Heroes & Generals is a Free2Play Massively Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control.
User reviews: Mixed (31,474 reviews)
Release Date: Jul 11, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we started developing Heroes & Generals it was with the intention of creating a game for the gamers as much as for ourselves. The games we have been creating in the past (back in the IO Interactive days) have all been shrouded in secrecy until they were released and therefore always carried a number of things that players did not like but we were unable to change. Because it is the players that in the end plays the game we think they should have greater influence on the development.

Since the very early days of the project in 2011 (pre-alpha stage), we invited players in to play the game and have involved our community in the making of Heroes & Generals and listened to the feedback from them. So it's a natural extension of the way we develop Heroes & Generals, to also include the Steam Community, by going Early Access.”

Approximately how long will this game be in Early Access?

“We're approaching the end of our Open Beta/Early Access phase, but it's still too soon for us to put a date on when we'll launch.”

How is the full version planned to differ from the Early Access version?

“We're still tweaking, fixing bugs and adding new features to Heroes & Generals, and even though we feel that the game is now fun and quite stable, we still wish to get all things 'just right' before we call it 'launched'.

We do not plan to do a full server reset when the game launches.”

What is the current state of the Early Access version?

“We're in the end of our Open Beta phase, preparing for launch.”

Will the game be priced differently during and after Early Access?

“Heroes & Generals is Free2Play. We wish to create a healthy, solid and well-balanced game and community, where you can get a great experience playing the game, no matter how much money you spend! There is already an in-game economy in place, where you earn in-game credits and warfunds for being active in the game, by playing FPS-missions and/or handling Assault Teams.

You can also buy gold, which you can use to buy practically everything, usually it give you the option of buying stuff ‘early’, so you don’t need to grind that much. We also offer a Veteran Membership to accommodate wishes of having an all-inclusive package, where you earn xp, ribbon-xp, in-game credits and warfunds at an increased rate etc.

Prices are regularly being tweaked now in Open Beta/Early Access and we will most likely still tweak prices at and after launch.”

How are you planning on involving the Community in your development process?

“We encourage the players to participate in discussions in our forum: http://forum.heroesandgenerals.com/

When you write feedback about the game, remember to try and explain your reasons. Constructive criticism will help us build a better game for you.”
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"TAKING THE BRIDGE! - Heroes and Generals"
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Recent updates View all (86)

August 28

‘Battle Director’ handling war battles coming in Xylander Update

In Heroes & Generals there are two types of battles that players can join and fight.
Staged battles are auto generated battles that are fought independently of the war with evenly balanced resources for all factions. War-battles are on the other hand based on the actions of the officers and generals controlling Assault Teams in the war. This means that sometimes these battle can be very uneven in terms of resources available for the players and thereby less fun to play.

In order to avoid being thrown into the most unbalanced war battles we are introducing the Battle Director which is an algorithm that runs on the war server and is capable of identifying which battles are fun and suitable to be played and which aren’t. The fun battles can be joined as usual through either the matchmaker or by manually picking a battle, and the battles that are not fun will be auto-resolved by the Battle Director.

So for example war battles with very few resources on one side are not fun and will be auto-resolved.

Above: Enough Soviet infantry tickets to be fun, but not enough infantry/paratrooper spawns on the German side (see below for numbers)
The evaluation of the “funness” of a mission takes place for the first time n minutes after mission creation where n is equal to the mission preparation time setting. After 2n minutes the mission will be evaluated again and resolved according to the resolving rules below.

F.ex. if the mission preparation time is 5 minutes, then the first evaluation takes place when the preparation phase is over but no resolve will occur. 10 minutes after mission creation (5 minutes after the mission preparation time is over) the mission is either resolved if it’s not fun or continues to be available if it is fun.

The evaluation is repeated every n minutes after that. The evaluation stops when an action-game mission is launched for the according mission on the campaign map or the mission is resolved by the Battle Director.

A mission is declared to be “fun” if there are sufficient spawn tickets available for 18 players per faction in a 2-faction battle and 12 players per faction in a 3-faction battle. “Sufficient” tickets per player are defined according to the list below.
Infantry spawns per player: 10
Paratrooper spawns per player: 5
Tank spawns per player: 4
Plane spawns per player: 4
Recon spawns per player: 5

At least 50% of the players (9 for 2-faction missions, 6 for 3-faction missions per faction) need to be provided with with sufficient infantry or paratrooper tickets. The remaining players can be a mix of all classes.
Examples of a 2-faction fun mission
  • 180 infantry tickets
  • 90 paratrooper tickets
  • 90 infantry tickets (9 players) + 45 paratrooper tickets (9 players)
  • 60 infantry tickets (6 players) + 15 paratrooper tickets (3 players) + 8 tank tickets (2 players) + 8 plane tickets (2 players) + 25 recon tickets (5 players)

Above: Enough German Paratrooper & infantry spawns to be fun, not enough US infantry spawns.
Assault battles
  • Both factions fun: No resolve, the mission continues to be available
  • Attacker fun, defender no fun: Attacker loses nothing, defender loses 20 morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply)
  • Attacker no fun, defender fun: Attacker loses 20 morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply), defender loses nothing
  • Both no fun: attacker 20 loses morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply), defender loses nothing
Skirmish battles
  • Both factions fun: No resolve, the mission continues to be available
  • Faction A fun, faction B no fun: A loses nothing and advances, B loses 20 morale and supply (according to retreat rules) and retreats
  • Both no fun: a winner A or B is declared randomly. The winner loses nothing and advances, the loser loses 20 morale and supply (according to retreat rules) and retreats
Final resolve
If a mission is not played within 30 minutes after the mission-preparation-time is over, a winner will be determined (according to the ticket evaluation rules of the previous auto-resolver system) and the mission will be ended. The winner will lose 10 morale (but no supply) while the loser will lose 20 morale (but no supply) and retreat (according to retreat rules).
As a reward for joining war battles we now give extra bonuses for engaging in the war. So you get a bonus for Rank XP and Ribbon XP when you play war battles, and this is now also the only way to earn warfunds besides commanding assault teams.

7 comments Read more

August 26

Map tweaks coming in Xylander Update!

In the upcoming Xylander update that we are currently testing, Reto.Desji and Reto.RedBjarne are including a round of tweaks and updates to the Town map and the Factory map. In a previous devstream we managed to corner BOTH of them and made them show these changes.

So take a look here (start at around 3:10)

Factory Map
  • Changed B3 (Gate building) capzone to be upper floor
  • Added several props to Gate building to make the new capzone more interesting
  • Opened up small O2 door when aproaching from A3 for easier pathing between those two points
  • Added an AA position to A1
  • Added more tankspawns on B-line accesspoint to make it less predictable for enemy tankers

Town map
The south-eastern part of the town map has been redone with additional houses and new streets giving more interesting close quarter combat in favor of infantry and also to gives the whole map a better village feel.

Additionally a high wall has been added to south of the churchyard making the church easier to defend against attackers from the southern attack lines.

35 comments Read more
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About This Game

Heroes & Generals is a Free2Play Massively Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control.

The game uniquely merges epic first-person shooter action with a rich strategic layer, where your decisions have the power to turn the tide in an ongoing war among thousands of online players.

Players can choose to play as 'Heroes', fighting in the trenches, flying planes, commanding tanks and other vehicles on the battlefield, or take control of the war as 'Generals', determining the strategic direction and supporting fellow players by managing battlefield assets, army units and reinforcements.

The 'Generals' part of the game is also playable via the companion app 'Heroes & Generals: Mobile Command' which is available for iOS and Android.

As Infantry, Tank Gunner, Fighter Pilot, Recon, Paratrooper or General, your actions can turn the tide of a persistent online war, fought by players across the world!

Wars Aren’t Won By Tanks Alone!

System Requirements

    • OS: Windows XP, Vista, 7 or 8
    • Processor: 2GHz CPU w. SSE3 instruction set- dual-core
    • Memory: 2 GB RAM
    • Graphics: ATI HD 2000/NVIDIA 7900 or above (with >512mb RAM)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows 7 or 8
    • Processor: Intel i5 processor or higher / AMD Phenom II X6 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible
Helpful customer reviews
303 of 373 people (81%) found this review helpful
4 people found this review funny
62.5 hrs on record
Posted: July 31
Early Access Review
This game used to be fantastic. One of my absolute favorite games, in fact. However, now that the game is somewhat popular, the devs have jacked the prices for everything way up. They doubled weapons, vehicle, modification, and repar prices, and they made XP collection an absolute nightmare. Unless, of course, you want to pay. It's very easy to tell who pays and who doesn't, because the people who pay are the ones who are driving around in heavy tanks, or running around blasting people with unbelievably OP guns, while the people who don't pay are the ones who get turned to hamburger by those who do. This game used to be great, but nowadays it's just a pay-to-win pile of ♥♥♥♥.
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192 of 239 people (80%) found this review helpful
3 people found this review funny
43.5 hrs on record
Posted: August 3
Early Access Review
Its all about grinding credits...

Everything in this game costs you, granades, ammo repairs and after you have got some modifications to your weapons cost become so high that all progression halts. This is where normally you could in free to play games buy a premium membership and be done with it, but noooo... Not in this game. Here it only brings you 15% more credits and leaves you with the option to spend even more money to buy guns and upgrades with real money. This game is a text book example of pay to win game.
Was this review helpful? Yes No Funny
142 of 182 people (78%) found this review helpful
2 people found this review funny
83.7 hrs on record
Posted: July 31
Early Access Review
Unbalanced and focused towards players that have either been playing for 6 months +, or simply pay to win. Your regular line rifle takes 3 shots to kill, whereas the spam of upgraded bolt action rifles can one hit you. The prices for guns are ridiculous, the same as it takes to buy a tank, and the money to keep them repaired is insane. The game is a huge, steaming, pile of ♥♥♥♥ that will eventually crumble when people who have invested all their money into this game get bored because no one but them and their one hitting rifles, or hip firing LMGs are left.
Was this review helpful? Yes No Funny
157 of 207 people (76%) found this review helpful
1 person found this review funny
206.4 hrs on record
Posted: July 30
Early Access Review
If you thought of playing this now?


The devs of this game decided to be both greedy and stupid and ruin a fine game.

So dont waste your time and especially dont waste your money on this.
Was this review helpful? Yes No Funny
62 of 85 people (73%) found this review helpful
1 person found this review funny
60.9 hrs on record
Posted: August 15
Early Access Review
This game has a good foundation that could be something great, but is terribly executed.

It is perhaps one of the grindiest games to have ever been created. There's a double-dip grind that players are forced to endure if they want to see ANY semblance of variety or nuance in their gameplay. First, players have to grind experience to unlock ranks which grant access to different roles, weapons, vehicles, and gear. This grind makes a snail's pace look blazing fast by comparison. So, a new player will basically be stuck with the same bottom tier weapons, in the same role, with the same bottom tier gear, for a very, very long time.

On top of that, there is the ribbon system grind that consists of weapon/gear-specific grinding--the more you use a particular weapon, for instance, the more experience you will get for that weapon's respective ribbon. This applies to every weapon, and every vehicle. This is how you unlock mods for that weapon/vehicle. This grind isn't the worst on its own, but it does still contribute to the overall barrier to entry.

Next, there's the credit grind. Your credit earnings scale with your rank; the higher your rank, the more credits you get per match. Everything costs credits--weapons, mods, vehicles, grenades, gear, promotions, new soldiers, etc. And it's all very, very expensive relative to your earnings. What's more, all your gear, including your weapon mods, incurs repair costs for even the smallest of uses, and ammo needs to be replenished constantly. This means your already pathetic credit earnings are going to be even less rewarding the more you actually participate in a given match. A game that penalizes you for playing--novel idea. And there's no meaningful way to earn credit bonuses for playing well--like, if you get a crap-ton of kills and minimal deaths in a match, it doesn't matter. In fact, all that means is you used your weapon a lot, and expended a lot of ammo, so it probably ended up costing you more in the long run.

All of this combined produces a slow, tedious, monotonous, unrewarding, unsatisfying experience to say the very least. Meanwhile, you'll be enduring all of this on the same handful of rather poorly designed maps (they don't even have spawn-camp-protection integrated into the map design, and you will be spawn camped fairly often), with virtually no variety in the gameplay. You'll be put into regularly imbalanced teams where one side has more players than the other, which means the matches tend to be incredibly one-sided, and over befoer you have a chance to do much of anything. You'll be against players that have access to more and better gear options because they've payed for them, and/or have been playing much longer. It's simply not fun 9 matches out of 10, and what fun there is in that 10th match isn't even that great.

In addition the graphical fidelity is poor--the game looks dated, and the aesthetic quality is severely lacking--everything is faded, dull, drab, grey, unimpressive at best and a strain on the eyes at worst.

The sound quality also sucks quite a bit. The only half-decent sound effect in the game is the character's whistle. Guns sound nothing like guns. Explosions sound distorted and muffled. Vehicles sound like lawnmowers inside of tin cans. It's simply all bad.

The game also doesn't handle or feel very good. Jumping feels as though you're jumping on the moon. You can only sprint for about 2 seconds before you inexplicably run out of breath. Getting stuck on hidden collision geometry is common. Vehicle handling is ♥♥♥♥-poor. Firing on a moving target is an exercise in frustration because of the way hit detection works. You can literally have someone standing right in front of you, shoot them point blank and inexplicably miss because they were strafing to the side, and the netcode sucks. Also, if you and the enemy shoot each other at the same time, your shot will often never go off or be recognized by the game.

And the list just keeps going, and going.

In summation, overall this game is garbage, and over the months it hasn't shown any signs of improving in any substantial way.
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