interactive story is mostly about, of course, and unfortunately that's where Gone Home will be severely lacking for most people.

I don't want to spoil the story for people who may want to experience the story for themselves, but I can say that the story is a huge disappointment if you get your expectations from elements like 'a huge mansion to explore', 'an empty house', 'mystery: where is everyone?' etc. It's nothing like what you'd think. There are no unexpected twists in the story and there is nothing supernatural going on or anything like that.

The description for the game on the Steam page contains some quotes from reviews. One of the quotes mentions that the story of Gone Home is a love story. So that's no spoiler either, it's in the product's description. The story is indeed a teenage love story like you might have seen in an After School Special from the late 20th century. I don't mean that in bad way, there is nothing wrong with After School Specials, it's just so you know what to expect and who the target audience is.

If you think you might enjoy a teenage love story being told while you explore every room of a mansion, you should still be careful before deciding to purchase Gone Home. It's a completely linear experience and the interactivity required is very limited, so there is no reply value whatsoever. Moreover, the whole experience only takes an hour and a half.

So we should really talk about the price here. That isn't easy, though, because money is subjective: to some people, €20 or $20 means practically nothing but for other people, that's half their monthly budget for gaming. I usually tend to recommend buying games if they're on sale when I personally think they may be a bit overpriced for the value they actually offer. But in this case, I think it's safe to be blunt and say that pricing a short novel (emphasis on 'short') with extremely little content at €20/$20, is nothing less than a complete rip-off. I think I personally paid around €3.5 for it and I still feel that I paid a bit too much for what I got.

For people who are sure they won't want to experience Gone Home for themselves, I'll tell you the whole story just so you'll see what I'm on about in this review. So needless to stay, HUGE SPOILER coming up... Well, where is everyone? The parents are away on a weekend trip and the sister has run away from home with her lesbian lover.. Even for an After School Special pitch, the producers would have said: "Hmm ok, it's an interesting start for a story but what else is going on?". To which Gone Home would reply: "Nothing else. That's it. And that will be 20 dollar/euro please."
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26 of 34 people (76%) found this review helpful
Not Recommended
10.4 hrs on record
Posted: July 28
Far too short for the money

Atmostphere and graphics: very good
Story: OK (some people will really like it, some won't at all)
Length: a few hours, a little more if you want to solve everything

Call it a nice 90's-era walking simulator with a little bit of story and puzzles thrown in. Don't pay more than a few dollars for it, maybe $5 if you're really into 90's America references or you want to take a chance on a game with no pre-conceived notions.

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21 of 26 people (81%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: July 30
Well, I am not usually the one to write bad reviews for anything. Unless, the product or service is blantantly horrible. That being said: I bought Gone Home with the intention of feeling a story that would in the end leave me - philosophically and psychologically - fulfilled. My verdict: The game did not do much for me. The music is atomospheric and reminiscing, besides that I don't really have anything good to say about this game. In short, the game builds up to a very weak climax while attempting - and failing - to look nostalgic.
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19 of 25 people (76%) found this review helpful
1 person found this review funny
Not Recommended
2.7 hrs on record
Posted: July 23
While the atmosphere is good, the whole story felt way too predictable and cliché to entertain (me) for 1-2 hours. As a Walking simulator (dull gameplay is a given) the mundane plot is it's only selling point.
Was this review helpful? Yes No Funny
17 of 24 people (71%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: July 19
Atmosphere is good, prepares you for something stupendous (complete with Satanic references, what look like blood stains, etc.), and comes up with a lame love story. Like seriously? It's sappy, vapid, and as emotionally deep as a pen cap.

What's especially ironic is the main character's father in the game is taking a reaming from his own father as well as from his employer for being a terrible author; it's almost like the author of this game's love story is mirroring his own failures as an author through the game's father's subplot, which you (the player) glean from conspicuously dropped letters all over the house that end up being 100% irrelevant to the boring love story.

The climax of the love story you can see coming from a mile away. There's nothing to surprise you at all in this game.

I wouldn't even recommend this to lesbians who experienced young love; chances are your own stories are so much deeper and more multifaceted than this laughable excuse for a drama.
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14 of 21 people (67%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: July 11
Gone home is a drama storytelling walking simulator game.

Most of these types of games are usually a hit or miss,for me this one was a miss.

The plot usually leads you with much expectation ,giving the good soundtrack and the design of the enviroments,but ends with a "meh" kind of situation.

Giving that,the side stories end being more interesting than the main story itself,if you explore a lot.

Sadly after its over,there is nothing more to look for.

These kind of walking simulators games (with rare exceptions) are made more to be appreciated than be played.
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3 of 4 people (75%) found this review helpful
4.5 hrs on record
Posted: July 30
I have a special relationship with this game. It was one of my first purchases on Steam after my self-imposed exile from gaming.

It was and is overhyped which causes many to consider it overrated as well. It absolutely is not. It's a fantastic experience. Sure, you can 'finish' it in two hours or less and there isn't much to 'do'. But it's a beautiful story, layered like an onion and the more you investigate the more learn about your familiy and I say yours because while you're playing you very much are a young woman returning home in the mid-nineties. It's as immersive a game as I've ever played and I have and will return to it occasionally.

This a hearty recommendation, particularly for us 30+ gamers. The price may be a tad high for the age of the game but it fairly often goes on specials and then it's an absolute steal.
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11 of 20 people (55%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: July 12
As far as I am really open to Walking Simulator genre, I see Gone Home as complete torture to bear with.
Walking around an empty house, trying to unravel completely mundane plot, feeling forced pretentiousness laying unpleasantly and heavy like an outdated burrito making the same fishy smell.

Maybe it has some quality for people who are personally touched by the subject. But personally I find this experience completely boring and borderline unplayable.
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17 of 32 people (53%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: July 13
Product received for free
Summary/ Overview

Gone Home is a walking simulator, drama, mystery game that takes place in the 1990's centered around a family with daughters. Sam is Kaitlin Greenbriar's older sister . You play as Kaitlin, a high school girl that has flown to a vacant house that has yet to be moved into. You go through the house trying to uncover clues through carefully placed notes of paper, journals, composition books and cassette tapes that you can put in the functioning stereo in Sam’s bedroom. A senior in high school, Yolanda Desoto is a girl that gets into trouble often at school hinted by a disciplinary referral from the high school she goes to, GoodFellow high school. She was written up for having an inappropriate image on the front of her shirt she was wearing at the time. Sam has problems making friends but loves video games and finds this as her constant connection to people at the high school she goes to while Terry, supposedly the father of the house, writes for a living in his study having problems with editing. This aftermath leads to him having problems finding people to publish his novels because of specific intricacies involved within the revision and editing process that are constantly out of place.

Gameplay (Features, controls, graphics & mechanics)


Atmospheric Soundtrack

The atmospheric soundtrack is one of the main highlights of the positive aspects this game does right. The composer they used in the score makes you feel very uneasy, lonely, dreadful and mysterious while discovering new things revolving around Sam and Kaitlin's life and that of their friends. When you start the game you hear a rain shower outside, but as you progress in the game, the soundtrack starts to get more mellow attributing to your sense of this grimy and abandoned environment. However, the soundtrack moves much slower than I would like in Gone Home since the story takes a long while to build up rather than being direct and straight to the point.

Hidden-Object/ Puzzle Style Environment

While I have never been a fan of hidden-object style mystery games, the story helps to alleviate putting you through the stress and torture of having to experience a boring mundane experience. What I really admire about Gone Home is the cassette tapes that constantly guide the pacing of the game and make things very interesting. Sam, your sister leaves you very good journal diaries that you pick up along the way. You get to experience their friendship first hand, the activities they do and even whom they seem to hang out with most of the time. The feelings they experience together and the thoughts and opinions in which they have of other people in their high school is well presented and flows conspicuously from one page to the next without being choppy with a showmanship of brevity. In fact, if these two elements of the journal diaries from time to time and the character dynamic between the two girls were left out, the game would be completely boring and uninteresting.

Simple- Simple to Simple-Complex Storyline, Journaling

Finally, the last element worth mentioning towards the game's mechanics and features is the utilization of English syntax that I noticed. Some notes have very deep character dynamics and chemistry while others lack ingenuity and cohesiveness. While it is not a bad thing to mix up the type of sentences and style, it puts me out of the loop and turns me off. I like playing games that have the same sentence structure per separate linear storyline throughout. This is one of my main complaints. The family’s storyline is torpid as well as their character dynamics but the dynamic of friends in high school excites me when it comes to carefully intertwining storylines together that contrast one another.

Overall Story 6/10. While the story is not perfect by any means and the voice acting is decent, the story just does not seem to flux well when you are picking up different objects. For example, if you decide to go into one room and another player decides within the same timeframe in the game to choose instead a different door to open, then the story will unravel fully dependent upon what notes you decide to decipher and read first. Once you open doors and proceed to new rooms the story will automatically continue in order, but there of course is a separate story to be seen based on notes, journal diaries and corrugated pieces of paper.

The Good & Bad: Positive and Negative Aspects of Gone Home

The Good
• Nice soundtrack with ambience adding emotion
• Excellent graphics
• Good character dynamics
• Awesome setting
• Sam and Kaitlin being foils of one another

The Bad
• Short length
• $20.00 price tag
• Poor puzzle solving
• It gives no well-defined hints or clues
• The story is slow-paced
• Discomfort through the use of camera controls using the gamepad where you have to constantly look up and down

Overall 5/10
The game is ok but not great. It lacks emotion in the story telling and the mechanics are boring, aggravating. Do not buy this game at full price. I would say the game is worth it if you can find it for $5.00 or less since it does have a commentary mode behind how everything was placed and created. However, normal price in the walking simulator genre for this one specifically is far too much and considered to be highway robbery.

1-3= poor
4-5= ok
6-7= good
8-10 = amazing

I received this game for review purposes from Steamified. All these reviews are unsponsored, unsolicited meaning that I am not entitled to favor all reviews with either a positive or negative score for any games I am sent for review. This review is a part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: July 30
Get it when it is on sale, don't let yourself get spoiled. It's a very good story.
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