An MMOFPS, combined with RTS, how many games have something like that?
Not a lot I can tell you.
I am a long time veteran, who has played the game for over 2 years, with well over 1000 hours of gameplay (probably closer to 2000). I have seen a lot of builds come and go, a lot of bugs come and go (and come, and come more and more).
Now, I could just say that this game is perfect and everyone should play because it is. But it's not.
So I want to talk about the good things and the bad things.
First things first: 1 word, 4 letters: BETA.
The thing that really grabbed me was the RTS part. I play together with a group called 'AHQ' (Allied High Command). We've been playing together for a long time and truly became brothers in arms.
The first think we always do, is put our units (assault teams) on the front-line. The power to decide which battle has how many resources is very different from other games. The game lives by a standard: 'The war is balanced, but not every battle is'. Sometimes you have tanks, planes, APC's, snipers etc. Sometimes you don't have anything and losing the battle seems certain.
It is exactly those battles that make this game so interesting. The enemy bombards you with tanks and planes and all you have is an old rifle and your trusty bazooka. You cannot fight them in the open, if you are fighting an assault you've already lost. But in a defensive match, you can win with anything. It will be hard, but if you manage to win, or even lose but kill off a lot of tanks and planes, the enemy generals will cry their eyes out.
In the current stage, the RTS is lacking. It's very basic and the balancing-factors are not yet in place. This creates unbalanced wars (axis almost always win) which are not always fun. However, BETA. The RTS is not yet fully developed and a lot is to come. If you cannot stand losing all the wars, come back in a few months.
The FPS is very fun, the amount of weapons is still small, and things like bipods on mg's are not yet developed. However the FPS feels pretty authentic (note: authentic does not equal realistic) with pretty big maps. There are a lot of vehicles to chose from, including tanks, planes, APC's, jeeps and even bikes.
Vehicles are not spawned every X time on the same spot. Players spawn them from a certain assault team. When a general sents in 18 light tanks, you can spawn 18 light tanks. If the general does not sent you tanks... no tanks for you. To be able to spawn a tank or something else, you need the right character. An infantry-man cannot spawn a tank, so you have to wait till a certain level before you can upgrade (make sure you always keep 1 character infantry, otherwise you are stuck in matchmaking forever). You can have as many characters as you want.
There are of course a lot of bugs and glitches in the FPS, every once in a while when you step off a bike, you fly 50 meters into the air and die when coming back to the ground.
The amount of maps is currently also small, with 2 skirmishes, and 4 assault/defence missions. More are in production though.
The weapon balance is also still an issue, the fact that the Allies have a better SMG while the axis have a better MG are there to stay. But you will notice some weapons are simply to strong.
I can highly recommend everyone to try it, and if you feel there are currently to many issue's, you can always come back in a few months when everything is a bit further advanced.
PS: I know the Steam does not say anything close to 1000 hours. This game has been active on a browser for 2 years, so that is where I have played most my hours.