June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
User reviews:
Mostly Positive (218 reviews) - 72% of the 218 user reviews in the last 30 days are positive.
Mostly Positive (13,647 reviews) - 76% of the 13,647 user reviews for this game are positive.
Release Date: Aug 15, 2013

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“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features

  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

System Requirements

Mac OS X
SteamOS + Linux
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Customer reviews
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Mostly Positive (218 reviews)
Mostly Positive (13,647 reviews)
Recently Posted
18.3 hrs on record
Posted: August 23
After completing this game I initially thought it was someones school project or an indie teams first game. It is not. I am not sure how much I actually paid for this game bc it was backlogged for so long but I can assure you however much anyone pays for it is too much. The only price point this game deserves is free.

I knew the game was going to be short but its seriously 1hr max. The only reason it takes any longer is bc you will spend another hour trying to figure out if you somehow missed the point.

Reviewers are applauding this game for its story. They shouldn't. When you break it down any short story, short movie, tv show, literally anything has a better story than this game. It is laughably bad. Just because your story revolves around young lesbian love does not make your story the "greatest video game love story ever told" ♥♥♥♥ you reviewer for the New York Times. And I can assure you nothing about this story is "Epic, personal and revelatory” ♥♥♥♥ you reviewer for Giant Bomb.

NOTE: Time played reflects mining it for cards, bc I might as well get something out of this piece of ♥♥♥♥.
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Das GugginatoR
2.2 hrs on record
Posted: August 22
Way too short but still a gem. Reminded me alot of Life is Strange, another amazing experience. A heartfelt and beautiful game and a story with great pacing. Totally recomend it!
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2.4 hrs on record
Posted: August 21
Gone Home is a warm coming-of-age story told in a point-and-click adventure style. Full of rich characterization and honest heart, it's a compelling story to play through, and one which I'm sure other LGBTQ+ gamers will find just as touching as I did. Absolutely recommend it to any player, but especially young LGBTQ+ people looking for drama that, for once, doesn't linger on suffering.
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The Vodka Sniper
2.8 hrs on record
Posted: August 20
Product received for free
This game all about the plot. You roam around your big old house uncovering the clues about your sisters sudden and unexplained disappearance. However, as you progress throught he game, all is revealed is a very touching story. If you want a game that will make you work for those feels then this is the game for you.
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sudden death&general desolation
3.2 hrs on record
Posted: August 20
Just finished.
The hair on my arm is still standing up, my heart is still beating hard, and the grin on my face is still here.
What an incredible game. An amazing story, wow. This is what the videogame medium can provide, art and story at the fingertips of the player, to be discovered at his will. Fabulous storytelling. What book or film or painting can erupt such feelings and thoughts? And the rush to see events through; relief, tension, joy, grief, all here, one room away awaiting for your ever curious FPS perspective.
Buy it, give yourself 3 hours of alone time and check this one out. You won't regret for your life. ♥♥♥♥♥♥♥, I'll sure be checking on future releases from these people.

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~{KSC}~Mr. Killeverything
1.8 hrs on record
Posted: August 19
I went into this game not knowing what this was going to be about. It had me tense the whole time, because I had no idea what I was walking into. Nervious as hell, I made it through it, while learning this story, love story, while being scared of what could possibly be in the next room. All in all, go get this game, when it is on sale, and enjoy.
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5.5 hrs on record
Posted: August 18
I enjoyed being able to freely explore and I liked the story that is revealed.
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6.4 hrs on record
Posted: August 18
I really liked this game. I liked the story so much. It only gave you infromation piece by piece, until you could finish putting together the whole story about Sam and Lonnie. It's a love novel actually, 2 lesbian teenagers, but the story and the voice acting is just so good.

+ very good voice acting
+ thrilling story
+ great atmosphere (storm, flashing lights, empty house)
+ pretty good graphics
+ lots of papers/diaries/pictures/books to explore in order to assemble the story
+ some easy puzzles

- no achievements
- no autosaves for diary entries you find (my PC crashed after I played like 2 hours, and my progress was gone, had to start the game again from the very beginning! )
- pretty short
- no collectibles ( it was nice if you could collect all the postcards, casettes into your inventory and have them in one place)
- no replay value

Overall it's a pretty interesting walking simulator bringing you back to the Nintendo games era (mid-90's). Definitely not for everyone. I dare to say I liked this game a lot more than I did 'Dear Esther'.
The overall playtime would be somewhere between 2-3 hours for the first playthrough, really my only point in replaying it was that my PC carshed mid-game after I opened the kitchen area, so basically had to quickly replay about 75% of the game.

Would I buy it? Definitely if it was on sale. I bought it in a bundle so really no regrets. I can recommend this game mostly beacuse of the story and the easy puzzles which really make it relaxing.
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Friendly Fire
2.5 hrs on record
Posted: August 18
To enjoy this game, you have to know beforehand that yes, it is a walking sim. But it has a great narrative that is worth unraveling. Short game, so best to play in one sitting.
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4.7 hrs on record
Posted: August 18
There are tons of short indie games with great stories and concepts, but this is arguably my favorite game of them all.

I love the music. If you consider yourself even just a little bit of hipster then I think you'll like this game exponentially more. The game feels incredibly authentic, like this was really what it might have looked like to be a teenager in the early 90s. The music, the video games, the books, the toys. It's so fascinating.
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Most Helpful Reviews  In the past 30 days
71 of 100 people (71%) found this review helpful
1 person found this review funny
Not Recommended
10.4 hrs on record
Posted: July 28
Far too short for the money

Atmostphere and graphics: very good
Story: OK (some people will really like it, some won't at all)
Length: a few hours, a little more if you want to solve everything

Call it a nice 90's-era walking simulator with a little bit of story and puzzles thrown in. Don't pay more than a few dollars for it, maybe $5 if you're really into 90's America references or you want to take a chance on a game with no pre-conceived notions.

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56 of 79 people (71%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: July 30
Well, I am not usually the one to write bad reviews for anything. Unless, the product or service is blantantly horrible. That being said: I bought Gone Home with the intention of feeling a story that would in the end leave me - philosophically and psychologically - fulfilled. My verdict: The game did not do much for me. The music is atomospheric and reminiscing, besides that I don't really have anything good to say about this game. In short, the game builds up to a very weak climax while attempting - and failing - to look nostalgic.
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31 of 38 people (82%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: July 31
This review contains no spoilers.

The tags on this should have warned you from the beginning, but just in case: this is not a game, it's another "walk around and explore everything, eventually leading to a conclusion" type of experience. Gone Home has a main story that unfolds in linear fashion as you explore the surroundings, and also a lot of background detail that tells you more about these people you never interact with. All the characters actually have quite a bit of backstory, not just the one the story focuses on, and it's easy to miss all the little hints and clues that tell you everything there is to know about this world, so it's not quite as linear as your movements.

However, that still doesn't mean it's worth $20 at full price; there's just not enough substance to justify it. At $4 on sale, you could go for it if you really like these kinds of harmless, non-twitchy explore type interactive experiences. If you're open to it, and you like thinking about fictional people and what their lives could be like, well, you might even get your money's worth. The hard decision for me is whether I recommend it, and I'll have to go with "no". It's not terrible by any means, it's a charming little slice of life experience, but it's awfully short, and the emotional and narrative payoff is really too paltry. If I'd read this as a story or watched it as a TV show, I wouldn't have walked away satisfied, and dressing it up as a game doesn't change that.
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19 of 20 people (95%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: August 10
Not worth 20 bucks. Finished it in less than two hours.
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13 of 14 people (93%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: August 11
The retro-styling to the nineties is well done in the Unity engine with decent enough voice acting. Other than that I am not impressed by this short story at all. A rather bland love story packaged in an extremely short game. Don't waste your 20 local credits is my advice.
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10 of 10 people (100%) found this review helpful
Not Recommended
6.7 hrs on record
Posted: August 8
This game is getting a lot of hate nowadays. Like other reviewers said, its not for everyone, but it was for me. Playing this game is like solving a mystery that at first is very external, and then becomes more of an internal journey of coming of age. Sweet, touching, beautiful in its details, and even dark in several ways that are easily skipped over. Its really nice to play a game that wasn't pandering soley to the demographic of straight male. For someone not in that category it was relatable, affirming, and a breath of fresh air.

It's short (def get it on sale <$10), and "not perfect" in the sense that it isnt a "game" in that it doesnt have gameplay. But it is truly an innovative storytelling mechanic, seeing the human story through objects left behind. Its like 90's archaeology. Walking through my house after I finished it felt like I was seeing everything with new eyes.

If you like puzzles or explosions or chase scenes in your games then this isnt for you so there is no point to buy it and then whine about how bad it is just because it doesnt resound with you.
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15 of 20 people (75%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: July 31
I am decently surprised that I took 1.9 hours to finish this game. I'm not known for my speed, so the average player should be able to finish this game faster.

Now, some might say that the game's experience and gameplay requires bite-sized length, fine. But quality-wise? Let's just face it, the gameplay is simple, the environment is a house (well-built, I'll give them that), and the story... Well...

It's a love story with a happy ending that will never work, considering that the real-life consequence of it would destroy it. That said, the plot is predictable, a writer from centuries or millennia ago has more to offer than this. Slapping the LGBTQ cause on the front cover doesn't make it better, just exploitative of the genre and social cause.

That said, the story (backstory, to be precise) is well-crafted. I like the nuggets of details here and there, but it's about as fleeting as the game, what can I say?

What is worse is that there is little hope for improvement, as this game isn't exactly built for expansions and sequels, and I've seen reports of the developers censoring players for voicing out their disatisfaction with this game. Some reviewers decided to fall for the LGBTQ trap and gave it top-class ratings. Nope, this developer is likely going to keep doing what they're doing, and want to look like martyrs for the cause.
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21 of 35 people (60%) found this review helpful
9 people found this review funny
Not Recommended
1.3 hrs on record
Posted: July 31
Even Twilight has a better love story
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12 of 18 people (67%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: July 30
That was one of the most anticlamactic games I've ever played.
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17 of 28 people (61%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: August 11
A SJW wetblanket wrapped in tissue paper thin leftist propaganda messaging and filled with third-wave feminist crap.

This is truly a "Horror Game" (expecting a very different type of horror than what I got) that is easily completed in maybe three minutes of walking around, reading thinly veiled feminazi literature, looking at diaries, listening to messages, and touching various inanimate objects.

Here's a one-sentence walthrough of the "game":Grab a key from the first floor closet and head for a diary in the attic. Done.

Why does Special Snowflake SJW Third-Wave Feminazi Propaganda have to spread the virus that is its failed globalist elite sponsored ideology to this entertainment medium too? Is nothing sacred anymore?

The story:

A girl comes home after touring Europe to her parent's 1990s style home in the middle of the night, July 7th, 1995. She arrives to find herself in an empty house stashed with a handful of pre-recorded voice messages, diaries, and feminist drawings, art, and parapenelia you can pickup and interact with. She discovers almost immediately that her younger sister is coming to "grips" with the fact that she (sister) is a lesbian in high school. After bashing that propaganda messaging through otherwise non-existent gameplay into your head constantly and being so "Stunning & Brave!" according to the specialist feminazi con-woman Anita Sarkeesian, you discover that due to the protagonist's dad (a writer) having some trouble getting his book published due to a case of writer's block; his wife "naturally" wasted little time or effort before having an extramarital affair; but hey, say the devs, its not only okay its great that she did that because this "stunning and brave" feminist woman had a ♥♥♥♥♥♥. The "game" says nothing more about it beyond stating that the husband's "problem" was all worked out in marriage conseling with nothing being said at all about the wife's marital infidelity and betrayal of her own family over what amounted to little more than an ordinary case of writer's block. If this poorly made "game" is making a claim that marital infidelity for any reason is okay so long as you are a woman married to a man b/c "patriarchy, duh!", then this "game" is reduced to nothing more than a piece of hypocritical man-hating feminist crap set in a 1990s home in Portland, OR during the middle of a stormy night.

If Anita Sarkeesian's endorsement of this "game" as "stunning and brave" isn't enough to cause bile to rise up in the back of your throat and flee in stark terror from your opening retching mouth at first sight of this thinly wrapped piece of steaming third-wave feminist propaganda, then perhaps you should look into a mirror and ask yourself if you are a SJW leftist drone who was programmed and repackaged by a failed leftist man-hating ideology into a globalist pawn conned along with all the other "useful idiots" into one of the various leftist PC totalitarian death cults formed to hate humanity, life, and the natural world.

Are you a card-carrying member of some death-worshiping demonic cultist group of SJW parasites that have spread like the plague throughout TV, music, and movies to create such unmitigated horrors as the Ghostbusters III reboot in a fit of third-wave feminist stylized hysteria?

I hope for your sake and the sake of humanity as a whole that you are better than those regressive morons who attach themselves to failed leftist ideological hate groups lead by con-artists like Anita Sarkeesian who publically endorse "games" like Gone Home. The messaging is bad enough in this "game" to warrant a big thumbs down even without such a shameful endorsement.

On the flip side the music and setting are nice enough when considered in isolation from the rest of it but certainly not worth the $5.00 I was conned into burning on this "game" based on the recommendation of a Steam friend that told me that this was some sort of decent 1995 Lovecraftian horror game instead of some 1984 Orwellian feminazi propaganda piece. This purchase was tragic...a tragic waste of $5.00; but at least I didn't waste over $20.00 for this piece of feminist trite packaged as a "game" that can literally be completed from start to finish in less than five minutes flat.

Oh well...plenty of other games on Steam with actual hours of excellent gameplay and a non-agenda based narrative that was not endorsed by the likes of feminazi con-women like Anita Sarkeesian.

Are you willing to support this piece of regressive virtue-signaling feminazi leftist drivel?
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