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Dawn of Fantasy: Kingdom Wars is the first full 3D MMORTS with real-time siege combat. Offering an evolving online environment, in which you will be gathering resources, constructing buildings and walls, directing your citizens, completing quests in the service of mighty nobles and fiendish rogues, and managing your economy - all within...
Veröffentlichung: 1 Apr. 2013
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Kürzliche Updates Alle anzeigen (22)

Today`s Patch 24 B marks an important milestone

27 März 2014

Today`s Patch 24 B marks an important milestone - after months of non-stop work - we can finally say we have eradicated 95% of game stopping bugs.

With release of today`s patch our goal of making Kingdom Wars bug free is nearly achieved, with just a few more fixes left - that will be included in the upcoming Empire Expansion pack.

And talking about Empire expansion - we are planning the release towards second half of April, as the team works around the clock to add more and more awesome features. To make this expansion truly game changing, we are adding things like brand new user interface or new awesome alliances features - like sending reinforcements during battles.

Please keep in mind that today`s huge patch might create some minor new bugs - and if you happen to see something odd please let us know on the forums, and we`ll be sure to fix these new issues as soon as possible.

Patch # 24 B

:::::Major Fixes and Additions:::::
-Improved unit pathfinding - always keeping formation and not stacking in one spot
-Updated Orcish Homeland wall design - large wooden wall now has no gaps
-Fixed all issues with units resetting allocated skill points
-Fixed issues with Wizard units sometimes having 100% resistance
-Fixed last remaining bugs that would break user interface
-Fixed issues with players getting attacked during loading screen
-Fix issues with Loosing PvP not giving crowns to the loosing player
-Fixed Homelands showing wrong strength value and getting attacked by weaker armies
-CoOp siege now gives correct reward, no more easy crowns
-Fixed rare massive lag spikes on the world map
-Fixed lag spike when selecting homeland on the world map
-Fixed Connection Timed Out error when running second CoOp battle

:::::Minor Fixes and Additions:::::
-Fixed issues with extra lag on selecting large group of units
-Players can`t be attack for two minutes after loading the homeland level
-CoOp sieges now shows expected win crowns amount with mouse over the Fight button
-Fixed issues with player units loosing self-healing skill while defending Homeland
-Fixed issues with ships in NPC Town sieges - including ships getting destroyed, or floating in the air
-Fixed issues with Human and Elven stronghold wall design - specifically Elven Bolforesl and Human Wold designs.
-Victories and Losses in Quests no longer count towards player Profile count
-New professional German translation for tutorial and other in-game text
-Wolves on a homeland can be permanently exterminated after completing first layer of walls
-Archers now have all resistance upgrades on creation, and will not reset resistance skills
-Fixed Fores spirit disappearing from the homeland
-New Sound Volume control in the Options
-Improved Orcish and Human Diplomacy cineamtic as well as Dintalla town cinematic screen

:::::Balance Adjustments:::::
-Nokkrasol level made much harder - adding a lot of additional soldiers
-Increase amount of crowns some NPC towns give in Solo siege
-CoOp NPC towns siege now gives just a few more crowns compared to Solo siege
-Default Magic Spells ranged greatly reduced
-Wizards now have Range upgrade that increases spell cast range
-Spell Ice Wall - reduce duration by 30%
-Spell Sphere - reduced resistance to 95% and increased cool-down time
-Adjusted Elven economy wood generation - stopped issues with super high wood production rates

We are thrilled to finally get this patch and start testing the expansion so we can get that live to all the players as soon as possible. This has been a long time coming and many hours but we are just about there.

We wanna thank everyone for sticking with us for this long journey and can't wait to show the next surprises we have in store. We have taken all your feedback to make the game what it is today. Amazing ideas from everyone.

See you all on the battlefield!


2 Kommentare Mehr erfahren

Road to Empire! Our Biggest Expansion Yet!

13 März 2014

Conquer the world for fun and profit

We are really excited to share the biggest news since Dawn of Fantasy: Kingdom Wars launched - the upcoming release of the Empire expansion. The massive Empire expansion completely reinvents the gameplay - changing Kingdom Wars from local city building game, into massive empire building simulation. And in tune with our company values and tradition - this expansion is absolutely free! This is a way for us to give back to the community that has supported us over the years, sticking with us through the bugs and lag, and aided us in polishing and improving the game.

Empire’s main feature is greatly expanding the scope and length of the game. In Empire, players will get the opportunity to literally take over the world - commanding a huge military, political and economic empire that covers the entire game world - from the human Southmount Mountains to the desolate deserts of Brakental.

While players still start the game with one town, the ultimate goal would be fighting to create and maintain an empire of up to 30 towns, that players captures, controls and defends. And the best part - the second major feature of Empire - we are greatly expanding the PvP concept of the game - now players will fight other players for control of all the large towns on the world map, with town control shifting between players based on the outcome of the battle.

Let’s break it down

What's in the expansion?

The Empire expansion comes with an impressive list of features, given the total game changing nature of this expansion.

Control up to 30 Towns - players are now able to control and maintain up to 30 towns on the World Map, including their starting homeland, and all the predesigned capital towns

Conquer and Defend - with new PvP options players now fight each other over control of predesigned capital towns on the World Map. The player who wins the siege will control the town, with the loser retreating as they watch their empire shrink

Additional Options - while some players will prefer to conquer and defend their towns against other players, we are keeping the option for Singleplayer conquest, or even CoOp conquest - take over the world together with your friends

Create a Trade Empire - as your Empire grows so will your expenses and logistics. To help with empire maintenance we are including a Trade empire functionality - allowing players to establish automated trade-routes with various pros and cons between various towns in their empire

New Town Management - controlling vast empires made easy with the ability to use new town management interface - assign workers tasks with easy Worker Management, select what units to train with a click of the mouse. Inside your towns you can now - Manage Economy, Manage Trade, Recruit Units, Recruit Mercenaries, Level Units, Heal Units, Trade Goods, Trade Livestock and so much more.

Patch 24

Bug free game?

With the countdown to the Empire release our team put all the efforts into making sure we squeeze the last remaining bugs left in-game, as well as greatly increasing performance. To this effort we are releasing Patch 24 - ‘the patch to end all patches’. Part A of this patch was released last week, with the final Part B - scheduled to be released next week. And the difference is truly remarkable:

* We have greatly improved PvP and CoOp experience - eliminating virtually all multiplayer lag, fixing almost all out of sync issues, and improving countless other things related to PvP and CoOp

* As part of 24 B - we are fixing the last remaining issues with rare cases of missing units, crowns, resources or resetting unit stats. We understand how annoying these bugs were and we hope these issues will be a thing of the past

* Countless other fixes and improvements from pathfinding, to new orc player stronghold designs, and so much more.

Our goal with Patch 24 is to fix the game for good - and we are proud to say we are almost there. Please judge for yourself and give it a try.

For more info:

We look forward to seeing everyone in-game.


13 Kommentare Mehr erfahren


"Great game... with awesome medieval storyline... reinvents the genre!"
9/10 – MMOSite

"I highly recommend you play Dawn of Fantasy - it is simply fantastic!"
10/10 – WiiPlayXbox

"This unique game offers such an immense range of features, and is certainly worth a go."
8/10 – OnRPG

Steam Greenlight

Free Arcana Expansion

The Arcana expansion introduces a new dimension to gameplay, adding magic to Dawn of Fantasy: Kingdom Wars and the world of Mythador. Arcana brings with it powerful wizards to recruit, earth-shattering spells to research and cast, towering Wizard Guild buildings to construct and much more.

The free Arcana expansion is just the latest addition to an ever growing game and is a way for the development team to give back to the community that has supported us over the years.

Free Siegeworks Expansion

This massive expansion greatly enhances the gameplay experience by putting a strong emphasis on expanding the game world twice over - adding sixteen new siege ready towns and variety of new units. In addition, Siegeworks introduces new Guild Alliances feature, completely redesigned combat and pathfinding control system.

And the best part this expansion is absolutely free! This is a way for us to give back to the community that has supported us over the years.

Über das Spiel

Dawn of Fantasy: Kingdom Wars is the first full 3D MMORTS with real-time siege combat. Offering an evolving online environment, in which you will be gathering resources, constructing buildings and walls, directing your citizens, completing quests in the service of mighty nobles and fiendish rogues, and managing your economy - all within an online realm that grows, works, lives, and breathes even when you log off. All this is glorious 3d world with stunning level of detail and epic scale - with vibrant towns and thousand strong armies. And of-course let’s not forget the glorious siege battles all in real-time! Developed by Reverie World Studios, Dawn of Fantasy: Kingdom Wars is the result of several years of hard work by a new Toronto based studio, with members all over the world contributing in their spare time.


Innovative MMORTS Approach
  • Wage war with neighboring regions or complete countless hours of quests as you unveil the dark secrets of Terria while managing a persistent kingdom and economy with thousands of other players. Socialize, trade, forge alliances and - best of all - battle against other players across the world, defeat their armies, and burn their towns!
Multiple Games Modes
  • Two additional singleplayer modes - including open-ended World Conquest mode - Kingdom Wars, and content-packed single-player Skirmish mode with both Lay Siege and Castle Defense maps - guaranteed to satisfy players of various tastes and gameplay styles.
Stunning Siege Combat
  • User-friendly Siege-oriented gameplay adds a whole new dimension to the battlefield as you ram the enemy gate, scale the walls, and place automated defensive systems, such as: stone tippers, boiling oil, and wall-mounted catapults.
Three Distinct Races & Styles of Gameplay
  • Dawn of Fantasy features three distinct civilizations: Elves, Orcs and Men, presenting a unique approach to these iconic races with three distinct styles of gameplay. Each race is complete with its own lore, language, world region and terrain, dozens of distinct units and buildings, hundreds of unique technologies, and each even has a different approach to economy and building style.
Fully 3D Dynamic World Map
  • Travel the MMORTS world using a beautifully-designed 3D World Map featuring scale replicas of all the NPC strongholds, quest areas, and the player's homeland.
Original Base Building Approach
  • Each player’s Stronghold features hundreds of buildings that look and behave like a City-Simulation game, but without any micro-management, giving the player more time to spend on the battlefield. In addition each race offers a different approach to building strongholds.
Complex Economic Model with Corpse Looting
  • Combines the complexity of nearly a dozen gathering possibilities, different for each race, with automated simplicity, allowing players the options to micromanage their economy, or leave it to run itself in times of war.
Realistic Weather and Season Change
  • The gaming world comes alive as you build and battle during winter or summer months, as you push your armies through heavy rain or snow storms. Your economy significantly changes from summer to winter, when different strategic options are available during different times of day and severe weather makes certain units useless.


    • OS:Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:NVIDIA GeForce 9800 / ATI Radeon HD 3000 or greater
    • DirectX®:9.0
    • Hard Drive:10 GB HD space
    • Sound:DirectX Compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Internet connection required to play the game. Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4.
    • OS:Windows 7
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GT 100 / Radeon HD 5570
    • DirectX®:9.0
    • Hard Drive:10 GB HD space
    • Sound:DirectX Compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Internet connection required to play the game. Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4.
Hilfreiche Kundenreviews
9 von 12 Personen (75%) fanden dieses Review hilfreich
87 Produkte im Account
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47.7 Std. insgesamt
„Dawn of Fantasy: Kingdom Wars“ ist doch deutlich besser als ich gedacht hatte. Habs zum Midweek Madness gekauft und keine hohen Erwartungen gehabt. Wer sich diesen Text nicht durchlesen will springt direkt nach unten zum Fazit!

Viele MMO arbeiten ja mit einem Micropayment oder Pay2Win Prinzip wo man sich etliche Vorteile für Echtgeld kaufen kann. Sie lassen sich zwar kostenlos spielen aber für Spielspaß zahlt man dann im Endeffekt wenn man nicht tage- oder wochenlang auf irgendwas wartet.

Bei „Dawn of Fantasy: Kingdom Wars“ gab es, zu meiner Überraschung keinen Echtgeldshop, sämtliche Spezial-Gegenstände muss man sich für Kronen kaufen, die man für PvP, Spielressourcen oder Erfolge (!) bekommt. Ansonsten kommt mir „DoF: KW“ manchmal vor wie eine Mischung aus „Stronghold“ oder „Die Schlacht um Mittelerde“ mit MMO Komponente. Gebäude bauen sich ziemlich langsam, wie wir es alle (oder auch nicht alle) aus MMO kennen.

Es gibt drei Völker: Menschen, Elfen und Orks. Jedes Volk kann sich dann 3 Startpositionen auf der Weltkarte aussuchen, die entsprechende Boni oder Mali haben so haben zum Beispiel die Menschen aus Weitenfeld, aufgrund ihrer Position in der Ebene, die besten Ritter und jede Menge Weideland für Nutztiere und Mühlen. Nachteile ist dann der Holzmangel und eine relativ schwer zu verteidigende Position. Bei den Gebäuden gibt es Parallelen zu „Die Schlacht um Mittelerde“ denn sie werden auf Bauplätzen errichtet. Zur Weltkarte gibts noch was wichtiges zu sagen: Auf der Weltkarte sind KI Städte... Städte von Menschlichen Spielern sind nicht zu finden!!! Man schickt seine Armee aus seiner Stadt heraus und klickt dann auf PvP, da wird entweder eine Armee auf dem Feld oder in einer Stadt angegriffen. Das Matchmaking sucht immer etwa gleichstarke Gegner aus, also hat man immer eine Herausforderung. Positiv ist auch das man nur angegriffen werden kann, wenn man online ist und Gebäude nie komplett zerstört werden.

Die Kämpfe sind in Echtzeit. Wenn man von einem anderen Spieler im PvP angegriffen wird bekommt man eine Nachricht über den bevorstehenden Angriff. Anschließend geht es auf die Stadtkarte und der Verteidiger hat 3 Minuten Zeit sich auf den Angriff vorzubereiten. Nach Ablauf der 3 Minuten geht es los und der Angreifer hat 45 Minuten Zeit die Burg einzunehmen. Die Einheiten sind in Bataillone von 20 Mann (bzw 15 bei Reitern) zusammengefasst. Ansonsten ist es möglich jede Einheit bis Stufe 60 zu leveln. Ist ja ganz nett da man sich so Veteranen heranzüchten kann aber die Skillpunkte sind manchmal etwas nervig. Pro Stufe gibt es 3 Skillpunkte. Wenn nun in einer Schlacht eine Einheit 10 Stufen höher kommt, dann nervt das so richtig 30 mal das auf Schaden, Rüstung, Ausdauer, Hitpoints zu verteilen. Und die Skillung die man bei einem Trupp genommen hat lässt sich nicht abspeichern um sie auf eine andere Truppe zu übertragen. Das hätte man besser machen können!

Danke schonmal wenn du bis hier hin gelesen hast! Kommen wir zur Grafik und der deutschen Übersetzung.
Die Grafik ist soziemlich schlecht. Viel beschreiben kann man da nicht. Sie ist kantig, polygonarm und sieht ziemlich alt aus, schließlich ist das Spiel gerade mal 2 Jahre alt, da ist sowas unangemessen.
Die deutsche Übersetzung, ist nicht wirklich gut. Die Hauptquest ist zwar schön in deutsch (alles ohne Sprachausgabe, viel zu lesen), aber einige Nebenquesten oder das Tutorial sind entweder in Englisch oder mit dem Google Übersetzer übersetzt. Das ist wirklich noch eine große Baustelle. Spielt da lieber gleich in Englisch.

Fazit: Ein doch recht gut gelungenes MMORTS, ohne Echtgeldshop. Kronen muss man sich mittels PvP oder Erfolgen erspielen. Drei coole Völker, die sich auch wirklich mal unterscheiden und die Boni bzw. Mali bekommen je nachdem welche Startposition haben. Echtzeitkämpfe die Spaß machen und (zumindest mich) an „Die Schlacht um Mittelerde“ erinnern (Die Heilbrunnen wurden dahingehend verändert das sie nichtmehr im Kampf funktionieren). Das Matchmaking sucht immer gleichstarke Gegner bzw. gibt es für die ganz Mutigen den „Löwenherz“-Modus wo man gegen eine bis zu 50% stärkere Armee kämpft und bei einem Sieg gewaltige Ressourcen und Kronen bringt. Das Levelsystem ist aufgrund das man seine Skillung nicht irgendwie abspeichern kann nervtötend. Die Grafik wirkt alt und kantig und die Übersetzung ist halbfertig.
Verfasst: 27 Januar 2014
War dieses Review hilfreich? Ja Nein
12 von 18 Personen (67%) fanden dieses Review hilfreich
91 Produkte im Account
3 Reviews
7.5 Std. insgesamt
Pay to win and many many many graphics issues
Verfasst: 23 Dezember 2013
War dieses Review hilfreich? Ja Nein
9 von 15 Personen (60%) fanden dieses Review hilfreich
65 Produkte im Account
1 Review
14.6 Std. insgesamt
Its Buggy and lags...
Verfasst: 21 Januar 2014
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
30 Produkte im Account
9 Reviews
1.0 Std. insgesamt
Der Trailer war ganz gut aber das Spiel irgendwie nicht.Es ist noch verbuggt und es müssten noch mehr Updates kommen.
Aber jetzt würde ich es mir nicht kaufen,außer man will nicht riskieren,dass das Spiel,wenn es fertig ist,noch mehr kostet.
Eigentlich is es ja wirklich gut,aber die Grafik ist sch**** und and die Steuerung muss man sich erst gewöhnen.Das Tutorial war auch ziemlich schlecht und es fehlt mir auch noch die Spieloption,dass man in einer einfachen Welt,sich seine Burg selber bauen kann und selber den Feind angreifen kann,wie bei Total War-Spielen( Ja,ich bin ein Total War Fan!).Vorallem steht,wenn man die Kampagne spielen will,dass sie nur für fortgeschrittene Dawn of fantasy Spieler ist und man erst online spielen soll.

Also: Wenn bessere Grafik/Steuerung,eine Open World Welt,in der man sich alles selber bauen kann und es eine Kampagne für unerfahrene dawn of Fantasy Spieler gibt,dann wär das Spiel richtig geil aber jetz ist es noch,naja,eben für mich noch nicht ganz fertig

Und außerdem braucht der Sound ein großes Update,es hört sich immer so an,als ob die Soldaten mit ihren Schwertern Musik machen würden.(Das nervt ziemlich)
Verfasst: 15 März 2014
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
11 Produkte im Account
4 Reviews
176.5 Std. insgesamt
I'm glad i bought this game...its awesome...first 2 days i was deleting my maps because i was to dumb to understand it, but now I'm gonna Build the strongest and best Map on this game!!! xDDD Orcs 4 life!!!

- Jacob aka (Sheamus)
Verfasst: 31 Januar 2014
War dieses Review hilfreich? Ja Nein