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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
The recently released update named Young (after US brigadier-general Gordon Russell Young) we’ve added a LOT of new features! And here’s a videolog and overview of the new features we’ve added for you to enjoy! So read on or scroll down for the video and see the new map, Kettenkrad, PPS-43 and more in action!
In the coming update named Young (after US brigadier-general Gordon Russell Young) we are adding several new features to balance the War – an Underdog bonus for underpopulated factions, reworking the paratrooper system and adding even more battlefields.
The underdog bonus is a feature designed to even out the factions to make the campaign more balanced. The goal is to have the same amount of Assault Teams available for all factions. This is of course an impossible goal but we want to get as close as possible to help minimize resource waiting time (at least in the beginning of a war) and make the strategy gameplay more fun for everybody.
The bonus is a rank-xp bonus (multiplier) that is given to all players that are active in the war (war battles & Assault team action). Faster leveling is something most players appreciate because it both increases your credits earning and help you reach officer ranks faster which enables you to deploy your own assault teams (helping balance the campaign). The goal is not to remove the queues, they will always be there and are a part of the strategy game.
The bonus is re-calculated every time a battle is started and applied to the player’s xp-earning when the battle ends. So the bonus you see on the screen when joining a faction is the bonus NOW, not necessarily what you would get if you let the game sit on the screen and then joined a battle later. The bonus is continually adjusted based on players online.
NB: At the start of a new war there is a time period where the bonus is not applied because the imbalance might be very high at this point in time.
The bonus numbers are visible when you join a faction and after each war battle on the Battle Report you can see what bonus you got (if any). In the coming updates to the game we will expand on this and tweak values etc. based on your feedback and the data gathered.
The bonus is re-calculated every time a battle is started and applied to the player’s xp-earning when the battle ends.
© Reto-Moto Aps. Reto-Moto and Heroes & Generals are trademarks and/or registered trademarks of Reto-Moto Aps. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
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