Kingdom Wars is a free to play 3D MMORTS with real-time siege combat, without the pay to win element so common in the genre. Kingdom Wars offers beautiful 3D online world, where players construct strongholds, direct citizens, complete quests and eventually manage a global empire.
Valutazione degli utenti: Perlopiù positiva (1,360 recensioni)
Data di rilascio: 1 apr 2013

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Gioca a Kingdom Wars

Free to Play


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18 aprile

Anniversary Event! Major Updates and Player Incentives.

It`s a great time to join Kingdom Wars as we celebrate our release anniversary, with several promotions.

Six amazing months has past since Kingdom Wars was released as a Free-to-Play title. And with over 90,000 new players who have joined us, and with a major game changing expansion, featuring a total engine update on the horizon, we have a lot to celebrate, and of-course it`s time to give back to our community.

Major Updates
We are happy to announce that after spending half a year on a major engine update, that KW2B helped us create and fund, we are in the final stages of development. We expect to release this massive update early this summer, that will take Kingdom Wars into 2015, with amazing Direct X 11 visuals, Total War style combat, reworked pathfinding, smooth performance and so much more.

Meanwhile we will continue with weekly patches, adding new content, improving PvP balancing, and fixing a few bugs along the way.

In today`s patch 0.16 we looked to improve PvP balancing, without effecting players ability to use slightly OP units in Vs Environment or NPC sieges. In addition, we looked at improving performance, and reworking our options menu. High end systems will now benefit from much better Shadows and Water rendering, while low to mid end systems should get a well-overdue performance boost.

You can view detailed patch notes here:

Anniversary Event
And to give back to our community, we`ll be running several promotions in the next two weeks.
-New players who join us this week will be eligible to win free copy of Kingdom Wars 2: Battles, as well as free booster packs and premium.
-All of our players who haven`t played Kingdom Wars for over two weeks, have been contacted via email with an epic unit giveaway - including Minotaurs, and a Dragon.
-Later this week we will have a huge 50% discounts on all the items in Kingdom War 1 store.
-Sometime in the next 14 days, we`ll be hosting a Kingdom Wars 2: Battles giveaway to our veteran players, who have played over 50 hours.

Thank you for your continuing support, and helping us create one of the best F2P MMO communities on Steam.

7 commenti Ulteriori informazioni

18 aprile

Patch # 1.16 - Balance, Shadows, Water

Dear Players,

This week we are happy to bring you another solid patch 1.16.

This week our goal was on to greatly improve PvP balancing. But we had an extra goal to avoid effecting players ability to use slightly overpowered units in Vs Environment or NPC sieges. And so we tried to perfect the balance just by adjusting the army strength value of a certain units. All the changes were based on player feedback in-game, and our own tests, hopefully this will help new players avoid Noob Hunters, and will make PvP more balance for our veterans as well.

In addition, we looked at improving performance, and reworking our options menu. High end systems will now benefit from much better Shadows and Water rendering, while low to mid end systems should get a well-overdue performance boost.

We`ll continue with our next patch before end of April, that will finally add some visual improvements - including updating all the level terrain textures, and trees.

As always, we would welcome your feedback on balancing, as we`ll continue to make adjustments to unit stats, and army strength all the way until the Big Update hopefully in June.

-Improved FPS on low end, and mid end systems
-Improvements to objects cut off distance, looks much better now
-Fixed Shadow setting not saving in the Options
-Added Highest setting for Shadow Option - much better shadows
-Added Highest setting for Water Options - much better looking water
-Fixed issues with sound effects by adjusting sound options
-Added Highest Sound Quality that plays 128 sound FX at once
-First run of the game sets much better visual options/performance
-Modified KW2B Promotional Text
-Massive rebalance project that adjusts unit Strength value for fair PvP
-All Wizards base strength up from 30 to 50 (multiplied with each level for all of these units)
-Royal Dragon - strength up from 90 to 120
-Red Dragon and Haunter Dragon - strength up from 75 to 90
-Green Dragon - strength up from 50 to 60
-Ice Dragon - strength up from 60 to 70
-Hydra - strength up from 120 to 150
-Minotaur - strength up from 30 to 45
-Dwarven Cannon strength up from 6 to 12
-Mounted Grand Master strength up from 9 to 16
-Mounted Ranger strength up from 7 to 12
-Cavalier Strength up from 8 to 13
-Mounted Knight up from 11 to 18
-Impaler and Slayer Warg up from 9 to 14

1 commenti Ulteriori informazioni

Steam Greenlight

Free Empire Expansion

Our biggest expansion - Empire completely re-invents the gameplay - changing Kingdom Wars from a local city building game, into massive empire building simulation and greatly expanding the scope and length of the game. In Empire, players get to literally take over the world - commanding a huge military, political and economic empire that covers the entire game world - from the human Southmount Mountains to the desolate deserts of Brakental.

And, as has become our tradition, this expansion is once again absolutely free!

Free Arcana Expansion

The Arcana expansion introduces a new dimension to gameplay, adding magic to Kingdom Wars and the world of Mythador. Arcana brings with it powerful wizards to recruit, earth-shattering spells to research and cast, towering Wizard Guild buildings to construct and much more.

The free Arcana expansion is just the latest addition to an ever growing game and is a way for the development team to give back to the community that has supported us over the years.

Free Siegeworks Expansion

This massive expansion greatly enhances the gameplay experience by putting a strong emphasis on expanding the game world twice over - adding sixteen new siege ready towns and variety of new units. In addition, Siegeworks introduces new Guild Alliances feature, completely redesigned combat and pathfinding control system.

And the best part this expansion is absolutely free! This is a way for us to give back to the community that has supported us over the years.

Riguardo questo gioco

Kingdom Wars is a free to play 3D MMORTS with real-time siege combat, without the pay to win element so common in the genre. Having evolved from Dawn of Fantasy: Kingdom Wars this strategy game offers lively online world, where players gather resources, construct majestic towns, and impregnable strongholds, direct citizens, complete quests in the service of mighty nobles and fiendish rogues, and eventually manage a global empire. All within an online realm that grows, works, lives, and breathes even when you log off. All this in glorious 3d world with stunning level of detail and epic scale - with vibrant towns and thousand strong armies. And of-course let’s not forget the glorious siege battles all in real-time! Developed by Reverie World Studios, Kingdom Wars is the result of several years of hard work by a new Toronto based studio, with members all over the world.


Innovative MMORTS Approach
  • Wage war with neighboring regions or complete countless hours of quests as you unveil the dark secrets of Terria while managing a persistent kingdom and economy with thousands of other players. Socialize, trade, forge alliances and - best of all - battle against other players across the world, defeat their armies, and burn their towns!
Not Pay to Win
  • With Kingdom Wars free to play release our goal was to create a game of skill, not bigger wallets. We have followed player suggestions and tried to avoid the common pay2win traps. In Kingdom Wars majority of micro-transaction only effect cosmetic changes or unlock bonus content, that does not effect game progress and player interaction. All the other options are limited to one time use, to prevent anyone gaining unfair advantage.
Multiple Games Modes
  • Two additional singleplayer modes - including open-ended Campaign mode, and content-packed single-player Skirmish mode with both Lay Siege and Castle Defense maps - guaranteed to satisfy players of various tastes and gameplay styles.
Stunning Siege Combat
  • User-friendly Siege-oriented gameplay adds a whole new dimension to the battlefield as you ram the enemy gate, scale the walls, and place automated defensive systems, such as: stone tippers, boiling oil, and wall-mounted catapults.
Three Distinct Races & Styles of Gameplay
  • Kingdom Wars features three distinct civilizations: Elves, Orcs and Men, presenting a unique approach to these iconic races with three distinct styles of gameplay. Each race is complete with its own lore, language, world region and terrain, dozens of distinct units and buildings, hundreds of unique technologies, and each even has a different approach to economy and building style.
Fully 3D Dynamic World Map
  • Travel the MMORTS world using a beautifully-designed 3D World Map featuring scale replicas of all the NPC strongholds, quest areas, and the player's homeland.
Original Base Building Approach
  • Each player’s Stronghold features hundreds of buildings that look and behave like a City-Simulation game, but without any micro-management, giving the player more time to spend on the battlefield. In addition each race offers a different approach to building strongholds.
Complex Economic Model with Corpse Looting
  • Combines the complexity of nearly a dozen gathering possibilities, different for each race, with automated simplicity, allowing players the options to micromanage their economy, or leave it to run itself in times of war.
Realistic Weather and Season Change
  • The gaming world comes alive as you build and battle during winter or summer months, as you push your armies through heavy rain or snow storms. Your economy significantly changes from summer to winter, when different strategic options are available during different times of day and severe weather makes certain units useless.

Requisiti di sistema

    • OS:Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GT 530 / ATI Radeon HD 6570
    • DirectX®:9.0
    • Hard Drive:7.5 GB HD space
    • Sound:DirectX Compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Internet connection required to play the game. Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4.
    • OS:Windows 7
    • Processor:2.4 GHz Quad Core
    • Memory:6 GB RAM
    • Graphics:NVIDIA GeForce GTX 550 Ti / Radeon HD 6790
    • DirectX®:9.0
    • Hard Drive:10 GB HD space
    • Sound:DirectX Compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Internet connection required to play the game. Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4.
Recensioni utili dai clienti
17 persone su 17 (100%) hanno trovato questa recensione utile
267.2 ore in totale
Pubblicata: 12 novembre 2014
E difficile descrivere in sintesi
l'esperienza DoF, ci sono tre fasi principali che un giocatore vive, la
costruzione ed evoluzione del propio castello/città, il procacciamento delle
risorse e le quest, l'interazione co-operative o pvp con il mondo e gli altri

Ma partiamo per gradi, appena ci affacciamo al mondo online, ci viene
richiesto quale razza scegliere fra le tre al momento disponibili: Umani,
Elfi, Orchi, in linea di massima gli umani sono una razza che si adatta ad ogni
evenienza, le loro unità possiedono più armatura e punti vita di quelle delle
altre razze, e le loro formazioni ci danno la possibiltà di adattarci ad ogni
possibile scontro e nemico, le loro difese inoltre sono di gran lunga le
Gli elfi invece sono una razza schiva, la totalità delle loro unità è in
grado di nascondersi, e possiedono formazioni speciali che usano mana, i cui
effetti sono devastanti, hanno grande mobilità , e i loro ranger sono i migliori
tiratori del gioco, l'aspetto piu difficile da gestire con gli elfi e il
micromanagement, avendo essi molte abilità avvolte discernere fra 60 unità
ognuna con peculiarità proprie non è facile nella concitazione della
Gli orchi sono la razza più semplice da usare, forza bruta e corpo a corpo
sono la loro chiave, le unità costano poco, hanno molti punti vita e fanno male,
dai cavalcatori di lupi agli ogre fino ai berserker, anche la loro economia è
una delle piu semplici, scusate se ne parlo solo ora ma ogni razza ha un suo
modo di gestire l'economia e di costruire la città che è completamente
differente dall'altra, se volessi cercare un paragone direi come avviene nelle
razze in stacraft 1 & 2.
Entro l'estate sono programmate 3 nuove razze, i nani che al momento
esistono solo sotto forma di alcune unità elite che possiamo comprare, gli
undead, e i dark elf.
Scelta la razza la prossima fase è dove vogliamo cominciare? zona :
alpina, pianure o foreste, fatta questa scelta ci viene chiesto di navigare fra
alcuni tratti che miglioreranno le nostre abilità difensive, offensive, o di
raccoglimento delle risorse, è una fase importante prendetevi il tempo di
leggere bene i bonus, rimarranno con voi a vita e non sarà possibile

Ok adesso siamo in game , una breve introduzione ci porterà a produrre le
prime strutture a uccidere i primi nemici e a fare le prime quest per
guadagnarci da vivere, costruire ed evolvere il propio castello/città e
appagante ma anche lungo, essendo il gioco un mmorts, ogni cosa richiede tempo
reale avvolte ore o giorni per essere compleata, e occorrono anche molte
risorse, questa è la fase del gioco che molto assomiglia ad age of empires ma
ancora di più a stronghold, il gioco è molto complesso ogni struttura puo essere
upgradata, e ogni intercapedine di mura puo essere evoluta in difese migliori
come torri, olio bollente, catapulte,alla fine il livello di "personalizzazione"
delle difese e della città è assai grande.

Non appena completerete la prima cinta di mura, sarete attaccabili da altri
giocatori, e qua comincia la fase online, migliaia di giocatori sono pronti a
distruggervi la città, in ogni momento, e voi dovete sempre essere pronti, le
campane suoneranno e i vostri paesano abbandoneranno i loro lavori e si
ritireranno al centro del vostro insediamento dandovi qualche minuto per
preparavi, e poi appariranno le orde dell'invasore.
Se vincerete lo scontro
otterrete risorse, corone, e qualche volta addiritura unità del nemico, se
perderete beh preparatevi a ricostruire molto, in questo gioco cio che si perde
si perde per sempre incluso unità ed eroi.

Le modalità di cooperazione e interazione con gli altri giocatori sono
molte: fare e subire assedi, scontarsi con armate in campo aperto, assediare
con altri giocatori citta npc estremamente difficili (co-op siege) fare quest
in modalità cooperativa (una quest è troppo difficile per le vostre armate
inesperte? nessun problema invitate altri giocatori a random o specificate il
nome di un amico ) difatti oltre all 'armata cittadina è possibile costruire
fino ad altre 10 armate che si muovono nella mappa del mondo, e che in qualsiasi
momento sono attaccabili da altri giocatori, il sistema di pvp assegna un
valore di forza alle vostre armate in base alle unità che esse contengono e al
loro livello, quindi affronterete sempre avversare + 10% -10% dal vostro livello
di forza, la stessa cosa avviene per la vostra città, anche essa avra un valore
di strenght in base alle unità e alle difese che possiede.

Il pvp ha anche comunque forme di protezione, una volta subito un assedio o
fatta una battaglia pvp si hanno 60 minuti per recuperare curare e rifare le
unità ♥♥♥♥♥, si e quindi immuni dall'essere ingaggiati di nuovo in pvp, la
"protezione " dal pvp può anche essere comprata con corone, oppure se si stanno
perdendo troppe unità ci si puo ritirare pagando una tantum di risorse, e
qualche volta ahimè qualche unità a caso, che viene diciamo "catturata" quindi
può capitare che in quella battaglia finita male, il vostro ritirarvi finirà per
regalare i vostri amati veterani al nemico, che si troverà da una a due nuove
unita con tutta la loro esperienza aggiunte alla sua armata.
Le unità in gioco guadagnano esperienza col tempo, uccidendo e sopravvivendo,
quindi vi troverete letteralmente ad amare i vostri veterani e a versare una
lacrima quando essi cadranno per sempre, le unità "base" vanno da livello 1 a
livello 20 mentre le unita speciali come draghi, eroi etc, arrivano fino a
livello 60. Arrivare ai livelli massimi è tutto fuorchè semplice , e anche possibile
"livellare" le unità portandole nella capitale del regno di fui fate
parte, facendole allenare, pagando profumatamente dell'oro si intende, questa
opzione è molto dispendiosa rispetto al livellamento vs npc o in pvp, ma non
comporta rischi ammeno di non venir ingaggiati in pvp mentre la nostra armata si
muove per andarsi ad allenare nella capitale.
Oltre alle unità base della nostra razza, ci sono unità speciali come eroi,
draghi e nani, ognuno con i suoi pregi e difetti, si può inoltre fare accordi
commerciali con città di altre razze per avere quindi accesso ad unita
mercenarie di orchi ed elfi, le armate migliori difatti contengono una selezione
di tutte e quattro le razze.

In sintensi il gioco paga molto sul lungo termine, richiede molta gestione ,
le risorse vengono raccolte anche quando si e off line ma in tono molto minore,
le strutture invece verranno completate anche se siete off line, a breve è
previsto un sistema di alleanze/gilde fra giocatori, una classifica pvp per i
giocatori singoli e per le gilde, premi di unità speciali per i migliori players
in classifica, e un sistema di gestione del castello di gilda, in condivisione
con tutti i suoi membri, il castello di gilda fornirà truppe elite piu forti del
normale, mentre l'amministrazione ricade sul capo gilda, la difesa sara compito
dei suoi membri, questo implementerà il pvp fino a 6 vs 6.
Le fortezze di gilda saranno limitate sulla mappa e quindi la contesa
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
51.1 ore in totale
Pubblicata: 8 novembre 2014
Il gioco ricorda Age of Empires e la serie Total War. Le fasi di battaglia sono RTS e le unità sono a gruppi. Le unità possono potenziarsi e specializzarsi verso diversi tipi di unità nemiche. Le truppe potranno assumere diverse formazioni di battaglia che modificano attacco e resistenza al danno, e in oltre hanno diverso tipo di armi ed armature. Da taglio, contundente, penetrante (e così anche per la resistenza delle armature) e molto altro... Le fasi di spostamento sulla mappa del mondo sono in stile Total War, ugualmente in RTS.

Si devono raccogliere risorse da immagazzinare durante la giornata. Sono presenti le stagioni, quindi i campi di grano non saranno utilizzabili in inverno. La costruzione degli edifici però, è preimpostata. Si deve cliccare su una icona del Municipio per posizionare automaticamente una casa. Per costruire un edificio speciale, come una caserma o un poligono per arcieri, è necessario avere uno spazio apposito disponibile (verrà indicato con un simbolo della fazione sul terreno).

E’ possibile giocare sia online (MMO), sia con la Campagna contro A.I. Per i PVP, si clicca il pulsante apposito (sulla mappa) per affrontare un esercito o una città. Per la coop: ad ogni quest si potrà scegliere se farla in ''singolo'' o in ''coop''. Nella Campagna si potrà scegliere il livello di difficoltà, la fazione e le città iniziali. Solo nella Campagna, si potrà modificare il tempo della giornata per velocizzare tutti i tipi di attività.

Personalmente non credo sia un problema non costruire liberamente. La disposizione degli edifici credo sia ok. Le mura possono essere costruite attorno al municipio, e anche attorno all’intera città. Sulle mura è possibile costruire equipaggiamento difensivo. Ci sono dei punti speciali (corone) richiesti per la costruzione o l’addestramento, di edifici ed unità speciali. C’è un piccolo negozio online dove è possibile acquistare skin e slot città. Le corone possono essere ottenute da missioni e battaglie, oppure acquistate dal negozio. Ma comunque il gameplay non viene sbilanciato.

Le fazioni disponibili per ora sono tre, e molto diverse fra loro. Umani, Orchi ed Elfi. Sulla mappa del mondo, saranno visibili le città NPC, accampamenti ed armate. Si può visualizzare in un qualunque momento uno spazio aperto (la visuale si avvicinerà), come se si stesse affrontando una quest. Negli spazi aperti sarà possibile commerciare con piccoli villaggi o attaccarli, e reclutare anche mercenari. Ci si può alleare con le città o assediarle. Rischiando però di dover affrontare più eserciti, anche provenienti dalla stessa fazione. Alleandosi con le città, si potrà beneficiare del loro aiuto nel caso di attacco alla propria città. Scegliere un percorso pacifico o bellicoso, sta al giocatore. Nella mappa del mondo è possibile costruire accampamenti semplici o fortificati, dove poter impiegare anche altri contadini per estrarre delle risorse. Negli accampamenti sarà possibile anche reclutare mercenari. Quindi si deve semplicemente andare in territorio nemico, costruirli e reclutare truppe della fazione differente.

Suggerimenti per micro management: produzione di armi, frecce e munizioni speciali; tasse; differenziazione di cibo e consumo; edifici cittadini per il morale; altri tipi di beni, come la lana per fare vestiti ad esempio...

Le battaglie sono curate nei dettagli e se non si pianifica una strategia adeguata, si rischia di essere macellati in pochi secondi! Il gioco è bello ed ha molto potenziale!
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
11.0 ore in totale
Pubblicata: 10 novembre 2014
molto bello la grafica non delude neanche la giocabilita,sono molte belle le missioni co op considero questo gioco a tutti
voto 10 su 10
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
4.4 ore in totale
Pubblicata: 26 dicembre 2014
bellissima grafica ravvicinata per il tipo di gioco.avvincente.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
1.8 ore in totale
Pubblicata: 12 novembre 2014
A great combination of PvP and PvE really balanced in a beautiful realized MMORTS game.
There is no pay to win, so, suggested!
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
152.8 ore in totale
Pubblicata: 19 gennaio
Bel gioco con un enorme potenziale , ma purtroppo ha ancora molti bug da sistemare , spero che venga sistemato e aggiornato con una grafica davvero elevate per una esperienza di gioco profonda e spero anche che al più presto vegano aggiunte nuove fazioni come quella dei Nani ,che purtoppo al momento si possono trovare solo solo nella gilda Nanica come mercenari e non come fazione indipendente ( visto che nel fantasy i Nani sono una potenza mitilare ed economica importante ).
Tirando le somme do un 7/10 visto che in fondo è un F2P che si presta a essere giocato molto bene senza spendere un soldo , in fine spero che tutto venga sistemato e aggiornato per poi creare un gioco rispettato e amato da tutti gli appasionati di giochi di STRATEGIA .
Questa recensione ti è stata utile? No Divertente
145 persone su 171 (85%) hanno trovato questa recensione utile
18.7 ore in totale
Pubblicata: 23 ottobre 2014
Kingdom Wars is a very interesting game. At first I had a very low opinion of it, but if you can overcome the first hour of the game and look past its shortcomings you'll find a very addictive experience with so much potential.

Negative impressions: Visually it looks as if it made in the early 2000s, and the combat leaves a lot to be desired. Once battle is joined unit formations devolve into disorganized mosh-pit like globs with very poor unit collision detection (if any at all.) The animations are primitive and very basic, not just in combat but for walking, idle, and cutscenes dialog. There are also a host of bugs, many of which are highly destructive and infuriating. The worst I encountered was when I lost an entire army, 28 units, because a quest sent them into a void and left me with an empty army on the map- without even starting the quest. I was left without my hero unit, and an entire day worth of invested resources that I used to build said army.

Positive Impressions: The economic system and a load of fun, and by far the best part of the game aside from the general idea. You can make profits by trading, harvesting resources, looting battlefields, and questing. Each option presents its own benefits and challenges. If you decide to harvest resources at home then you will looking at the safest and most reliable way, but it also means you need peasants working the land which drags on your unit cap. Trade is the quickest way, but it also means you’re at risk of losing caravans and thus your cargo. It also requires more management and the natural risk of losing money on a trade if you’re too hasty.

The game has a pretty mild pace, which is certainly a positive in my opinion. You won’t become powerful overnight, and all buildings and soldiers take quite a bit of resources and time to make. There is also a healthy variety of units and plenty of defining traits to pick from. Units gain experience from battles which lets you upgrade them, in addition to researching new technologies and equipment. From what I can tell there is no pay-to-win advantage either. The cashhop is purely aesthetics and speeding up the process of questing rewards.

If the combat would be overhauled then I think this would be an easy game to recommend, and if animations and visuals where modernized then it would be a jewel. However as it stands it’s a give and take. If you can overlook its issues there is a lot of fun to be had, but not everyone can do that.
Questa recensione ti è stata utile? No Divertente
78 persone su 102 (76%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
76.2 ore in totale
Pubblicata: 2 novembre 2014
This is definetly the best Free to play game.Also as an RTS is very balanced and the AI is pretty intelligent.Also,the graphichs are amazing.It's the first MMORTS I've ever played,but I bet if there is any other MMORTS it cannot be as good as this.
Those 3 races you can play(elf,orc,human)and the existence of dwarfes(which you can also use in combat) + dragons and other creatures makes you feel like you are playing Lord of the Rings,and the combat makes you feel like you are playing Total War.Even it is Free to play,it is not a Pay to Win game,so you can simly be as good as others that pay.
The PVP sistem is very nice too,You can battle army versus army or siege a player's castle.You can also PVP army vs army at other castles(controlled by AI).And the variety of quests(which can be played co-op) makes the game even more interesting.But definetly by far the best thing in Kingdom Wars is siegeing.Take your mate and siege a castle,and I guarantee you won't regret seeing thousands of men fighting.IF you have a wizard,dragon or a hydra with you,the battle will be even more interesting.
Of course there are plenty o bugs,but the developers are trying their best to fix them.And there are always moderators online to help you get through those bugs and refund your lost resoruces/units. Also,the comunity is very nice and will surely help you questing,battleling,and maybe even giving you some resources :)

If you are an RTS/Medieval/RPG or just a browser games fan,you definetly have to try this game!
Questa recensione ti è stata utile? No Divertente
55 persone su 67 (82%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
37.3 ore in totale
Pubblicata: 6 novembre 2014
A Fantasy free to play non pay to win fairly slow-paced RTS game with PvE and PvP elements, with an ever growing community
If that sounds interesting to you then this is the game for you

My first time playing this game I had mixed feelings. Low res graphics, buyable units, premium accounts and Purchasable city plots. All of it was too Pay-to-Winesque for me. But after having spent quite some hours into the Game by talking and bonding with the Community I very rapidly discovered how wrong my assumptions were. Buyable units are easily stomped on by non-buyable units. Premium is merely a small bonus. While it may not be Pay To Win on the gameplay part it does have a few knacks of its own, for example: ''Starting another city'' with another race and settings requires a payment of 4.99$ or by deleting your current City. This feature is very stupid as it limits you to only 1 race which limits the player from sinking more time into the game without sinking money into the game. A very positive change would be if they gave you 2 slots instead of 1, maybe when they release the Undead race they will give everyone a 2nd slot. HINT HINT

Updates are pumped in weekly so expect bugs/glitches that you might encounter to be fixed soon
Next to bug and glitches fixes new content is added to. Such as skins, units, buildings maybe even a whole new race.
On a side note, this game is still pretty unstable, on a daily basis people come in and complain about how they crashed during big battles or that certain things aren't working. One of the Major malfunctions in this game is the fact that Online gameplay isn't fully server hosted causing bugs with Resource gathering from time to time, but that is simply because they don't have the financial support to make everything more server dependent. Which is where you come in.

Gameplay itself is very solid. While the Army management is pretty flonky because of bugs with manual Army mapping and you can only select 18 Units at once, it is still fun and massive, there are some performance issues with big armies moving around and large fights (FPS drops and sometimes Crashes) it is still very fun, competitive and enjoyable. A few issues here and there make the competitive part of this game ALOT less... competitive, such as Battle protection pausing when going offline. But it is still carried forward by the massive rewards PvPing and PvEing give, especially late game.
The best part of it, when you start PvP you can't be put up against opponents with a larger or smaller army then yours, making it completely skill reliant.

-Solid game
-Solid experience
-Lots of dialogue
-Wide open-world with lots of provided Lore
-Updates are sinked in on a weekly basis
-Lots of playability
-Fun and growing community
-Lots of content
-Beautiful design

-Bad AI
-Inconsistent unit collission
-Workers not always doing what they are told to until you manually send them
-Extremely buggy
-Not enough is server hosted
-An extreme amount of dialogue (This could be a Pro depends on how you look at it)
-Extremely low res (Ruins the design part by quite alot)
-Some Pay to Win elements that do need to be removed
-Pretty hard learning curve for newcomers
-Unit management is not that good (HD patch would help xP)

This may look very negative but as a whole the Pros outmatch the Cons by far, since the Developers of this game are working very hard to take charge and improve this game as a whole. While some issues may not be fixed in a few weeks, months or even Years it still is a solid experience and a must play for Hardcore RTS players that want to enjoy both sides of an MMORTS, the Town management and PvP without PvP taking the cake like in most MMORTS games.
The best part of this, it's free.
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41 persone su 59 (69%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
170.3 ore in totale
Pubblicata: 24 ottobre 2014
It is a great game and a mix of Total War, Age of Empires and one game I liked alot Tzar in the late 90s. Now that it is free to play there are hundreds of players different skills and all eager to advance trough their levels of play. Am not much of quests person but they do provide some fun and PVP in game altough it was before bugy now plays fluently. There is a mix of races and every opponent shouldnt be over estimated as everyone has their own tactic. I recomend this game as you will have hundreds of hours of fun.
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30 persone su 41 (73%) hanno trovato questa recensione utile
44.5 ore in totale
Pubblicata: 4 novembre 2014
Been waiting for this game for a while, so glad to see it hit steam. Dawn of Fantasy combines classic Stronghold style RTS with Facebooks dull version of "Kingdoms of Camelot".
If you like the Stronghold series or the Total War games you can slide in to this game with ease. Starting your kingdom takes a bit of time but compared to most other MMO's the learning curve is minor and you can get rolling pretty quickly, anything you need to know about the game will be answered in game by the VERY helpful community via the help chat tab. and the quikly responding support!
bear in mind this game is new out and with surprisingly few bugs, patches and improvements are being made frequently and is rapidly flourishing in to an amazing game. It's totally free, I would 100% recommend this game,
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30 persone su 42 (71%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
144.2 ore in totale
Pubblicata: 23 ottobre 2014
So i got this game, not exactly sure what it was. An MMO, RPG? Its an RTS, and a pretty well done one. The whole free-to-play is actually that, but they added a twist that i actually thought as something a whole lot better than the other ones out there that "need energy to complete actions, come back tomorrow". This has that ideal, but they did it in a way that keeps people entertained. You set some units to gather resources, and they gather small amounts over time, more units, more resources brought in. The best part though, is that you can constantly play, without having to check back up on your kingdom every few hours. You can create an army relatively quickly, and go out and fight (have not reached parts like that, just doing a quest to attack goblins at this point). This is when the RTS main fighting starts, though i should mention the home city is set up the same way, RTS style. This game is pretty fun, and i cant wait to either siege a castle, or get sieged. Im realy looking forward to the co-op battles.

Just 5 hours in this game and i already love it, it has an excellent RTS-RPG mix, and i cant wait until i experience multiplayer. Plus this game is free, no need to buy things. Download it and try it, you have nothing to lose and a lot to gain. Being a WoW fan and playing as the orcs is extremely delightful too!
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18 persone su 22 (82%) hanno trovato questa recensione utile
400.4 ore in totale
Pubblicata: 3 novembre 2014
Kingdom Wars is the first true MMORTS(that's massively multiplayer online real-time strategy) with a town/base that you build and doesn't disappear or reset after every match. Once you build your base, you build armies that are also PERSISTENT. So everytime you login, your base and armies are there from the last time you played and they're ready to battle.

Each faction(humans, elves, orcs, +more to come...) are unique in every way. They gather resources(gold/food/wood/stone) differently. They have different units with different abilities and formations. They even have subfactions(3 subfactions per race) that make them even MORE unique by increasing/decreasing unit stats, economy, build times, etc. Then you choose two traits from 5 or 6 options that further customize your experience with more stat boosts and whatnot.

Once you've built a base, done a few quests, and trained a decent army you can either conquer the AI controlled cities(either solo or Coop with someone) or search for another player's army to fight or siege their town. The Player vs Player fights are matched up according to the strength of your army, which prevents powerful veterans from picking on new players(or vice versa depending on how good you are :D ).

The best part is that anything can be earned by playing the game, except for a few items that are purely cosmetic and don't affect actual gameplay or mechanics.

-Game Moderators are easily accessible and available for questions

-Wizards, dragons, minotaurs, treants, hydras....that's right, HYDRAS!!

-units level up and can be customized to your playstyle by spending skill points to increase health, stamina, attack, resistances, range, reload time, etc.

-better than average graphics considering the size and scope of the game

-massive battles with unlimited tactical possibilities where terrain, weather, and NPC patrols/camps are all factors

-some minor bugs/issues, but the developers have released more patches to address bugs in the past two weeks than in the past year, so they're committed to keeping the game running smoothly now that it's free to play.

-high system requirements to run the game even on low settings

-some parts are difficult to learn to play early on because tooltips and tutorials aren't very helpful, but the community of players and the moderators are great about helping out

Basically, you have nothing to lose except maybe a little time and hard drive space. And if ya don't like it, delete it. But if you're like me(as you can see I've logged almost 400 hours in this game), you'll be playing it every chance you get! Also, if and when you see me online, add me as a friend and I'll send you a bunch of resources to help ya get started. My username in the game is "Quintessential". I'll even invite you to my alliance if you like.

See ya on the battlefield!!
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22 persone su 30 (73%) hanno trovato questa recensione utile
31.7 ore in totale
Pubblicata: 13 novembre 2014
This game is pretty cool. I love RTS and managment games. Its like clash of clans when it comes to buildings and units. But thats ok. Its not a P2W. Its a play2win and Its FREE. Give it a try, worst thing that can happen is you spend 15 min downloading the game, play it for an hour and delete it if you dont like it.
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19 persone su 28 (68%) hanno trovato questa recensione utile
72.5 ore in totale
Pubblicata: 2 novembre 2014
Kingdom Wars is a fun packed game, Very Interresting, And easy to learn. First i would like to say how Kingdoms Wars is free, That just makes it such a better deal, For Everyone. I do like how there are multiple teams, Humans, Elves And Orcs. But that is not all, if you need you can even spend your money to get more and better stuff. Finally i would like to say i personal love this game. I have had this game since you had to pay for it, And now my friends can play and get it for free! That is all i have to say, Thanks For reading.
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20 persone su 30 (67%) hanno trovato questa recensione utile
8.7 ore in totale
Pubblicata: 25 ottobre 2014
Kingdom Wars has the same concept and battle physics as Age of Empires which is one of my favorite games. But in this game you get to make a kingdom, though if you want to make another city you have to pay $2, thus it's trully an origional MMO. But there really isn't anything good to buy in the story other than buying city slots, skirmish mode which you don't need, the campaign, and a few custumizations. Other than that it's all up to you which is really nice. LOVE IT!!! 10/10
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16 persone su 23 (70%) hanno trovato questa recensione utile
17.2 ore in totale
Pubblicata: 2 novembre 2014
Set in the fictional-mideival lands of Mythador, Kingdom Wars gives you a chance to play in a
3-D land with your kingdom. Highly detailed maps offer an excellent gameplay experience, as well as a fantastic look into RTS style strategic gaming that took me in for hours of fun. I give this game a 9/10. I've had a blast and will continue to in the future. Some things to be improved on are the graphics and animations because they were made a while ago, as well as the variety of bugs and glitches.
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17 persone su 25 (68%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
37.4 ore in totale
Pubblicata: 5 febbraio
I would like to recommend this game. I really would. I cant. Like a lot of games it has a lot of potential. That is why I have followed it from the beta on and off. I would love a decent mmorts. The enthusiasm shown for it by the developers kept me checking in and believing everything would eventually turn out ok. Over three years after release and nearly a year on Steam. How is it now?

One year anniversary email Oct 2012 "After a disastrous beta and early release and severing ties with ex publisher 505 Games, our studio have finally gotten a chance to make Dawn of Fantasy the game we always wanted."

(edited for relevance/space) Apr 2013 email "We have an ambitious plan to get rid of the last remaining issues by May 1st and so that we can switch to adding awesome new features.
Here's a brief overview of the top problems we solved in the past couple of weeks

Server stability resolved - no more server downtime
Fixed lost progress, lost unit and army rollback issues
PvP, Siege and Coop does not Out of Sync or Disconnect
Fixed the quest, Co-Op and PvP victory problems
Started the UI redesign and replaced some fonts

If you left the game because you had any of the problems above, now is the time to come back and give Dawn of Fantasy: Kingdom Wars another go."

Looking at what is there right now it feels extremely buggy, poorly designed, implemented and unfinished.

Losing units (mods will reimburse, with logs), crashing during battles (lose incurred on profile), lag during coop battles (rubberbanding), Syncing issues during pvp. Unit stances and behaviours not sticking, Unit commands not being followed. Very annoying voice spam messages and popups (deleting a voice file solved one, the mods responded they would look into the other) Resource system not working. I could go on and on.

Its a real shame as the Homeland building aspects I really enjoy, enticing me to log back in and check on the little fellas regularly. The rest is, quite frankly, and I hate to say it, crap.

The ui is poorly designed. It feels like it is trying to fight me on what I am trying to do at times. Not showing all my units when I select all peasants (I believe there is a cap of 18 units selected which does not help you find that one unit you want to garrison) Hiding units in single man stacks behind a wall with no way to find them in a timely manner as the onscreen indicators are poor, Elements of the ui requesting you to look at them (quest book and invite friend button thing) flashing repeatedly until I click recognition and then flashing again a few minutes later repeatedly. I read my goddam quests the first time! Gaahhhhhh! Its like a facebook game!

You have a world map where the "mmo" takes place. This consists of a static map which is nice enough. You will never see another player on this map. This map is for you, To meet (fight) other players you move around declaring your looking for pvp and hoping that the area you are in has someone there. The system will tell you when a match is found. So its more like a lobby in the multiplayer sense. With an unnecessary visual element. The map for single player contains npc towns which you can visit(very rudimentary diplomacy), siege(coop or single) and visit for quests/selling/buying/trainging. It all just feels tacked on and has done since the beginning.

I feel like I have been harsh in writing this but I feel it has had more than enough time to be in a decent playable state. Right now I feel nervous carrying out actions. I feel increasingly nervous the longer sieges go on in case of crash/loss. I fear sieges, not because of players but because of desyncing. I feel nervous upon logging in to find any units missing.

The positives of the game are grossly overshadowed by the problems. Of note is the nice way of earning the currency (crowns) ingame. The initial period, base building in your home instance. The fact they kept my account and it was available to me from steam after a long absence. Friendly dev interaction,

Despite all that I will probably still log in to check on my little homeland every now and then. Quickly mind you, before the immunity timer wears out.

I will continually update the review as changes occur. I will happily change the recommendation if its deserving. In march apparently big changes are happening. We shall see. Unfortunately I have heard that many times before.

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17 persone su 26 (65%) hanno trovato questa recensione utile
61.3 ore in totale
Pubblicata: 27 ottobre 2014
This game is pretty freaking cool. I love RTS and managment games. Its like clash of clans when it comes to buildings and units. But thats ok. Its not a P2W. Its a play 2 win : ) Its FREE. Give it a try, worst thing that can happen is you spend 15 min downloading the game, play it for an hour and delete it if you dont like it. My Advise....Make LOTS of peasents and dont start your first seige until you have a **** load of soldiers.
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21 persone su 34 (62%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
3.2 ore in totale
Pubblicata: 26 ottobre 2014
Dawn of Fantasy: Kingdom Wars is an RTS with some "unique" features, it wraps up some RPG and MMO elements in an RTS shell, I have got to say Dawn of Fantasy is not a bad game really. it takes patience, lots of it and can be pretty time consuming (from my admittedly little experience). Dawn of Fantasy looks and feels pretty "rough" but dont let that completely put you off from the game if you find it interesting. You choose from one of three races, then from one of three starting zones, you choose your heroes gender, and then name your city. Afterwards it should drop you into your tutorial. After the tutorial your loosed upon the world to build your forces and manage your city. Other than that I dont know how else to describe the game. In the end, all I can say is, does it look interesting to you? if so go ahead and give it a try, its free now!
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