In 2097, life is discovered on Mars. When your mission of first contact becomes trapped by a cave-in, you must master the alien ecosystem to survive. Soon you stumble upon more than anyone expected, and with time running out, you will make a decision that determines the fate of a lost planet.
Évaluations des utilisateurs : Très positive (506 évaluation(s))
Date de parution: 13 déc 2012

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Recommandé par les curateurs

"It's Metroid with a different set of questions for the player to answer: ‘How will this plant react to these conditions and to this creature?’"
Lire la critique complète ici.


"Surprisingly thoughtful, delightfully atmospheric, smartly written, carefully gradually unfolds its secrets without holding your hand."
5/5 – Quarter to Three

A science-fiction epic that's a delight to explore, and rewarding to play
9/10 – Pocket Gamer

The game grows around you...deep and rich, like ivy
Rock Paper Shotgun

Thousands of video games ask you to take life, but very few ask you to create it
9.1/10 – Paste Magazine

Steam Greenlight

À propos de ce jeu

In 2097, life is discovered on Mars. When your mission of first contact becomes trapped by a cave-in, you must master the alien ecosystem to survive. Soon you stumble upon more than anyone expected, and with time running out, you will make a decision that determines the fate of a lost planet.

Waking Mars is a one-of-a-kind adventure in which you jetpack through subterranean Mars encountering a host of extraordinary alien lifeforms that operate as a living, breathing ecosystem. Learn and master the behaviors of these creatures to create ecosystems of your own design if you are to survive and discover the secrets of Mars’ past.

Key Features

  • Explore an open-ended network of exotic caverns.
  • Decode mysterious signals and discover long lost ruins.
  • Survive an unearthly world of strange creatures and hazardous terrain.
  • Grow a vibrant, interconnected ecosystem of exotic plants and alien creatures.
  • Cultivate one species to feed another, eliminate unwanted infestations, and research unique behaviors.
  • 2012 IGF Nominee: Excellence in Audio. Features nearly two hours of critically acclaimed original music.
  • A fully PC native control scheme, designed for both mouse+keyboard and for gamepads.

Configuration requise


    Minimum :

    • Système d'exploitation : Windows XP
    • Processeur : Compatible 32 bit, 2 Ghz ou plus rapide
    • Mémoire vive : 512 Mo de RAM
    • Affichage : Compatible OpenGL 3.0 ou OpenGL 2.1 avec extensions framebuffer
    • Disque dur : 400 Mo d'espace disque disponible

    Minimum :

    • Système d'exploitation : MacOS 10.6 (Snow Leopard) ou plus récent
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 512 Mo de RAM
    • Affichage : Compatible OpenGL 3.0 ou OpenGL 2.1 avec extensions framebuffer
    • Disque dur : 400 Mo d'espace disque disponible
Évaluations intéressantes des utilisateurs
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
0.5 heures en tout
Un jeux très sympa , facile a prendre en main , fascinant , qui vous fait decouvrir les souterrain de la planete mars !! A prendre !!
Posté le : 25 avril
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61 personne(s) sur 67 (91%) ont trouvé cette évaluation utile
13.5 heures en tout
Hard science fiction is a rare guest in video games. Not having any evil aliens or cool laser-shooting guns isn’t a good premise for dynamic action. Luckily, Waking Mars isn’t actually aiming at cheap thrills or fast-paced shooting, but rather prefers to be a meditative journey and succeeds at it.
The year is 2093, player takes the role of Liang, chinese astronaut, taking part in international planetary mission to Mars, studying life that was discovered in an underground cavern system. If the thought of some green evil aliens pointing their death-ray guns had crossed your mind at this point, shoo it away. Or maybe you’ve thought of some ancient ruins, secure vaults,containing secrets of advanced precursors? You’re wrong again. Life that has been discovered is rather primitive. It is a strange kind of hybrid between plants and animals. It’s called Zoa. Not much is known about these species; you will be the first and only human to make contact with it and observe it in its natural habitat.
And that is the game: travelling and observing, filling built in-game encyclopedia with articles describing behaviour and features of all types of these “plants”. Yes, there’s actually quite a lot of them. Some stay in place, some move around; some feel good on regular soil, some require acidic loam for growing. There are even those whose spores are exploding, killing all other Zoa around. There you have it, this is as much brutality as you can get in Waking Mars. While this is not the first video game declining use of violence as the main plot progression device and problem solver, not even the first among metroidvanias, it’s still an admirable feat. You wander around the caves, first on foot, later using jetpack, unveiling the beauty of an enclosed ecosystem, where various types of Zoa form a perfect cycle of life and death.
Most common obstacles on the player’s path are Cerebranes, gigantic membranes covering passages between caverns. In order to open them you’ll have to increase biomass. Picking up spores and placing them on fertile ground sounds easy enough, and it actually is… at the beginning. Increasing variety of species requires careful planning to achieve that sweet spot when that number is finally high enough. You’ll have to make everything work together with maximum “profit”. At its heart the game is nearly a city-builder where you connect houses with roads, provide appliances, keeping in mind the energy, waste and communications. Being a space “gardener” is a rather soothing process if you let it be so. This game doesn’t like those who are in a hurry, who can tip off balance so easily and want some obvious solutions. Eventually they will stumble upon a cave, where just picking up seeds and placing them on all the green spots won’t be enough. I can’t really say that Waking Mars requires out-of-the-box thinking, it’s not actually that hard, but there is space for creativity here. You can try different solutions, experiment with Zoa proportions.
The pace of the game is emphasized with main hero’s loneliness. Not in some metaphorical way, but in actual one. Liang is the only human here. His colleague Amani safely stays on the base and contacts him on the radio. This distant voice coming somewhere from above is as much company as you can get here. If you don’t count OCTO, mission’s AI, of course. It’s sci-fi after all. Dialogues being rare are wonderfully written, perfectly voiced and are presented in the right amount, are enough to keep the player’s head in the story progression, but not ruining that desolation mood.
Distinctive art-style inspired by 60s and 70s illustrations of popular science magazines glues all of that together, making this truly unique. This is a niché game, sure. But it stands out even among other metroidvanias. Being slow-paced and reflective it never becomes boring. It has that long-lost sense of intergalactic adventure and discovery, which we lost decades ago, surrendering it to Lucas’ space fantasy. Don’t get me wrong, I have nothing against that. And shooting can be fun too. But can we have more games like Waking Mars as well, please?
Posté le : 24 mai
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22 personne(s) sur 24 (92%) ont trouvé cette évaluation utile
10.4 heures en tout
Explore caves of Mars and uncover its secret life. Gather and utilize seeds to further control the ecosystem and make life flourish. Waking Mars is effectively a life simulation adventure. It offers surprisingly good voice acting and storyboard for an indie title. There's quite a variety of interesting lifeforms with a decent amount of interaction for research opportunities. The jetpack movement controls are also implemented well making for a relaxing way to enjoy this sightseeing adventure.
Posté le : 19 mai
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16 personne(s) sur 19 (84%) ont trouvé cette évaluation utile
12.0 heures en tout
Fun puzzler! Gets a bit dark which helps drive the need to explore and make it to the end. The explinations are fun and working through a room can sometimes be challenging if you don't think enough ahead. Enjoyed it.
Posté le : 27 juillet
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
9.2 heures en tout
Waking Mars is the story of your exploration though a vast unexplored cavern below the Martian surface. Along your journey you will discover plantlife which comes in all shapes and forms which you will utitilize to help you traverse the labyrinth of caves. As you discover new plant life, you will then research the plants in order to learn more about how they interact with their enviornment. For example, what does this plant eat, what is this plant vulnerrable to, and what happens when this plant becomes... really big? There are many different plant species and you will need to learn how they interact with one another if you want to sucessfully discover the secrets of the Martian caves.

The voice acting is well done. The enviornments and graphics are quite pretty. It is rather gratifying to research the plants and discover how they interact. Overall, Waking Mars is executed very well and was a pleasure to play. Waking Mars takes about 8 hours to finish.


Please upvote this review if you found it useful :)
Posté le : 10 juin
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11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
11.2 heures en tout
Issu d'un portage de titre Iphone, la conversion est méconnaissable tant elle est discrète et l'ergonomie adaptée au PC - la manette xbox 360 est aussi parfaitement reconnue. Waking Mars comme son nom l'indique, vous propose de réveiller la vie latente (et les secrets) du sous-sol martien à travers l'exploration - à la Metroid mais sans aucun aspect combatif, l'ingénierie de l'écologue, le savoir-faire du jardinier, et un peu de doitée parfois (les graines non transportables nous obligent à jouer avec la physique du jeu). En plus d'apporter la vie au milieu avec les plantations de nouvelles espèces découvertes au fur et à mesure, il faudra aussi rechercher les différentes interactions qu'elles peuvent avoir entre elles ou avec le milieu en place (prédation, substrat, vulnérabilités) et optimiser son écosystème pour produire le plus de biomasse (masse vivante) possible afin de faire progresser les péripéties du héros. Bien qu'il soit possible de se louper si la gestion est précipitée (plantes qui ont tendance à être invasives, plantes utilitaires trop abondantes aux dépens de la biomasse, prédateurs mal placés), le jeu est très permissif : on obtient peu à peu les spécimens qui peuvent nous permettre de modeler nos mini-écosystèmes, et de toute manière, il n'est pas nécessaire d'obtenir un score optimal.

De plus, les quelques dangers étant rares et aucune limite de temps n'étant définie, on appréciera de pouvoir se détendre à son rythme dans le jeu. Outre l'aspect "bac à sable biologique", la narration, la mise en scène et les dialogues audio en anglais entre nos deux scientifiques et les modules IA sont remarquablement intelligents et très immersifs. Si réaliste scientifiquement - les développeurs s'étant documenté, une grande place est réservée à la fiction. En plus d'une esthètique 2D très fine, je recommande chaudement ce titre aux amateurs d'exploration, aux individus curieux et au Xénozoobiologiste qui someille en vous.
Posté le : 13 janvier
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