June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
User reviews:
Mostly Positive (119 reviews) - 77% of the 119 user reviews in the last 30 days are positive.
Mostly Positive (13,282 reviews) - 76% of the 13,282 user reviews for this game are positive.
Release Date: Aug 15, 2013

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Downloadable Content For This Game



“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features

  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

System Requirements

Mac OS X
SteamOS + Linux
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Customer reviews
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Mostly Positive (119 reviews)
Mostly Positive (13,282 reviews)
Recently Posted
Titus Antonius
( 1.5 hrs on record )
Posted: June 24
On the one hand I understand the problem that many people seem to have with this game. It is just two hours long, and literally all of your interaction with the game comes with inspecting elements of the environment thereby unraveling the story. However, to go into this game expecting a traditional game experience and demanding one from it is completely pointless. The description of the game, not to mention the many reviews, make it very clear what you are getting into. So, by refusing to judge the game based on its own merits and slamming it based on flawed expectations hinders the primary accomplishment of this game, innovation. You are saying with your review that anything that differs from traditional gamming mechanics or takes a minimalist approach is unacceptable.
This being said, the story of this game is very compelling and the method of its delivery, through the slow exploration of an empty house, is very effective. Specifically, the way in which the life of Sam and the player character's vacation juxtapose to highlight the contrasting experiences of those in the LGBT community vs. straight people is elegantly done.
The only major problem I had with the experience was with the ambiance of the house. The game clearly wants to convince players at first that this is a horror game, haunted house tropes included. Yet, the constant nagging fear that a jump scare was just around the corner took away somewhat from the immersiveness of the game.
Helpful? Yes No Funny
( 1.9 hrs on record )
Posted: June 24
chill game, literally only suspenseful if u are aware of the bury your gays trope... it is beautiful and a+ writing. buy it on sale tho it is short
Helpful? Yes No Funny
( 1.0 hrs on record )
Posted: June 24
This game is more of an interactive story, as you wander through your family's house after a long trip to find out where your family is. I completed it in an hour, missing a couple of optional details about the house and parents' history.

With that said, I enjoyed this game immensely. Over the short time I played it, I grew to care deeply about the story and characters in it.
Helpful? Yes No Funny
( 5.3 hrs on record )
Posted: June 24
LOVED the game. It's packed with suspense and immersion. The detail and realness of it are just stunning - Gone Home perfectly captures the mid/late 90's zeitgeist.
Helpful? Yes No Funny
( 1.7 hrs on record )
Posted: June 24
Recommended to purchase on sale

Base Game Score


Recommendation Summary
Gone Home is a story-driven game in which you play as a young women returning home to an empty house and a broken family that is not there. It sets a almost horror-like mood, but there is no horror in this game. The mood is also very 90's-esque. The music and small details really helps set the 90's tone of the game. The story is heart warming with no large twists. However, the game is worth it when you buy it on sale.
Helpful? Yes No Funny
( 1.6 hrs on record )
Posted: June 24
this game creates not only suspense, and tension throught the entire gameplay. but also a truely heartwarming and touching story. one of my favourites.
Helpful? Yes No Funny
( 2.6 hrs on record )
Posted: June 24
Writing this to counter the negative reviews. This is one of my favourite games. Yes, it is a walking simulator. It doesn't shy away from that. If you want to be chased by a killer or fight things you will not like this game. But it's a must play if you like LGBT games and/or one centered around female characters and their relationships. It is incredibly atmospheric, full of heart, great accessability due to the easy gameplay with an authentic and compelling story.
Helpful? Yes No Funny
( 1.4 hrs on record )
Posted: June 24
If you are looking for a spooky game this isn't for you. This is a story driven walking simulator game. Buy this when it's on sale. Gone Home is a nice game to play when you need to something to do.
Helpful? Yes No Funny
VCR Repairman on Vacation
( 2.9 hrs on record )
Posted: June 24
Game is good at immersing you, i felt like i was really walking instead of sitting in my chair crying about my lesbian sister.
Helpful? Yes No Funny
( 3.1 hrs on record )
Posted: June 24
Well, at the sales price I definitely recommend the game. I kind of got Life is Strange vibes when playing. I finished it in about 3 hours, but I took a lot of time looking for everything and having no mouse slowed me down. So it's a pretty short game. I found it interesting overall, but I was expecting more. The storyline didn't really shock me, but I suppose it's an emotional game. I was hoping for to see a ghost or something... I was pretty spooked at the beginning of the game, but all of that went away about 10 minutes in. But it's not supposed to be a horror game in the first place so it's not really anything to complain about. I also feel like the description of the game makes it seem like something more intense is supposed to happen and the ending would unfold something shocking, maybe even sinister. Overall, yeah, for the sales price I would recommend it. It was still enjoyable and it genuinely made me emotional at times. I wouldn't have spent 20 bucks on it though.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
15 of 18 people (83%) found this review helpful
3.7 hrs on record
Posted: June 19
Gone Home * 7/10

I was attracted by this game because of the attention it had and because A friend of mine was playing on PS4, so I decided to give it a shot.

Gone home is a walking simulator, so you just... walk... and interact with items around the house to better understand what the developer want to tell you.
You're Kaitlin Greenbriar and you've just arrived home after travelling abroad for a year. Nobody's home and that's all the game will tell you. According to the genre description you'll have to walk around the house to look for items, notes, writings, letters and anything else that can be picked up as it might keep some clue to better understand the context and what happened in your house. Each time you'll read an important note or examine an important object a voice will tell a story, in form of a diary message.

The house is really immense and holds "secrets" and closed zones that will motivate you to "investigate" further.
Rooms and ambiences are built with care and attention to details and elements of decoration even though models and textures are not very detailed.
The game has been developed with Unity and I can't really be much positive about this as I haven't still played a well optimized game built with Unity. It usualy gives really high and pretty details and models (layers of fear) with high Hardware requirements, or games with a modest look but still be heavy as hell such as Gone Home. Even with detailed shadows off it hardly renders over 30 FPS and for some unknown reason every time I launch the game it kind of freezes every first time I try to open the graphics menu and I have to CTRL+ALT+DEL And restore the game's windows to find the Graphics menu magically opened.

There's no music ingame. If you want it you can interact with items around the house, as you will find musicassettes with tape players and also a gramophone. But they are kind of related to the story as they mostly reflect the characters to whom they belong.

What left me kind of disappointed is the mood of the game, as this empty and dark house really gives chills and there are supernatural subplots that deviate your attention from the main story and makes you more interested in them except that this IS NOT a horror game and you will always suspect the opposite for the whole time until the end that will confirm you that there's no supernatural, never was and it has nothing to do with the main story. I mean it's okay to create subplots o divert your attention and hit you with a final revelation but i think they did too well.

  • STORY. Thrown in your giant home after a long travel, everyone gone, you have to peek around to understand what happened and where is everyone. All the elements and documents will tell you more about your family, their story and nature, and you will feel involved with them as their everyday stories will catch your interest. This is the real core of this game.
  • STORY & MOOD. Unfortunately a couple of the subplots might divert your attention too much and the dark rooms, little revelations and the emptiness of the house will only boost interest feeding the feeling this game is going to get a Horror twist... But it doesn't. And it doesn't have to because that's not the point of the game and I believe the developers have pushed this unnecessary mood a bit too much.
  • ENGINE. I still haven't played a game built with unity that is well optimized. Gone Home doesn't excel with High poly models or great textures, nor it has so many effects in game, yet it was hard to play with more than 30 FPS. I also had to turn off some shadow details to get those performances.
  • ACHIEVEMENTS. There are no achievements but there are trophies for the PS4 release. Now, I did my research and seems like the developers themself are explicitly working on some bugfux release that will include achievements themself. The moment I'll notice the update I will edit my review, but until now this point will stay here, even if it's something useless as achievements I can't stand differences in releases "Because Sony"...

I played this game on this machine:
Laptop Lenovo Z50
Intel Core i5-4210U
GeForce 840M
Intel HD Graphics 4400
Windows 10 Home x64
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27 of 43 people (63%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: June 8
While this walking simulator actually has puzzles to solve and a decent atmosphere, it is a very short game.

It should only be purchased at 75% off or more (if games that are just slightly interactive stories are your cup of tea that is).

This "game" is far better than Dear Esther. That's about the only kind thing I can say about it.
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10 of 12 people (83%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: June 19
A lot of hype for a basic af story line.
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20 of 32 people (63%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: June 6
I started this game with very high expectations considering all the great reviews it's gotten. What I found was a ridiculously short experience with a kind of lackluster story. When I finished, I immediately thought, "That's it?" I don't want to spoil the story, but it really left me feeling like I had missed something. Or a lot of somethings. It's like the writers got halfway through and just said "OK, let's end it here." There's no plot development or twists at all. If you're looking for a short feelgood story of young love, then this is the game for you, but otherwise, you will be disapointed.
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22 of 36 people (61%) found this review helpful
2 people found this review funny
Not Recommended
1.6 hrs on record
Posted: May 30
I got this game on sale, I think for just under $5. I don't think I got my money's worth, I'm sad to say. If you're curious about this game and you can find it under $5 like I did then it might be worth it but anything more would be spending too much. If I had bought this game when it first came out I would have been ♥♥♥♥♥♥ I spent $20 on it. I really wanted it when it came out too.
The story in the game was really good and hit me in the feels at the end but the process to get there was exhausting. It felt more like a strain to keep going just to get to the end than instead of it being an enjoyable experience. Sam's voice actor really pulled it together and made it worth the play but without the voice acting this game really doesn't have anything going for it.
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5 of 5 people (100%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: June 22
lot of debate about this game
All I can say is that the atomosphere is really nice. if they made a horror game it would be pretty sweet.
2.1 hours is all it took to complete. Way too short of a game for 20 dollars.
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16 of 27 people (59%) found this review helpful
1.8 hrs on record
Posted: June 7
No joke, the ending gave me chills. Didn't even skip through the credits, I was so moved I just let them roll... S&L forever <3
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21 of 37 people (57%) found this review helpful
1 person found this review funny
Not Recommended
0.1 hrs on record
Posted: June 5
You'll enjoy trashing the house you first spawn at in the game more than it's actual "story".
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23 of 41 people (56%) found this review helpful
16 people found this review funny
8 of 13 people (62%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: June 19
Thank God I got this in a Humble Bundle deal and didn't pay anywhere near the price they are asking for it. With that said, it's still not even worth the time to play if you get it for free. You walk around a house to find out meaningless details of the lives of meaningless people who overdramatise said meaningless details.

-10/10 Absolute piece of garbage.

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