June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
User reviews:
Mostly Positive (68 reviews) - 73% of the 68 user reviews in the last 30 days are positive.
Mostly Positive (13,285 reviews) - 76% of the 13,285 user reviews for this game are positive.
Release Date: Aug 15, 2013

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“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features

  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

System Requirements

Mac OS X
SteamOS + Linux
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Customer reviews
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Mostly Positive (68 reviews)
Mostly Positive (13,285 reviews)
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11,287 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
27 of 45 people (60%) found this review helpful
2 people found this review funny
9.3 hrs on record
Posted: September 4
To the brain-dead negative reviewers screaming for refunds after "beating" the game in 20 minutes I say you can also hit yourself in the face with a hammer but that doesn't mean you should. The devs have clearly put a hell of a lot of time and effort into this so why would they sell their work for peanuts just because morons like you choose to bypass 95% of it?

This is a game where you have to stop and smell the roses. There's an astonishing amount of content crammed into every nook and cranny. It has been lovingly and expertly crafted for your enjoyment and it will take many hours to find and experience it all unless you go running to a walkthrough site and make a beeline for the exit.


The highlight of this game is the vivid quality of the hand crafted visuals and sounds. It's a sensory feast. There are no bought assets, clipart or crappy fonts here. The attention to detail is jaw-dropping, from the individual contents of a fridge to the working faucets and everything else visible.

Ambient sound of rainfall is interspersed with gentle background music. You'll occasionally hear thunder and see a flash of lightning burst through the window, immersing you in the environment.

There's some full-length music to be found, from 1920s jazz to punk. I'm talking really great music that I want to add to my collection. Wear headphones and you can hear the stereo moving around as you turn. Nice touch.

Top class voice acting for each discovered journal entry. It wouldn't surprise me if this was one of the devs speaking because it feels totally natural, unlike most games I've played where you can tell it's hired actors because they mispronounce words or get the inflection wrong.

Full movement. You can crouch to inspect low-down items. You can throw items around or put them down anywhere you want, they're not fixed to the place you picked them up from.

Handwritten notes and drawings EVERYWHERE. There must be hundreds of them. You get to know the lives and personalities of the characters without ever meeting them.

Map: unlike most first-person walking games where you're stumbling around blindly in a maze until you find a new area, which you promptly lose again, this has a plan of the house that's gradually revealed as you discover new areas, so you always know where you are and where to look for new rooms.

I'm a straight man with no time for sentimental nonsense but I still enjoyed the detective work of piecing together the story from clues. The message of the game is well portrayed for those interested in it.

Rock solid performance, no glitches.



No achievements. 3 years since release so it doesn't look like there will be any. Maybe they were deliberately left out to encourage the player to take their time and just enjoy it.


This is a contentious topic here. The game can be completed quickly and this is usually the reason I expect a low price. However, finishing it as quickly as possible should not be the aim, there is a ton of content if you go looking for it. This is more akin to artistic experience than gaming and I don't begrudge the midrange price at all, for me it was well worth the price of admission.


If you're an objective-driven gamer looking to beat the game with your eyes always on the prize then this is not for you. It's a game of exploration to be unhurriedly appreciated as you would the exhibits at an art gallery.
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16 of 27 people (59%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: September 5
I've tried to keep this review spoiler-free, but considering that the content of this game is incredibly shallow and very easy to foresee, the things that I mention (no matter how vague, subtle and void of any real hints whatsoever) are almost spoilers in themselves. Read at your own risk.

I'm really at a loss as to how this game has so many positive reviews. It really doesn't have a lot going for it, especially for the price. Luckily, I had gotten it when it was on sale for five dollars, but even at that price, I feel that it may be a bit too much. Gone Home is a casual game with a heavy emphasis on storytelling. The only problem is, the story is unbelievably boring. If you decide to pick this game up (and please, for the love of Satan, do NOT pay full price for it. $20 is robbery for what you get), get ready to say these two words many, many times throughout: "who cares". The game relays its character development through various notes and letters scattered all over the house; almost all of which are pointless and meaningless. The only thing you will learn about the protagonist's parents are their occupations. And you will read about it constantly. Literally over and over and over and over again, until the idea of those occupations are so unpalatable that you lose all respect for those fields of work entirely. You learn a bit more about the protagonist's sister, but really only one aspect of her life; an aspect that is so uninteresting, that it fails to help you form a connection with the character in any meaningful way at all - which is a crushing blow for the game, as she is the main focus of the story. Who is your character, you might ask? Aside from her name, you will know virtually nothing else about her. You will not care for this family at all, and you will not care about the main story. Everything you read and every audio log you listen to will make you ask "who the f*** cares?"

It's unfortunate that this game has such a lackluster story. Everything else about the game is decent, honestly; the graphics are nice, the sounds are pretty good (I especially like the music you find on cassettes scattered throughout the house), the mechanics work well. I loved the overall atmosphere as well; the pouring rain coupled with the eeriness of the empty house made for a great feeling of mystery, and it definitely made you feel alone and secluded. There are some puzzles, but they are very easy to solve. There are a couple instances when you stumble upon some creepy things, but don't be fooled by other reviewers saying this game has elements of horror. It does not, in any way. This game is purely a mystery game, but its "mystery" is an uninteresting one.

Alright, let's sum it all up then. Gone Home is not a very good game. You won't care about these people, you won't care about the story, and you will spend twenty dollars for the opportunity to witness that state of uninspired carelessness - all in about an hour, or an hour and a half. And even after all the uncaring that you will do about this family and their story, you will still have questions. While it does technically resolve itself at the end, it doesn't address many things that you would like to know about (I won't say what they are, as to not spoil anything, but you will understand what I mean when you play it for yourself). I don't even recommend this game when it's on sale, but if you must give it a shot, then definitely wait until it's at least 75% off. You'll be very sorry if you don't.
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9 of 14 people (64%) found this review helpful
4.3 hrs on record
Posted: August 29
Games of this style will often draw very polarizing reviews. Often people will say one thing or the other: "This is a game" or "This is not a game". The term "walking simulator" is frequently evoked when referring to this style of experience. This is not a game in the traditional sense, but an interactive narrative that you indeed, experience. And what is a game in this day and age if not an experienced narrative? Games can be many things, especially today. With the advents of technology such as VR, there are no limits.

Gone Home, as far as I'm concerned, is as good as it gets with experienced interactive narratives, excluding Journey. Where Gone Home and Journey deviate is in their prose. Gone Home is a story hashing on the loss of innocense, self discovery, alienation, family, friends, and anything in between. Without spoiling anything, I'll say that anyone looking to have a solid, fulfilling experience that is not gameplay-centric, Gone Home is far more than a "walking simulator" due to how the narrative is unfolded. If this were a corridored storytelling experience I'd slap the "walking simulator" label on it but Gone Home is far from. Gone Home is a story everyone can relate to. The experience was fulfilling and even worth a second, possibly a third play through. It sets a bar that I doubt many of its contemporaries will ever reach.
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4 of 5 people (80%) found this review helpful
4.3 hrs on record
Posted: September 25
Turn down the lights, pour yourself a glass of wine and put your headphones on.

This is a very well crafted story driven game that contains no shooting, fighting or platforming. It might not be for everyone but it's one of my all time favorites.
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17 of 31 people (55%) found this review helpful
1 person found this review funny
Not Recommended
1.9 hrs on record
Posted: September 1
I'd describe this as a disappointment simulator, but the disappointment I feel is very real. $20 for an hour long game that consists soley of you rummaging through shelves of junk collecting pieces of a cliche "love" story that could be told in under 2 minutes. The game had promise at the beginning when you start in a tiny world that stands out as so empty and quiet. There is potential for a good mystery story with a few elements of horror. But then you realize its so empty and quiet because the game is severely lacking in content and when the actual plot is revealed it so underwhelming that you have to stop and wonder several times if you had missed something. I can't believe it has so many positive reviews.

"Gone Home is the greatest video game love story ever told.”
-The New York Times

Seriously who the hell wrote that about this game? The game was one hour long, how did they possibly get invested into any of the characters? Have they played a video game before?

Zero replayability value. Zero depth. Don't waste your money.
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3 of 4 people (75%) found this review helpful
5.2 hrs on record
Posted: September 18
I bought it on a sale and enjoyed the love story. The house is so big and full of secrets.
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3 of 4 people (75%) found this review helpful
1.4 hrs on record
Posted: September 10
DISCLAIMER: This is a full review, and NOT a first impressions review like all my other reviews, if you want a better full review, then please read better reviews then mine

Gone Home is an adventure game developed and published by The Fullbright Company. This game has gotten a lot of mixed reception with gamers, however the game has gained critical acclaim with reviewers and critics across the board and I can understand both sides of the picture

Gone Home is a linear short story, walking simulator, adventure. Although nothing of the story is going to be mentioned in this review, the location of the whole game is in a large house. You basically move from room to room analysing each object and letter that that room has, listen to a journal and move on

It can get boring and yes the length of the game is extremely short (I finished it in over an hour and in one whole sitting) and the asking price is a bit too steep, however, Gone Home's story and atmosphere are nailed perfectly in the game

The story is well written and travels through the changes that many teenagers get include change in sexuality and sexual orientation in which Gone Home discusses about. Gone Home's atmosphere is nailed perfectly, the empty house with rooms ransacked and tumbled over. Rooms left unfinished and the sound of thunder and lightning piercing through the windows surely got my hair sticking up a few times as I thought as I turned round a person would be standing there, watching me. Thankfully, this never happens in Gone Home

I can understand the mixed responses from gamers about Gone Home and I can also understand why critics and reviewers gave this game a near perfect score and to me personally I really enjoyed playing through Gone Home. True, the length of the ganme is ridiculously short, however, it was interesting reading through letters and parchments of what happened in the house that Gone Home takes place in

Gone Home will and has mixed reception but if you are reading this review, then you are dying to know my recommendation. Gone Home is a game everyone should try and play and finish in one whole sitting, however, for the retail price it is offering, I would not recommend it at its full price and rather wait for a price drop or a sale

Gone Home is not the game for everyone, but a majority of gamers should at least give it a try...

THEPCGAMER'S BEST GAME IN STEAM LIBRARY! (What's this? :- Like some games get "Best Game of 2014" or "Best Indie Game", etc... So I have decided to make my own!)
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3 of 4 people (75%) found this review helpful
2.5 hrs on record
Posted: September 2
BUY THIS GAME ON SALE. DO NOT PAY FULL PRICE. Unless you look at EVERY object in the game or take a break in the middle of game play, the game should take about two hours MAX to complete.
This game is almost haunting, at times heartbreaking, and at other times heartwarming.
Overall, though it is a quick and simple game, it is worth playing if you like story-rich games featuring a female protaganist.
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3 of 4 people (75%) found this review helpful
1.9 hrs on record
Posted: September 6
A game with a lot of heart and soul. The story in the game is by itself nothing new but the way its presented makes it very intriguing and fascinating and it actually moved me a bit. You have to be in a certain mood though to appreciate I think and you will probably do yourself a disservice if you dont play the whole thing in one go. The game takes about 90 - 120 minutes to complete based on your pace. Definitely worth a playthrough. And I really dug the original score in the game. Very suiting and atmospheric and it really enhances the story.
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1 of 1 people (100%) found this review helpful
3.7 hrs on record
Posted: September 25
It's great (if you're not put off by walking simulators) but it's *very* short - Steam's telling me I've clocked 3.7 hours, which I did in a single sitting, checking *everything* and backtracing my steps numerous times to make sure I'd left nothing uncovered, and that consequences would never be the same. So 3.7 hours is a pretty generous maximum. Thus: perhaps wait for the sale before getting this, as at £14.99, it's steep. And may not be to your liking. It's very well crafted though.
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Recently Posted
Amish Space Program
3.4 hrs
Posted: September 28
A short and sweet "walking simulator"-type game where you walk around an abandoned house, piecing together the story of your family who lived here. Seeing Sam's story of young love and discovering her lesbian sexuality was both satisfying and touching.

Though short, this game is a wonderful example of the type of narrative and explorative experiences that can come from a well-crafted "walking simulator". I will admit that the $20 price tag is a bit steep, but at $5 - $10 this game is a must-buy for fans of the genre.
Helpful? Yes No Funny
1.5 hrs
Posted: September 28
A chill and short game that really does focus on exploring the story, and what a beautiful story it is. Totally worth the one or two hours it takes to finish.
Helpful? Yes No Funny
Neko B.
3.5 hrs
Posted: September 26
Pros: An emotional experience. Great soundtrack. Beautiful story.
Cons: Short.
Helpful? Yes No Funny
Don Quixote
2.1 hrs
Posted: September 25
Gone Home proves to be a brilliant use of narrative and level design to envelop the player in someone else’s word. The player uses ephemera to connect the dots and “explore” their family’s history and whereabouts. Worth a play through, especially if you can avoid spoilers before your first game. Thumbs up for the ace punk tunes too.
Helpful? Yes No Funny
2.0 hrs
Posted: September 25
Gone Home is something I decided to purchase recently on Steam as it had very positive reviews and a few reviewers I like said it was worth checking out.

I'm not unfamiliar with the concept of a "walking" simulator, in which the player is only allowed the sole mechanic of interacting with objects in game while a story plays out or is narrated or revealed. In other words, coventional gaming mechanics many associate with the idea of gaming, such as jumping alongside any form of combat mixed with very complex puzzle solving, is ignored. The Stanley Parable, with the aid of the dulcet tones of Kevan Brighting, is also such a game.

The difference between the two is substance.

The Stanley Parable is a very meta game that deliberately relies on tropes to then dismantle them in front of the players' eyes; it brings into question the players' interpretation of a game based or normative factors prevalent in other triple A titles, often referencing such games. The player finds themselves in an empty office at the beginning, dystopian vibes interwoven in the surrounding textures, as a narrator tries to give said player a "ride" through the "amusement" tracks of the gameplay itself in all its beautiful linearity. In gaming, this is basically the idea of getting from point A to point B often through arbitrary means. It's incredibly well done, in part thanks to the hilarious narration of Kevan Brighting.

However, the same can't be said for Gone Home. Gone Home is in short an interactive story lacking any substance. There are no alternatives to the path, there are no different angles in which to tackle the path and it isn't metaludological, nor is it a metanarrative. I really wanted to like it, but sadly the narrative of "this stuff really matters" teen-angst narrative is the biggest pile of trope laden crap I've experienced.

There is a reason why game mechanic "memes" that frequent some of the biggest franchises of all time, such as Mario, Zelda, WoW, Halo, Fallout, etc., are recursive, and why there exists a stark trench between story telling in novel execution and game execution for a reason. This isn't to say that story telling can't be great in games; I found myself falling for the lore of The Elder Scroll, Witcher and Deus Ex universes for the complexity of their cinematic narratives.

Yet I would have not bothered with any of them if they were solely cinematic. If something is solely cinematic with the illusion of "gameplay" through QTEs or "click X" to get a little more dialogue, then perhaps it should be a TV or animated series or a movie, or perhaps a light/visual novel or in fact novel. I don't find triple A games, or many of the indie games I tend to play, tackling small segmentary slice of life narratives for good reason; they're trite, very boring to go through and highly unplayable in terms of replay value.
Helpful? Yes No Funny
2.2 hrs
Posted: September 24
This game was so boring and just not a fun to play. I have played some awful games but this is the first one that I actually had to write a review about. don't get this game even for free it is not worth it. I would step on a rusty nail instead of play this game.
Helpful? Yes No Funny
3.3 hrs
Posted: September 24
I'm not gonna lie: I cried like a baby over this game, which was odd to me, because it's really just exploring a house and unraveling a kinda-linear story of the family living there. The music and overall atmosphere are both really good. You find yourself wandering around this empty house, and it really does feel, well, empty. You try to figure out what happened to a family in the time the eldest sister has been away. It's a fairly simple concept done really well, and I'd highly recommend playing through this.
Helpful? Yes No Funny
1.7 hrs
Posted: September 24
I great, meaningful experience. It's all I can say. Don't expect action or anything. It's very calming and it requires patiences and for you to look, read and understand.

Story drives this game, and the story is amazing.

Soundtrack is also pretty good.

The price is a bit steep for what it offers, but if you want a calm, meaningful experience, this is the game for you.

I'd recommend it more on sale.
Helpful? Yes No Funny