This game was very close to awesome, but the developers ruined it with poor choices that ruined gameplay.
-pay to win
-worst hit detection I've ever seen in an online shooter game
As I was writing my review of this game, I realized the entire series of flaws can be summarized in one very easy statement: YOU HAVE TO BUY GRENADES.
As you play the game, you earn silver currency. That silver currency can be spent to upgrade weapons, or buy new weapons, vehicles, etc. Saving up enough currency to buy a "good" weapon requires you to grind at least 300+ hours. Meanwhile, as you use grenades or anything with ammunition, you have to spend your currency to replenish your grenade supply. The entire system is designed to make sure a casual player NEVER EVER EVER accomplishes anything in this game. It's a dirty, money-grubbing scheme to wear casual players down and finally push them to the point at which they reluctantly break out their wallets. As a non-paying casual player: you will never get a "good" gun. You will never level up. You will never be anything but fodder waiting to be slaughtered by the pay-to-win players ...and yes, this game absolutely groups beginners, pay-to-winners, and 500+ hour players into the same exact battles. Again, it's a scheme designed to frustrate non-paying casual players into taking out their wallets to overcome the disadvantage.
One gun: Yeah, this is self explanatory. Guns have weight, and the game designers intentionally designed the weight of the guns in such a way to prevent you from carrying more than one. Unless of course you pay to play, in which case you can pay for light-weight guns that enable you to carry two. This limitation is exacerbated by the fact that each type of gun is strictly limited to valued use in very specific circumstances. For example, machine guns are great inside of houses, but are completely useless at long range. The horrible single-gun system also contributes to the ill-effects of the hero swapping feature.
Hero swapping: In mid-battle, players can change their participating "hero." The game is designed in such a way that each "hero" becomes specialized. There are tank drivers, pilots, paratroopers, snipers, machine gunners, etc. Each has a specific role. Some battle maps cater to specific types. For example, some maps have wide rivers that must be crossed on foot. Obviously these maps cater to sniper-rifles. It's important to stress the point that you CAN NOT change weapons once you've joined a game. As soldiers trudge across the open water, snipers pick them off. Machine gunners, whom lack range effectiveness are basically worthless on these types of maps, as there is little to no close-quarters combat. Here's the trick: the game allows players to switch between heroes. Thus, if you happen to have played 1000+ hours, you will have the ability to swap out your useless machine-gunner for a more useful sniper. It's very strange. Rather than simply switching guns - which would make much more sense, you have to actually switch heroes. Unfortunately, leveling up those heroes takes hundreds of hours each. Like other strange mechanics in this game, the hero-swap mechanic was clearly implemented to encourage people to pay-to-win. IE: pay $50 and you can have both a great machine-gunner hero and a great sniper hero without having to invest 1000+ hours like everyone else. Why not just allow people to carry 2 guns, or even allow them to swap guns during battle? Because that wouldn't encourage people to pay money!
Hit detection: When I first started playing this game, this was the very first thing I noticed. I would run up to an enemy with my trusty machine-gun and start blasting. As I filled the stationary target with lead, my screen displayed spurts of blood - indicating that my shots were definitely hitting the target. Bullet after bullet slammed into the enemy's body. Then, slowly, as I continued to blast away, the target would turn towards me. Then the bullet-riddled enemy would fire one shot, and BOOM. I died. Yep, I shot him half-a-dozen times, and he one-shot-killed me and walked away. This same, frustrating scenario has happened to me literally hundreds of times. Check out the forums, and you will see that I am certainly not an isolated case. It happens to everyone. It's the most frustrating thing I have ever experienced in a multiplayer shooting game.
Hacks: While you may not necessarily consider this the fault of the game developers at first, you have to consider the entire pay-to-win scheme to fully understand the problem. This game is free to play. Anyone with a computer and an email address can play. If a player cheats and gets banned, then that player can simply register a new email address and cheat again. They don't lose anything, because they didn't pay anything. If a player had to pay $40 for a new account every time they got banned from cheating, they would quickly change their cheating ways as their bank accounts were drained from buying more and more new copies of the game to cheat with. However, since this is free-to-play, the cheaters don't care. They come in and have their fun ruining a game and getting 30-2 on the killboards. Then they get banned in a week and create a new account.. rinse-and-repeat. Believe me, the cheating is prevalent. As you play you will be saying "gee, I just saw a guy outrun a jeep, shoot me through a wall with a magical bullet from 500 meters away, and absorb 20 shots from a machine gun. this seems strange."
Overall, I am disappointed by the choices developers made with H&G. It could have been a unique and fun game, but unfortunately the greedy pay-to-win mechanics sabotaged what otherwise would have been a great experience.