Heroes & Generals is a Free2Play Massively Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control.
User reviews: Mostly Positive (27,717 reviews)
Release Date: Jul 11, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we started developing Heroes & Generals it was with the intention of creating a game for the gamers as much as for ourselves. The games we have been creating in the past (back in the IO Interactive days) have all been shrouded in secrecy until they were released and therefore always carried a number of things that players did not like but we were unable to change. Because it is the players that in the end plays the game we think they should have greater influence on the development.

Since the very early days of the project in 2011 (pre-alpha stage), we invited players in to play the game and have involved our community in the making of Heroes & Generals and listened to the feedback from them. So it's a natural extension of the way we develop Heroes & Generals, to also include the Steam Community, by going Early Access.”

Approximately how long will this game be in Early Access?

“We're approaching the end of our Open Beta/Early Access phase, but it's still too soon for us to put a date on when we'll launch.”

How is the full version planned to differ from the Early Access version?

“We're still tweaking, fixing bugs and adding new features to Heroes & Generals, and even though we feel that the game is now fun and quite stable, we still wish to get all things 'just right' before we call it 'launched'.

We do not plan to do a full server reset when the game launches.”

What is the current state of the Early Access version?

“We're in the end of our Open Beta phase, preparing for launch.”

Will the game be priced differently during and after Early Access?

“Heroes & Generals is Free2Play. We wish to create a healthy, solid and well-balanced game and community, where you can get a great experience playing the game, no matter how much money you spend! There is already an in-game economy in place, where you earn in-game credits and warfunds for being active in the game, by playing FPS-missions and/or handling Assault Teams.

You can also buy gold, which you can use to buy practically everything, usually it give you the option of buying stuff ‘early’, so you don’t need to grind that much. We also offer a Veteran Membership to accommodate wishes of having an all-inclusive package, where you earn xp, ribbon-xp, in-game credits and warfunds at an increased rate etc.

Prices are regularly being tweaked now in Open Beta/Early Access and we will most likely still tweak prices at and after launch.”

How are you planning on involving the Community in your development process?

“We encourage the players to participate in discussions in our forum: http://forum.heroesandgenerals.com/

When you write feedback about the game, remember to try and explain your reasons. Constructive criticism will help us build a better game for you.”
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"TAKING THE BRIDGE! - Heroes and Generals"
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Recent updates View all (77)

July 7

StG44, M1/M2 Carbine, New Scopes, Factory Map updates, New ribbons and more now live in the Walker update!

This brand-new update brings a lot of new features – Sturmgewehr 44 and M1/M2 carbines, Factory Map updates, Tank balancing pass, New scopes AND new ribbons, unlocks AND rank completion! The update is named ‘Walker’ after the American Major General Fred L. Walker, and here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

New Scopes
In this update we’re updating and expanding the selection of scopes in the game. We’re introducing a nice selection of low power scopes and limiting the high power scopes to recons. Read more and see the new scopes here.

StG44 & M1/M2 Carbine
This update adds the much requested StG44 assault rifle for the German faction and the M1/M2 Carbine for the American as well as Selective Fire (switch between semi- and full-auto) on supported weapons. You can read more about the new weapons in this blog post.

Factory Map Updates
We’ve gone through the Factory Map and given it a lot of updates to improve balancing and make it a LOT MORE FUN. Check out the details in this blog post.

Vehicle Balance Pass
In this update, all tanks and tank destroyers have been visited by the mechanic and armor plates measured and adjusted, and cannons tweaked and balanced. Read more about the changes here.

New Ribbons & Ribbon level completion
Walker also brings a bunch of new ribbons! We have given each vehicle and weapon their own specialist ribbon to progress that will unlock upgrades for that weapon/vehicle. We have merged some of the ribbons that did not unlock much into the broader Infantry and Armor Assault ribbons. AND now you can complete the individual ribbon levels using gold and currently also credits. Read more about the updates here.

Other Changes
Here is a list of some additional features in the Walker update.
  • Weapon reload times tweaked
  • AA guns tweaked to improve their AA effectiveness
  • Split “Supply crate” into “Health” and “Ammo”
  • Moved tanker to rank 5 & Pilot to rank 6
  • Tier 2 unlocks at rank 5
  • Anti-Cheat updates
…and much more…

Mobile Command
Mobile Command on Android has been updated to support the newly added Walker update. The iOS version has a protocol change that needs verification, so that is delayed for a few days, apologies, but we decided not to postpone the entire update for this.

For a more detailed changelog take a look at: this forum thread or jump right in and see for yourself!

52 comments Read more

July 7

New Ribbons & unlocks in Walker update

In the coming Walker update we are moving some ribbons around and adding a bunch of new ones.

We are rolling the rifle ribbons into a new “Infantry Assault” ribbon and the tank ribbons into one “Armor Assault” ribbon.

But what about my progress on the removed ribbons? We’ll take your progress from the individual ribbons and ADD them together, so a lot of you might start the new ribbon at a very high level, we thought this is the most fair thing to do.
The two new ribbons introduced are the main ribbons for Infantry and Tankers and progress in these ribbons are unlocks weapons and vehicles in the different categories.

Here is an example of the Infantry Assault ribbon as it looks for a German infantry soldier.

This soldier has JUST unlocked the MG34 and the ribbon only has one last weapon category left. And most of you will be able to guess which weapon that is :-)
If he wants to get an MG34, using that will progress the MG34 Specialist ribbon that unlocks the upgrades for the MG34. Read on for more info on Specialist Ribbons.
Here is a screenshot of how the Armor Assault ribbon looks. This time it is a Soviet Tanker that ALMOST has rank 10, that unlocks the SU-85.

Rank completion for credits/gold
You might also notice two additional new buttons above the rank. Have you been in the situation where you JUST need 23 experience points to gain a new rank in a ribbon that will unlock something awesome? Now you can complete ribbons using gold (and currently also credits), please note that the price depends on how close you are to unlocking the next level. In this update we will make more things available BOTH for gold and for credits. And yes, for now, that does include Veteran Memberships! If you for example look at the Soviet tanker above, if he wants to unlock the next rank and the SU-85 NOW! Instead of playing for it, he can spend 176 gold or 15666 credits to get to the next rank.
Another feature we’re adding in the Walker update is the introduction of ‘Specialist’ ribbons.
Each weapon and vehicle now have their own ‘Specialist’ ribbon that unlocks individual upgrades for that weapon/vehicle. We have removed the weapon upgrade categories and added the individual upgrades to the specialist ribbons. This way we can make the first unlocks faster to get, and move the higher ranked ones (and thus more expensive to repair) further up the ribbon. Acquiring the higher rank on a specialist ribbon is something that for most players will happen alongside the increasing rank, and increasing soldier salary.

Since the existing unlocks of upgrade categories, new vehicles, etc. has changed a lot – all players will start from rank 0 on the new ribbons, but upgrades and vehicles that you own will be converted. So IF you, for example, bought a trigger for a rifle you’ll still have it, but if you had unlocked the category “scoped rifle internals” but had not acquired any of them you will have to rank up in the ribbon again. We think this is the most fair solution AND on a quick note: We’ve made sure the progression on the new specialist ribbons is quite fast in this update.

Here is an example of one of these, showing the Kar98k specialist ribbon as it looks for a German recon.

For a normal infantry the high tier scopes will not be available, as discussed in the previous post on scopes.

NB: If you have Ribbon Boosters for the removed ribbons, these will be refunded so you can decide for yourself how you want to spend the gold.

39 comments Read more
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About This Game

Heroes & Generals is a Free2Play Massively Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control.

The game uniquely merges epic first-person shooter action with a rich strategic layer, where your decisions have the power to turn the tide in an ongoing war among thousands of online players.

Players can choose to play as 'Heroes', fighting in the trenches, flying planes, commanding tanks and other vehicles on the battlefield, or take control of the war as 'Generals', determining the strategic direction and supporting fellow players by managing battlefield assets, army units and reinforcements.

The 'Generals' part of the game is also playable via the companion app 'Heroes & Generals: Mobile Command' which is available for iOS and Android.

As Infantry, Tank Gunner, Fighter Pilot, Recon, Paratrooper or General, your actions can turn the tide of a persistent online war, fought by players across the world!

Wars Aren’t Won By Tanks Alone!

System Requirements

    • OS: Windows XP, Vista, 7 or 8
    • Processor: 2GHz CPU w. SSE3 instruction set- dual-core
    • Memory: 2 GB RAM
    • Graphics: ATI HD 2000/NVIDIA 7900 or above (with >512mb RAM)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows 7 or 8
    • Processor: Intel i5 processor or higher / AMD Phenom II X6 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible
Helpful customer reviews
60 of 76 people (79%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: June 8
Early Access Review
Heroes & Generals
has tremendous potential. The idea of combining FPS and strategy in WWII is very ambitious, but I believe that it is doable. As it stands, however, I am not able to enjoy this game. Unbalanced and set to Pay2Win creation of the Danish studies strongly rejected me. As already mentioned, the game is free and you yourself test your patience - what if you like it. But I'm going back to Battlefield.
Was this review helpful? Yes No Funny
39 of 45 people (87%) found this review helpful
1 person found this review funny
31.6 hrs on record
Posted: June 18
Early Access Review
Don't even bother installing unless you're looking for a WWII game you can use to kill 1-3 hours. It was hard enough to grind before, even more so after the recent ribbon XP nerf. Weapons are "balanced" through maintenance costs. You can barely even make enough credits in a game to cover repair costs. An antipersonnel mine starts with 24 uses and ends with a 28k credit refill (1000 credits a use). You can earn roughly 1000-5000 credits per match depending on your performance. Bullets, weapon mods, vehicles, chastity belt - anything that you use needs to be repaired every game and it will constantly screw you over. The dev team is also incompentent and has cornered the playerbase with huge grindwalls. The gameplay itself is fun at first, but only until you get tired of getting ♥♥♥♥ on by 10 German tankers and 1 shotting scoped BA rifles. Gameplay is the only thing it has going for it, and that goes stale after rank 3, where you're anally ravaged by end-game enemy tankers and recon. Oh, and you get like 10 weapons (probably less, I haven't counted) to choose from per faction. Most of which you can't even unlock because you need to grind a ribbon for quite literally hundreds of hours.

It's P2W garbage; Reto has been running it into the ground and it's not going to get better. Avoid at all costs unless you're a NEET who doesn't mind grinding hours upon hours and don't want to waste your autismbux on a new FPS game.
Was this review helpful? Yes No Funny
36 of 43 people (84%) found this review helpful
1 person found this review funny
22.5 hrs on record
Posted: July 2
Early Access Review
I had read the reviews of this game before I installed and prepared for the worse. But at first it didn't seems to bad the immersion was excellent and I enjoyed hitching rides on player's jeeps to the front line where I would hold the building against the other team (that part I enjoyed most) The best part was the P2W aspect wasn't bothering me too much. Sure the fact we had to buy our own ammo let alone weapons was annoying (not really accurate). But it wasn't to bad at the moment I was actually thinking of giving a positive reveiw on this maybe even an 9/10.

Then I reached level 3.

I tried out the new modes that were unlocked for me and I was thrown into an unbalanced, annoying, unfun game of who-paid-the-most. Crushed by tanks, head shotted from superb snipers. Sprayed by suprieor weapons. I couldn't defend myself since what good is a MP34 against a one-shotting Soviet Anti-Tank Rifle? (also I'm pretty sure that useing such a weapon against infantry is banned by the Geneva convention) I just simply wasn't ready for the ♥♥♥♥♥torm of advanced players after level 3. What is also annoying AF is the lack of communication abilties among your teamates. If i've cornered by 5 guys and need to request help. There is no time to press t and type *need help at X2* because they would've sprayed you by then. Since there is no voice chat in the game. Another complait I have is the combat in general, it feels clunky slightly better than DayZ, but still clunky.

Then there is the biggest complaint of all from not just me, but from multiple people! The god-awful, rage-inducing, hair-pulling, life shortening, Pay 2 Win system. It's simple, if you don't pay, you gotta grind for hours upon hours just for a new gun! In the amount of time I played, I still just have a MP34. And whats even worse is when your creamed by some guy with the best weapons in the game who just forked over some cash.

This is why this game cannot be reccomended at all to the great people of steam. I would give it a 1/10 thanks to the semi-helpful community. But I give a 9/10 to the game before you reach level 3.

(another thing that will truely ♥♥♥♥ you off is the number of people *especially when playing the soviet faction* who people use anti-tank weapons against infantry *a certain one-hit kill*)

Another thing I think this game could have is a humans VS bots system, I can't be the only one who likes a little practise system when PvP gets to be too much. It would certainly keep me coming back. I know it's possible because of the tutorial segment of the game. I can't be the only one who likes to destroy bots every now and then

*edit* The new update from what I can tell, makes the P2W even worse, now you can pay to level up your ribbions!

*more edit* now you cannot deny that is it P2W since now the devs have raised the price of everything again! the weapons are crazy expensive, the mp40 is now over 100,000 credits, the kar 98 is no better, 89,000 credits. even the ♥♥♥♥♥♥ mp34 is 45,000 credits! really?
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31 of 36 people (86%) found this review helpful
2 people found this review funny
100.6 hrs on record
Posted: June 19
Early Access Review
This game would be amazing if you could progress before dying of age. It can be fun, but the grind is just too much to make it enjoyable.
Was this review helpful? Yes No Funny
17 of 20 people (85%) found this review helpful
1 person found this review funny
41.5 hrs on record
Posted: June 21
Early Access Review
When I first got this game I loved it. I can't deny that it's a lot of fun, but the grind is so ridiculous that I can't recommend it right now. If things change in the future I'll change my rating.

I jusy played a game where I got 18 kills and a few captures and what not and topped my team's score. The game length was 32:06.
I received 695 XP and 4241 credits.
To unlock early-game weapons such as the G43 (German semi-automatic rifle) that costs 21300 credits you'd have to play a little over 5 hours (assuming that you got the score that I did this match, very unlikely that you do game after game).
Now you want to unlock the K98k bolt-action rifle. Awesome. For that you'll need 74550 credits, once again assuming that you receive 695 credits every 32 (lets say 30) minutes. That would require you to play for about 53 hours to unlock that one weapon. Now I know I'm tired doing this math, and it looks like a lot, but I don't believe that I did any mistakes here. Now please note, after doing this you've only unlocked the weapon, no attachments. They are expensive, too.

Edit: Oh, and just read the other recent reviews. Most of them, if not all, mentions the p2w aspect of the game.
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