I hate to give this game a negative review since i've been waiting patiently for two years to play it fresh. Unfortunately this game cannot really be evaluated on its artistic merit due to numerous technical issues:
- Lots of graphical tearing, despite vsync.
- Several menu UI problems, many of them painfully obvious, such as inconsistent highlighting of menu options, confused/incorrect localization options, and even disclaimer text on the remapping menu explaining that it doesn't work correctly (!!)
- Several in-game control problems, such as apparently incorrectly labelled keybindings. "F", for example, pops a console message, rather than the stated function of "using" an object. Small things like the loss of the mouse pointer when using the catacomb computer can be worked around or figured out but are still rather rough for a finished product. Maybe this is just me but when I found an item to pick up and put it my inventory, I had no idea how to find it again. Collision boxes are also rather rough-and-ready.
- I had problems with the voice-overs. The initial house section seemed to "speak" correctly, but in the desert I was unable to hear any speech, although subtitles appeared from time to time. Even the subtitles had misprinted characters (possibly a localization issue? or related to the localization menu confusion?)
Other issues are possible since I stopped playing just after the maze/light puzzles; if patches improve the experience I'll be back to finish it off.
On the positive side I found it pretty good-looking and it definitely has an interesting concept, one I've long been awaiting. But despite the long lead time in early access, this game is not really ready for a true release, particularly at this price. If you're interested in purchasing, I would wait a for a few patch cycles to address some of these problems.