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Set out on a grand adventure in this turn-based, retro style, pixel-art RPG, inspired by the great titles of the 90's. Take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session in the ultimate meta roleplaying experience.
Date de parution: 18 jun 2013
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Acheter Knights of Pen and Paper +1 Edition

Acheter Knights of Pen and Paper +1 Digital Deluxe Edition

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Knights of Pend and Paper: v2.10

17 février 2014

Hello everyone.

We've seen that 2.09 still had some issues with achievements so we made this new patch for you.

Changelog:
- Achievements are now working (even indecisive person and the all classes one).
- Explorer achievement had an issue that people might had some problems to achieve and now its fixed.
- FRENCH LOCALIZATION (WOORRAY).

I hope you enjoy it.

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Ultimate Awesome Knights of Pen and Paper's Patch: 2.09

14 février 2014

First of all I'd like to say I'm sorry that we've announced earlier the 2.09 patch. The patch is LIVE!

This is the patch you all were waiting for but besides the broken achievements fix, we are super happy because our publisher allowed us to REMOVE the microtransactions from our beloved game and now you may be able to love it even more.

This patch is for you that hated it so much that did not even bought the game or removed it from your shopping cart.

We listened to the community and we really hope you enjoy it.

And here is a photo of part of our crew so happy about it:


You can check the full changelog in this announcement.

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Édition numérique de luxe

The Deluxe Edition of Knights of Pen & Paper includes the following bonus items:

  • Special Guest Character – A Yellow Wizard with passive MP +20
  • Farm Village Map – A new location that will allow players to farm experience efficiently. Also includes the exclusive Scarecrow monster!
  • Sci-fi Pack for Bedroom – This gives players 4 exclusive items to customize their “in-game, real-world room”
  • Treasure Chest with 800 Gold – in-game gold that helps any new player get a head start on their adventure

À propos du jeu

Set out on a grand adventure in this turn-based, retro style, pixel-art RPG, inspired by the great titles of the 90's. Take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session in the ultimate meta roleplaying experience.


As both the playing characters AND the game master, players can choose which battles to fight. Put together a bunch of monsters to make for a challenging fight and your efforts will be equally rewarded!


Choose from multiple classes, such as knights and mages, pick your characters to control those classes, like grandma or kid brother, and take on the loads of quests, monsters, items and equipment littered throughout Knights of Pen & Paper +1 Edition. Blacksmiths, enchanters, mining, gathering, hidden treasures and a whole lot more await, giving players a lot of room to personalize their gameplay experience.


Don’t wait any longer, the Pen & Paper world needs you!

Key Features


  • The ultimate pen and paper RPG simulation experience
  • Put together your own role-playing group complete with the game master, the role-players and their respective classes
  • Fight and explore your way through a perilous fantasy world to defeat the dark mage
  • Level up and get your hands on more gold to unlock epic items and gear for your party
  • As the game master, you can set up the fights yourself and choose how many monsters to battle
The +1 Edition includes these all new features:

  • New dungeons to explore with monsters, traps, treasures, and powerful bosses
  • The Tavern, a place to stash heroes and switch out party members
  • More options for characters to implement during battles, adding more depth and variation to fights
  • Extended campaign filled with lots of new content

Configuration requise (PC)

    Minimum:
    • OS:Windows XP or later
    • Processor:2000 MHz
    • Memory:512 MB RAM
    • Graphics:640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card

Configuration requise (MAC)

    Minimum:
    • OS:OS X 10.4 or later
    • Processor:2000 MHz
    • Memory:512 MB RAM
    • Graphics:640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card

Configuration requise (Linux)

    Minimum:
    • OS:Ubuntu 10 or later
    • Processor:2000 MHz
    • Memory:512 MB RAM
    • Graphics:640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
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62 évaluations
4.1 heures en tout
AMAZING !!! very unique and fun RPG ! i'm very suprised !
Posté le : 8 avril 2014
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
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2 évaluations
37.3 heures en tout
J'ai joué dans plusieurs groupes de RPG sur table, dans la réalité et je crois que c'est une des raisons pour laquelle j'aime autant jouer à Knight of pen and paper. Ça me rappel les soirées passé à brasser des dés et à vivre des aventure uniquement raconté par un DM.

J'aime beaucoup que la table de jeu soit toujours présente, avec les joueurs et le DM, afin de rappeler que c'est un jeu sur table, tout en montrant le monde et les créature, de l'aventure, comme si les joueurs avaient une visions partagé de l'histoire. Les personnages sont cliché et me rappel certain joueurs réel ( sauf peut-être l'extraterrestre, je ne crois pas en avoir déjà eu un dans la réalité à ma table).

Le commentaire "hors-jeu" des personnages font aussi classique de D&D sur table.

Bref pour tout les nostalgiques des jeux de tables ou "Pen and paper", c'est un bon achat.
Posté le : 10 janvier 2014
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
926 produits enregistrés
148 évaluations
11.9 heures en tout
"Entièrement réalisé en 2D, en pixels, avec des musiques chiptunes du plus bel effet, le jeu n’a vraiment rien à envier aux pros du genre. Mais surtout, ce sont les très nombreuses références insérées dans chaque plan du jeu qui rendent l’aventure amusante. Celles-ci ne sont pas toutes évidentes car classiques. Elles vont de Doctor Who aux Muppets, en passant par les Gremlins, Asterix, Stargate, Donjons & Dragons (évidemment) et bien d’autres encore. En fin de jeu, vous découvrirez même Gabe Newell en costume de Gordon Freeman à la recherche de son pied de biche légendaire. Du grand n’importe quoi à tous les niveaux ! Vous pourrez même acheter des objets venant décorer votre chambre de jeu, changer le MeuJeu (pour avoir un ersatz de Yoda ou Doc Brown à la place), placer à boire et à manger pour des bonus temporaires et ainsi modifier un peu les statistiques de vos parties.

Et tout cela est passionnant au plus haut point et permet au joueur de s’accrocher, de vouloir aller toujours plus loin, malgré une répétitivité assez effroyable. En effet, on effectue toujours les mêmes actions, des allers-retours incessants sur la carte et bien des combats juste pour obtenir un peu d’expérience et d’argent. Même à haut niveau, les personnages sont assez “faibles” et cela rend les affrontements assez longs même quand on en connait l’inévitable victoire finale. Ajoutez à cela un jeu toujours pas traduit en français (alors que bien des pays ont eu le droit à leur version) et vous comprendrez aisément que le jeu n’est pas totalement accessible au plus grand nombre." GameSideStory.com
Posté le : 25 novembre 2013
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2 personne(s) sur 6 (33%) ont trouvé cette évaluation utile
1,063 produits enregistrés
84 évaluations
13.6 heures en tout
I got this one as Steam Key. Ask me for trade.
Posté le : 1 avril 2014
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111 personne(s) sur 156 (71%) ont trouvé cette évaluation utile
637 produits enregistrés
12 évaluations
22.4 heures en tout
Knights of Pen and Paper is a fantasy RPG, which plays like tabletop RPGs. The twist is that you're playing as both the dungeon master and the players. Basically that means you can decide yourself what kind of quests you want (to some extent) and how difficult you want to make the fights by choosing how many enemies you want to fight against. And because the game is like tabletop RPGs, there are several situations where you'll throw a virtual D20 dice.

When you first start the game you get to choose from about 10 characters to be the players and 5 classes for them. Each character has a different passive bonus that increases some attributes, which actually leads to choosing the characters based on the bonuses and the class you're going to pick. When starting a new game you get to choose 2 players for free and the remaining 3 seats in the table you can fill by buying the players with in-game gold. You can swap the players in places that have a tavern.

If I remember correctly, you first have 5 classes available, but you can unlock a few more by completing side-quests. You can only have one of each class, so for example you can't have 5 warriors as your party. You wouldn't want to either. The reason being that each class has its purpose. Some classes are healers, some are tanks and the rest are either melee fighters or spellcasters of some description. Each class has 4 skills, which are either passive or spells and skills that you can use during combat. The passive skills usually boost some attribute, but some of them also have special stat boosts like life steal. The active skills are pretty basic fantasy RPG skills. You can increase one of the skills every time you level up, which just made the skills more powerful or increased the attribute bonus. So it isn't very deep skill system.

The combat is turn based and the players and the enemies all have a box either on top of or below the sprite, which shows the number of their turn. On the player's turns you choose to either attack, use a skill/spell, use an item, defend or run away from the battle. You quite rarely want to use anything other than a skill or spell, because those are the most effective way for beating the enemies. As I mentioned earlier, you get to choose how many and what kind of enemies you want to fight against. Once you buy a certain item from a special shop you can fight 7 enemies at a time, but before that the maximum was 5, I think. I bought that item very early on and didn't check the maximum amount before that. The enemies you can choose from vary quite a lot and you can often choose to fight tougher elite monsters, which give better rewards.

I thought the combat was quite fun, but it got kinda boring after 8 hours because in the end it was just the same thing over and over again. At least they kept things fresh with different enemies. The difficulty ramped up quite a lot after about halfway into the game, when the enemies suddenly became very high-leveled compared to the players. Surprisingly enough, I could survive against much higher level enemies than my players were provided I only fought against 3 at a time. It could take a long time to kill them all, but I still could do it. I suppose I played it quite safe since most of the time I fought battles I knew I could win and as a result my whole party died only 3 times during the time I played the game.

When you're not in combat you can choose from several options depending on your location in the world. In almost every place you can choose to rest, start a quest specific to the location, use items, check the equipment of the players or travel to some other place. Cities usually also have shops for buying potions and equipment, a tavern and a blacksmith. The blacksmith can upgrade your equipment, but you shouldn't do that until you have increased the blacksmith's level enough for the odds to be on your side. The upgrading is chance based and it happens by throwing the dice. The range of "winning" numbers increases as the blacksmith levels up, which makes it easier to win. It's also a good idea to have level 16 players, because then you can equip items that decrease the equipment upgrading cost. I wasted several hundreds of in-game gold before I found about those items.

Moving in the world happens by opening the world map and then choosing the location. Traveling costs some gold and every time you move on the map, you throw the D20 dice and depending the roll you might get a random battle. That would get annoying very quickly, if you had to fight some low level monsters when moving around the starting area with high level players, but luckily the chance for the random battle depends on the players' levels and the levels of the monsters in the area you're travelling to. You can also a buy an item that permanently increases your dice rolls by 1, which makes it impossible to get random battles in low level areas. I thought the time it took to travel between each place was a bit too long, but you could reduce that to half if you had a certain game master active.

Quests were quite repetitive and not very fun. There is basically 3 types of quest: kill x amount of certain monsters, escort/deliver something and "fetch" some items by going to a certain place and killing the enemies there for the items and then return to the place where you started the quest. On the upside the quests gave a lot of experience. There were also some story quests as this game has a (boring) story about saving the pen and paper world. I think the dialog should have been funny, but I didn't find it funny. There were quite many references, but those weren't funny either. At one point I stopped caring about the story entirely and just skipped through the dialog. I just didn't find it interesting at all.

The game also has a special store that you can access anytime you're not in combat or in the middle of some conversation. The store has items like furniture, which boost something permanently, and snacks, which give a boost that only lasts for about 15 minutes. You can switch between the furniture you have bought without having to buy them again. I usually switched them based on the situation I was in. Everything bought in this store transferred to other saves too, so you only had to buy the stuff once.

I believe the game was originally designed for phones and tablets as there is an in-game store, from which you can buy in-game gold for real money. However, using the in-game store is never required and it can be completely ignored. Once you reach a certain point in the game, you can easily get around 300 gold from a fight that lasts for a minute. The in-game gold is transferred between saves so you can have a save for farming gold for the other save. The real money store in the game seems to be a thing that makes some people skip the game entirely, even though you never have to use the store.

The graphics are 2D pixel art and the sounds effects are pretty old-school bleeps and bloops. There is no voice acting, so you have to read through all the dialog. I thought the music was repetitive so I ended up muting it.

Overall I thought it was pretty enjoyable game and I was quite addicted to it for a while. I played it for 21 hours in total, which included me first going through half the game and then starting a new save to get couple of achievements. I finished the story in the second game I started and also beat the optional boss. I also got every achievement aside from the 3 broken ones. The boring story and the in-game real money store are definite cons, but the rest of the game is fun even without very deep character development or combat.
Posté le : 4 décembre 2013
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