Dungeons & Dragons: Chronicles of Mystara brings reworkings of two of Capcom’s classic arcade hits - Dungeons & Dragons: Tower of Doom and Dungeons & Dragons: Shadow over Mystara – together in one definitive digital package.
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Dungeons & Dragons: Chronicles of Mystara brings reworkings of two of Capcom’s classic arcade hits - Dungeons & Dragons: Tower of Doom and Dungeons & Dragons: Shadow over Mystara – together in one definitive digital package.

Just as in the arcades, up to four players will select their character class before doing battle against the mythical beasts from the Dungeons and Dragons’ universe with a mix of melee, range and magic attacks.

Key Features

  • GGPO Enhanced Online With Drop-in/Drop-out Co-Op Play: Community-trusted GGPO powers a smooth online experience that allows up to four players to drop in or out of games in progress at will.
  • Classic Arcade Gameplay with a New Twist: Players can enjoy the original arcade modes or mix up the gameplay with House Rules that can completely alter the experience.
    Some examples of House Rules:
    • Unbreakable - Equipable items have infinite durability. Never worry about breakage again!
    • Enemy Rush - Fight against time in this special Time Attack Mode. Start the game clock with 30 seconds and increase the clock with each enemy you kill!
    • Make it Rain – Get rich quick! Enemies and chests drop tons of gold!
  • Challenge System: A newly introduced RPG-like system that fits on top of the existing games and provides a myriad of challenges for players to complete. Players can level up and obtain Vault Coins to be used in the Vault.
  • The Vault: A treasure trove of unlockables and gameplay loot can be purchased with Vault Coins earned via the Challenge System.
  • Character Visualizer: This UI visualizer tracks which characters the players and their friends most often use. Players can utilize the tool to create a more balanced multiplayer dungeon crew, or to see which under-used characters they should try out next.
  • Leaderboards & Connected Arcade: Players can track how they stack up against their friends through leaderboards, as well as view a full breakdown of gameplay related stats.

Системные требования

    Minimum:
    • OS:Windows Vista (Does not support Windows XP)
    • Processor:Intel Dual Core 1.8GHz (or higher) or AMD Athlon II X2 (or higher)
    • Memory:1 GB RAM
    • Graphics:nVidia GF6600 (or higher) or ATi X1600 (or higher) with 256MB of RAM
    • DirectX®:11
    • Hard Drive:350 MB HD space
    • Sound:DirectSound compatible, DirectX 9.0c (or higher) compatible
    • Other Requirements:Broadband Internet connection
    • Additional:DirectX 11/Shader3.0 or higher
    Recommended:
    • OS:Windows 7
    • Processor:Intel Dual Core 2.4GHz (or higher) or AMD Athlon II X2 (or higher)
    • Memory:2 GB RAM
    • Graphics:nVidia GF8000 (or higher) or ATi X1800 (or higher) with 256MB of RAM
    • DirectX®:11
    • Hard Drive:350 MB HD space
    • Sound:DirectSound compatible, DirectX 9.0c (or higher)
    • Other Requirements:Broadband Internet connection
    • Additional:DirectX 11/Shader3.0 or higher
Полезные обзоры покупателей
2 из 2 пользователей (100%) посчитали этот обзор полезным
5.5 ч. в игре
Потрясающий битемап в фентезийном сеттинге, всем любителям битемапов с сеги строго рекомендуется!
Опубликовано: 13 сентября
Был ли этот обзор полезен? Да Нет
25 из 30 пользователей (83%) посчитали этот обзор полезным
1.5 ч. в игре
I must say the value of this game certainly pays for itself. I used to play this game in the arcades when I was younger and this game still holds out today as far as quality gameplay goes. The only gripe I have about this game is that the special graphics filters really slow down the framerate of this game , I have to turn them off in order to play. I am not annoyed by this fact but since I obviously have over the minimum system requirements its strange.

What I find cool is the emulation options. They have different views when it comes to emulating the machines. You can choose a mode with graphics surrounding it or you can choose dual monitors like the arcade.

Glad Capcom took their time on this release. I hope to see more classic arcade games in the future. I'll pay for them because they are worth every penny.
Опубликовано: 4 мая
Был ли этот обзор полезен? Да Нет
25 из 33 пользователей (76%) посчитали этот обзор полезным
13.9 ч. в игре
It's a Capcom Beat 'Em Up from the 90's. It's really hard to go wrong with that formula.
Опубликовано: 23 июня
Был ли этот обзор полезен? Да Нет
14 из 17 пользователей (82%) посчитали этот обзор полезным
12.0 ч. в игре
The bottom line, if you can't be bothered reading a full review: Should you buy this game?
YES - Especially if you are a fan of oldschool brawlers, and/or you're looking for a fun co-op game to play with friends.

Disclaimer: Although it is not required, I highly recommend that you play this game with a controller. This review is based on the experience I had playing with an XB360 controller and a SFIV Tournament Edition Arcade Fightstick.

Dungeons & Dragons: Chronicles of Mystara is actually two games in one. Both are excellent remakes of the old arcade games D&D: Tower of Doom (1993) and D&D: Shadow over Mystara (1996). The story of the games overlap - Shadow over Mystara begins shortly after the end of Tower of Doom's campaign - but they can be played in any order. The game has you (and up to three of your friends) play as a noble team of adventurers on a grand adventure through the land of Mystara, a classic fantasy realm populated by elves, goblins, kobolds and fearsome dragons.

PROS:
- One of the best options out there for anyone that enjoys oldschool brawlers/beat 'em ups.
- Very faithful port, and runs well. Spectacular visuals that hold up even today.
- Several different display options; scanlines, different views, etc. Including a view of the entire "cabinet."
- Online and couch co-op for up to four players, drop in and out at any time.
- Visual design is great, and soundtrack does a good job of immersing you in the game.
- Stays true to the original D&D feeling; the game features spell slots as well as loot in the form of new armour and equipment for your character.
- Limited character customisation and progression: Choose from classic D&D staples like Elf, Thief, Fighter, Cleric, and Magic User. Gain levels and grow stronger as you journey on.
- The second game (Shadow over Mystara) features a more complex spell and equipment system. There are many types of weapons and equipment to find that change the way you play and deal with enemies (e.g. shields that enable you to block attacks that would otherwise be unblockable).
- Branching storylines (Do you rush to the defence of the castle yourself, or do you seek help from the soldiers in the city? etc), and many optional areas. Lots of secrets to find.
- An unexpectedly deep combat system for an oldschool brawler. Each character feels very different, and you'll have no trouble finding one that suits you. There are double jumps, dodge rolls, dashes, shield blocks, aerial maneuvers, attack combos and more to find and experiment with.
- Very clear and accessible menus. No troubles getting things up and running.
- Lots of challenges to clear, such as defeating enemies or using certain spells and attacks.
- Tons of extras to unlock, including houserules (e.g. higher gold gain, or no respawning).

CONS:
- These games were originally coin-op style arcade titles, where you insert more coins to get back into the game when you die. This means the game is designed to be lethal in order to hook the player. Until you get a good grasp of the mechanics, you will die. A lot. Capcom has opted to go with a more lenient approach in the remake, giving you infinite credits (there is a House Rule that lets you play on a single credit). Although this is a good thing for those that want to have a casual experience with friends, it also means that you can blaze through the entire game without stopping as you have infinite continues. This also means that there is no real reward for doing "well" (although there are difficulty levels that determine the HP and possibly amount of enemies).
- Game is based on arcade stick controls and is best played with a controller. It's definitely possible to use the keyboard, but you might find it tedious.
- Although online co-op usually runs very smooth, you might run into some issues if you are playing with three or more players and some of you are from different time zones. I experienced occasional slowdowns when running through Tower of Doom with American friends.
- Certain enemies can be frustrating if you are playing alone, since groups of foes that can disable you (e.g. setting you on fire) can end up chain-stunning you for a long time if you are unlucky.
- Aerial controls can sometimes be a bit clunky due to the way depth works in this game (It can be hard to determine if you can hit an enemy, or if they are too far away from you vertically).
- Although this experience may be unique to me, I had one major issue: achivements bugging out. I played through the entire Tower of Doom game without unlocking a single achievement. Eventually I managed to fix it by verifying the game's cache, but the challenges were already unlocked in-game, which means I can no longer get these achievements. UPDATE: After contacting Capcom Support the problem was handily solved. I applaud their support staff for the swift reply.

The bottom line: should you buy this game?
YES - Especially if you are a fan of oldschool brawlers, and/or you're looking for a fun co-op game to play with friends.
Опубликовано: 12 сентября
Был ли этот обзор полезен? Да Нет
8 из 11 пользователей (73%) посчитали этот обзор полезным
8.7 ч. в игре
Old-school Capcom beat 'em up? Yes pls.

This game is part of what Arcades were all about back in the day. It has a really fun combo system, with special moves of which the inputs are just like fighting games, and with clever play you can extend your combos with items and magic. It's pretty unforgiving in difficulty, that is if you didn't have infinite continues heauehaueaheuaeh.

Also, this game has online multiplayer, and I manage to catch a game in progress sometimes. It's even more fun with groups.
Опубликовано: 3 июля
Был ли этот обзор полезен? Да Нет
25 из 29 пользователей (86%) посчитали этот обзор полезным
4.0 ч. в игре
Могу поспорить, что если говорить об играх, то большинство людей знакомо с ролевой системой Dungeons & Dragons в первую очередь по РПГ вроде Baldurs Gate или IceWind Dale. Еще к этой системе примазывались экшены и RTS, а самое необычное на мой взгляд сочетание вышло в середине 90-х от японцев - битэмапы Dungeons & Dragons: Tower of Doom и Dungeons & Dragons: Shadow over Mystara. Изначально обе игры были сделаны для аркадных автоматов, но потом вышли порты и на домашние консоли, плюс версия для ПК.

Надо сказать, что зная возраст игры, она впечатляет. Во-первых в ней есть несколько классов персонажей, каждый из которых имеет свои особенности и супер-умения. Так клерик может лечить и усиливать себя и других игроков, воин помимо владения мечом способен кидаться кинжалами и стрелять из лука, маг пулять мощными заклинаниями и так далее. Есть у персонажей и прокачка (растет здоровье), возможность экипироваться и использовать разные предметы вроде атакующих колец.

Во-вторых в игре есть сюжет гораздо больший, чем в подобных играх. В игре есть развилки, иногда можно выбрать по какому пути идти, и в зависимости от выбора будет определенный уровень. Есть и необязательные задания.

Картинка несмотря на возраст приятная и навевает ностальгию. Сражения динамичны, а боссы одна большая (буквально) радость. Иногда на экране творится такая дикая вакханалия спецэффектов, что не нарадуешься. Еще в игре хорошая музыка и какая-никакая озвучка в некоторых моментах.

Отдельных слов заслуживает порт, к которому подошли со всей тщательностью. Помимо мультиплеера на 4-х персонажей и возможности выставлять определенные модификаторы, игра имеет ачивки и внутренние "достижения", плюс во время прохождения игрок получает местную валюту, за которую можно открывать всякие интересные изображения в галерее.

Есть ли ложка дегтя во всей этой бочке меда? Увы есть. В чем была суть аркадных автоматов? В выкачивании денег с игроков. Умер - вставь новую монету. Еще раз умер? Еще монету. Чем же наказывает игрока за смерть данный порт? А ничем. Монеты виртуальные, помер просто нажми два раза интер и ты снова в игре. Проиграть невозможно, более того, возрождаешься ты не на чек-пойнте, а прямо сразу где помер, и даже наносишь некоторый урон всем врагам на экране. Соревновательный момент начисто выпилен, разве что будешь сам себе ставить какие-то ограничения, но это уже не то.

http://acdimon.livejournal.com/453721.html
Опубликовано: 8 января
Был ли этот обзор полезен? Да Нет