Heroes & Generals is a Free2Play Massively Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control.
User reviews:
Mixed (46,136 reviews) - 69% of the 46,136 user reviews for this game are positive.
Release Date: Jul 11, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we started developing Heroes & Generals it was with the intention of creating a game for the gamers as much as for ourselves. The games we have been creating in the past (back in the IO Interactive days) have all been shrouded in secrecy until they were released and therefore always carried a number of things that players did not like but we were unable to change. Because it is the players that in the end plays the game we think they should have greater influence on the development.

Since the very early days of the project in 2011 (pre-alpha stage), we invited players in to play the game and have involved our community in the making of Heroes & Generals and listened to the feedback from them. So it's a natural extension of the way we develop Heroes & Generals, to also include the Steam Community, by going Early Access.”

Approximately how long will this game be in Early Access?

“We're approaching the end of our Open Beta/Early Access phase, but it's still too soon for us to put a date on when we'll launch.”

How is the full version planned to differ from the Early Access version?

“We're still tweaking, fixing bugs and adding new features to Heroes & Generals, and even though we feel that the game is now fun and quite stable, we still wish to get all things 'just right' before we call it 'launched'.

We do not plan to do a full server reset when the game launches.”

What is the current state of the Early Access version?

“We're in the end of our Open Beta phase, preparing for launch.”

Will the game be priced differently during and after Early Access?

“Heroes & Generals is Free2Play. We wish to create a healthy, solid and well-balanced game and community, where you can get a great experience playing the game, no matter how much money you spend! There is already an in-game economy in place, where you earn in-game credits and warfunds for being active in the game, by playing FPS-missions and/or handling Assault Teams.

You can also buy gold, which you can use to buy practically everything, usually it give you the option of buying stuff ‘early’, so you don’t need to grind that much. We also offer a Veteran Membership to accommodate wishes of having an all-inclusive package, where you earn xp, ribbon-xp, in-game credits and warfunds at an increased rate etc.

Prices are regularly being tweaked now in Open Beta/Early Access and we will most likely still tweak prices at and after launch.”

How are you planning on involving the Community in your development process?

“We encourage the players to participate in discussions in our forum: http://forum.heroesandgenerals.com/

When you write feedback about the game, remember to try and explain your reasons. Constructive criticism will help us build a better game for you.”
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Play Heroes & Generals

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Recent updates View all (136)

April 12

Churchill – Inglorious Guns update is here with Johnson LMG, P38 and more

The new update named 'Churchill - Inglorious Guns' (named after the British soldier Jack Churchill) is here! Here you can get a quick overview of all the new features we've added for you! The Videolog will start you off and we then continue with more details below!



New Features

  • The American Johnson LMG
    • The Churchill update brings a brand new Light Machine Gun to the game. The American "Johnson LMG". Read more about it here.
  • New German P38 pistol
    • Another very iconic WW2 weapon is here! The German P38 pistol. A modern, effective 9mm pistol that was generally well-liked by everyone using it! Read more about it here.

  • New American Camouflage
    • The uniform designers were hard at work during WW2! This time we're adding 3 experimental US camouflage options! Read more about them here.
  • Weapon tweaks
    • A number of tweaks and updates has been made for the following weapons to make them feel and play better; FG-42, STG-44, AVS-36, PPS-43, M1, M1A1, M1A2 & Kar98.

There is of course much more happening in the build, so continue reading for more details...

Other Changes

Here is a list of some additional features in the Churchill update.
  • After unlocking an enemy vehicle you now automatically enter it.
  • New Assualt Team images in shop.
  • And yes. The Swiss faction was an April Fools joke ;-)
  • Adjusted Day/Night time, so if you play at roughly the same time each day, you will now play in different weather settings

...and much more.

For a more detailed changelog take a look at: this forum thread.

Mobile Command

Mobile Command on Android and iOS has been updated to support the newly added Churchill update.

152 comments Read more

April 10

Churchill Update Brings Americans Johnson LMG

In the upcoming Churchill update (named after the British soldier Jack Churchill) we are introducing a new weapon, the Johnson LMG for the American faction.

The weapon requires 6 equipment points and is available for US Infantry & Paratroopers!

US Infantry soldiers can unlock it on the LMG Assault Ribbon at Rank 12 as the 2nd Light machine gun!
It unlocks for US Paratroopers on the Parachute Ribbon at Rank 9.

In the factory configuration it has a rate of fire of 600 rpm and a reload time of 4.3 seconds and the magazine holds 20 rounds. Upgrades are available once you unlock them by progressing on the Johnson LMG Specialist Ribbon.

How does this great new weapon look?

Historical information

The Johnson LMG was designed by a Boston lawyer, and Marine Corps Reserve, named Melvin Johnson Jr. His goal was to build a more effective weapon than the M1 Garand AND a light machine gun using as many interchangeable parts as possible. Having a side-mounted magazine it looks a lot like the German Fallschirmjägergewehr 42 and they have other similarities in the inner workings. But it seems these are pure coincidence as both weapons were designed to try and solve the same problems. The weapon was primarily used by Special Forces and the famous "Devil's Brigade" praised it for its performance in battle.

125 comments Read more
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About This Game

Heroes & Generals is a Free2Play Massively Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control.

The game uniquely merges epic first-person shooter action with a rich strategic layer, where your decisions have the power to turn the tide in an ongoing war among thousands of online players.

Players can choose to play as 'Heroes', fighting in the trenches, flying planes, commanding tanks and other vehicles on the battlefield, or take control of the war as 'Generals', determining the strategic direction and supporting fellow players by managing battlefield assets, army units and reinforcements.

The 'Generals' part of the game is also playable via the companion app 'Heroes & Generals: Mobile Command' which is available for iOS and Android.

As Infantry, Tank Gunner, Fighter Pilot, Recon, Paratrooper or General, your actions can turn the tide of a persistent online war, fought by players across the world!

Wars Aren’t Won By Tanks Alone!

System Requirements

    • OS: Windows Vista, 7, 8 or 10
    • Processor: 2GHz CPU w. SSE3 instruction set- dual-core
    • Memory: 3 GB RAM
    • Graphics: ATI HD 2000/NVIDIA 7900 or above (with >512mb RAM)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows 7, 8 or 10
    • Processor: Intel i5 processor or higher / AMD Phenom II X6 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible
Helpful customer reviews
141 of 204 people (69%) found this review helpful
56 people found this review funny
190.2 hrs on record
Posted: April 12
Early Access Review
You love clunky game mechanics? [x] Check
You love a mostly toxic community [x] Check
You like hitting a guy 2 times with a 20mm gun but he kills you with a one hit of an 7,62mm rifle? [x] Check
You like teamkillers that shoot you, you report them and they kill you BECAUSE you reportes them? [x] Check
You like tanks that cannot run over tiny trees? [x] Check
You like a REEEEALLY foggy enviroment? [x] Check
You like moderators that delete posts and ban people because they speak their mind? [x] Check
You love games that are a HUGE grindfest? [x] Check
You like HEAVILY imbalanced games? [x] Check
You love arcade games that sh!t all over realism? [x] Check
You love planes that are freaking useless? [x] Check
You love p2w ammunition? [x] Check
You like to be matched against players that are WAY above your level? [x] Check

Well ... I have to say, THIS is YOUR game.
Was this review helpful? Yes No Funny
77 of 110 people (70%) found this review helpful
8 people found this review funny
609.8 hrs on record
Posted: April 3
Early Access Review
Heroes and Generals what can I say???

I started the game with such enthusiasm because I don't like fps games but back in the day I was playing so many ww2 fps games like call of duty 2, red orchestra etc.

After 580,4 hrs and some late events on the devstream I can say that you should avoid this game.

First of all the photos here in steam are completely a trap the game isn't like that.It was in the early alpha.
Now they have added too many shadows, fog and a grey/sepia filter and literally you can't see ♥♥♥♥.
The weapons are broken, they have added prototype weapons and even weapons from korean war and a tank.

The devs always say that they are listening the community and the feedback but they are locking threads considering the biggest issues in the game like the color fix and they only add unwanted things like camos.

avoid this game , days of war is coming and battalion 1944.

did I mention that this game is in beta for almost 4 years?

it was very promising but the devs ruined it completely , all the vets are very dissapointed and frustrated and they will leave the game as I did.

Before Adams update: 7/10
After Adams update and the behavior of devs: 3/10

Was this review helpful? Yes No Funny
61 of 87 people (70%) found this review helpful
92 people found this review funny
116.4 hrs on record
Posted: April 18
Early Access Review
- Drove in a truck in the middle of the battlefield
- Enemy truck incoming
- Drives next to me
- I horned
- He horned

Was this review helpful? Yes No Funny
36 of 45 people (80%) found this review helpful
4 people found this review funny
748.8 hrs on record
Posted: April 18
Early Access Review
First thing off, don't let the preview screenshots fool you into believing that game actually looks like that. Those screenshots are graphically enhanced... meaning the graphics in the game looks nothing like them.

I started playing this game a year ago, in April of 2015. I have had 730 hours in the game. I have written 2 previous reviews for this game. The first one was a negative one that I wrote after playing the game for 2 months, and spent 200 hours on it. The second review was a positive one after playing the game for 5 months and having spent 400 on it.

Now this is my third review of this game, and I am sad to have to change my overwhelming positive review to a negative one. This game has been slowly going down hill for the past 6 months/updates (since they have an update every month).

Though most of negative stuff I have to say comes from the update 4 months ago (the Adam's Build).

The main problem with this game has always been how the developers at Reto decide to "balance" things. The problem is so obvious to everyone on the forums except Reto to the point that we all joke about it. We call it "Reto Logic™".

The problem with "Reto Logic™" is that they make the most absurd and silly excuses and reasons to do the most crude, unpolished, illogical methods of attempting to balance the game.

For instance, tank drivers can't initiate a manual reload for their turret mounted coaxial machines guns, or autocannons if you have a Panzer II tank. Reto claims that this is done for game balance... but meanwhile all other vehicles' support machine guns can be reloaded at any given time... Even the support gunner machine gun on a tank can be reloaded... So instead of doing something more logical for the sake of balance like giving the tank driver a slower reload, they just completely disable the ability to reload at all... and the only way for you to reload is by wasting all your ammo in your current clip which not only gives away your position, but wastes extra time.

Another example is the American M1919 .30 Browning Machine Gun. Most players complain that the rangefinder (iron sight) on the gun is way to optically obstructive for the gun to be used effectively, and ask for it to be flipped down. Reto says no, tells us that the rangefinder blocking most of your screen is there for balance. So instead of balancing the gun statistically, they decide to basically blind the user instead.

Another example of "Reto Logic™", is instead of simply tweaking stats accordingly they basically decided in the past couple of months just to make every gun unusable. For instance they have been adding muzzle residue clouds to all automatic guns... this wouldn't be a problem at all if they were simply just small highly transparent aesthetic animations.... but no they are large, densely dark residue clouds that are equivalent to a black powder musket discharges that is enough to blind the user.

Not only did they add that. They added a conefire system. Now you may think that conefire means weapon or bullet spread... but no... it doesn't. Conefire is this stupid massive RNG weapon sway, that makes it look like your character's arm is made out of jello... where your character is constantly just moving his arms around in a large drunk wide random circular motion that prevents you from ever getting an accurate precise shot.

So this game went from a good skill based FPS game, to a drunk blind pray and spray RNG simulator all in one update.

And if that wasn't bad enough... The game has extremely poor lighting and sun glare effect. Not to mention black hole shadows.

Where the majority of the game's graphics has this dark grey filter over it which Reto said they added because of "Pixel Hunters", where people use to be able to see enemy soldiers so far off to the distance... like 200 meters away where they appeared to be only a few pixels, and still managed to spot and kill them. So after adding this terrible grey soup filter to the game... most players a lot of times can't even see enemy soldiers at 10 or 20 meters in front of them.

Then add that on with the black hole shadows... where entire bright green, or whitish grey tanks can become almost invisible in plain sight when sitting in the shadows.

Then lets not forget the sun glare... the sun glare is unnaturally bright, and is static. It doesn't dynamically change intensity or shape at different viewing angles. Even when going into a shady spot where the sun isn't shinning on your character, you still get sun glare no matter what. Even if you're in a building with solid walls where the sun doesn't shine. The only time the sun glare goes away is if you have the sun at your back at an angle of somewhere between 175 to 185 degree .

Also this game for the past entire year that I have been playing, they still hasn't fixed the firing sound and animation bug. Where most of shots fired by someone else makes no sound at all and has no muzzle flash. This is extremely detrimental bug to have in an FPS game because it is literally the difference between life and death. Where someone can be standing literally 2 meters away from you, trying to shoot you in the back, and you simply won't hear at all. They might shoot 20 rounds at you before you even hear the first shot sound. Or a magically invisible enemy tank sitting in the shadows 10 meters right in front of you can be shooting its cannon, and you will never even know its there.

So in short why do I not recommend this game? Because the developers at Reto do not have any idea how to balance the game. They use the most bizarre illogical unrefined hack slashed methods to balance the game, by simply removing basic game mechanic functionality, trying to blind players in every way possible, dumbing down the gunplay mechanics to the point where your aiming ability doesn't matter at all since whether you hit or not due to the fact that your soldier holds his gun as if he is drunk and has jello for arms and its pure RNG base.

This game has a lot more problems than just what I mentioned in this review, but this is the stuff that you will encounter first thing off when you start playing the game as an infantryman.

Also if you're considering becoming a tanker in this game... just remember, the higher the tier the tank is, the more expensive it is, the more easier it is to be killed, and the more inaccurate it's coaxial machine gun is. Yeah you read that right... the more expensive and better armored a tank is... the more it sucks and easier to be killed in. Because the bigger and more armored your tank is, the slower it moves, which just makes it easier for infantrymen with sticky grenades (hand held anti-tank nukes) to run up to you and instantly vaporize you as if you're sitting in a aluminium foil toy car.
Was this review helpful? Yes No Funny
42 of 57 people (74%) found this review helpful
5 people found this review funny
1,249.2 hrs on record
Posted: April 20
Early Access Review
Devs are biased, favorising one faction, nerfing another, and not doing anything for the third. Every update.

Also, problems bugs are not corrected from update to update. They only add new game breaking stuff.

I unlocked everything and enjoyed playing every 3 factions, with more than 1500 hrs of play. So people cannot say I favor one side. But playing usa now feels like cheating... Playing soviet feels like a buffer faction with nothing really good (yes they got the AT rifle, but THATS IT) And playing germany will only break your heart as everything you used to like about them gets nerfed and rendered useless after a while.

I'm really sad about it, but because of the huge imbalances and recurring bugs, I cannot rec that game anymore.

Doesnt mean I would not recommand it again if the problems above are fixed, though. Yes, the game as it is is pretty much flawed, but there IS frequent updates. Who knows, we will see the upcoming builds, and I will change my opinion if things change (alot).
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