Dream is an exploration game that takes place within the subconscious mind of Howard Phillips, a young man whose waking hours are tedious and dull, but whose dreams are lucid and powerful.
User reviews: Mostly Positive (543 reviews)
Release Date: Jul 31, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Dream

SPECIAL PROMOTION! Offer ends August 7


Downloadable Content For This Game


Recommended By Curators

"Developer said on Nov 2nd 2014 that they will announce more DK2 info soon. DK1 being dropped unless there is high demand."

Recent updates View all (29)

July 31

Dream Version 1.0 + 1.01 [update]

Out of Early Access
We’re all very excited to say that Dream is now officially released. It’s been a long journey for us and for those that stuck with us along the way we thank you sincerely for your loyalty. For those just joining us we hope you have fun and enjoy what we’ve created over the past few years.

Changes from Early Access
Now filled with brand new dialogue throughout, full narrative and multiple endings.
The Final Side Dream, New usable items and Collectables are all hidden inside Howard’s dreams for you to find.

With 30 integrated Steam Achievements there is even more reason to explore all of Howard’s Dreams. Fully localised into French, German and Russian.

Small thank you!
Finally we would like to announce the soundtrack by Norman Legies is for sale on Steam now! Currently 50% off for a limited time to those who backed us with Early Access.

Thank you for helping shape Dream to what it is today.

-HyperSloth ːhyperː


Thanks for your patience with the launch build. Could have gone smoother right!

Here are the patch notes for.
Fixed instantly unlocking items. (If this happened we recommend starting a new)
Fixed instantly unlocking all maps.
Fixed the Audio Options 'Subtitle' and 'Audio' Stepper from showing []

Again, thanks for your help

18 comments Read more

July 17

Dream Launch Date!

It's finally time to move Dream out of Early Access!


Thank you.
Thank you to all that have helped shape Dream to be what it is.

We are thrilled to announce that the full game will release on 31st July.
This is so odd, to tell you a date! - No more excuses of university holding it back.

It's been a great pleasure to interact with you all during it's course of Early Access and as always, thank you for your patience and support through the years it has been on Early Access.  We have been very fortunate to be one of the games that got not just praise but critical support throughout its development with some very dedicated people and fans.

If you own Dream right now?

Again, Thanks!
For those of you that currently have the game on Steam it is worth mentioning that your version won't update until July 31st. Once it does update however you can find lots of changes and the story finally implemented such as the final side dream, 3 endings as well as up to 15 different story segments depending on how you play! New voice work, Inventory, Collectables and Localisation as well as the many bug fixes and improvements.

For those that have supported Dream in it's Early Access there will be a small token of appreciation on the Launch Date, so if you haven't already, there is still time to pick up Dream to benefit from this.

Some Story

It is crazy to think that 4 years ago the 3 of us met at university.

It’s honestly shocking to me how fast things moved, we struggled very much for a year to support ourselves when we started this venture.

I'll keep it short here and go into more depth in another post, but where we are now is all thanks to the community behind Dream, especially from it's very early days of donations to play rubbish builds after our failed kickstarter as well as personal letters to us which helped us push through the 'Valley of Death' fundimentally leading to us being able to suspend our studies for a year to crack on with Dream; and here we are now, the final hurdle, studies complete and a new horizon in sight.

Getting to meet you folks at events has also been one of the highlights, we never thought we would get such an opportunity.

Thank you!

Ash, Sam and Lewis x

P.S - Check out our shiny new website http://dreamthegame.co.uk/

21 comments Read more

Steam Greenlight

About This Game

Dream is an exploration game that takes place within the subconscious mind of Howard Phillips, a young man whose waking hours are tedious and dull, but whose dreams are lucid and powerful. Adventure through these abstract worlds, solve their challenges and discover their secrets in search of the key to Howard’s future.

The different worlds that make up Howard’s dreams can be strange, beautiful or even chilling. They’re filled with puzzles, collectibles and surprises. Snow-covered deserts, endless twisted stairways, haunting nightmares and much more await you.

With non-linear narrative and gameplay you can explore at will and see the story progress according to your choices. Multiple possible endings mean the decisions you make and the dreams you experience will influence how Howard’s future plays out.

The worlds of Howard’s dreams are accompanied by an enchanting original soundtrack from composer Norman Legies. The Dream OST is available to purchase along with the game.

Dream was created by HyperSloth, a team of three students from the University of Huddersfield whose mission is to create unique games suitable for a wide audience and to a high standard. Dream is their first major release.

System Requirements

    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: 3.0 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
Helpful customer reviews
49 of 75 people (65%) found this review helpful
7 people found this review funny
0.5 hrs on record
Posted: August 1
What can I say that hasn't already been said in great detail by the others who, like me, want to recomend this game, bu can't. The UI is garbage, mostly staying on screen after I've backed out of it. Hit the same sauna wall the others talk about. Interaction with the world is next to impossible, click on the thing to the right, but activates the thing on the left? What is up with these hit boxes? To top it all off, something about this game makes me physically nauseous. I cant pin-point what it is as I've played with the motion blur and stuff. I just can't play it without wanting to purge. I hope the game gets updated to fix these errors, but reading the other reviews it doesn't look promising. Some have waited years and as one user cleverly posted, Hypersloth is really living up to their name...
Was this review helpful? Yes No Funny
36 of 53 people (68%) found this review helpful
5.6 hrs on record
Posted: August 2
What happened?

Seriously, something bad happened to this game between when I last played it in early access and it's release.

Previously, the game was beautiful. The "gameplay" wasn't to my liking, but I played anyway because the game was just stunning to look at.

Now, well...

Visual quality has gone way down. LOD pop-in on textures and objects is VERY noticeable. There's very little difference between playing on the video settings maxed out and having them set on the lowest possible settings. Also, no difference in game performance (FPS) between max and min settings.

Turning off bloom while looking at an object with bloom results in a bloom "ghost" staying on my screen until I changed resolution.

Glitches galore! A number of key bindings simply do not work! They have a lengthy writeup in the corner of your bindings menu "explaining" what the hell is wrong with it.

Dialogue audio played when it felt like it. The subtitles showed that someone was talking, but nothing could be heard.

Plant textures in the Guardian Quandry (first place you visit when you dream) were glitched out, as well as the background on the subtitles. See my screenshots for examples.

That's as far as I got with the game. I'm sure if I played further, I'll find even more things that were ruined.

At least the game was pretty before.
Was this review helpful? Yes No Funny
19 of 28 people (68%) found this review helpful
1 person found this review funny
20.8 hrs on record
Posted: August 1
Pre-Release Review
Definitely one of the most aesthetically pleasing game you will find on the Steam marketplace, from its beautiful soundtrack to completely stunning atmosphere, Dream provides a euphoric feel that you will definitely not find from any other game.

My personal favorite part of this game is, of course, the soundtrack, Norman Legies does such a wonderful job with the music in this game (using even Spirited Away for inspiration!) that it really puts Dream to a whole new level.

The game runs superb (besides few FPS drops in the Guardian Quandary) and looks extremely gorgeous even on low settings. If you do not have the highest end computer do not turn away to such a wonderful game, give it a shot because it works fine on my crappy laptop! (And if not you can always refund :D) It is definitely worth it the price, considering how much work the devs have put into it.

As for the gameplay it is very puzzle orientated, but I do not believe that the puzzles are too difficult and many of the harder ones have guides so it's not too tough to progress. If you love challenging yourself while appreciating beautiful landscape around you, then this is the game for you.

As for the issues with the game itself, I too have grown quite tiresome of them, the game indeed did run better during early access, but hey its Hypersloth's FIRST game, heck look at DayZ Standalone the game barely runs and no one complains about it. The devs have answered many questions concerning issues and in just one day have fixed MANY of the problems. However I do wish the developers were more active in responding, I've sent many emails for help and even made 3 different posts in discussions for help with no response. I understand they can be busy, but it gets annoying to see other problems being addressed and the ones I have not.

But overall this game is a must try and I recommend it to anyone with a curious mind!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1.3 hrs on record
Posted: August 3
Dream is a surreal atmospheric journey through a man's mind, as he lucid dreams and his waking hours and sleep blurs the line of reality. The game features some pretty good aesthetics, as the environmental design and lighting is really quite superb. There's not a whole lot of mechanics though there seem to be a few puzzle segments to keep the player interested.

The game has a lot going for it, great visual design, an interesting theme, and what seems to be a fair amount of content, but it does suffer from a few technical hitches. Stuttering frames, object collision that traps the player from proceeding, and a variety of audio and option menu bugs to name a few. It's also possible to see through some walls if you get too close, which is of course a huge no no.
I've only played the first hour or so, but I've recorded a video (above) of my experience so you folks can make up your mind based on the recorded footage.
Was this review helpful? Yes No Funny
275 of 330 people (83%) found this review helpful
7 people found this review funny
1.0 hrs on record
Posted: July 31
I hate to give this game a negative review since i've been waiting patiently for two years to play it fresh. Unfortunately this game cannot really be evaluated on its artistic merit due to numerous technical issues:

- Lots of graphical tearing, despite vsync.
- Several menu UI problems, many of them painfully obvious, such as inconsistent highlighting of menu options, confused/incorrect localization options, and even disclaimer text on the remapping menu explaining that it doesn't work correctly (!!)
- Several in-game control problems, such as apparently incorrectly labelled keybindings. "F", for example, pops a console message, rather than the stated function of "using" an object. Small things like the loss of the mouse pointer when using the catacomb computer can be worked around or figured out but are still rather rough for a finished product. Maybe this is just me but when I found an item to pick up and put it my inventory, I had no idea how to find it again. Collision boxes are also rather rough-and-ready.
- I had problems with the voice-overs. The initial house section seemed to "speak" correctly, but in the desert I was unable to hear any speech, although subtitles appeared from time to time. Even the subtitles had misprinted characters (possibly a localization issue? or related to the localization menu confusion?)

Other issues are possible since I stopped playing just after the maze/light puzzles; if patches improve the experience I'll be back to finish it off.

On the positive side I found it pretty good-looking and it definitely has an interesting concept, one I've long been awaiting. But despite the long lead time in early access, this game is not really ready for a true release, particularly at this price. If you're interested in purchasing, I would wait a for a few patch cycles to address some of these problems.
Was this review helpful? Yes No Funny