2097년, 화성에서 생명체가 발견되었습니다. 이들과의 최초의 접촉을 위한 탐사 도중 동굴이 무너져 버렸고, 당신은 그 안에서 살아남기 위해 외계의 생태계에 통달해야만 합니다. 아무도 예상하지 못했던 대발견을 하고, 시간이 다가오면 이를 통해 잃어버린 행성의 운명을 결정지을 선택을 내리게 될 것입니다. Waking Mars는 제트팩을 써서 화성의 지하를 날아다니며 외계 생명체들을 지배하는 살아 숨쉬는 생태계와 접하게 되는 독특한 어드벤쳐 게임입니다. 이곳에서 살아남아 화성의 과거에 대한 비밀을 밝혀내려면, 생물들의 특성을 배우고 통달하여 당신만의 설계를 적용한 생태계를 만드세요.
출시 날짜: 2012년 12월 13일
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Waking Mars 구매

이 게임의 다운로드할 수 있는 콘텐츠

평가

"Surprisingly thoughtful, delightfully atmospheric, smartly written, carefully designed...it gradually unfolds its secrets without holding your hand."
5/5 – Quarter to Three

A science-fiction epic that's a delight to explore, and rewarding to play
9/10 – Pocket Gamer

The game grows around you...deep and rich, like ivy
Rock Paper Shotgun

Thousands of video games ask you to take life, but very few ask you to create it
9.1/10 – Paste Magazine

Steam Greenlight

게임 정보

2097년, 화성에서 생명체가 발견되었습니다. 이들과의 최초의 접촉을 위한 탐사 도중 동굴이 무너져 버렸고, 당신은 그 안에서 살아남기 위해 외계의 생태계에 통달해야만 합니다. 아무도 예상하지 못했던 대발견을 하고, 시간이 다가오면 이를 통해 잃어버린 행성의 운명을 결정지을 선택을 내리게 될 것입니다.

Waking Mars는 제트팩을 써서 화성의 지하를 날아다니며 외계 생명체들을 지배하는 살아 숨쉬는 생태계와 접하게 되는 독특한 어드벤쳐 게임입니다. 이곳에서 살아남아 화성의 과거에 대한 비밀을 밝혀내려면, 생물들의 특성을 배우고 통달하여 당신만의 설계를 적용한 생태계를 만드세요.

주요 특징

  • 자유롭게 얽혀있는 이색적인 동굴들을 탐험하세요.
  • 알 수 없는 신호를 해독하고 오래 전에 잊혀진 유적을 발견하세요.
  • 이상한 생물들과 위험한 지형들로 이루어진 기이한 세계에서 살아남으세요.
  • 이색적인 식물들과 외계 생명체들이 상호 작용하는 활기 넘치는 생태계를 만드세요.
  • 한 종을 번식시켜 다른 종을 먹이고, 원치않는 오염을 막고, 독특한 습성을 조사하세요.
  • 2012 IGF 후보: 음향 부문 우수작. 비평가들의 극찬을 받은 2시간에 달하는 음악이 수록되어 있습니다.
  • 마우스+키보드와 게임패드 모두를 고려해 만든 완전한 PC 기반의 조작 체계.

시스템 요구 사항 (PC)

    Minimum:

    • OS:Windows XP
    • Processor:x86-compatible, 2-Ghz or faster
    • Memory:512 MB RAM
    • Graphics:OpenGL 3.0, or OpenGL 2.1 with framebuffer extensions
    • Hard Drive:400 MB HD space

시스템 요구 사항 (MAC)

    Minimum:

    • OS:MacOS 10.6 (Snow Leopard) or higher
    • Processor:Intel Core 2 Duo
    • Memory:512 MB RAM
    • Graphics:OpenGL 3.0, or OpenGL 2.1 with framebuffer extensions
    • Hard Drive:400 MB HD space
유용한 고객 평가
48명 중 42명(88%)이 이 평가를 유용하다고 평가했습니다.
13.5 시간 기록
Hard science fiction is a rare guest in video games. Not having any evil aliens or cool laser-shooting guns isn’t a good premise for dynamic action. Luckily, Waking Mars isn’t actually aiming at cheap thrills or fast-paced shooting, but rather prefers to be a meditative journey and succeeds at it.
The year is 2093, player takes the role of Liang, chinese astronaut, taking part in international planetary mission to Mars, studying life that was discovered in an underground cavern system. If the thought of some green evil aliens pointing their death-ray guns had crossed your mind at this point, shoo it away. Or maybe you’ve thought of some ancient ruins, secure vaults,containing secrets of advanced precursors? You’re wrong again. Life that has been discovered is rather primitive. It is a strange kind of hybrid between plants and animals. It’s called Zoa. Not much is known about these species; you will be the first and only human to make contact with it and observe it in its natural habitat.
And that is the game: travelling and observing, filling built in-game encyclopedia with articles describing behaviour and features of all types of these “plants”. Yes, there’s actually quite a lot of them. Some stay in place, some move around; some feel good on regular soil, some require acidic loam for growing. There are even those whose spores are exploding, killing all other Zoa around. There you have it, this is as much brutality as you can get in Waking Mars. While this is not the first video game declining use of violence as the main plot progression device and problem solver, not even the first among metroidvanias, it’s still an admirable feat. You wander around the caves, first on foot, later using jetpack, unveiling the beauty of an enclosed ecosystem, where various types of Zoa form a perfect cycle of life and death.
Most common obstacles on the player’s path are Cerebranes, gigantic membranes covering passages between caverns. In order to open them you’ll have to increase biomass. Picking up spores and placing them on fertile ground sounds easy enough, and it actually is… at the beginning. Increasing variety of species requires careful planning to achieve that sweet spot when that number is finally high enough. You’ll have to make everything work together with maximum “profit”. At its heart the game is nearly a city-builder where you connect houses with roads, provide appliances, keeping in mind the energy, waste and communications. Being a space “gardener” is a rather soothing process if you let it be so. This game doesn’t like those who are in a hurry, who can tip off balance so easily and want some obvious solutions. Eventually they will stumble upon a cave, where just picking up seeds and placing them on all the green spots won’t be enough. I can’t really say that Waking Mars requires out-of-the-box thinking, it’s not actually that hard, but there is space for creativity here. You can try different solutions, experiment with Zoa proportions.
The pace of the game is emphasized with main hero’s loneliness. Not in some metaphorical way, but in actual one. Liang is the only human here. His colleague Amani safely stays on the base and contacts him on the radio. This distant voice coming somewhere from above is as much company as you can get here. If you don’t count OCTO, mission’s AI, of course. It’s sci-fi after all. Dialogues being rare are wonderfully written, perfectly voiced and are presented in the right amount, are enough to keep the player’s head in the story progression, but not ruining that desolation mood.
Distinctive art-style inspired by 60s and 70s illustrations of popular science magazines glues all of that together, making this truly unique. This is a niché game, sure. But it stands out even among other metroidvanias. Being slow-paced and reflective it never becomes boring. It has that long-lost sense of intergalactic adventure and discovery, which we lost decades ago, surrendering it to Lucas’ space fantasy. Don’t get me wrong, I have nothing against that. And shooting can be fun too. But can we have more games like Waking Mars as well, please?
게시 일시: 2014년 5월 24일
이 평가가 유용한가요? 아니요
19명 중 17명(89%)이 이 평가를 유용하다고 평가했습니다.
10.4 시간 기록
Explore caves of Mars and uncover its secret life. Gather and utilize seeds to further control the ecosystem and make life flourish. Waking Mars is effectively a life simulation adventure. It offers surprisingly good voice acting and storyboard for an indie title. There's quite a variety of interesting lifeforms with a decent amount of interaction for research opportunities. The jetpack movement controls are also implemented well making for a relaxing way to enjoy this sightseeing adventure.
게시 일시: 2014년 5월 19일
이 평가가 유용한가요? 아니요
17명 중 14명(82%)이 이 평가를 유용하다고 평가했습니다.
14.9 시간 기록
Two lesbian mulate girls dont understand chineze guy hints and enjoy sexy time into space ship, so he end up planting seeds into deep wholes
게시 일시: 2014년 8월 23일
이 평가가 유용한가요? 아니요
15명 중 12명(80%)이 이 평가를 유용하다고 평가했습니다.
12.0 시간 기록
Fun puzzler! Gets a bit dark which helps drive the need to explore and make it to the end. The explinations are fun and working through a room can sometimes be challenging if you don't think enough ahead. Enjoyed it.
게시 일시: 2014년 7월 27일
이 평가가 유용한가요? 아니요
17명 중 13명(76%)이 이 평가를 유용하다고 평가했습니다.
8.1 시간 기록
It includes an honest to god hugging simulator.

10/10
게시 일시: 2014년 5월 31일
이 평가가 유용한가요? 아니요
62명 중 60명(97%)이 이 평가를 유용하다고 평가했습니다.
15.9 시간 기록
For far too long have sci-fi games been centered around violence and killing.

Thankfully this game is not one of those games. Waking Mars is a game about life and growth, not death and destruction.

Instead of some space soldier, you play as an astrobiologist on a quest of knowledge and discovery. Along the way the game gives some educational facts about Earth and Mars as well as insight on possible interactions within an ecosystems.

So if you desire games that are about growth or exploration, this contains both and should be on your wishlist or cart.
게시 일시: 2013년 8월 29일
이 평가가 유용한가요? 아니요