June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
User reviews:
Mostly Positive (13,138 reviews) - 76% of the 13,138 user reviews for this game are positive.
Release Date: Aug 15, 2013

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“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features

  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

System Requirements

Mac OS X
SteamOS + Linux
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Helpful customer reviews
40 of 59 people (68%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: February 27
Since I didn't feel like a deep game due to my cold, I went for some light gaming earlier. Started & finished Gone Home in a single sitting. Cannot remember a previous time doing this. Game is very short which is not automatically a bad thing, mind you. Easily shorter than 3 hours on a first run. And that by collecting all Journal entries, cassettes, pins and whatnot.

So, my thoughts. I went in with pretty much no knowledge of the game beforehand, so the game being a lesbian love-story was not expected. It's a light exploration game with minimal interaction and a focus on passive character development. I do enjoy exploring places and learning about the world via audio logs and texts when done right. This is a mixed bag. First of all, there is too little variation in characters with basically only two people having exposure, Sam, your sister and Lonnie, her love interest. That is a shame since the general cast of people is already very small, less than 10. With only Sam and Lonnie getting spotlight the exploration and adventure portion feels underused. Even though there are tidbits here and there about your parents and the previous home owner, it is just held too superficial with few, unvoiced texts and feels way too overlooked by the writing itself, so it looses any importance it could have had. The love story is done OK with an emphasis on emotions but all other characters besides Sam and Lonnie are done without any emotion at all which makes them look like robots. A real shame since slowly seeing more and more of the house would have fit very nicely by weaving various character arcs into the layout of the home. On that, the many secret passages became a real immersion breaker not by the idea itself - which fits an old, big manor with an interesting previous owner - but by sheer amount and usage. They just got away with it bearing in mind the previous owner but then again, like with other stuff it falters by underutilizing that as well. A little side story about the past owner would have been fitting. But alas, the house feels not enough like a real home but like a playground for Sam & Lonnie who only used those places. It almost feels like neither parents nor the bigger sister are a part of the house at all.
Journal entries (audio logs) were done OK. It's a very little story, written OK as well. Couldn't connect towards the very ending, thinking two kids basically ran away. They are only seventeen. Feels like writers took a very cliche easy way out with the ending by making it overtly emotional with that runaway. A little inconsistency in logic with Sam was also there. At the beginning she writes her sister not to rummage around (and possibly learn anything) but towards the end she explicitly has left her messages in places only accessible by turning over the whole house? Eh, gotta throw a bit of sense out of the window to have emotional ending I guess. That goes for the whole very short game. High on emotion, at times feels forced by sheer lack of any other aspect.
Not sure I'd recommend this. It offers very little in substance and variety. If you can overlook the narrow focus and at times forced story events, you will have some fun exploring the big house and basking in 90s nostalgia though. Wish there was a neutral option on Steam reviews.
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109 of 187 people (58%) found this review helpful
9 people found this review funny
4.4 hrs on record
Posted: December 24, 2015
Developer out of their mind. Do no support.

I've played the game to see if it was worth or not and:
-Graphic is bad optimised: physic bugs dropped my fps to 3 for one minute straight.
-The story doesn't make sense.
-It's a walking simulator with 3 hidden codes to find. That's it.
-The voice acting is remarkable, a pity has "gone wasted" (pun intended) on this game.

However, the real disaster is the background story, the pitiful attempt at making a videogame that had LGBT themes: everything feels utterly forced and it's obvious that the developer didn't intend to create good characters who happens to be gay, but simply to create gay characters. The result is an icky character that, recording by recording, tells the player her ordinary story about being an homosexual teenager.
The concept of a person coming home expecting a family and finding it empty is alluring, but the execution didn't succeed at creating a rich playground; this game can keep the user busy for slightly more than an hour, two at most. Good work recreating a '90s feeling, but the world isn't convincing enough to raise a real nostalgia.

Graphic: 6/10
Sound: 8/10
Longevity: 3/10
Gameplay: 4/10

Overall: 5/10

Avoid at all cost: I might overlook the flaws and tell you it's worth a couple of bucks, but I find rather hypocrite a game that shoves LGBT themes down your throat when its developer bans you for, literally, nothing.
Buy A Story About My Uncle, The Stanley Parable or the free Only If, instead.

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187 of 334 people (56%) found this review helpful
4 people found this review funny
8.5 hrs on record
Posted: December 8, 2015
Gone Home is a first person interactive story, developed by The Full Bright Company. Being released on PC in August 2013, before a planned release on PS4 and Xbox One in early 2016.

I wouldn’t say Gone Home is a game, because there is the only thing you do in this game is walk from room to room interacting with notes and books, that’s it. This game has often been marked as being a walking simulator, and to be honest, people aren’t far wrong with that notion. From start to finish there the only sort of action or puzzle, or anything really worthy of being called gameplay, would be a short puzzle involving finding hidden cupboards. I was quite honestly bored after five minutes of starting the game.

Graphically, the game is quite nice though. There are some really nicely done lighting mechanics in the game, and textures are all really high quality as well. Even items that you pick up have really nicely made graphics and textures on, such as bottles in the kitchen or bathroom. There isn’t any animation to be found in the game though; you come into contact with no moveable objects throughout the game. Gone Home is narrated well too, the voice acting is done really well, and there is from memory no sound effects that standout, just a lot of ambiance sounds of the storm going on outside.

The only really shining light to come out of Gone Home is that it has a fairly compelling story. As a mid-twenties male though, I couldn’t relate to anything that was happening. You are basically reading a ton of notes, letters, diaries and posters. I was quite interested to follow the story until completion but I can’t say that I really enjoyed it all that much. It’s a very slow paced story which only really gathers paced towards the end of the game. You can get even more lore and plot from the game by searching high and low for more notes and letters if you want to.

A complete run through Gone Home will take you less than an hour to finish. This is with finding most of the extra notes for more stories as well. There is no replay ability, because to be quite honest, it’s a stretch to even get one run through out of it.

Technically I didn’t run into any problems. The game runs smooth and there are no glitches or bugs. Although there isn’t really anything that complicated going off on screen anyway…

To sum up, I am not going to recommend Gone Home. How this “game” is priced at £14, 99 are is astounding. I picked this up when it was on sale for £1, 79 a while ago, and even now I think I have been ripped off. There is a string of pretentious reviews on this “game” that quite honestly make me cringe whilst reading. Gone Home is quite literally one of the most boring and unexciting “games” I have played this year and cannot recommend it to anyone. Fully expecting a wave of flame and hatred from this review, so bring it on! :)

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play


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58 of 98 people (59%) found this review helpful
4 people found this review funny
1.4 hrs on record
Posted: November 26, 2015
I played this game to see if any of the silly "its not a video game" or "TUMBLR SWJ" Bullsh*t was in anyway accurate...

Well I would call this a game but not one worth 20$ (I got it for 10$ and still not really worth that to me)

Lets tackle this right out the gate... The radical feminist "Fight the patriarchy" stuff is nowhere as bad as some dummies would have you believe. Its a minuscule little magazine that is quickly forgotten about and is not part of the games overall message in anyway. Now onto the game,

This is an explorative story game about young love as a homosexual, and if that is to "SJW" for you just f*ck off and play a different game. Although honestly I'd suggest most people to play another game anyway because this is a very very short game.

Gone Home doesn't really dive into much more than the young love story, but it tries to dip its toes in other bigger topics... That is where it fails for me not properly handling the big topics, and glancing over them like there no big deal. I will say I did have a lot of fun exploring the house and the atmosphere was superb. There were times I genuinely felt like I was in a dark stormy house all alone. For me the story didn't grab me like I felt it should it just came off pretty bland, but the potential for a story is all around. It could of been a lot more if it truly dived in and tackled the big topics instead of using them as a light seasoning. Overall I didn't get why this game is the punching bag people have made it into its not really worth that level of hate. This isn't anywhere near the level of atrocious as something like Dear Esther. Its just a short explorative story driven game... with a sub-par story.

- Nice Explorative Gameplay.
- Great Immersive Atmosphere.
- Coming to terms with homosexuality was handled and built up well.
- Made me feel like I was in 1995 again.

- (As a homosexual) The handling and dealing with homophobia wasn't great, only slight passing references.
- Awful garage punk rock music.
- Sub-par Story / Extremely short.
- Made me feel like I was in 1995 again.

6/10 - Alright, not really worth your time.
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27 of 43 people (63%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: February 9
This game isn't for everyone. All you do is walk around a big empty house looking for clues and it's a short game; I completed it on my own in just over 3.5 hours. However for those who enjoy a good story, then this is a game you should own. I wouldn't pay $20 for it only because of how short it is. But, if you can get it for $10 or less, I'd say it's worth it.

Overall - A game for those who want a good story and nothing more.
Story - 9/10

Nothing else needs a rating.
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