Heroes & Generals is a Free2Play Massive Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where Axis and Allies fight for control.
User reviews: Mostly Positive (11,345 reviews)
Release Date: Jul 11, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we started developing Heroes & Generals it was with the intention of creating a game for the gamers as much as for ourselves. The games we have been creating in the past (back in the IO Interactive days) have all been shrouded in secrecy until they were released and therefore always carried a number of things that players did not like but we were unable to change. Because it is the players that in the end plays the game we think they should have greater influence on the development.

Since the very early days of the project in 2011 (pre-alpha stage), we invited players in to play the game and have involved our community in the making of Heroes & Generals and listened to the feedback from them. So it's a natural extension of the way we develop Heroes & Generals, to also include the Steam Community, by going Early Access.”

How long will this game be in Early Access?

“We're approaching the end of our Open Beta/Early Access phase, but it's still too soon for us to put a date on when we'll launch.”

How is the full version planned to differ from the Early Access version?

“We're still tweaking, fixing bugs and adding new features to Heroes & Generals, and even though we feel that the game is now fun and quite stable, we still wish to get all things 'just right' before we call it 'launched'.

We do not plan to do a full server reset when the game launches.”

What is the current state of the Early Access version?

“We're in the end of our Open Beta phase, preparing for launch.”

Will the game be priced differently during and after Early Access?

“Heroes & Generals is Free2Play. We wish to create a healthy, solid and well-balanced game and community, where you can get a great experience playing the game, no matter how much money you spend! There is already an in-game economy in place, where you earn in-game credits and warfunds for being active in the game, by playing FPS-missions and/or handling Assault Teams.

You can also buy gold, which you can use to buy practically everything, usually it give you the option of buying stuff ‘early’, so you don’t need to grind that much. We also offer a Veteran Membership to accommodate wishes of having an all-inclusive package, where you earn xp, ribbon-xp, in-game credits and warfunds at an increased rate etc.

Prices are regularly being tweaked now in Open Beta/Early Access and we will most likely still tweak prices at and after launch.”

How are you planning on involving the Community in your development process?

“We encourage the players to participate in discussions in our forum: http://forum.heroesandgenerals.com/

When you write feedback about the game, remember to try and explain your reasons. Constructive criticism will help us build a better game for you.”
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Recent updates View all (27)

October 24

Twitch.tv – Devstream 9; Live from Copenhagen

IS it friday? YES it is. And that means we'll do a livestream on our Twitch channel: http://twitch.tv/heroesandgenerals at 1500 Central European Time.


(click here to see when this takes place in your timezone), or for you stopwatch-wearers in 4½ hours from now :-)

Reto.Gargamel and Reto.RedBjarne will answer questions from you, the players, talk about what's new and on the way and discuss tips & tricks.

Like the previous episode, this weeks episode will of course also be made available on our Youtube channel afterwards.

11 comments Read more

October 21

UPDATE: 'Spaatz' is now online!

We have just released the 'Spaatz' update, which brings a new action packed Skirmish map, new weapons, a new battle briefing screen and an improved battle report for the 'Heroes' players. While the 'Generals' get a deeper gameplay experience with better balanced wars through limited army resources for their faction. All players can now communicate with each other, even when not online, through the new in-game messaging system.

http://youtu.be/a_MqlAjJu2E



New Skirmish map
The new Village Skirmish map is set in the fields of rural France with a sunken ruin, a chateau and a small farm as key objectives. This map is designed with less distance between the objectives, making it more tight and more action packed than the other Skirmish maps as all objectives are in danger at all times. Also, the more dramatic shape of the terrain has been specifically designed to counter spawn-campers.


New weapons: P08 Pistol and M1917 Revolver
The new weapons are of almost iconic nature: German soldiers can now get the classic high-precision P08 Pistol, while the US soldiers will be able to live out their inner cowboy with the hard hitting M1917 Revolver.


Limited faction resources in the campaign
The 'Spaatz' update introduces limited army resources for the two factions. The resources for the Assault Teams are drawn from a shared 'stockpile' with only so and so many new resources being produced within a certain time-interval for each faction.

This gives a better balance between the two factions, as the winning strategy is no longer merely to send a massive amount of Assault Teams to the frontline, but now the Generals have to carefully consider where they deploy and direct their troops, as well as to coordinate their joined efforts better.



Ingame messaging
We have made a new in-game email system, where you may send messages to other players, also when they’re not online. In order to send a message to someone you need to add him as a friend and he needs to have you added as a friend too. So now you can communicate with the other generals, fellow clan-members or other players who are not online at the same time as you.


New mission briefing and battle report
The campaign and the core action game missions are also brought closer together by the new mission briefing, showing what you fight for in each mission and what the objectives are when the mission is loading. On top of that, the enhanced battle report shows details about the results of a battle, as well as give you an overview of your performance after a mission has ended.




Lots of other fixes and tweaks
  • Faster tank turret tracking
  • All windows can now be destroyed on all maps
  • Raised Veteran Membership XP-rank bonus from +25% to +100%
  • WarServer compensates all players for their veteran membership and ribbon booster time lost due to server downtime
  • Bullet tracers have been tweaked to look more realistic and less synthetic
  • Uniforms are now stored in the equipment depot when promoting a character to general
  • ...and much more...

The full changelog can be found in our forum here:
http://steamcommunity.com/app/227940/discussions/0/613939294479147554/

68 comments Read more
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About This Game

Heroes & Generals is a Free2Play Massive Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where Axis and Allies fight for control.

The game uniquely merges epic first-person shooter action with a rich strategic layer, where your decisions have the power to turn the tide in an ongoing war among thousands of online players.

Players can choose to play as 'Heroes', fighting in the trenches, flying planes, commanding tanks and other vehicles on the battlefield, or take control of the war as 'Generals', determining the strategic direction and supporting fellow players by managing battlefield assets, army units and reinforcements.

The 'Generals' part of the game is also playable via the companion app 'Heroes & Generals: Mobile Command' which is available for iOS and Android.

As Infantry, Tank Gunner, Fighter Pilot, Recon, Paratrooper or General, your actions can turn the tide of a persistent online war, fought by players across the world!

Wars Aren’t Won By Tanks Alone!

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7 or 8
    • Processor: 2GHz CPU w. SSE3 instruction set- dual-core
    • Memory: 2 GB RAM
    • Graphics: ATI HD 2000/NVIDIA 7900 or above (with >512mb RAM)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 7 or 8
    • Processor: Intel i5 processor or higher / AMD Phenom II X6 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible
Helpful customer reviews
186 of 222 people (84%) found this review helpful
27.6 hrs on record
Posted: October 1
Early Access Review
A really fun, semi-persistant multiplayer WW2 combined-arms shooter that is buried under an insane level of grind and Pay-to-Win microtransactions, as well as unfortunate balance issues.

If I could buy this game for a flat price and have largely everything avaliable, only behind some reasonable character leveling, I would easily recommend this to everyone interested in a great, solid WW2 shooter. The shooting mechanics feel solid, and the infantry weapons are fun to use. Jumping into a game as a tanker is incredibly fun and tank combat feels interesting and rewarding. And if you join into a game with a couple friends, you can have an awesome multiplayer experience that reminds me of the fun I had with early Call of Duty and Battlefield games.

It all falls apart when you actually try to start unlocking new classes, equipment, weapons, and vehicles. The level of grind required just to level up becomes exceedingly tiresome, and it only gets worse when you look at the costs you're required to pay to then make use of that leveling up. You're expected to save several hundred games worth of credits for a single new item, and that's not considering the maintenance costs you pay for repairs and rearming.

That issue has a rippling effect on the rest of the game, as it is not uncommon to get into games that are quite simply impossible to win. A not-insignificant number of my games have been in situations where my team is a bunch of dudes with rifles against enemy tanks, planes, and soldiers with overpoweringly strong weapons. Since I've played a bit and managed to get a second character that is a tanker things have gotten a bit better, but I will still run into situations where it is hopeless as I'm a light tank against medium and heavy tanks, or the enemy has uncontested air superiority and bomb me whenever I try to push forward.

I sincerely hope the developers pay attention to these reviews, because this game can easily be made into something incredible with some simple changes to the leveling and in-game currency requirements. But as it stands, it's a great shooter ruined by an awful grind and pay-to-win tendancies.
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78 of 95 people (82%) found this review helpful
21.6 hrs on record
Posted: October 15
Early Access Review
Grabbed the game recently. As a player who has spent maybe thousands of hours in DoD, DoD:Source, and many other WWII themed games, this one feels great. Characters have a weight to them, and it is slow paced to most of the games that you see nowadays. Animations are smooth, and the game is trying to be authentic; what I mean by that is, you can see your legs and feet for example, when you take cover your character holds the weapon differently, etc... I mean those stuff which you don't see much nowadays.

Graphics are fine. Sounds can use a lot of work though. WWII themed games, I care about sounds by a great deal. UI can also use some work too, especially the "launcher"; it is sometimes unresponsive, and the weapon upgrade screen can sometimes lead you to wrong directions.

Now, maybe the one thing most of you are wondering. Is the game P2W? I haven't invested much time, but so far apart from one thing, I don't think so. The thing that bothers me is, 2nd Badge being available if you are a VIP member. A badge is basically sort of an achievement, and each badge grants you a different kind of bonus. A VIP member will have a badge advantage, and of course, time advantage.

I said time advantage, let me elaborate on that a little bit. Currently, I get around 3-4k points from a match. I recently unlocked a new weapon (unlocking doesn't mean you can use it instantly; it just means you can purchase it now). It requires 120k+ points. That is around 20-30 matches for a weapon that I cannot test, and it is a bit too much. I hope they add a trial system, giving you access to a weapon for 2-3 matches, to get a feel for that weapon.

There aren't many weapons in the game yet, and buying a weapon by the hard-earned points you acquire is a big investment. You can also tweak your weapons, but they have not much of a visual/aural effect as far as I can tell. I hope they'll add more weapons soon, I'd like to see British weapons for example.

Overall, I recommend this game to anyone who are interested in the FPS genre in general. If you like WWII theme, definitely give it a try. From F2P aspect, weapon costs could get a tweak, and 2nd badge could be made available to everyone at a certain rank, but nothing major aside from that.
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59 of 83 people (71%) found this review helpful
20.6 hrs on record
Posted: October 1
Early Access Review
I love this game but... you earn money at the pace of a snail, I had to buy a gold pack because mp40 costs 120,000 dollars I mean seriously the games are 30 minutes long and you get an average of 7,000 credits a game. just really... really.
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27 of 35 people (77%) found this review helpful
23.6 hrs on record
Posted: October 5
Early Access Review
It was a very fun game to play with friends,yet very frustrating because it requires loads of grinding to get the weapon you want, which isn't really my style of gameplay, but overall I liked it the short time I played it
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41 of 60 people (68%) found this review helpful
41.6 hrs on record
Posted: October 1
Early Access Review
Do you like the thrilling feeling of watching a respawn screen? Do you like it when free to play games have a pay to win model? Do you go weak in the knees when you can throw $50 at a game and instantly be overpowered? Then this is the game for you. The way the game works is that you unlock better guns, attachments, and vehicles by leveling and when you que for a match, you only play against people of your level. However, you can just buy the better ♥♥♥♥ and still get matched against lower level people. So if you don't pay money like those people, you'll get destroyed and be told the only way to fight against them is to buy the better ♥♥♥♥. Does the enemy have a guy that bought a tank? Then I hope you bought the anti tank weapon or you can't hurt him. Did some dude on the enemy team buy a high end sniper with an awesome scope? Hope you also have one or you won't be able to run across the big open field to the next objective.The game doesn't even try to match these people with other pay to win people, so you can get games where you have no tanks or planes at all.

Gun play is solid when you actually get people of your level with appropriate equipment, and I had a lot of fun using the whistling feature to communicate with teammates as we stalked through the forest together looking for enemies as we made our way to the next objective. However, the fun is instantly killed when someone on the enemy team goes ripping through the forest with a truck they bought, jumps out, and starts spraying you with an lmg while the dude on the back of the truck is spraying you with the lmg on the truck.

TL;DR?
Gun play is solid, and the game has fun mechanics but it is instantly ruined by a brutal pay to win model that is going to kill the game very quickly. 2/10, would not recommend
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98 of 166 people (59%) found this review helpful
31.1 hrs on record
Posted: October 26
Early Access Review
Drove a bicycle into a wall and died. 11/10
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43 of 69 people (62%) found this review helpful
160.6 hrs on record
Posted: October 2
Early Access Review
I can't recommend this game just because there is so many issues that ruin the game.

1. the tanks are just so annoying spawn killing you from miles across the map with Cheap ♥♥♥ ammo it ruins mathes
2. they incrased the anti tank ammo cost so not only will you lose money trying to take a tank out but it cost 100x the price of a tank shell.
3. hit boxes are joke they say it server lag your computer lag blah blah blah. However I can only beleive that so much espically when you shoot point blank range and AIM down sight with your smg and fire 15-30 rounds yet only about 7 actually detect that not lag that bad hit boxes.
4. Hit boxes again when you hit someone they magically take no damage
5.leveling up to get gear/ unit since last build is a joke I mean it will take something like 1 million xp to get from 12-13 with an average of 3k if your a good player per match will take you months and thats not even last level
6. Maps can be one sided depending on what lanes are open
7. anti tanks mines are just stupid on how they are used you sneak up behinde a tank plant a mine run away and shoot it(assuming you actually got up that close without getting shot at)
8. Lack of anti air planes can domiate maps at times because inf don't have anything to take planes out expect AA guns which do very little damage.

Now there are good things as well but till they sort out the major issues in the game i say avoid Espically the hit boxes one the rest if you play smart you can get around it. However the reason I left was due to annoying hit boxes which they claim is no issue it is just server lag.

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19 of 27 people (70%) found this review helpful
24.2 hrs on record
Posted: October 26
Early Access Review
The game is a great idea and has great potential. Particularly an in dept development and progression system.
I have nothing but praise for this game yet still in development. It clearly needs some polishing but then for a BETA one cannot complain in the least sense.

However, alas I cannot support a p2w game. As membership will grant you the option to take an extra equipment slot and perk into battle. These are not unlocks no you only have that option if you pay the monthly fee. If they were one time (low) payment unlocks (even per soldier you own) I may forgive them for it but this is a very well camoflaged p2w trick.

Also a graphics option menu would be nice. Because only being able to fiddle with the (very limited) graphics option during battle (while your team mates are fighting with one man less, cause you need adjust stuff again) is just ♥♥♥♥ poor designing.
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19 of 27 people (70%) found this review helpful
15.9 hrs on record
Posted: October 21
Early Access Review
Heroes and Generals is very team-based, intense and full of action. It is great fun to play with a group of friends on skype or teamspeak as the game is, as i said, very team-based. You can't be a lone-ranger. You have to work with others to complete the objective, chaffeur people across the map or cover your squadmates.

I would recommend this game to anybody that likes team-based FPS games that are full of action and can be very intense; like hiding from a tank when you are armed with nothing but your trusty rifle!
It is even better to play with a group of friends.

But most importantly, its FREE, what is there to lose?
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24 of 40 people (60%) found this review helpful
0.5 hrs on record
Posted: October 13
Early Access Review
After the first 10 minutes of playtime i thought this was going well, and it did. There were some moments of greatness when half the team charged up a hill towards an objective, Then simply two people with automatic rifles mowed us down. Unfortunatly the game (from my perspective) is just a living defintion of "Pay2Win" which really does indeed suck cause i had i high hopes. All in all this is a BETA still and things are subject to change.Hopefully some weapon balencing and a change to make the stock new player actually effective, so for the time being im not recomemending this.
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10 of 14 people (71%) found this review helpful
1.9 hrs on record
Posted: October 14
Early Access Review
This game, my god do I hate it just two hours of game play and i will not even touch this ever again. if you wanted a game that you had to upgrade your sprinting ability to run longer than 5 ♥♥♥♥ing seconds dispite you are a trained soldier who probably has gone through boot camp, play this game. If you wanted to play a game that tells you that carring one more magazine of amunition will slow you down, play this game. If you feel like waiting for Five god damn minutes just to get into a ♥♥♥♥ing match, play this game.

Now I'm not going to just berate this game there are some good and interesting aspects to it like the whole pushing the lines idea of the matchmakeing, thats pretty cool. I always like the idea of leveling up my character and becoming stonger. (The stupid levelup your five second sprint durration does not count, at least not in the situation of warfare, it's just stupid.) The reloading machanic is pretty cool instead of completly stopping your reload when you do an action going prone, sprinting, jumping, ect. it just pauses then resumes after you finish that action. While all of these things are well and good they don't make a game. Haveing to buy something you just "unlocked" especially for the redicules prices for say an attatchment you would have to play at least five or mabe seven games just to get your hands on it or you could just pay real money and waist your hard earned cash on a vertural item that you may find to be completly wothless by the time you unlock a new better weapon. also how does a scope or iron sights directly effect a guns abbility to shoot farther away? I never understood that. Whatever call of duty started it I guess, or maybe they didn't I dont effing know. Point is, games a peice of crap, call of duty sucks, i'm sick of typing.
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12 of 18 people (67%) found this review helpful
76.7 hrs on record
Posted: October 1
Early Access Review
This game started off great but as it gets patched more and more the hit detection gets worse. The latest major patch, Rommel, broke it entirely. There are numerous threads about it and the devs response has been to blame it on the player base, stating it's clientside lag. It is not, watch some of the videos. It is a free game, but after a round or two, the frustration of the broken mechanics kicks in and will have you looking for a new shooter.
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15 of 24 people (63%) found this review helpful
32.8 hrs on record
Posted: October 5
Early Access Review
The game is great fun when you get past the beginning levels, to a certain extent. At first, it is a very unique and exiciting shooter, having everyone roll out into an objective with a jeep, is pretty cool. After a couple of games, this starts to become repetitive and a bit tedious. The charge across road, hide in forest, capture objective, is a fairly solid idea however it quickly bores, in my opinion. Even when this is fun, which is 50% of the time, when you have an epic firefight across the forests and storm objectives, it does feel a bit tedious at times, you die drive another jeep in die, again and again and again. Despite this, it is great fun when everything in the game comes together, the tank crews rolling in, parachuters dropping down and airplanes bombing you this way and that. When all of these things occur at the same time it is great, and this happens quite often. However, there are a variety of factors that drag this down, not just because of game mechanics, but perhaps also because of the community and players. It gets annoying when you charge into an objective, get sniped, do it again, get sniped, do it again, get sniped and so on. Plenty of people are going to say, "That's your own fault for being stupid HERDURR," the problem is, there's not much else I can do as an infantry man. I can sit back and try and snipe people? But this isn't really a factor in this game. There's not much you can do but charge, machine gun and die, the marksman factor of this game exsists but it's not very effective, and there's no other gameplay mechanics that change this. An example I can use is Planetside 2 or Arma, where it is a perfectly reasonable option to just surround the objective and starve out your enemies, something that doesn't happen in this game. That might just be the way I feel about this game, but it is my review. Finally, in my big rant, there are times when I just want to smash my pc to pieces. There is nothing more annoying than a tank destroyer creeping around into the rear and blowing up every tank that spawns because the turrets are too slow to turn, and no one can blow up the enemy tank because anti tank items are too 'pay to win' and most people don't seem to even know about them.

The game has got a very large and annoying pay to win system, don't get me wrong it's a great game, graphics are great, gameplay is great, but pay to win and annoying tactics and repetition lets this game down, so overall I'd give it a 7.5/10. This is just what I've seen from the game, people may disagree but that's what I think.
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16 of 26 people (62%) found this review helpful
14.2 hrs on record
Posted: October 3
Early Access Review
Game is pretty much Pay to Win. I thought the game was gonna be a WW2 Planetside from watching the trailer 2 but its much worse. I have yet to see America ever win a war. To have another class in the game you have to buy another character level him up from level 1. An MP-40 Costs about 130k coins and you get around 4k per win. The other characters you are supposed to buy are like situational classes you can make such as a sniper or a character with an AT weapon. Most of the equipment in the game is overpriced such as the grenades which you have to pay to replenish which cost more to replenish than you get per win. You have to pay coins to choose a new role such as pilot or paratrooper and once you choose that role you cant go back to infantry unless you pay coins or create a new character. I did a little bit of air combat and it was pretty dull and boring. There wasnt even a tutorial on how to use the airplanes. The tutorial basically tells you to shoot weapons and doesnt explain any of the features of the game. All in all the game needs some work and not updates that allow you to purchase "starter sets".

6/10 Would not recommend
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4 of 4 people (100%) found this review helpful
1.9 hrs on record
Posted: October 29
Early Access Review
Without money-spending: Meh.
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5 of 6 people (83%) found this review helpful
2.9 hrs on record
Posted: October 28
Early Access Review
If you like joining a game where the prime tactic is to hide in the flanks near a capture point and wash, rinse, repeat, you've found your game.
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5 of 6 people (83%) found this review helpful
1.9 hrs on record
Posted: October 25
Early Access Review
Played only 2 hours (which was as much as I could stomach). This game is overall is not bad, just incredibally irritating. The hit detection is atrocious and this is with a very good connection. Most of the time it is a case of pick your hole to hide in and stay there leading to very stagnant gameplay and frustrating. No sticky keys. You get stuck on anything and everything. Quite vertical maps and missions which leads to boring and repetitive gameplay (and this is only after 2 hours). After a death most of the time you have to start all the way back at the beginning and have to run all the way back whch takes quite a long time. No dedicated servers and greatly imbalanced teams numbers wise, usually one team is at a disadvantage of about 2-4 players. The glaring issue is that since its free it is a play to win game and the grind out looks to be incredibally long if you dont want to pay, which means unfair advantage on the side of the people that pay to unlock the weapons, attachments and vehicles.

This game has so much potential with its mechanics and I especially like the overall thought that you are fighting in a huge war and every victory seems all the sweeter knowing you have pushed the enemy back a territory on the campaign map.

I know this is just early access and alot of the bugs will be ironed out and the game optimised, but for now I would just leave the game until it is much more developed.
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6 of 8 people (75%) found this review helpful
49.8 hrs on record
Posted: October 10
Early Access Review
Update: Well the new patch is here and planes are still awful. Apparently of all the things to fix being repeatedly bombed upon spawning is bottom of the developers list. If you enjoy unending frustration, a lack of common sense in game design philosophy, and general annoyance you should definitely download Heroes and Generals. Otherwise I would suggest giving this one a pass.

For a free game Heroes and Generals is pretty polished however the balancing and gameplay issues will fairly well ensure that your enjoyment of the game is crippled almost immediately. The developers seem to have a fierce love of placing spawn points in open fields with little to no cover. When you spawn you have approximately four seconds of invulnerability (coupled with no sprint) after which you will be fair game for the snipers or tanks that park around these kill farms.

If you play the game you will need to join Germany as they seem to have the largest bank roll which allows them to steamroll the US in each 'war' which always last about three days. More funds mean more tanks and planes for the German side. The German plane is especially frustrating as their initial fighter is both smaller and more manueverable than the American fighter. In theory this is made up for by the fact that the German plane carries only a single bomb compared to the American's two however there are medals in the game which will allow a plane to carry up to three additional bombs. Couple this with the fact that the bombs are on a cooldown rather than being limited availability and the Germans rapidly deplete the American plane reserves and then begin bombing everything into dust.

The game tried to put some clever ideas into play by letting the highest level players (Generals) retire to command battles. They have warfunds which can be used to purchase assault teams, vehicles, and reinforce battles that are occurings. This seems like it would be entertaining but unfortunately you run into a lot of matches where one side is completely outgunned. Matches with all infantry versus a well-supplied armor or fighter group end in tears rather wiftly and brutally. Balancing the forces fighting comes second to the 'strategy' of swarming your opponents with more vehicles.

Mysteriously the developers refuse to patch obvious imbalances and instead concern themselves with fixing game types that aren't broken. The typical game mode involves one side needing to hold a series of control points for 30 minutes. Previously once the 30 minute window ended the game was over and the successful defenders could claim victory. Now, however, even if the defenders hold out they must still reclaim all of the original command points before they can secure victory. The attackers in the mean time do not suffer any noticeable downside to failing in their objective.

All in all there is fun to be had in H&G but it is a fun you will have to fight tooth and nail for against a tide of poor balancing and questionable design philosophy.
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4 of 6 people (67%) found this review helpful
26.5 hrs on record
Posted: October 29
Early Access Review
Another grind my gear/sniper heaven/freemium

Could have been fun but the above just ruins it.
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7 of 12 people (58%) found this review helpful
24.2 hrs on record
Posted: October 19
Early Access Review
okay... so this game is an amazing WW2 MMOFPS and it even has RTS gameplay as well. But it is very clear that it is "pay to win" game with all these "buy this" and "buy that" and the people who do buy these things do have an upper hand, this however does not make H&G a BAD GAME. I accually have really enjoyed playing this game and i think it will get even better over time as it gets further in its developement. So if you truely like a good WW2 game, then I would highly recomend this FREE game.
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