Baldur's Gate: Enhanced Edition™ includes the entire Baldur's Gate adventure, the Tales of the Sword Coast expansion pack, and never-before-seen content including a new adventure and three new party members: the Calishite monk Rasaad yn Bashir, Neera the wild mage, and Dorn Il-Khan, the evil blackguard.
User reviews:
Very Positive (38 reviews) - 84% of the 38 user reviews in the last 30 days are positive.
Very Positive (2,920 reviews) - 83% of the 2,920 user reviews for this game are positive.
Release Date: Jan 16, 2013

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Recent updates View all (9)

June 23

Special Update!

Today's update brings a hot-fix for tooltips on Macs, as well as achievements localized for Brazilian Portuguese and a minor crash fix on the Options menu.


23 comments Read more

June 8

V2.3 Update – Release Notes Attached

Today we're pleased to bring you v2.3, with fixes for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Baldur’s Gate: Siege of Dragonspear. Read the full release notes here, a master document that also includes the release notes from v2.0, v2.1, and v2.2!

Highlights of v2.3 include:
-Tooltips now display a stylized scroll background that dynamically resizes with the amount of text displayed  
-The Candlekeep tutors’ dialogue no longer displays placeholder text when a non-English language is selected (BG:EE)
-Turkish UI strings no longer appear in English (BG:EE)
-Story Mode protections now apply to the player’s Familiar as well as party members
-multiple dialogue fixes (eliminating repeated lines, removing incorrect lines, and closing dialogue loops)
-multiple gameplay fixes and interface fixes
-multiple quest and achievement fixes

We are continuing to make improvements to the game all the time based on feedback from the community and beta testers. Hop over to the official Beamdog forums to join the conversation!

23 comments Read more


"The writing of Baldur's Gate has always been one of its strongest aspects. The story remains unchanged and still holds up."

8.5/10 - Destructoid
"Hammers out a multitude of bugs found in the original release, as well as introduces brand new characters, storylines, and modes to play through.

8.5/10 - Inside Gaming Daily
"Enhanced Edition has received a number of visual upgrades including support for high resolutions that provide a far more panoramic view of the game's lovely, lush backgrounds, and a mousewheel-controlled zoom function for quickly shifting to a more down-and-dirty view of the battlefield."
The Escapist

About This Game

Since its initial release in 1998, Baldur's Gate has entertained millions of fans around the globe and has received countless awards. This classic saga of mystery, intrigue, and adventure has set the standard for Dungeons & Dragons™ computer roleplaying games ever since.

Running on an upgraded and improved version of the Infinity Engine, Baldur's Gate: Enhanced Edition™ includes the entire Baldur's Gate adventure, the Tales of the Sword Coast expansion pack, and never-before-seen content including a new adventure and three new party members: the Calishite monk Rasaad yn Bashir, Neera the wild mage, and Dorn Il-Khan, the evil blackguard.

Key Features

  • New Adventure: The Black Pits
  • New Character: Dorn Il-Khan
  • New Character: Neera the Wild Mage
  • New Character: Rasaad yn Bashir
  • A new collection of player character voice sets
  • Native support for high-resolution widescreen displays
  • Over 400 improvements to the original game
  • Improved multiplayer support with connectivity between all platforms

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP, Vista, 7, 8
    • Processor:1 GHZ
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.0 compatible
    • Hard Drive:2.17 GB HD space
    • Sound:Windows Compatible
    • OS: OS X 10.6.8 or later
    • Processor: Dual Core Processor
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.0 compatible
    • Hard Drive:2.17 GB HD space
    • OS: Ubuntu 12+
    • Processor: Dual Core Processor
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.0 compatible
    • Hard Drive:2.17 GB HD space
Customer reviews
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Very Positive (38 reviews)
Very Positive (2,920 reviews)
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1,967 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
10 of 11 people (91%) found this review helpful
52.2 hrs on record
Posted: September 30
Classics are often thought to be timeless for future generations to enjoy, but the same cannot be said for Baldur's Gate—and it's not because CRPGs are uncommon. To go blind into BG in 2016 is practically impossible because how modern expectations are at odds with the brutal accessibility of '90s computer games.

Baldur's Gate, simply put, is an sarcophagus; it is a coffin of a bygone time of design philosophies and of late '90s player expectations, immersed in the counter-culture of D&D and of fantasy-fiction that is written in its code like hieroglyphics to modern eyes. The game's reverence is both a nostalgic call-back as well as an appreciation of BG's systems as a traditional role-playing experience.

As someone who has started with modern CRPGs (Wasteland 2, Pillars of Eternity, Divinity: Original Sin), it is difficult to recommend this game as others are more forgiving, even with BeamDog's inclusion of Story-Mode. However, if you can adjust your expectations and give the game some time it may prove to be as enriching of an experience for newcomers.

We're THAC0, and AC-0 and--What?

Perhaps what many might find hard to believe is that Baldur's Gate is not a difficult game; it's a game that lacks the conveyance to understand it. (Although this comparison is often misused, it's like Dark Souls in how you have to know things before you play.) This is because the greatest hurdle of mastering BG is to understand its language, Advanced D&D.

The game literally brings the rule-set of AD&D that only that '80s to '90s tabletop fans would know how to understand. The tutorial goes only so far to explain the UI and controls; it doesn't explain how combat is tallied nor what key factors will improve your odds. (The key three reminders: THAC0, your chance to hit; AC, your chance to deflect/dodge; and you want BOTH to be low or negative values.) Another issue is the dialogue box doesn't list the calculations to show what you're doing wrong nor is there an in-game codex to explain it, so you will need the manual or a Wiki page on hand.

All of this said from someone who has played Pillars of Eternity for 110+ hours on hard mode without a guide. I had to play Baldur's Gate on Novice with Wikis and video tutorials. (Even then, I still often died for all the various status effects.) This highlights that the game's coherency is the issue, not the difficulty, although the game can be feel frustrating because of its systems' unclearness. (Ex. How do you know what is an Evil spell that you can protect against?)

BeamDog has somewhat addressed the difficulty with the inclusion of Story-Mode (only v2.2). If you want to play in its original form Novice and Normal is as hard you should play. Story-mode removes the permadeaths and offer a lax experience to enjoy the narrative. Unfortunately, BG lacks a sweet-spot for people who are not familiar with AD&D; you either make the combat too repetitive or too brutal.

In several cases, neutering the difficulty will rob you of the enjoyment of BG, especially in the most D&D areas such as Durlag's Tower. The plot, the "non-linear nature", and systems revolve around how brutal of a game it can be and how BG can be forgiving in its own ways. I would like to think one day I would tackle the game on its own terms, but the time required to invest into one series feels too much to ask.

The BioWare Renaissance

Nostalgia is often reserved only for fans, so it must say something when I felt it having never played BG before. The reason for that feeling is because many of Bioware's core ideas are found in BG. (Some for the better—and some habits are hard to break.)

The companion system is the first relatable aspect for Dragon Age fans. Although there are twenty-eight companions, they are often caricatures to establish their personality and stick to their tropes. It works because you are meant to exchange companions whenever they die as they're irrelevant to the plot. The result is that it's not their personalities that establish their character but what happens during gameplay that fosters your attachments. Characters' deaths are quests; interruptions to the storyline that shape how you get through with the lives you can save—or reload from a quicksave.

As someone used to modern BioWare titles, it's hard to let companions die for good because I've been accustomed to the characters being part of the experience. It's a change I personally can't agree with, but it isn't a flaw; it's an interesting deviation.

Another similar aspect is the cliché storyline coupled with subversions that make for some interesting moments. The story was a D&D taboo for its time because of how the storyline revolves solely one player, not the party, and the formula of "One person must stand against a great evil" has ever since been applied to BioWare's games.

In terms of its world building, it's great for fans who know the references to D&D. However, it remains interesting for non-fans who are clueless because you cannot ask random NPCs for information about the game's world, factions or beliefs. It forces your attention on the smallest of details and to read the lore. For example, the moral alignment system is only one aspect that handles the complexities of the lore and game mechanics just fine in this adaptation. (For the most part...)

The game's biggest issue of its moral alliances is how numerically rigid it is. Towards the final chapter, you cannot kill too many guards before your good party members leave you because your reputation points were lost. The result is playing the final act to the Benly Hill theme. The greater problem is how mechanically restraining it is to develop a party of various alignments when the variety helps to keep the party feeling lively. It's a great idea on paper, and with a Dungeon Master to give it some leeway, but as a videogame it feels too gamey.

Unforunately, that issue is not the only story-related problem. What can also be taken from BG is BioWare's problem of having endings made into cliff-hangers or being in media res at the end. BG1 ends after one small hurdle has been accomplished, shortly after a major revelation, before foreshadowing that the experience isn't over. Then it knocks you back to the title-screen with a save file for BG2. The conflicts of the main plot with Amm and Baldur's Gate are not even addressed in an epilogue.

It's quite telling how Mass Effect and Dragon Age have carried on this tradition of having issues to resolve each game's narratives with a fulfilling climax. In BG1, the problem is taken even to a further extreme. Your level cap isn't 1/4th of the level cap of BG2, and chances are if you are not a completionist you will stay at Lv 7/8. The end game will feel as though you are just establishing your character, getting into the world-building conflicts, and then it ends.

Whatever Greatnesses Arise are Destined to Beneath the Earth

Civilizations are doomed to fade with time, and the same can be said for Baldur's Gate. Its legacy lives on in modern BioWare titles trying to recapture the same feelings, with various levels of success, and other games have adapted its ideas for modern audiences. In some way, however, the classic of Baldur's Gate cannot be repeated in modern times as it's a vestige of games long since forgotten.

If anything killed the late '90s CRPG craze it was the games themselves. Their inaccessible barrier for entry, among many other issues, isolated them into obscurity and further made whatever wonders they created lost to modern eyes. If Baldur's Gate isn't for you, then know that it probably wasn't meant for you. Baldur's Gate Reloaded may be more accessible as it uses Neverwinter to recreate the experience as best as it can be done. However faithful it may be it won't recapture all that makes BG what it is.

That is the magic of Baldur's Gate.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
21.8 hrs on record
Posted: September 24
It is Baldur's Gate. Amazing classic.

This version is worth it if only for the ZOOM FUNCTIONALITY, which is not added by any mod that I know of. If there is any mod that does it, please tell me.
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2 of 3 people (67%) found this review helpful
41.0 hrs on record
Posted: September 24
It's interesting to roleplay. Quite number of good tweaks and additions to the original. Pick it up if you're a cRPG fan.
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1 of 2 people (50%) found this review helpful
82.9 hrs on record
Posted: September 23
Just wow! I loved the old one a lot and now that they have made a newer better higher quality one it’s the masterpiece of RPG role playing fans I was ecstatic about jumping back into my thief’s boots and sliding on my dusty leather armour ready to face the danger filled realms again and I was entertained the whole way. It’s also good that they willing to throw in a few more characters to change up the game a little bit from the original, this is above all the best game in my library of games I love just wandering around and finding new and exciting things. Buying this game is the best thing I have bought.
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1 of 2 people (50%) found this review helpful
122.9 hrs on record
Posted: September 24
This is AD&D at its finest. Nothing is watered down and there are a myriad of character choices and custimization options. If you like RPGs that let you make any chracter you want and play any way you want then this is for you.

They don't make games like this anymore Divinity OS is good but still doesnt come close to how deep AD&D is. Seriously just look up the spells, feats and classes for this and many other D&D games like BG. Even crazier is the tabletop version is even deeper and makes the pc rpgs look watered down lol.

Bottom line get this game.
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2 of 4 people (50%) found this review helpful
2 people found this review funny
44.8 hrs on record
Posted: September 22
this is a good game, dude


tons of content- i played in the fast lane and beat it in 40 hours, and that's plenty for 20 bucks, but there's tons more quests out there that i haven't even done yet

strategy- i played on easy and even cheated a little (sorry) and the combat encounters still had enough variety and challenge that it was necessary to plan out my moves whether i was fighting kobolds or big scary demons

choice- this game relies heavily on dialogue options for most of the decisions you make, but it's not hurt by that. the options are well thought out and smart, and there's hardly ever a moment where the thing you want to say isn't listed there. or at least, that's how it was for me. the decisions are also really challenging- they feel meaningful and they really force you to think them through. this has you feeling like you're really blazing your own trail.

customization- there are a lot of cool options for making characters and cool gear to suit them up in, so you really feel like your character is your own creation and kicks butt.

fun cast of characters- there's an option to create your entire party at the beginning of the game. it's a cool feature, but i'd urge you not to do that, since the NPC companions are so much more fun to have in your party and they add an extra story element and they all have their own little character arcs. i got a big kick out of seeing how my party members interacted with each other and me as went through the adventures and such

art- i think this game really benefits from the isometric 3d style. there's so much detail packed into the dungeons and castles and houses and forests which, paired with the lore and stories spread generously across the world, really creates a feeling that this place is alive and real


slow start- the story takes a while to pick up and make sense, and you don't even meet the guy behind everything until near the ending (and the only thing you hear about him through the rest of the game is that "there's somebody behind all of this").

inventory tetris- the game has so many items that you're gonna have to shuffle items around a bunch, and you'll have to sell a bunch, and drop a bunch. i didn't mind this so much, it was kinda fun trying to decide who needed what the most, and having to make critical decisions of either dropping the magic sword or the really nice armor, but if you're not into that kinda thing, this might make for some dull moments

music- i hate to say it, but the music in here can be kinda lackluster. there's a limited number of songs, and at some point you get kinda tired of hearing the same three inn songs over and over. you'll also hear the main theme all the friggin time, it's worked into most of the soundtrack. it's cool for a little while, but i found myself wanting more variety.

ajantis- won't stop saying helm. calm down dude. even helm is getting tired of hearing his name so much. however, if you time his commands properly, you can get him to say "helm yes!" which is pretty cool i guess

noober- how about now?

overall 9/10 pretty heckin good game, you really feel like you're getting your own experience here, and the world is built around you doing just that. i'm a fan. bought the sequel. will probably buy the expansions and icewind dale too.
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1 of 16 people (6%) found this review helpful
2 people found this review funny
Not Recommended
0.5 hrs on record
Posted: September 26
Ok... this game is awful. I can't believe I spent $20 on this.
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1 of 7 people (14%) found this review helpful
8 people found this review funny
Not Recommended
0.1 hrs on record
Posted: October 12
They have sexually deviant characters in the game now, can't just be a reg D&D like game it now must have sex stuff it in and you are forced to interact and acknowledge these rejects who make sex their focus. What a pathetic game. Insta refund, they ban anyone who posts agaisnt their perversions on the discussion board because they have no respect for freedom of speech nor do they want to hear any critisism of their precious snowflake game. This game is as bad as Shower With Your Dad Sim...

Dont't be like these devs and support Clinton.

Be normal and Vote Trump!
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Most Helpful Reviews  Overall
510 of 613 people (83%) found this review helpful
426 people found this review funny
94.3 hrs on record
Posted: October 27, 2014
This. Was. My. Childhood.
would have been 10/10,
if the Steam version included putting in a new disc every 5 minutes.
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302 of 354 people (85%) found this review helpful
73.1 hrs on record
Posted: November 26, 2013
The original Baldur's Gate is one of my favourite games, second only to its successor and is a game any rpg fan must play. Due to its art style for a game that came out in 1998 it still holds up well today. Graphically this game still looks beautiful due to 2d painting-esque backdrops and thirdperson isometric viewpoint.

The gameplay also has an incredible amount of depth to it and the combat is very tactical and varied depending on the class you play and the party setup you choose. The game is also from an era when games were unforgiving and actually provided the player with a challenge. The combat is similar to Dragon Age: Origins where it can be free-flowing and action oriented but it is highly recommended that players take it slowly and utilise pausing to setup properly between rounds during combat.

The game being built upon the ruleset of Advanced Dungeons and Dragons has a lot of depth to classes and the classes will all playout and feel very different which offers a lot of replayability ontop of just choosing and adhering to different alignments.

Also due to the game being built upon AD&D and being set in a D&D realm the game has an incredible amount of history and backstory in there that the world feels real and is incredibly dark and gritty which ties in great with the dark tones of the main story.

Without spoiling too much of the story it starts with very humble beginning and quickly thrusts the player into a world descending into turmoil with bandits and bad guys wanting to kill you at every turn you must uncover the sinister plot that is unfolding and discover your own dark heritage in the process.

I would wholeheartedly recommend this game although I will warn that there is a lot of reading involved and that the combat is designed to played slowly (unlike diablo and games of its ilk) and very tactically but for those that love a game with a great story this game is undoubtedly one you should play.
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Recently Posted
9.3 hrs
Posted: October 20
excellent game,

Classic D&D rules

If you looking at buying and not played i would recommend you can go solo or as a team, play the good guy or an evil S.O.B.

personally a lawful evil blackguard in solo is the way forward!
Helpful? Yes No Funny
Guardian Hero
1.2 hrs
Posted: October 19
Played the original release back in '99... One of the best RPGs ever, period.
Helpful? Yes No Funny
89.8 hrs
Posted: October 18
Solid remastering of the original, which is a thoroughly enjoyable RPG experience.

Didnt rate the newest expansion, Siege of Dragonspear, at all.
Helpful? Yes No Funny
20.4 hrs
Posted: October 17
An entirely suitable number of giant spiders.
Helpful? Yes No Funny
903.7 hrs
Posted: October 14
Interesting story and quest objectives
Helpful? Yes No Funny
6.4 hrs
Posted: October 14
I bought this game on its initial release back in the 90s and quickly realised that my PC was not powerful to handle it. These days I mostly play this game on my Ipad (hence my low number of hours played on Steam). How technology changes...

I'm currently replaying the game after not having played it for about 15 years. I thought its age would grate on me, but I find it just as enjoyable as I used to. For those who haven't played similar games and are unfamiliar with 2nd edition D&D the game will probably not seem very intuitive or user friendly. If you're up to the challenge to try something different though, and want to see a well crafted game and a great story, it's well worth it though.
Helpful? Yes No Funny
191.3 hrs
Posted: October 9
191 hours, as of the writing this review.

A solid 9/10, in its day. Even today, many years later, I would give it no less than a 7/10. I liked it a tad less than IWD (with all of IWD's expansions). But BG wins in the area of interpersonal relationships/feuds: good party mechanics and excellent writing!


-- Classic D&D rules
-- Satisfying RPG mechanics
-- Caters to "party of six"
-- Well balanced, but challenging, game play
-- Good art and battle effects
-- Great story writing
-- Enjoyable intra-party social banter
-- Good replayability


-- Not really a "con," but I would have liked to have seen a larger variety of characters to add to the party; or the abilty to form your party entirely of your own engineered PCs, as you can in IWD.
Helpful? Yes No Funny
16.0 hrs
Posted: October 9
Fun D&D action
Helpful? Yes No Funny
198.3 hrs
Posted: October 1
I enjoyed this expansion a great deal. It did a great job of bridging the gap between BG 1 and BG 2. The graphics, considering it was running on the old infinity engine, were excellent. The story was enjoyable however I did have a small complaint in that it was very linear. This is excusable considering the entire point of the game is to connect to specific story points in the series but I still feel it could have been done better. Another minor complaint was how little it effects anything in BG 2- only a small amount of items will show up in random places later. My favorite part of SOD was the NPC's. Traveling again with Boo (and his medium sized terrestrial friend Minsc), Viconia and other series favorites- actually voiced by their original actors- was a real nostalgic joy after so many years. The new characters too were a lot of fun, Captain Corwin and M'Khiin being my favorites.

Obviously there are some strong opininions and disagreements about this game but for me personally it was well worth playing. I think any old school fan of Bioware who loves their modern titles like Mass Effect and Dragon Age will find this Beamdog expansion fits right in.
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